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Changelog
(date: 2004/05/15 22:22:54; author: sik0fewl; state: Exp; lines: +13 -13)
- Created supertux_
- Fixed level editor not scrolling all the way to end of level
- Fixed problems with enums
=======
(date: 2004/05/16 17:30:12; author: sik0fewl; state: Exp; lines: +2 -1)
- added missing include
(supertux_
=======
(date: 2004/06/28 23:04:57; author: sik0fewl; state: Exp; lines: +36 -22)
- backported MatzeB's lisp_free() patch
=======
(date: 2004/06/29 17:55:22; author: sik0fewl; state: Exp; lines: +9 -9)
- backported MatzeB's improved lisp_free() patch
=======
(date: 2004/07/10 21:53:08; author: wansti; state: Exp; lines: +104 -0)
fixed autoscrolling problems
added new world map properties (start_pos_x) and (start_pos_y), changed
worldmap.stwm accordingly
added bonus island levels and world map
loading of world maps other than "worldmap.stwm" now possible
(currently, the bonus island is loaded by default)
=======
(date: 2004/07/18 11:58:15; author: rmcruz; state: Exp; lines: +5 -1)
Added support for worlds in Contribs menus.
=======
(date: 2004/07/18 19:12:28; author: rmcruz; state: Exp; lines: +8 -2)
Mark all contrib world map levels as played.
This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game.
=======
(date: 2004/07/18 19:39:05; author: rmcruz; state: Exp; lines: +7 -1)
LEASE
=======
Implemented bricks breaking by Ice Guys.
Thx Ryan for pointing out the code.
=======
(date: 2004/07/19 11:41:54; author: rmcruz; state: Exp; lines: +4 -4)
Save Bonus Island state to file.
=======
(date: 2004/07/22 09:41:19; author: rmcruz; state: Exp; lines: +4 -1)
Just added fadeout.
=======
(date: 2004/07/22 09:44:18; author: rmcruz; state: Exp; lines: +0 -0)
Added bonus levels.
=======
(date: 2004/07/22 13:52:44; author: rmcruz; state: Exp; lines: +4 -1)
Fixed the reset point bug in auto-scrolling that changed Tux position, but not camera's.
(Not tested.)
=======
(date: 2004/07/26 13:56:08; author: rmcruz; state: Exp; lines: +8 -6)
Mini-map related tweaks:
- Show mini-map in mouse movement, as well;
- Removed the 'to fix' comment, related to the SDL use, since it has been already fixed;
- Changed the map selection lines color.
=======
(date: 2004/07/26 18:04:30; author: rmcruz; state: Exp; lines: +17 -1)
Don't crash in levels bigger than 15 vertical tiles.
=======
(date: 2004/07/27 12:00:14; author: rmcruz; state: Exp; lines: +7 -7)
Fixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. It was a typo in the name of the variable.
=======
(date: 2004/07/27 12:29:08; author: wansti; state: Exp; lines: +48 -47)
minor changes to wansti-level2
=======
(date: 2004/07/27 12:50:08; author: wansti; state: Exp; lines: +10 -0)
updated NEWS with changes that will appear in 0.1.2
(If I forgot anything, please add)
=======
(date: 2004/07/27 13:03:07; author: wansti; state: Exp; lines: +4 -1)
extended "level higher than 15 tiles" warning
(why is it shown three times, anyway?)
=======
(date: 2004/07/27 16:36:59; author: rmcruz; state: Exp; lines: +18 -3)
Added map-message and auto-walk fields for world maps.
(map-message "message") shows 'message' when player is in the specified position. It can or not have a level specified as well.
(auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. Not sure if it is usefull, but could be used in levels in a hidden place.
=======
(date: 2004/07/27 16:43:23; author: rmcruz; state: Exp; lines: +8 -7)
Added the layer that has more than 15 tiles in the warning message, so that they are not equal, and thus looking like if it was a bug.
=======
(date: 2004/07/27 16:48:18; author: wansti; state: Exp; lines: +15 -12)
added secret path to the bonus island map
(the actual secret level will follow)
=======
(date: 2004/07/27 19:21:54; author: wansti; state: Exp; lines: +103 -0)
added secret level (work in progress)
made use of new worldmap stuff
=======
(date: 2004/07/27 22:36:00; author: rmcruz; state: Exp; lines: +3 -3)
Fixed bug of saving even special tiles that have not levels and when pressing enter on special tiles with no levels.
=======
(date: 2004/07/27 22:45:36; author: rmcruz; state: Exp; lines: +2 -2)
Fixed bug to let the player go through messages with no levels on it.
=======
(date: 2004/07/27 22:52:33; author: rmcruz; state: Exp; lines: +4 -1)
Changed the position of the message.
Marek, I find it confusing, as a player, to have two messages when going to the first level of each "island", so my suggestion is doing like this; put the messages in a fork or something before the level.
Have a look at this example (just go to the abednego area) and check if you also prefer this approach.
=======
(date: 2004/07/27 23:15:27; author: wansti; state: Exp; lines: +18 -10)
moved section names/authors to the intersection at the beginning of the worldmap
(apparently, someone else had the same idea at the same time... :))
=======
(date: 2004/07/28 09:13:57; author: wansti; state: Exp; lines: +4 -4)
changed world map messages
=======
(date: 2004/07/28 16:01:17; author: rmcruz; state: Exp; lines: +3 -2)
When a message is placed and there is no level, it is handled as a passive message and will be displayed for almost 3 seconds. When you go from a message to another, you might notice that only a random of those will be displayed, not necessarly the last one. Will be fixed.
If there is a level, it will be handled as before.
(last case not tested)
=======
(date: 2004/07/28 16:55:49; author: wansti; state: Exp; lines: +62 -48)
more work on secret level
=======
(date: 2004/07/28 20:40:27; author: rmcruz; state: Exp; lines: +5 -2)
Improved passive messages code. Fixed bug of showing a previous passive message when a new one should be being displayed now.
=======
(date: 2004/07/30 10:54:53; author: rmcruz; state: Exp; lines: +7 -1)
Let map messages being disabled when the player is coming from a specific direction.
For instance, to not show a message when the player comes from left, do: (apply-action-left #f) .
It is also possible to have more than one for different directions.
Also, you can have to different (level, so that in one it shows a message and from another direction another.
=======
(date: 2004/07/30 11:00:35; author: rmcruz; state: Exp; lines: +5 -5)
Fixed the showing of messages when coming from the levels and not from the forks.
Dunno if the secret level one needs fixing, since I don't know where it is.
=======
(date: 2004/07/30 15:09:00; author: wansti; state: Exp; lines: +83 -0)
added one new level to the worldmap, fixed "secret area" message
added template for that level
some more work on secret.stl
=======
(date: 2004/07/30 16:30:34; author: wansti; state: Exp; lines: +47 -45)
added one-way road tile for world map
(coding needed - see mailing list!)
=======
(date: 2004/07/30 22:34:31; author: rmcruz; state: Exp; lines: +13 -1)
Added support for one way roads, as requested by Marek.
Possible of usage: (one-way "north-south"), (one-way "south-north"), (one-way "east-west") or (one-way "west-east"). Use only one. And none for both ways.
Worldmap stuff is getting too many expections, which is not bad, but is getting bloated. After the release of 0.1.2, I will port all these new aditions, but in a way to avoid both worldmap dta and source code getting bloated.
The use of strings in worldmap data (like in this case), and arrays of booleans or peraphs bitfields in the code sound like a good choice.
=======
(date: 2004/07/30 22:35:13; author: rmcruz; state: Exp; lines: +2 -1)
Made the new Marek tile to only having a north-south way.
=======
(date: 2004/07/31 10:06:52; author: wansti; state: Exp; lines: +83 -0)
-changed bonus island worldmap, added a path leading back
-added template for a new level
PLEASE NOTE:
-the game says tilemap data is buggy, i don't know why, maybe someone can check this out.
-I put in a little gag with some map-messages being thrown on that new path leading back to the start; I'm not sure if it's funny :-) please try it and tell me if you like it.
Thanks
=======
(date: 2004/07/31 10:30:30; author: wansti; state: Exp; lines: +1 -1)
fixed a bug which allowed tux to wander off the paths after completeing the secret level
=======
(date: 2004/07/31 10:39:50; author: rmcruz; state: Exp; lines: +2 -1)
Added flag to disable passive messages, so that they become map ones.
(passive-messages #f) . They are enabled by default.
Fixed the "Tilemap buggy message".
=======
(date: 2004/07/31 10:41:04; author: rmcruz; state: Exp; lines: +6 -6)
Made messages regarding impossible ways to be only showed only when in that tile.
Showing them time-based is confusing for players, in my opinion.
=======
(date: 2004/07/31 10:49:19; author: rmcruz; state: Exp; lines: +13 -0)
Just a suggestion of a smaller news list.
Marek, please read what I say there and change it, if you agree.
=======
(date: 2004/07/31 12:18:59; author: wansti; state: Exp; lines: +83 -0)
renamed some levels
removed that stupid way-home-
=======
(date: 2004/07/31 14:54:00; author: wansti; state: Exp; lines: +149 -94)
added design fixes and reset points to Abednego's and Matr1x' levels
added enemies to wansti-level2
=======
(date: 2004/07/31 22:28:44; author: wansti; state: Exp; lines: +0 -0)
more work on the levels
removed Iceberg Fortress from Bonus Island, since it won't be used
put it into world2 (in HEAD) instead, replaced it with a template here
added fortress2 music to be used in 0.1.2
=======
(date: 2004/07/31 22:48:31; author: wansti; state: Exp; lines: +3 -2)
added an extro for bonus island
please read and see if you agree
...and be sure to scroll all the way down ;-)
=======
(date: 2004/08/01 12:07:06; author: wansti; state: Exp; lines: +90 -11)
some level tweaks, castle level added
updated music
=======
(date: 2004/08/01 18:38:38; author: wansti; state: Exp; lines: +0 -0)
added lava tiles and used them in Bonus Island Castle
=======
(date: 2004/08/03 11:39:19; author: wansti; state: Exp; lines: +96 -47)
finished level: Castle Gate
=======
(date: 2004/08/03 15:33:52; author: wansti; state: Exp; lines: +5 -2)
added one new level to SuperTux team section, changed their numbers
(please test!)
=======
(date: 2004/08/03 18:47:15; author: rmcruz; state: Exp; lines: +2 -2)
Bug fix: Ice blocks should now break full boxes.
=======
(date: 2004/08/03 18:52:48; author: rmcruz; state: Exp; lines: +1 -2)
Ooops, forgot to remove the line I use to not be damaged by bad guys.
Yes, I am a lazy bastard. :D
=======
(date: 2004/08/04 11:51:24; author: wansti; state: Exp; lines: +20 -20)
small changes in the Cave Of Mirrors
=======
(date: 2004/08/04 16:22:32; author: wansti; state: Exp; lines: +145 -50)
added "Way Home" level
minor design fixes in world1 levels
=======
(date: 2004/08/05 10:04:17; author: rmcruz; state: Exp; lines: +3 -3)
Bug fix: powerups were going on Tux direction, not based in the bump position.
(If there are still problems, we can just disable this thing.)
