Some screensavers coded on sdlBasic - the main reason is the fact gnome-screensaver coming plenty of screensavers, mostly OpenGL, which can hang some slow computers, as well the difficulty of coding our own screensavers for there.
The fact of being so extremelly easy to code on sdlBasic (more than 30 screensavers got ready in less than a week, in a very slow, relaxed and intuitive work), may help people code tons of screensavers in few minutes, and contributing Gnome, Ubuntu and Linux users and developers communities with this.
The codes needs xrandr as dependency (--verbose command line) for checking which screen resolution is the operative system running - i only runned these ideas of screensavers alone, surelly i need help for working them on gnome-screensaver.
The fact of these screensavers running on sdlBasic can be an encouragement for packagers to finally have sdlBasic .deb into the Ubuntu/Debian repositories.
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trunk series is the current focus of development.