seems what's happening is an overlaid buffer is returned to the client that has a raised fence. The delay is cleared shortly, but the delay is unnecessary, and when combined with the correct load, causes quantization down to 1/2 vsync (sporaditally). We always have a spare, unfenced buffer around to give out, so we should prefer to give that out.
seems what's happening is an overlaid buffer is returned to the client that has a raised fence. The delay is cleared shortly, but the delay is unnecessary, and when combined with the correct load, causes quantization down to 1/2 vsync (sporaditally). We always have a spare, unfenced buffer around to give out, so we should prefer to give that out.