=======
(date: 2004/08/05 14:14:19; author: wansti; state: Exp; lines: +1 -1)
more work on levels
=======
(date: 2004/08/05 14:54:09; author: matzebraun; state: Exp; lines: +1 -1)
removed -lGL again. on windows and macosx it's different names. AX_CHECK_GL should detect the correct one anyway and set it to GL_LIBS, if this doesn't work then fix AX_CHECK_GL instead of adding hacks
=======
(date: 2004/08/05 15:06:59; author: matzebraun; state: Exp; lines: +2 -0)
added some missing flags, that fix problems when regenerating configure
=======
(date: 2004/08/06 21:29:06; author: wansti; state: Exp; lines: +14 -8)
put two new levels (and level-templates) on the map
(plus, I changed level numbers again)
The world map of Bonus Island, as it is with this commit, is CONSIDERED FINAL
So, if there are no objections, this is what Bonus Island will look like in 0.1.2
=======
(date: 2004/08/08 09:39:20; author: wansti; state: Exp; lines: +1 -11)
added unDEFER's water and waterfall tiles and used them in wansti-level1
=======
(date: 2004/08/08 10:37:03; author: wansti; state: Exp; lines: +15 -15)
updated secret level (i.e. added waterfall :-) )
=======
(date: 2004/08/08 12:34:08; author: wansti; state: Exp; lines: +15 -0)
added a simple teleporter leveldot
i hope someone can come up with something better...
=======
(date: 2004/08/10 11:33:26; author: rmcruz; state: Exp; lines: +1 -1)
Changed 0.1.1 to 0.1.2 in 0_1_1_branch.
=======
(date: 2004/08/10 11:34:25; author: rmcruz; state: Exp; lines: +2 -1)
Fixed slot deleting.
Bug report from Mickael Husson.
=======
(date: 2004/08/10 16:18:08; author: rmcruz; state: Exp; lines: +6 -6)
Added a '-' before Tux talks.
Just so that it looks like it is Tux talking... Marek, if you don't like it, feel free to remove it.
=======
(date: 2004/08/10 16:21:40; author: wansti; state: Exp; lines: +4 -0)
updated waterfall and transparent water tiles from unDEFER
added unDEFER to "Graphics" credits
changed bonus levels to use transparent water
=======
(date: 2004/08/10 17:28:34; author: sik0fewl; state: Exp; lines: +2 -2)
- don't draw arm when Tux is ducking and holding something
=======
(date: 2004/08/10 19:04:35; author: wansti; state: Exp; lines: +73 -46)
added a new level - only one more to go!
=======
(date: 2004/08/10 21:18:11; author: wansti; state: Exp; lines: +6 -1)
hacked in a very simple but working teleporter,
"That's-
anyone who is more into the code than i am, please revise!
=======
(date: 2004/08/10 21:31:56; author: wansti; state: Exp; lines: +7 -1)
just added a second teleporter to the world map
=======
(date: 2004/08/10 22:27:17; author: rmcruz; state: Exp; lines: +4 -0)
Added a warp world map dot image and sound effect.
=======
(date: 2004/08/10 22:48:55; author: rmcruz; state: dead; lines: +0 -0)
I was gonna implement warping. Looks like Marek was faster. ;)
Removed my warpdot image.
=======
(date: 2004/08/10 22:50:39; author: rmcruz; state: Exp; lines: +3 -2)
Added warp sound and removed necessity of the boolean.
Marek, should the teleport messages be shown for a period of time, like the passive ones, or what?
=======
(date: 2004/08/10 22:56:34; author: rmcruz; state: Exp; lines: +2 -2)
Removed (teleporter #t). Not needed,
=======
(date: 2004/08/11 00:53:22; author: wansti; state: Exp; lines: +8 -1)
completely redesigned Bonus Island world map using teleporters
(levels are still missing)
=======
(date: 2004/08/11 00:59:17; author: wansti; state: Exp; lines: +572 -115)
included new lifeup sound from HEAD
=======
(date: 2004/08/11 10:30:20; author: wansti; state: Exp; lines: +67 -16)
put the levels on the map
=======
(date: 2004/08/11 11:09:41; author: wansti; state: Exp; lines: +65 -19)
added support for invisible teleporters
players can now leave a section by going through the igloo
=======
(date: 2004/08/11 11:11:24; author: wansti; state: Exp; lines: +1 -6)
removed messages from igloo-teleporters
=======
(date: 2004/08/11 12:05:56; author: wansti; state: Exp; lines: +3 -3)
some small fixes
=======
(date: 2004/08/11 17:16:45; author: rmcruz; state: Exp; lines: +2 -1)
Added small delay on warping.
=======
(date: 2004/08/11 22:01:14; author: wansti; state: Exp; lines: +114 -47)
finished the last level - the testing can begin!
=======
(date: 2004/08/11 22:46:45; author: wansti; state: dead; lines: +0 -0)
updated NEWS and Bonus Island extro
removed unused music
=======
(date: 2004/08/12 15:09:07; author: wansti; state: Exp; lines: +2 -2)
added transparent water to world1 levels
=======
(date: 2004/08/12 18:51:29; author: rmcruz; state: Exp; lines: +5 -1)
Close config file after accessing it!!
Bug reported by unDEFER.
=======
(date: 2004/08/12 18:56:39; author: rmcruz; state: Exp; lines: +1 -0)
Install extro-bonus.txt!
Bug reported by unDEFER.
=======
(date: 2004/08/12 19:06:09; author: rmcruz; state: Exp; lines: +3 -3)
Contrib levels were not working fine.
Bug reported by unDEFER.
=======
(date: 2004/08/13 10:10:49; author: wansti; state: Exp; lines: +4 -0)
edited NEWS again (only the release date is missing, DON'T FORGET!)
added a hint to the hub area that igloos take you back there.
=======
(date: 2004/08/13 11:03:40; author: wansti; state: Exp; lines: +2 -1)
made hint message passive
=======
(date: 2004/08/13 11:19:17; author: wansti; state: Exp; lines: +1 -1)
looked through text files, fixed a typo, put today's date into NEWS as 0.1.2 release date
=======
(date: 2004/08/13 11:38:18; author: rmcruz; state: Exp; lines: +2 -1)
Yet another file not being closed.
Whoever that did the setup file related calls, certanely deserves a few slaps!
=======
(date: 2004/08/14 09:55:40; author: wansti; state: Exp; lines: +6 -6)
fixed "visible invisible blocks" in Something Fishy
=======
(date: 2004/08/14 10:07:16; author: wansti; state: Exp; lines: +9 -9)
small change to "Bonus Dias!"
=======
(date: 2004/08/16 16:14:49; author: wansti; state: Exp; lines: +10 -10)
added new box images
=======
(date: 2004/08/18 21:27:29; author: rmcruz; state: Exp; lines: +2 -2)
Bugfix: Collisions were not being applied for the Star powerup.
Bug reported by Seneca.
=======
(date: 2004/08/19 08:29:33; author: wansti; state: Exp; lines: +3 -3)
small beauty fixes
=======
(date: 2004/08/23 21:58:35; author: wansti; state: Exp; lines: +1 -1)
changed the release date of 0.1.2 to 24 August 2004
--READY FOR RELEASE
=======
Milestone 0.1.1 - May 11, 2004
-------
2004-05-11 00:23 tobgle
* NEWS, configure.ac: make em ready for something some strange
people would actually call an official release. What are those
people talking about?
2004-05-11 00:21 tobgle
* AUTHORS: [no log message]
2004-05-10 23:59 tobgle
* src/leveleditor
2004-05-10 23:54 rmcruz
* src/gameloop.cpp: When pressing a player's key and then press
Esc, the player will still be going in that direction, after
unpressing the key and exiting the menu
2004-05-10 23:47 tobgle
* data/images/
have enough of snow? You?
2004-05-10 23:39 tobgle
* data/images/
2004-05-10 23:24 tobgle
* data/images/
2004-05-10 23:10 rmcruz
* src/leveleditor
the 2nd time you overwrite this code. Don't make me to twist your
neck :D
2004-05-10 22:39 tobgle
* src/defines.h: [no log message]
2004-05-10 22:37 tobgle
* src/title.cpp: fixed missing semicolon
2004-05-10 22:24 sik0fewl
* data/CREDITS: - s/(at)/@/
2004-05-10 22:21 sik0fewl
* data/CREDITS: - fixed Benjamin's name
2004-05-10 22:17 tobgle
* TODO: update
2004-05-10 22:13 tobgle
* src/title.cpp: fixed end of level to begin wrap around in the
title demo.
2004-05-10 22:00 tobgle
* src/: gameloop.cpp, timer.cpp, timer.h: minor updates
2004-05-10 21:09 tobgle
* TODO: update
2004-05-10 21:06 tobgle
* src/: gameloop.cpp, level.cpp, leveleditor.cpp, player.cpp,
world.cpp: Fixed some TODO-list bugs.
2004-05-10 19:04 tobgle
* src/leveleditor
mode
2004-05-10 18:44 tobgle
* src/: button.cpp, leveleditor.cpp: fixed visual button bugs.
2004-05-10 18:09 tobgle
* src/: button.cpp, button.h, level.cpp, leveleditor.cpp,
mousecursor
Objects properties can be edited now. Fixed level saving issue.
2004-05-10 17:02 matzebraun
* src/setup.cpp: never free the screen surface, SDL doesn't allow
that
2004-05-10 16:44 tobgle
* data/images/
initial (icon created by tarzeau and modified to a cursor by me)
2004-05-10 16:43 tobgle
* data/images/icons/: properties.png, select-one.png: initial
(created by tarzeau)
2004-05-10 16:38 rmcruz
* src/world.cpp: Bug fixed. That test was just reading some random
memory, don't forget we are talking about a string object here,
not a char array pointer. Congrats go to Ingo.
2004-05-10 16:01 rmcruz
* AUTHORS, data/CREDITS: Added Benjamin to credits. Still need to
update the webpage ones.
2004-05-10 15:58 rmcruz
* data/images/
checkbox-
checkboxes to the old dir.
2004-05-10 15:57 rmcruz
* data/images/
.xcf files. These files are regarding the old checkboxes version
and are already in the old dir.
2004-05-10 15:56 rmcruz
* data/images/
the checked boxes to Benjamin ones! This is a blue-ish version of
his checkboxes that I asked him to do.
2004-05-10 15:53 rmcruz
* data/images/
2004-05-10 15:22 rmcruz
* src/defines.h: Ups, name mistake.
2004-05-10 15:21 rmcruz
* src/: defines.h, world.cpp, world.h: Well, Ingo and Tobias prefer
the old shooting behavior, so here it goes.
2004-05-10 14:45 grumbel
* TODO: added issue
2004-05-10 13:48 rmcruz
* src/leveleditor
you overwrote this commit :)
2004-05-10 07:18 sik0fewl
* data/CREDITS: - Added a couple handles and changed case on some
2004-05-10 00:15 tobgle
* src/leveleditor
updated level-editor turorial.
2004-05-09 23:44 rmcruz
* src/setup.cpp: Removed the screen free. It was already been freed
before, this could be the cause of Win32 crashes related by
Ryan...
2004-05-09 23:15 rmcruz
* src/: defines.h, world.cpp, world.h: Instead of limitating the
number of bullets, according to the ones in screen, do it in a
time bases. This was asked in a comment on The Linux Game Tome
and I already wanted to do this, since the day I made that hack,
so here it goes. You can tune that time on the defines.h file,
it is the BULLETS_TIMEOUT definition (in ms). There is a fire
test level.
