Mir

Comment 18 for bug 1460149

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

OK, with some fiddling I can confirm the same bugs are visible in Mir's demo servers (from package mir-demos). So Unity8 is not a problem.

I can now also see what the problems are:

1. Seeing double: This is SDL incorrectly telling the app that a 16-bit pixel size is supported. It is not supported in Mir.
2. Wrong colours: This is also SDL incorrectly telling the app that it can use 16-bit colour. Mir only supports 24 or 32-bit colour right now.

From gles:

$ env LD_LIBRARY_PATH=./lib/arm-linux-gnueabihf ./gles
Window requested size 640x480, got 768x1280
INFO: Screen bpp: 24
INFO:
INFO: Vendor : Qualcomm
INFO: Renderer : Adreno (TM) 320
INFO: Version : OpenGL ES-CM 1.1
INFO: Extensions : GL_EXT_debug_marker GL_AMD_compressed_ATC_texture GL_AMD_performance_monitor GL_APPLE_texture_2D_limited_npot GL_ARB_vertex_buffer_object GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_type_2_10_10_10_REV GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blend_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_depth_texture GL_OES_depth24 GL_OES_draw_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_mirrored_repeat GL_QCOM_binning_control GL_QCOM_extended_get GL_QCOM_tiled_rendering
INFO:
INFO: SDL_GL_RED_SIZE: requested 5, got 5
INFO: SDL_GL_GREEN_SIZE: requested 5, got 6
INFO: SDL_GL_BLUE_SIZE: requested 5, got 5
INFO: SDL_GL_DEPTH_SIZE: requested 16, got 16