2004-05-09 22:24 rmcruz
* data/levels/
level21.stl, level22.stl, level4.stl: A new round of levels
updating by Marek! He has now get cvs access, so I guess I'll no
longer be his sponser :( :D
2004-05-09 22:10 tobgle
* data/images/
in the editor
2004-05-09 21:56 tobgle
* src/setup.cpp: big white font correction
2004-05-09 21:55 tobgle
* data/images/
letters-
2004-05-09 21:34 sik0fewl
* src/player.h: - increased Tux's safe time to 1250ms
2004-05-09 20:08 tobgle
* src/: leveleditor.cpp, menu.cpp, menu.h, texture.cpp, texture.h:
Added a static member function to the Surface class for screen
capturing. Redesigned the confirm dialog using it. Minor
leveleditor improvements. (Asks if you want to save a changed
level etc.)
2004-05-09 15:55 rmcruz
* src/: leveleditor.cpp, leveleditor.h: Don't show selection cursor
when help is being displayed.
2004-05-09 15:49 rmcruz
* src/texture.cpp: Cleanuped code and applied it to draw_bg() and
draw_part() as well.
2004-05-09 13:14 tobgle
* src/: button.h, leveleditor.cpp, texture.cpp: Minimap works in
SDL now and one more crash is fixed. Changed the Help a bit, but
it's still in the works.
2004-05-09 03:13 rmcruz
* src/texture.cpp: SDL draw() now supports alpha blitting.
2004-05-09 01:46 rmcruz
* src/: badguy.cpp, badguy.h: Added explode(). Avoid duplicated
code, futhermore, allows any badguy to explode.
2004-05-09 01:21 rmcruz
* src/badguy.cpp: if a stalactite hits a Mr. Bomb, explode, instead
of falling. Do you agree with this behavior?
2004-05-08 22:03 rmcruz
* data/levels/
background tiles, so that it everything doesn't look equal.
2004-05-08 16:57 rmcruz
* src/player.cpp: Small clean-up.
2004-05-08 14:39 tobgle
* src/leveleditor
working, if no levelsubset is loaded. This solves a few possible
crashes.
2004-05-08 14:16 tobgle
* src/leveleditor
is set, if you want to test a level.
2004-05-08 14:01 tobgle
* src/leveleditor
when we are done testing our level.
2004-05-08 13:35 tobgle
* src/: leveleditor.cpp, tile.h: Make sure that tiles are loaded
before tilegroups are requested. This fixed a bug when loading
leveleditor from command-line.
2004-05-08 12:45 rmcruz
* src/worldmap.cpp: There is no need in saving on exit, since it
already saves in level exit.
2004-05-08 12:41 rmcruz
* src/: player.cpp, player.h, world.cpp: Fixes death in modes
different than the autoscrolling.
2004-05-08 02:28 tobgle
* src/leveleditor
2004-05-08 02:06 rmcruz
* data/levels/
level.
2004-05-08 02:04 rmcruz
* src/player.cpp: Fixed bug that was causing player's dead. Don't
think it is totally solved
2004-05-08 01:45 tobgle
* src/leveleditor
2004-05-08 01:21 grumbel
* data/images/
of pixels on the top and on the right
2004-05-08 01:10 rmcruz
* data/levels/
2004-05-08 01:09 rmcruz
* src/: level.cpp, level.h, player.cpp, world.cpp: Added horizontal
auto scrolling! Hope you like it ;)
2004-05-08 01:09 rmcruz
* TODO: This is working fine now, right?
2004-05-08 01:05 grumbel
* data/music/
2004-05-07 23:43 grumbel
* data/music/
2004-05-07 23:24 grumbel
* TODO: new issue
2004-05-07 23:14 grumbel
* TODO: added new issue
2004-05-07 22:48 tobgle
* src/: collision.cpp, leveleditor.cpp, title.cpp, type.h, world.h:
major changes to the leveleditor internals, there are a few bugs
expected to appear, but this had to be made!
2004-05-07 15:46 rmcruz
* src/: globals.cpp, globals.h, setup.cpp: Added support for
silver's Benjamin font.
2004-05-07 15:45 rmcruz
* data/images/
letters-
letters-
letters-
Benjamin's hand-written ones.
2004-05-07 15:44 rmcruz
* data/images/
Benjamin's one. It's so much better.
2004-05-07 15:43 rmcruz
* data/images/
2004-05-07 15:42 rmcruz
* data/images/
an old dir.
2004-05-07 12:56 tobgle
* data/images/icons/: objects.png, objects.xcf: added (I forgot to
add them, shame on me)
2004-05-07 12:09 grumbel
* NEWS: added news
2004-05-07 02:30 rmcruz
* src/: globals.cpp, globals.h, setup.cpp: Added support for
Benjamin's green fonts.
2004-05-07 02:22 rmcruz
* src/menu.cpp: Replaced - by _ for the flickering input cursor.
This is now possible thankfull to Benjamin's fonts.
2004-05-07 02:20 rmcruz
* src/text.cpp: Support for Benjamin's fonts.
2004-05-07 02:19 rmcruz
* data/images/
letters-
letters-
letters-
are very similiar, but they make possible to use more characters!
2004-05-06 23:39 rmcruz
* src/: defines.h, setup.cpp: Moved SCREEN_W and SCREEN_H to
setup.cpp to avoid ppl using them.
2004-05-06 22:32 grumbel
* data/images/
Christopher A. Webber
2004-05-06 22:02 grumbel
* src/: level.cpp, leveleditor.cpp: - made supertux g++295 friendly
2004-05-06 21:55 tobgle
* src/: button.cpp, leveleditor.cpp, tile.cpp, tile.h: TileGroups
are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN
fixes.
2004-05-06 20:49 sik0fewl
* src/world.cpp: - undid Ricardo's changes
2004-05-06 20:49 sik0fewl
* data/levels/
2004-05-06 18:50 tobgle
* src/leveleditor
while scrolling.
2004-05-06 17:09 rmcruz
* src/: menu.h, setup.cpp, worldmap.cpp: Made worldmap to save game
on exit. And removed Save menu item, it's useless, since the
game automatically saves the game, and only confuses the player.
2004-05-06 17:03 rmcruz
* src/world.cpp: This should work, i guess...
2004-05-06 14:51 rmcruz
* src/setup.cpp: Just added leveleditor argument to help info.
2004-05-06 14:47 rmcruz
* src/world.cpp: Made the back scrolling to work in debug mode (and
also only). If you want to test it, just run supertux as
'supertux --debug-mode'.
2004-05-06 04:12 sik0fewl
* src/badguy.cpp: - replaced some fabs() where fabsf() should be
used - made jumpy's animation follow the laws of physics more
closely (springs)
2004-05-06 01:58 sik0fewl
* src/world.cpp: - made some backscroll changes. It's now a little
better, but still needs some work.
2004-05-06 00:24 sik0fewl
* src/world.cpp: - fixed scrolling problem when starting from a
reset point
2004-05-06 00:04 tobgle
* src/: leveleditor.cpp, texture.cpp, texture.h, tile.cpp, tile.h:
added draw_stretched capability to surface* and tile* classes and
moreover built a minimap upon it for the leveleditor.
Unfortunately it only works correctly in OpenGL mode, therefore
it is disabled in software mode.
2004-05-05 22:05 tobgle
* src/: button.cpp, leveleditor.cpp: Fixed Objects drag+drop bug.
LevelEditor cursor tuning.
2004-05-05 18:59 tobgle
* src/: button.cpp, button.h, leveleditor.cpp: LevelEditor
tilegroup/
for WheelUp and WheelDown in Buttons.
2004-05-05 18:07 rmcruz
* src/: globals.cpp, globals.h, leveleditor.cpp, leveleditor.h,
setup.cpp, supertux.cpp, title.cpp: Made leveleditor to start in
a specific file when ran as: supertux --leveleditor levelname.stl
Unfortanely, it crashes when creating the Objects menu. I don't
think it is related with my code, so here is the commit.
2004-05-05 16:38 tobgle
* src/: button.cpp, leveleditor.cpp: Adding Objects works through
clicking instead pressing now.
2004-05-05 15:15 tobgle
* data/levels/
not that wonderful level for 0.0.5 ;)
2004-05-05 14:59 tobgle
* src/: button.cpp, button.h, leveleditor.cpp: a ButtonPanel is
able to highlight the last clicked/activated item now. A
double/tripple shortcut was replaced in the leveleditor.
2004-05-05 14:27 tobgle
* src/leveleditor
levelsubset in the editor
2004-05-05 14:03 rmcruz
* src/world.cpp: Just tuned the X_SPACE, so that Tux position in
screen is exactly the same as before. Check and remove the TODO
point, in case you agree.
2004-05-05 13:08 neoneurone
* data/Makefile.am: images/icon.png in Makefile.am removed as
requested by Ricardo Cruz
2004-05-05 06:04 sik0fewl
* src/world.cpp: - fixed scrolling past level bug
2004-05-05 04:59 sik0fewl
* src/world.cpp: - fixed the part of backscrolling that a broke.
Backscrolling still needs some work.
2004-05-05 01:39 sik0fewl
* TODO, src/world.cpp: - fixed small scrolling bug - added screwed
up backscroll to TODO
2004-05-05 00:49 rmcruz
* data/levels/
background (arctis2.jpg). Anyway, shouldn't a PNG file be
preferible...
2004-05-05 00:34 tobgle
* data/images/
2004-05-05 00:16 tobgle
* src/: button.cpp, button.h, leveleditor.cpp, menu.h: LevelEditor
bug-fixes, improvements and fine-tuning.
2004-05-04 23:54 matzebraun
* TODO: scrolling is broken
2004-05-04 22:57 tobgle
* src/defines.h: corrected typo
2004-05-04 21:49 tobgle
* src/defines.h: Added a comment.
2004-05-04 21:13 rmcruz
* TODO: Added another point.
2004-05-04 21:12 rmcruz
* data/levels/
src/world.cpp: Removed scrolling printf, back scrolling from
level 13 and snow from menu. So, two points are gone now.
Notice that the back scrolling is still in development, so please
calm down, and don't add it to the TODO as a bug. Besides no
level use it. I told Ryan to give a look at that code now.
2004-05-04 20:58 rmcruz
* src/title.cpp: The background was being drawn twice, as reported
by Ingo. Ingo, could you replace all powerup boxes with money
ones. Thx And why was the background changed? This one sucks when
scrolling (it has a column of pixels on the right that give a bad
look).
2004-05-04 19:42 grumbel
* TODO: more issues
2004-05-04 19:31 grumbel
* TODO: [no log message]
2004-05-04 19:14 tobgle
* data/images/
2004-05-04 19:00 rmcruz
* TODO: Removed scrolling bug, added an Abort level one.
2004-05-04 18:03 rmcruz
* src/gameloop.cpp: Fixed frame_ratio() workaround.
2004-05-04 17:38 rmcruz
* src/: world.cpp, world.h: Fixed srolling camera move. Silly me, I
forgot about the frame rates. It still doesn't work, since the
frame_ratio variable is not calculated... It has allways the same
value. Is this some workaround? � action(1.0f); �
2004-05-04 16:41 rmcruz
* src/world.cpp: Added a test for a end of level scrolling test...
There seems to be an end sequence issue regarding this, doesn't
it make use of the scrolling()?
2004-05-04 16:26 rmcruz
* data/images/: shared/
the old shared dir, in order to prevent it from being included in
the next version.
2004-05-04 16:02 grumbel
* data/images/
scaled down, the .png has the original size
2004-05-04 15:58 rmcruz
* src/: player.cpp, player.h, world.cpp, world.h: Made it possible
for Tux to be in a position before the half of the screen.
Started implementing a moving camera, but it isn't working very
well, i'll have a look at it later.
2004-05-04 15:57 rmcruz
* data/images/
windows.
2004-05-04 13:27 rmcruz
* src/: defines.h, setup.cpp: Just put screen's width and height as
definitions.
2004-05-04 02:32 rmcruz
* README: Just added the Power/Run key to the README, as our John
Spray player indicated.
2004-05-04 01:44 rmcruz
* src/world.cpp: Changed the way the scrolling was calculated.
Instead of calculating it relatively to the middle of the screen,
calculte it relatively to the borders. This solution is more
clear (IMO) and elegant because; there isn't that ugly code
anymore: scroll_x -= screen.w / 2; (...) scroll_x += screen.w /
2;
Besides from that, in case we change the resolution, this makes
the playbility to be not affected.
Note: if you think the scrolling is made when Tux is too much in
the right or in the left, you can easily change this, by changine
the SPACE_X value in world.cpp.
2004-05-04 01:27 rmcruz
* src/title.cpp: Improved the intro demo, in order to make it more
elegant. I haven't testedt powerups and tux collision yet,
though.
2004-05-04 01:06 tobgle
* src/: button.cpp, level.cpp, level.h, leveleditor.cpp,
lispreader.cpp, menu.h, type.h, world.cpp: leveleditor related
improvements. Added bkgd_speed.
2004-05-03 22:35 tobgle
* src/: button.cpp, leveleditor.cpp, texture.cpp, texture.h,
tile.cpp, tile.h: more leveleditor related improvements
2004-05-03 22:35 tobgle
* data/images/
2004-05-03 22:23 grumbel
* TODO: added scrolling issue
2004-05-03 21:46 sik0fewl
* src/world.cpp: - fixed scrolling bug
2004-05-03 21:43 grumbel
* TODO: added another issue
2004-05-03 21:36 grumbel
* TODO: added item
2004-05-03 19:56 tobgle
* src/: leveleditor.cpp, menu.h: leveleditor menu IDisation and
little improvements
2004-05-03 19:29 tobgle
* src/: level.cpp, level.h, leveleditor.cpp, menu.h: leveleditor
improvements
2004-05-03 19:18 grumbel
* TODO: - added issues
2004-05-03 15:57 rmcruz
* src/title.cpp: Ooops, looks like screen wasn't scrolling in the
main menu.
2004-05-03 15:36 rmcruz
* data/levels/
level. It is mostly for people give it a try.
2004-05-03 15:32 rmcruz
* src/level.cpp: Fixed the back_scrolling flag as suggested by
Michael George over the mailing list.
2004-05-03 15:02 matzebraun
* TODO: TODO update
2004-05-03 15:00 matzebraun
* src/gameloop.cpp: hiding the time while end_sequence wasn't nice
2004-05-03 14:56 matzebraun
* TODO: TODO update
2004-05-03 14:45 rmcruz
* src/level.cpp: Just changed back_scrolling save syntax.
2004-05-03 14:39 matzebraun
* src/gameloop.cpp: fix timeup issues when endsequence triggered
2004-05-03 14:34 rmcruz
* src/: level.cpp, level.h, player.cpp, player.h, world.cpp,
world.h: Added back scrolling! It is only enabled if the level
explicity asks for.
2004-05-03 14:02 rmcruz
* src/setup.cpp: Just added Level Editor back to the menu. I know
it isn't working very well, but this is the cvs, so we need it,
in order to test it! If you want to make a release snapshot, just
comment this line.
2004-05-03 13:35 grumbel
* data/images/
happy
2004-05-03 13:18 matzebraun
* contrib/innosetup/: supertux.ico, supertux.iss: added files for
windows installer
2004-05-03 01:22 grumbel
* Makefile.am: - makefile fixes
2004-05-03 00:44 grumbel
* src/: leveleditor.cpp, setup.cpp: - -Wall fixing - removed level
editor from menu, since it crashes on settings and is thus not
useable in release
2004-05-03 00:40 grumbel
* Makefile.am, NEWS, README, TODO: - small bugfixes in README and
Co
2004-05-03 00:31 grumbel
* data/levels/test/: level5.stl, level6.stl, level7.stl: - some
test levels
2004-05-03 00:29 matzebraun
* TODO: TODO update
2004-05-03 00:27 grumbel
* ChangeLog: - added changelog entries
2004-05-03 00:26 matzebraun
* src/: button.cpp, button.h: fixed potential bug in Button class
event handler
Milestone 0.1.0 - May 3, 2004
-------
2004-05-03 00:21 grumbel
* contrib/
working one is still in place
2004-05-03 00:17 grumbel
* src/title.cpp: - fixed intro jumping
2004-05-02 23:38 matzebraun
* TODO: TODO update
2004-05-02 23:28 tobgle
* src/: badguy.cpp, badguy.h, button.cpp, button.h, gameobjs.h,
leveleditor
world.cpp: leveleditor related improvements
2004-05-02 20:47 grumbel
* Makefile.am, TODO, configure.ac: - added lispreader issue to todo
- changed version number
2004-05-02 18:08 matzebraun
* TODO, src/leveleditor
src/title.cpp, src/worldmap.cpp: fixed that points aren't reset
when gameover
2004-05-02 17:51 matzebraun
* TODO, src/gameloop.cpp, src/world.cpp: fixed musicproblems in
endgame and fixed multicoinblock problems (not optimal yet, but I
don't want to do a complicated real fix before the release)
2004-05-02 17:30 matzebraun
* TODO, src/title.cpp: fixed (well worked around) jump problems in
the intro
2004-05-02 16:56 rmcruz
* src/intro.cpp: Only use the fade() on the debug mode. Is anyone
willing to check this fading code to see what's wrong with it?
2004-05-01 21:07 grumbel
* data/levels/
served no purpose
2004-05-01 18:39 grumbel
* src/: setup.cpp, texture.cpp, texture.h: - fixed compile with
opengl disabled
2004-05-01 17:46 grumbel
* src/: badguy.cpp, player.cpp: - improved verboseness of badguy in
wall error message - fixed bug that caused tux to only high jump
to the right
2004-05-01 16:43 grumbel
* data/images/
exitbg.png, exitfg.png, snow3.png: - changed contrast and made
little pixel corrections
2004-05-01 16:41 grumbel
* data/levels/
fixes
2004-05-01 16:37 grumbel
* data/levels/
badguy in wall fixes
2004-05-01 16:31 grumbel
* data/levels/
2004-05-01 16:29 grumbel
* data/levels/
badguy in wall fixes
2004-05-01 16:23 grumbel
* data/levels/
badguy in wall fixes
2004-05-01 16:10 grumbel
* data/levels/
background tiles - badguy in wall fixes
2004-05-01 16:05 grumbel
* data/levels/
2004-05-01 15:57 grumbel
* data/levels/
2004-05-01 15:49 grumbel
* data/levels/
2004-05-01 15:43 grumbel
* data/levels/
2004-05-01 15:38 grumbel
* data/levels/
2004-05-01 15:28 grumbel
* data/levels/
2004-05-01 15:22 grumbel
* data/levels/
background tiles
2004-05-01 15:08 grumbel
* TODO: fixed level7 bug, does anybody mind if we removed the
'fixed' list?
2004-05-01 15:08 grumbel
* data/levels/
2004-05-01 14:46 grumbel
* data/levels/
2004-05-01 14:40 grumbel
* data/levels/
2004-05-01 14:33 grumbel
* data/levels/
2004-05-01 14:24 grumbel
* data/levels/
2004-05-01 14:21 grumbel
* data/levels/
2004-05-01 14:11 grumbel
* data/levels/
2004-05-01 14:06 grumbel
* data/levels/
2004-05-01 13:59 grumbel
* data/levels/
some background tiles
2004-05-01 13:39 grumbel
* data/levels/
tiles
2004-05-01 13:25 rmcruz
* src/screen.cpp: Just use flipscreen(), instead of giving true as
update argument. This update thing seems broken. Anyway, still
doesn't work.
2004-05-01 13:25 grumbel
* data/levels/
bouncing snowball and replaced them with other enemies
2004-05-01 13:14 rmcruz
* src/texture.cpp: Added alpha support for SDL. Dunno if works,
wasn't able to test.
2004-05-01 13:12 grumbel
* data/levels/
look more sane
2004-05-01 13:00 rmcruz
* src/screen.cpp: Fixed naming.
2004-05-01 12:59 rmcruz
* src/: intro.cpp, screen.cpp, screen.h: First atempt to add a fade
in/out function. Though, it doesn't work, dunno why in the Open
GL mode. The SDL frontend doesn't seem to support alpha
blittling whatsoever.
2004-05-01 12:58 grumbel
* data/levels/
a bug (ie. moved background tiles into foreground)
2004-05-01 12:52 grumbel
* data/levels/
that it is impossible to get stuck
2004-05-01 12:36 grumbel
* data/levels/
2004-05-01 12:32 grumbel
* data/levels/
with iceblock and two spikes and not enough space to the roof
2004-05-01 12:26 grumbel
* data/levels/
fixed badguy in wall error
2004-05-01 12:18 grumbel
* data/levels/
via particle system - removed some other obsolete tiles
2004-05-01 12:12 grumbel
* data/levels/
that causes the player due die easily due to back bumping into a
hole
2004-05-01 12:12 rmcruz
* src/player.cpp: Just made stars to blink more.
2004-05-01 12:07 grumbel
* data/levels/
removed snowball that made stuff to frustrating
2004-04-30 20:44 grumbel
* TODO: added another bug
2004-04-30 19:09 sik0fewl
* TODO: - separated fixed from unfixed in TODO
2004-04-30 17:29 matzebraun
* TODO: TODO update
2004-04-30 17:13 matzebraun
* TODO: TODO update
2004-04-30 17:07 matzebraun
* TODO: TODO update
2004-04-30 17:01 matzebraun
* TODO: TODO update
2004-04-30 16:51 matzebraun
* TODO: TODO update
2004-04-30 16:43 matzebraun
* TODO: TODO update
2004-04-30 16:38 matzebraun
* TODO: TODO update
2004-04-30 16:31 matzebraun
* autogen.sh: don't use buggy automake1.8 (install is broken)
2004-04-30 16:29 matzebraun
* Makefile.cvs: removed outdated Makefile.cvs
2004-04-30 13:40 rmcruz
* src/menu.cpp: Ups!
2004-04-30 13:20 rmcruz
* src/: menu.cpp, menu.h: Return a string, instead of a char array
pointer, in order to please Ingo.
2004-04-30 11:48 grumbel
* src/: player.cpp, player.h: - reduced jump tolleranze to two
tiles
2004-04-30 09:25 sik0fewl
* src/badguy.cpp: - make badguys bounce up when bumped from beneath
2004-04-30 08:07 sik0fewl
* src/badguy.cpp: - fixed stunned blocks moving when bumped into
(as pointed out by Bill)
2004-04-30 03:23 sik0fewl
* src/badguy.cpp: - should fix all cases of bad guys
walking/
2004-04-30 02:53 sik0fewl
* src/: player.cpp, player.h: - Fixed jumping so it works in a way
everybody can enjoy :)
2004-04-30 01:23 rmcruz
* src/world.cpp: In the invincible mode, don't bump/squish enemies,
just kill them!
2004-04-30 01:12 rmcruz
* src/: player.cpp, player.h: In the invincible mode, stars start
flickering when the time is almost gone, as requested by Bill
Kendrick.
2004-04-30 00:27 rmcruz
* data/levels/
mr.iceblock, as it used to be. It turns that place more hard,
but player can just grab star anyway.
2004-04-30 00:08 rmcruz
* src/menu.cpp: Fixed a bug that could cause memory segfaults or
bad behaviour.
2004-04-29 21:42 grumbel
* src/player.cpp: undo'ed Ricardo patch, since it makes small jumps
completly impossible instead of improving them (ie. velocity
starts with vmax, if you don't reset it you will always get the
highest possible jump)
2004-04-29 20:58 rmcruz
* src/player.cpp: Commented the set_velocity_y(0). I guess this is
better than doing a crappy small jump.
2004-04-29 19:32 rmcruz
* src/title.cpp: Fixed a couple of bugs when deleting slots: -
don't quit when back button is pressed; - refresh slots when one
is deleted.
2004-04-29 19:20 matzebraun
* src/badguy.cpp: you can't bump flying snowballs
2004-04-29 18:23 matzebraun
* src/: level.cpp, level.h, leveleditor.cpp: another leak fix for
the leveleditor
2004-04-29 18:16 matzebraun
* src/: level.cpp, level.h, leveleditor.cpp: fixed some memory
leaks in the leveleditor and level code
2004-04-29 17:41 matzebraun
* src/leveleditor
2004-04-29 17:18 rmcruz
* data/images/
data/
data/
data/
data/
data/
src/
dir. Also removed red-glow dependecy from the game.
Congratulations Ingo, now we are using 100% original graphics.
2004-04-29 16:07 rmcruz
* src/menu.cpp: When Enter is pressed in an input field, instead of
hidding the menu, go to the next item.
2004-04-29 15:54 matzebraun
* src/collision.cpp: apparently we get a 0 tile from time to time,
no idea yet why
2004-04-29 15:44 matzebraun
* src/: collision.cpp, level.cpp, level.h, player.cpp: -optimized
and cleaned up collision_
moving tux far away from his last position -fixed fuck code not
resetting old_base.
All in all ducking and sliding in small areas should work like
expected now.
2004-04-29 15:36 grumbel
* src/setup.cpp: power -> power/run
2004-04-29 15:30 grumbel
* data/Makefile.am: - added missing files
2004-04-29 15:07 grumbel
* data/levels/
level8.stl: - fixed endseq
2004-04-29 15:02 rmcruz
* src/title.cpp: When removing a slot, keep the menu in the slots'
menu.
2004-04-29 13:32 rmcruz
* src/: menu.cpp, menu.h: Added a flickering cursor for input menu
fields. The code is kinda of sucky, so feel free to clean it up.
Unfortanely, there isn't any '_' charcter, so I have to use '-'
:( I hope, we will soon add a new row of characters.
2004-04-29 12:45 matzebraun
* src/gameobjs.cpp: added missing #include <algorithm>
2004-04-29 12:34 rmcruz
* src/: menu.cpp, menu.h, title.cpp: Added removing of slots when
Delete is pressed.
2004-04-29 12:00 rmcruz
* src/: leveleditor.cpp, menu.cpp, menu.h: Created a simple
confirm_dialog. Currently only used by the level editor, but can
be used, for instance, by slot delete confirmation.
2004-04-29 02:53 grumbel
* data/intro.txt: - fixed typo, and gwen/penny
2004-04-29 02:53 grumbel
* data/intro.txt: - fixed typo
2004-04-29 02:51 grumbel
* src/: gameloop.cpp, worldmap.cpp: - fixed align of lives display
to handle >10 lives
2004-04-29 02:43 grumbel
* src/: player.cpp, player.h: - removed auto-repeat of jump events,
now one has to press again to jump and can't just hold button,
makes the game a little bit more difficult, but removes the ugly
situations with largetux stuck directly under a tile and bouncing
up and down all the time
2004-04-29 02:15 grumbel
* TODO, src/badguy.cpp, src/gameloop.cpp, src/gameloop.h,
src/
src/player.h, src/special.cpp, src/text.cpp, src/worldmap.cpp:
<MatzeB> -updates the TODO file <MatzeB> -should really fix the
problems when picking up specials <MatzeB> -should fix mriceblock
not falling down <MatzeB> -you can duck again while jumping
<MatzeB> -textscroller isn't framerate limited anymore <MatzeB>
-changes to the endsequence code, so that you can always hear the
complete music single
grumbel: removed the duck while jumping thing, since that is
reserved for the butt-jump
2004-04-29 00:31 rmcruz
* data/music/: fortress-fast.mod, Mortimers_
Mortimers_
SALCON.MOD, theme.mod: Marek update for musics. It looks like
due to a SDL_mixer bug, all musics loaded need to have the same
channel.
2004-04-28 23:27 grumbel
* data/: images/
images/
images/
levels/
'tutorial' for run
2004-04-28 23:23 rmcruz
* src/badguy.cpp: Tux kicking animation wasn't being used in some
circustances - fixed.
2004-04-28 22:51 grumbel
* src/: menu.cpp, setup.cpp: - removed joystick setup menu, since
it won't work anyway - changed wording from key to keyboard -
fixed strcpy versus change_input
2004-04-28 22:34 grumbel
* src/: special.cpp, world.cpp: - memleak fix for my last patch -
iceflower/
2004-04-28 22:28 grumbel
* src/gameobjs.cpp: - replaced evil cast with std::find
2004-04-28 22:24 grumbel
* src/: gameobjs.cpp, special.cpp, world.cpp, world.h: MatzeB: that
shoudl fix the cases where you die when picking up an iceflower
2004-04-28 22:07 grumbel
* src/leveleditor
2004-04-28 20:46 grumbel
* data/CREDITS: added story credits
2004-04-28 20:45 grumbel
* src/: badguy.cpp, badguy.h, level.cpp, level.h, leveleditor.cpp,
title.cpp: <MatzeB> my patch fixes another leak in the
levelsubset code and cleans that up a little bit <MatzeB> it also
removes the code for the bsod badguy, since that was a
duplication of the snowball code anyway
2004-04-28 19:27 grumbel
* src/: gameloop.cpp, resources.cpp, resources.h: - added level
done song, endseq needs to be a bit longer to get the song right
2004-04-28 17:07 grumbel
* data/CREDITS: -changed wording
2004-04-28 16:58 rmcruz
* src/: defines.h, intro.cpp, text.cpp, text.h, title.cpp,
worldmap.cpp: Made display_text_file() to get the scroll speed as
an argument. This way we can make the intro slower than the
credits, for instance. It was just impossible to read them.
Anyway, you can easily change their speed in defines.h .
Also fixes a bug that was making the text to take while before
starting to be displayed.
2004-04-28 16:28 grumbel
* data/music/
2004-04-28 16:12 rmcruz
* src/player.cpp: Forgot to commit this file. It used badguy's
killme() somewhere.
2004-04-28 16:09 rmcruz
* src/: badguy.cpp, badguy.h: Changed kill_me() in order to get the
score has an argument. This way, it makes much more flexible the
way we give scores.
2004-04-28 16:01 grumbel
* data/images/
src/
2004-04-28 15:45 grumbel
* data/supertux.strf, data/images/
data/
data/
data/
data/
data/
src/player.cpp: - added fire duck tux - turned iceflower into a
fire flower
2004-04-28 15:27 grumbel
* AUTHORS, data/CREDITS: - added two music authors
2004-04-28 15:18 grumbel
* src/: resources.cpp, setup.cpp, setup.h, supertux.cpp, text.cpp,
texture.cpp, title.cpp, world.cpp, world.h, worldmap.cpp:
<MatzeB> fixes some remaining memory leaks
2004-04-28 14:39 rmcruz
* data/CREDITS: Removed Marek's email... I must have forgotten
2004-04-28 14:15 rmcruz
* AUTHORS, INSTALL, LEVELDESIGN, README: Applied patch from Ryan
(the one sent to the mailing list). Basically it corrects a few
grammar errors from me ;) and also formats some stuff.
2004-04-28 14:13 rmcruz
* src/badguy.cpp: Don't give score when flatting a badguy, since
this leaves to unfair situations. Besides, we are already giving
score for when he kills other enemies...
I also think that we should give (let's say) half of the score,
when a badguy is killed by a bullet. Since it is so easy to do
that... What do you say?
2004-04-28 13:43 rmcruz
* src/special.cpp: Fixed bug told in the mailing list: �- fireballs
don't shoot if you are above screen (they're destroyed because
they're off screen)� There is not point in removing them when
they are above y=0.
2004-04-28 02:14 grumbel
* data/levels/
level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
level23.stl, level24.stl, level3.stl, level4.stl, level5.stl,
level6.stl, level7.stl, level8.stl, level9.stl: - fixed
endsequences and a few other minor issues
2004-04-27 23:49 grumbel
* TODO: update
2004-04-27 23:33 grumbel
* data/: images/
images/
nolok statue to the throne room
2004-04-27 23:11 rmcruz
* data/CREDITS: Improved the CREDITS a little bit: - removed emails
(Ingo, in a irc discussion, you were the 1st one to say that
emails should go to the package CREDITS file, not the in-game
one). I have already done that. - and just made something here
and there.
I don't really like the nicknames, but I left them there. I think
we should have a credits section in the webpage and there will be
the best place to put them. (OT: we also need a screenshots
section and old version downloads should be avaible).
Futhermore, I would still prefer one in-game credits with
descriptions.
2004-04-27 23:00 rmcruz
* src/special.cpp: Matze made eggs not to be removed at all during
a level saying that they shouldn't be destroyed when off the
screen. The fact is that OFFSCREEN_DISTANCE is already pretty
generous, but if you don't think so, just increase it.
2004-04-27 21:18 grumbel
* TODO: updated todo
2004-04-27 21:17 grumbel
* src/: tile.cpp, world.cpp: removed debug stuff
2004-04-27 21:16 grumbel
* TODO, data/extro.txt, src/worldmap.cpp: - added credit after
extro, might need a bit fadeout stuff
2004-04-27 21:01 grumbel
* data/images/
2004-04-27 20:55 grumbel
* src/: defines.h, text.cpp: - decreased kick time even more, fixed
type error
2004-04-27 20:44 grumbel
* src/: worldmap.cpp, worldmap.h: - made worldmap CPU independend,
needs testing
2004-04-27 20:35 grumbel
* data/supertux.strf: - added 'falling' graphics, well, not really,
but better than invisible
2004-04-27 20:29 grumbel
* src/gameloop.cpp: - reset bonus on kill
2004-04-27 19:09 grumbel
* TODO, data/supertux.strf, src/badguy.cpp, src/badguy.h,
src/
for the disappearing eggs (they're just not removed anymore when
off screen) <MatzeB> -updates the TODO file <MatzeB> -small fix
for mrbomb exploding and hitting other mrbomb <MatzeB> -renaming
money/laptop to jumpy/mriceblock <MatzeB> -fix for enemies
running backwards
2004-04-27 19:06 grumbel
* data/levels/
2004-04-27 17:45 grumbel
* data/CREDITS: name fix
2004-04-27 17:15 grumbel
* src/: gameloop.cpp, level.cpp, text.cpp, text.h, worldmap.cpp,
worldmap.h: - added extro support to worldmap, crashes however,
no idea why:
0x080826f5 in display_
at music_manager.
(gdb) where #0 0x080826f5 in display_
const&, Surface*) () at music_manager.
display_
(file=
0x08093b31 in WorldMapNS:
worldmap.
2004-04-27 17:07 grumbel
* data/levels/
2004-04-27 16:26 grumbel
* data/images/
color a little bit to look less yellow/green-ish
2004-04-27 15:59 rmcruz
* src/defines.h: Just decreased the kicking time (the 3 secs were
only for testing purposes).
2004-04-27 14:10 grumbel
* data/CREDITS: - added some mail addresses, but looks bloated
again, might be a good idea to reorder it for people instead of
for jobs
2004-04-27 14:08 grumbel
* data/supertux.strf: - fixed align
2004-04-27 13:46 grumbel
* data/CREDITS: this new CREDITS file *IS* an improvement, it might
not be perfect, but its a lot better then the old one, if you
miss something in this one *ADD* that stuff and don't replace it
with an rather obsolete file
2004-04-27 13:11 rmcruz
* TODO, TODO.txt: Updated the TODO list and changed the extension.
Please, use these headers in every documentation file, in order
to keep consistency: � - Those behind SuperTux -
http://
Last update: April 26, 2004 � Obviously, replacing - * - by a
description and Last update by the last update date.
2004-04-27 13:06 rmcruz
* src/: badguy.cpp, gameloop.cpp, special.cpp: Applied patch from
Matze Braun that was sent to the mailing list. According to
Matzes, changes are: � -fixes fast music being replayed again and
again -fixes time being displayed negatively when tux dies
because of timeout -fixes exploding bombs that hit mrbomb, so
that the hit mrbomb now really transform into a bomb -updates
the TODO file �
I've also fixed two more bugs listed in the TODO: � - enemies
start running backwards, when they collide with a flame - egg
gets removed when leaving the screen, while badguys don't or at
least much later, thus its not possible to wait for an egg that
would bounce back �
2004-04-27 12:22 rmcruz
* data/images/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
bigcape-
bigcape-
bigfiretux-
bigfiretux-
bigfiretux-
bigfiretux-
cape-
duckfiretux
ducktux-
firetux-
firetux-
firetux-
old images to the old dir. I guess we are now using new fresh
graphics! Congrats, especially to Ingo!
2004-04-27 12:14 rmcruz
* data/CREDITS: Improve this file or leave it.
2004-04-27 00:11 rmcruz
* AUTHORS, ChangeLog, INSTALL, LEVELDESIGN, README: Updated the
documentation. There is still a few flaws. It would be usefull
to have an English-speaker reading these, since my English sux a
bit (being modest ;) ).
2004-04-26 23:39 grumbel
* data/levels/
level20.stl: - more endseq stuff
2004-04-26 23:10 grumbel
* src/collision.cpp: - little bugfix
2004-04-26 23:09 grumbel
* src/: special.cpp, special.h, world.cpp: bump patch for upgrades
from matzeb
2004-04-26 22:46 neoneurone
* configure.ac: credits for SuperTux development team
2004-04-26 22:36 grumbel
* data/levels/
more endseq
2004-04-26 22:22 grumbel
* data/levels/
level16.stl, level23.stl: - more endseq
2004-04-26 22:09 grumbel
* data/levels/
level5.stl, level7.stl, level8.stl, level9.stl: - more endseq
2004-04-26 21:58 grumbel
* src/: badguy.cpp, gameloop.cpp, player.cpp: - 'nother badguy fix
from MatzeB: <MatzeB> -fixes the bumping problem for badguys
<MatzeB> -implements bill kendricks proposal about helding
iceblock (if you hit another enemy while
2004-04-26 21:37 grumbel
* data/levels/
level4.stl, level5.stl, level6.stl: - fixed levels for new end
seq code
2004-04-26 21:35 grumbel
* data/images/
- added endseq/finalgoal tiles
2004-04-26 21:11 grumbel
* src/: collision.cpp, collision.h, gameloop.cpp, gameloop.h,
level.cpp, level.h, tile.cpp, tile.h, timer.cpp, timer.h: - new
more bulletprof endsequence code patch from MatzeB
2004-04-26 21:05 grumbel
* data/CREDITS: - rearanged the credits a bit, other people are
welcome to review/correct it where necesarry
2004-04-26 20:51 grumbel
* data/images/
2004-04-26 19:46 grumbel
* src/worldmap.cpp: - woopsy, fix for load/savegame
2004-04-26 19:35 grumbel
* src/: intro.cpp, screen.cpp, screen.h, setup.cpp, text.cpp: -
added loading/fadeout screen placeholder - cleaned up credit code
a very little bit
2004-04-26 18:45 grumbel
* src/scene.cpp: - gcc -Wall warning fix
2004-04-26 18:38 grumbel
* TODO.txt: added milestone1 todo
2004-04-26 17:04 grumbel
* src/text.cpp: - fixed miss align in scrolling text
2004-04-26 17:03 grumbel
* data/images/
src/
src/
code should check the return value instead
2004-04-26 16:40 rmcruz
* src/: badguy.cpp, defines.h, player.cpp, player.h: Implemented
kicking (as asked by Ingo). The kick timing can be changed in
defines.h I've not tested it very well, but it doesn't seem to be
working. Can anyone have a look?
2004-04-26 16:24 rmcruz
* src/gameloop.cpp: Removed (just commented) the clear screen code
before the level starts. It looks bad when the intro info is
gradient and then it displays a black screen and then the level.
2004-04-26 16:20 rmcruz
* src/: intro.cpp, setup.cpp: Intro file should be the one to
handle the intro sequence, even if it is only one line of code.
I think we shouldn't get rid of it, because in the future it
should be improved and maybe support some sort of scripting.
2004-04-26 16:16 grumbel
* data/: images/
images/
added little snowman
2004-04-26 16:15 rmcruz
* src/: setup.cpp, text.cpp, text.h, title.cpp: Improved the
display_
independent.
I wasn't able to test it, since the game crashes because of: �
LispReader: File not found: /home/rick2/
Error: aborting �
2004-04-26 15:43 grumbel
* data/images/
2004-04-26 15:38 grumbel
* data/images/
data/
src/worldmap.h: - added small/firetux to worldmap
2004-04-26 15:18 grumbel
* src/gameloop.cpp: - added more meaningfull savegame titles
2004-04-26 15:13 grumbel
* src/player.cpp: - changed priority of skid and duck to avoid
glitches when ducking and skiding at the same time
2004-04-26 15:00 grumbel
* src/title.cpp: - fix for title-demo going weird
2004-04-26 14:48 grumbel
* src/gameloop.cpp: - fixed lives status to handle more than 5
lives
2004-04-26 14:42 grumbel
* data/images/
2004-04-26 14:41 grumbel
* src/: worldmap.cpp, worldmap.h: - added automatic walking on
worldmap
2004-04-26 14:41 grumbel
* data/levels/
2004-04-26 14:21 grumbel
* src/: badguy.cpp, level.cpp, lispreader.cpp, resources.cpp,
setup.cpp, sound.cpp, sound.h, special.cpp, sprite.cpp, sprite.h,
sprite_
texture.h, tile.cpp, tile.h, world.cpp, worldmap.cpp: <MatzeB>
-cleanup in resource management functions <MatzeB> -fixes 3
potential crashs (deleting Sprite classes, using member function
in <MatzeB> BadGuy class after removing it) <MatzeB> -cleans
up sound init code and hopes that calling Mix_AllocateChannel
will make <MatzeB> SDL_mixer happy... <MatzeB> -fix paths that
missed a / after DATADIR <MatzeB> at least valgrind doesn't
report any errors anymore when you apply that patch <MatzeB>
(memory errors though, not memory leaks)
2004-04-26 14:19 grumbel
* src/: gameloop.cpp, worldmap.cpp, worldmap.h: - added way to
interupt exit sequence - added primitive autowalk to worldmap
2004-04-26 13:45 grumbel
* data/levels/
not sure if this was the cause for being reseted in a completly
wrong spot
2004-04-26 13:14 grumbel
* src/gameobjs.cpp: - little bouncing block fix
2004-04-26 12:51 grumbel
* src/special.cpp: - fixed 'jump' on flower collection
2004-04-26 12:46 grumbel
* src/: world.cpp, world.h, worldmap.cpp: - added bonus loading
2004-04-26 12:03 grumbel
* src/: gameloop.cpp, player.cpp, scene.cpp, scene.h, worldmap.cpp:
- added saving of bonuses on worldmap, no loading yet
2004-04-26 02:32 grumbel
* data/levels/
2004-04-26 02:20 grumbel
* data/levels/
2004-04-26 02:17 grumbel
* data/levels/
2004-04-26 01:58 grumbel
* data/levels/
2004-04-26 01:46 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, special.cpp,
special.h: - tweaked bullet and endsequence
2004-04-26 01:45 grumbel
* data/levels/
2004-04-26 00:46 grumbel
* data/images/
goal1-4.png, goal1-5.png, goal2-1.png, goal2-2.png, goal2-3.png,
goal2-4.png, goal2-5.png, supertux.stgt: - added goal tiles
2004-04-26 00:23 grumbel
* configure.ac, data/Makefile.am: [no log message]
2004-04-26 00:13 grumbel
* data/CREDITS: - moved heading/version info into code
2004-04-26 00:10 grumbel
* src/: player.cpp, special.cpp: - bullet tweaks
2004-04-26 00:10 grumbel
* data/images/
bullet-4.png: - bullet gfx
2004-04-25 23:55 grumbel
* data/extro.txt, data/intro.txt, data/supertux.strf,
src/button.cpp, src/configfile.cpp, src/defines.h,
src/
src/menu.cpp, src/menu.h, src/setup.cpp, src/special.cpp,
src/special.h, src/sprite_
src/
src/title.cpp, src/worldmap.cpp, src/worldmap.h: - memleak fix
and menu fix from MatzeB - little bullet tweaking from myself -
added story
2004-04-25 22:22 grumbel
* data/levels/
situation
2004-04-25 22:18 grumbel
* data/levels/
cave issue - fixed background tiles
2004-04-25 21:58 grumbel
* data/levels/
fixed some gradients
2004-04-25 21:51 grumbel
* data/levels/
level22.stl, level23.stl, level3.stl, level4.stl, level5.stl,
level6.stl, level7.stl, level8.stl, level9.stl: - replaced
backgrounds with new ones
2004-04-25 20:38 grumbel
* configure.ac: - release preparations
2004-04-25 20:37 grumbel
* data/Makefile.am, src/Makefile.am: - fixed makefile a bit
2004-04-25 20:35 grumbel
* data/levels/
2004-04-25 19:17 grumbel
* data/supertux.strf: - fixed some align problems
2004-04-25 18:46 grumbel
* data/supertux.strf, src/player.cpp, src/player.h,
src/
added firetux
2004-04-25 18:17 grumbel
* src/: leveleditor.cpp, player.cpp, player.h, resources.cpp: -
moved tux gfx into a struct
2004-04-25 18:07 grumbel
* data/supertux.strf, src/leveleditor
src/player.h, src/resources.cpp: - moved tux completly to sprites
2004-04-25 17:21 rmcruz
* src/title.cpp: Turned the display_credits() function more
flexible by getting the file to open.
Ingo, what do you think if we used this for the intro text?
2004-04-25 16:34 grumbel
* data/: images/
images/
levels/
levels/
2004-04-25 16:27 grumbel
* src/: Makefile.am, intro.cpp, intro.h, music_manager.cpp,
player.cpp, setup.cpp: - added intro text
2004-04-25 16:16 rmcruz
* src/lispreader.cpp: Ooops, did a mistake. Fixed by Arkadiusz
Miskiewicz. Aparentaly, fclose(NULL) causes a segfault.
2004-04-25 15:51 grumbel
* src/: gameloop.cpp, level.cpp: -added gradient support for start
screens
2004-04-25 15:45 grumbel
* data/levels/
2004-04-25 15:16 grumbel
* src/gameloop.cpp: - improved look of start/gameover screens
2004-04-25 14:50 rmcruz
* data/levels/
use the new color entries.
2004-04-25 14:44 grumbel
* data/images/
2004-04-25 14:38 rmcruz
* data/images/
distro-3.png, old/distro2-0.png, old/distro2-1.png,
old/
to the old dir. Finally possible thanks to Ingo.
2004-04-25 14:34 rmcruz
* data/levels/
level12.stl, level15.stl, level16.stl, level17.stl, level18.stl,
level19.stl, level2.stl, level20.stl, level26.stl, level3.stl,
level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
level9.stl: Yet another levels update by Marek. Changelog: �I
fixed some minor flaws and tried to give each of the maps an
original title. The latter was kinda difficult, because most of
the maps didn't really have a theme, (like the bridge or the
castle) so I had to make up their names; a task in which I maybe
failed in some parts, but at least it's better than just
numbers.�
2004-04-25 14:29 grumbel
* data/images/
worldmap tux
2004-04-25 14:14 grumbel
* data/levels/
2004-04-25 14:11 grumbel
* src/level.cpp: - fixed/changed gradient tags to match with the
one used in the current level files
2004-04-25 13:57 grumbel
* data/images/: background/
shared/
tilesets/
tilesets/
little bit - added new cloud - fixed stalactit look a bit
2004-04-25 13:55 grumbel
* src/: gameloop.cpp, resources.cpp: replaced distros with coins
2004-04-25 13:34 grumbel
* data/images/
cloud-03.png, cloud-10.png, cloud-11.png, cloud-12.png,
cloud-13.png: - added new cloud tile
2004-04-25 12:02 rmcruz
* src/lispreader.cpp: Just made lispreader to send an error message
to stderr when the file could not be open, as suggested by
Arkadiusz Miskiewicz.
2004-04-24 22:36 grumbel
* data/images/
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux-
firetux, nothing more than a boring placeholder, but should be
better than the current one
2004-04-24 21:39 grumbel
* data/images/
data/
data/
data/
data/
data/
data/
data/
data/
data/
data/
data/
start/end tiles
2004-04-24 20:03 rmcruz
* src/menu.cpp: At least my compiler (g++ (GCC) 3.3.2) needs this
include. Anyway, there is still a crash to be fixed.
2004-04-24 19:48 grumbel
* src/: leveleditor.cpp, menu.cpp, menu.h, resources.cpp,
setup.cpp, sound.cpp, sound.h: 'nother music patch by matzeb
2004-04-24 17:27 rmcruz
* src/: menu.cpp, menu.h: Ingo, that code is not buggy! You can say
that it is a bad approuch, but it is not a bug! Besides, I don't
think it's a bad approuch. Your code is maybe a better approuch.
But in the other hand is buggy, so please let my code be there.
Buggy, why, you may ask...
Imagine this simple and fictional code:
� #define MNID_START 1
menu-
menu-
if(
With your code, when you pressed Options, the game would also
start. Have a look at it again and guess why ;-)
2004-04-24 17:08 grumbel
* src/: menu.h, setup.cpp: - fixed option menu
2004-04-24 17:02 rmcruz
* data/levels/: default/
world1/
world1/
world1/
world1/
world1/
world1/
world1/
world1/
world1/
levels for the start that are easier. Updated worldmap as well.
Can someone test if level 25 and 26 are there?
2004-04-24 16:49 grumbel
* src/: Makefile.am, gameloop.cpp, level.cpp, level.h,
music_
resources.cpp, resources.h, setup.cpp, sound.cpp, sound.h,
title.cpp, world.cpp, worldmap.cpp, worldmap.h: - patch from
MatzeB to make music handling easier and more stable
2004-04-24 15:11 grumbel
* data/images/
data/
data/
data/
data/
data/
data/
data/
src/player.cpp, src/player.h, src/resources.cpp: - new star tux,
still rather pure, but useable
2004-04-24 14:45 grumbel
* src/player.cpp: - fixed duck-jump bug
2004-04-24 14:30 grumbel
* src/: player.cpp, player.h: - added holding gfx, still looks
rather stupid, but I think thats unavoidable without major
changes to the current code
2004-04-24 14:11 grumbel
* src/: level.cpp, level.h, menu.cpp, menu.h, player.cpp, player.h,
resources.cpp: - fixed bug in Menu::check() - added grab/kick tux
to resources - added flag to use endsequence or not
2004-04-24 12:43 grumbel
* data/supertux.strf: - added new gfx
2004-04-24 12:42 grumbel
* data/images/
smalltux-
2004-04-24 12:28 grumbel
* data/images/
largetux-
largetux-
smalltux-
smalltux-
2004-04-24 11:32 rmcruz
* src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, setup.cpp,
title.cpp, worldmap.cpp: Added a new concept to the menu, the ID.
Each item can have an ID that can be given, this way there won't
be any more hardcoded values for the entries. Anyway, I've made
it to be compatible with the current behaviour, in case any ID is
given.
I've already updated the mainmenu, optionsmenu, leveleditormenu,
leveleditor
enumerated in the menu.h file. Should we keep each enum splited
or merge them all?
Feedback is appreciated :)
2004-04-24 10:38 rmcruz
* src/gameloop.cpp: Took st_pause_
loop.
2004-04-24 02:10 rmcruz
* data/levels/
revilyo: �Antartica 10 : tux falls in the last hole, maybe it
could works if I jump really high. I don't look at the sources
yet...�
2004-04-23 19:15 rmcruz
* data/levels/
level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
level21.stl, level22.stl, level23.stl, level24.stl, level3.stl,
level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
level9.stl: Marek has updated worldmap levels. Changes are: �
-Added reset points (one per level, except the last one which has
two) -Removed lots of difficult and unfair spots -Changed order
of cave levels according to Matze's suggestion -Small design
fixes �
2004-04-23 18:37 rmcruz
* src/gameloop.cpp: Just fixed two small bugs in the gameplay
during pause: - don't show the menu, neither quit to level
editor; - when any event happen, the timer would continue
(fixed).
2004-04-23 18:30 rmcruz
* data/levels/
gradients. Seems to work fine.
2004-04-23 18:30 rmcruz
* data/levels/test/: endseq.stl, level3.stl: Changed filenames from
endseq.stl to level3.stl. Damn, use level*.stl or else implement
a way to set the filenames!
2004-04-23 14:41 grumbel
* data/: supertux.strf, images/
'animated' explosion a bit
2004-04-23 13:42 rmcruz
* src/setup.cpp: Just removed spaces from key and joystick setup
entries... What were does doing there anyway?
2004-04-23 13:24 rmcruz
* data/supertux.strf: Added laptop entry back, that is used by Mr.
IceBlock, as reported by Ryan. (had to remove comment laptop
falling) The BSOD is not also necessary, is it?
2004-04-23 13:12 rmcruz
* src/: menu.cpp, menu.h, setup.cpp: Added a joystick control
dialog. I don't have a joystick, so please test and improve this
thing. Thx.
2004-04-22 23:51 rmcruz
* src/: badguy.cpp, sound.cpp, sound.h: Implemented explosion sound
when Mr.Bomb explodes. It uses the current stereo system that is
kinda of primitive. We should base it on player's coordinates and
calculate it according it. Instead, it bases the screen, besides
it is not even calculated, just use some constants.
2004-04-22 23:29 rmcruz
* data/sounds/
repository. To be used by Mr Bomb, until someone replaces it by
a better one ;)
2004-04-22 23:26 rmcruz
* data/images/
old/
distro-1.png, distro-2.png, distro-3.png: Distros old images
seems to be necessary by this BouncyDistro class in gameobjs.*
... Weird, what does that thing do anyway?
2004-04-22 23:24 rmcruz
* src/: resources.cpp, resources.h: Removed box_full and box_empty
from this. They are now implemented as tiles.
2004-04-22 23:07 rmcruz
* data/images/
distro-0-2.png, distro-1-2.png, distro-2-2.png, distro-3-2.png:
Moving a few not used images to old dir.
2004-04-22 23:05 rmcruz
* data/images/
distro-1.png, distro-2.png, distro-3.png: Moving not used images
to old dir.
2004-04-22 22:58 rmcruz
* data/supertux.strf: Removed a few entries from the sprites config
file (supertux.strf).
2004-04-22 22:56 rmcruz
* data/images/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
old/
bag-left-1.png, bag-right-0.png, bag-right-1.png,
bigtux-
bigtux-
bigtux-
bsod-
bsod-
bsod-
bsod-
golden-
laptop-
laptop-
laptop-
laptop-
skidtux-
tux-left-2.png, tux-right-0.png, tux-right-1.png,
tux-
from shared to the old directory.
2004-04-22 22:45 rmcruz
* src/setup.cpp: Just moved the Right with the Left entry in
Controls. I'm so used to define the Left key firstly... :)
2004-04-22 22:44 rmcruz
* src/menu.cpp: If you press Esc in the control menu, it quits from
there.
2004-04-22 22:41 rmcruz
* src/: defines.h, scene.cpp, worldmap.cpp: Made a START_LIVES
definition (in defines.h) that has the lives that the players
start with. i have made them to be 4, since the worldmap is so
hard...
2004-04-22 22:16 grumbel
* data/supertux.strf: fixed squish sprite
2004-04-22 22:14 grumbel
* src/: defines.h, gameloop.cpp, player.cpp, player.h, special.cpp:
- made shrink behaviour more mariobros3 like, ie. firetux will go
to largetux to smalltux, removed small-firetux
2004-04-22 21:53 grumbel
* src/badguy.cpp: - changed bouncing snowball speed back to normal
2004-04-22 21:40 grumbel
* src/resources.cpp: - integrated skid tux
2004-04-22 21:15 grumbel
* src/: badguy.cpp, badguy.h, collision.cpp, collision.h,
leveleditor
changed way badguy removal is handled (ie. with a flag now) -
changed some pointers to const references in collision code
2004-04-22 20:39 rmcruz
* src/: menu.cpp, menu.h: Controls menu wasn't showing the keys
until they were changed (fixed). Also made a few internal
changes regarding this.
2004-04-22 19:53 grumbel
* src/: badguy.cpp, world.cpp, world.h: - made some arrays private
- store badguys in pointers instead of per value
2004-04-22 19:51 rmcruz
* src/menu.cpp: Removed a few useless code (it was commented
anyway).
2004-04-22 19:38 rmcruz
* src/defines.h: Changed MAX_BULLETS from 2 to 1. As someone said
Tux with bullets power is totally invencible, this will make it a
bit harder.
2004-04-22 18:52 grumbel
* src/badguy.cpp: - undo of my last patch, removing 'this' is not a
good idea and causes even worse side effects
2004-04-22 18:49 grumbel
* src/badguy.cpp: - fixed bomb-dup bug (vector increases on add,
and this changes I guess, so remove doesn't work, vector should
really store pointers, not values)
2004-04-22 18:45 grumbel
* data/supertux.strf: - fixed bomb
2004-04-22 18:36 grumbel
* data/supertux.strf: - fixed hotspot
2004-04-22 18:28 grumbel
* data/: images/
images/
stand gfx
2004-04-22 18:25 grumbel
* src/: badguy.cpp, player.cpp, player.h, resources.cpp: - synced
walk speed of walking enemies - added standing tux
2004-04-22 17:58 grumbel
* data/Makefile.am: - little makefile fix
2004-04-22 17:53 grumbel
* data/supertux.strf: - removed wrong bsod
2004-04-22 17:52 grumbel
* src/: badguy.cpp, badguy.h: - some cleanup
2004-04-22 17:41 grumbel
* data/supertux.strf: - fixed hotspots
2004-04-22 16:14 rmcruz
* data/levels/
beggining.
2004-04-22 16:11 rmcruz
* src/: menu.cpp, menu.h: Improved the control key code a bit, in
order to make it possible to write the keys right in the first
dialog display (still to be done).
2004-04-22 15:46 rmcruz
* data/music/
2004-04-22 15:24 grumbel
* src/: player.cpp, world.cpp: - merged a few duplicated if's in
player - added live-lost tux
2004-04-22 14:47 grumbel
* data/images/
smalltux-
2004-04-22 13:30 rmcruz
* src/title.cpp: Just made the intro's Tux to honour the keys
chosen by the user.
2004-04-22 13:26 rmcruz
* data/images/
icon.xpm. This way we don't have to worry about masks. But not
sure if it works well under windows (someone give a try).
Anyway, I just comment the old code, so we can reverse this any
time.
2004-04-22 13:20 rmcruz
* src/menu.cpp: Mistake that was making non-characters keys not to
work after configuring keys. Anyway, we still have to fix the
fact that the keys are not shown when you open Controls for the
first time.
2004-04-22 13:17 rmcruz
* src/: gameloop.cpp, level.cpp, resources.cpp, sound.cpp,
title.cpp, world.cpp, worldmap.cpp: Applied MatzeB (Ryan?) patch
that fixes crash and also improves music.
Ingo, you seem to have forgotten to add two files to cvs:
smalltux-
2004-04-22 12:44 rmcruz
* data/supertux.strf: Applied Ryan's patch for MrBomb hotspot.
2004-04-22 12:43 rmcruz
* src/badguy.cpp: Applied Ryan's patch for overlaping badguys.
2004-04-22 02:13 grumbel
* data/supertux.strf, src/player.cpp, src/player.h,
src/
2004-04-22 02:02 grumbel
* src/title.cpp: 'nother music fix
2004-04-22 02:00 grumbel
* src/gameloop.cpp: patch from MatzeB for freeze at level start
2004-04-22 01:36 grumbel
* src/: gameloop.cpp, level.cpp, level.h, player.cpp, scene.cpp,
setup.cpp, sound.cpp, sound.h, special.cpp, world.cpp, world.h,
worldmap.cpp: - music patch from MatzeB, should fix crash on
level exit too worldmap
2004-04-22 01:10 grumbel
* data/images/
largetux-
mriceblock-
smalltux-
snowball-
spiky-
spiky-
2004-04-22 00:48 rmcruz
* src/: defines.h, world.cpp: Limitated the number of bullets to be
shot at the same time. I have made 2 bullets to be the
maximum... if you don't agree tell me. anyway, you can easily
change them in defines.h
2004-04-21 21:08 grumbel
* data/images/
smalltux-
2004-04-21 21:02 grumbel
* data/images/
smalltux-
smalltux-
smalltux-
smalltux-
smalltux-
smalltux-
- improved smalltux
2004-04-21 19:45 rmcruz
* src/: configfile.cpp, menu.cpp: Made the keys to be displayed
when typed and also save them to the file. Still to fix: display
keys when menu is shown.
2004-04-21 19:43 rmcruz
* data/music/
play it in the main menu.
2004-04-21 17:45 rmcruz
* src/menu.cpp: Display key number on the key selection: This is
not obvious to the user, we have to get a way to translate it
into human readable strings...
2004-04-21 17:15 rmcruz
* src/: menu.cpp, menu.h, player.h, setup.cpp: Finally, made keys
configurable via the menu!! ;) Next step is to save them to
config file and to make joystick also configurable.
2004-04-21 15:40 grumbel
* src/: gameloop.cpp, gameloop.h: - made end seq a bit more robust
2004-04-21 15:40 grumbel
* data/levels/
2004-04-21 14:44 grumbel
* src/: badguy.h, gameloop.cpp, gameloop.h, level.cpp, sprite.cpp:
- added end-sequence code
2004-04-21 13:56 grumbel
* data/images/
2004-04-21 13:37 grumbel
* data/images/
Benjamin P. Jung
2004-04-21 13:17 rmcruz
* src/: worldmap.cpp, worldmap.h: Now, the worldmap displays the
Level's name, instead of the path.
2004-04-21 00:52 rmcruz
* data/levels/: default/info, default/info.png, default/level1.stl,
default/
cave/
cave/
snow/
snow/
snow/
2004-04-20 22:10 grumbel
* src/: badguy.cpp, badguy.h, level.cpp, leveleditor.cpp,
world.cpp, world.h: - added stay-on-platform into the level
fileformat
2004-04-20 21:55 grumbel
* src/: badguy.h, defines.h, level.cpp, leveleditor.cpp,
player.cpp, player.h, special.cpp, special.h, world.cpp, world.h:
- turned LEFT/RIGHT defines into enum, turned BadGuyModes into
enum
2004-04-20 20:51 rmcruz
* src/leveleditor
shown in leveleditor (fixed).
2004-04-20 20:46 rmcruz
* src/gameloop.cpp: Level test mode didn't quit properly when Esc
was pressed (fixed)
2004-04-20 20:40 rmcruz
* src/gameloop.cpp: Time is not stopped during menu display in
gameloop (fix). Probably there is a prettier way to fix this ;)
2004-04-20 20:39 grumbel
* src/: badguy.cpp, badguy.h, physic.cpp: - added stay_on_platform
flag for badguys - some code cleanup - tweaked iceblocx speed
2004-04-20 19:58 grumbel
* src/: physic.cpp, physic.h, player.cpp: - stop tux if he ran into
a block, no more accelerating while standing infront of a block
2004-04-20 19:46 rmcruz
* data/levels/
level18.stl, level19.stl, level1.stl, level20.stl, level21.stl,
level22.stl, level2.stl, level23.stl, level24.stl, level3.stl,
level4.stl, level5.stl, level7.stl, level8.stl, level9.stl: Marek
level updating. According to him, this should be release ready.
Though, I have not tried them yet. Please, try them and send
feedback.
2004-04-20 19:31 grumbel
* src/: defines.h, globals.cpp, physic.cpp, physic.h, player.cpp: -
switched gamespeed back to normal - added high-jump while running
2004-04-20 18:50 grumbel
* src/: configfile.cpp, globals.cpp, setup.cpp: - added config
options for joystick buttons/axis
2004-04-20 18:25 grumbel
* src/: gameloop.cpp, globals.cpp, globals.h, menu.cpp, player.cpp,
player.h, worldmap.cpp: - moved joystick mappings into a struct
2004-04-20 17:48 rmcruz
* data/images/
mriceblock-
Someone should do a from scratch ones, but this work for now.
2004-04-20 16:30 rmcruz
* src/leveleditor
committed.
2004-04-20 14:24 grumbel
* src/: defines.h, gameloop.cpp, globals.cpp, globals.h,
worldmap.cpp: - turned joystick defines into variables
2004-04-20 14:12 grumbel
* src/: gameloop.cpp, setup.cpp: - fixed some more menu issues -
removed highscore loading from gameloop
2004-04-20 13:43 rmcruz
* src/title.cpp: Recoded credits code, in order to respect fonts
height. (if you think there should be more space between items,
just change ITEMS_SPACE).
Also fixed a mistake that was making SDL_QUIT signal to never be
used.
2004-04-20 13:37 grumbel
* src/: level.cpp, leveleditor.cpp, setup.cpp, special.cpp: - fixed
level editor menus a bit (still not 100% working) - added
resetpoint saving to Level
2004-04-20 13:21 rmcruz
* src/title.cpp: Fixed a little mistake that was making title to
not be shutdown.
2004-04-20 13:09 grumbel
* src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
collision.h, configfile.h, defines.h, gameloop.cpp, gameloop.h,
gameobjs.cpp, gameobjs.h, globals.cpp, globals.h,
high_
level.h, leveleditor.cpp, leveleditor.h, mousecursor.cpp,
mousecursor.h, particlesystem.cpp, particlesystem.h, physic.cpp,
physic.h, player.cpp, player.h, resources.cpp, resources.h,
scene.cpp, scene.h, screen.cpp, screen.h, setup.h, sound.cpp,
sound.h, special.h, sprite_manager.cpp, supertux.cpp, text.cpp,
text.h, texture.cpp, texture.h, tile.cpp, tile.h, timer.cpp,
timer.h, title.cpp, title.h, type.cpp, type.h, world.cpp,
world.h: - added standard copyright header to every file
2004-04-20 12:42 grumbel
* src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
menu.h, title.cpp, worldmap.cpp: - changed Menu::check()
semantics a bit - speeded up the contrib menu a lot - fixed a few
other menu issues - might have broken editor a bit, needs more
testing
2004-04-20 01:02 grumbel
* data/images/
editor only)
2004-04-20 00:47 grumbel
* src/: gameloop.cpp, level.cpp, level.h: - implemented reset
points
2004-04-19 23:54 grumbel
* src/: menu.cpp, menu.h: - cleaned up my last_menu patch a bit
more
2004-04-19 23:20 grumbel
* src/: gameloop.cpp, menu.cpp, menu.h, supertux.cpp, title.cpp,
title.h, worldmap.cpp: - fixed problem with last_menu not being
able to handle menues deeper than two submenues - misc other
cleanup
2004-04-19 21:22 grumbel
* src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
menu.h, title.cpp, worldmap.cpp: - removed menu_process_
2004-04-19 21:06 grumbel
* src/: defines.h, gameloop.cpp, gameloop.h, high_scores.cpp,
leveleditor
worldmap.cpp, worldmap.h: - removed a few menu variables
2004-04-19 21:03 rmcruz
* data/levels/
entry. It's impossible to navigate through so many levels
anyway.
2004-04-19 16:34 rmcruz
* data/music/: cave-fast.mod, cave.mod, fortress-fast.mod,
fortress.mod: Marek update for his musics.
2004-04-19 16:28 rmcruz
* data/CREDITS: Changed Ingo description in Credits as suggested by
Marek. I really should get some English lessons :D
2004-04-19 16:27 grumbel
* data/supertux.strf, src/special.cpp: - changed upgrades to use
sprites - added glowing iceflower and star (hardly visible)
2004-04-19 16:24 rmcruz
* src/leveleditor
fonts, instead of the small ones). Tried to make leveleditor
quit when SDL_QUIT signal is received without success. Why
doesn't this work? :(
2004-04-19 16:14 grumbel
* data/images/
blinkig bonus block - fixed indention
2004-04-19 16:08 rmcruz
* src/: high_scores.cpp, high_scores.h: Made high_scores to use the
lispreader (i wasn't able to do proper testing, could someone
give a look at the code). Anyway, do you think high_scores.*
should be merged with configfile.* ? If nobody says anything,
I'll do that.
2004-04-19 16:06 grumbel
* src/: special.cpp, special.h, world.cpp, world.h: - added
UpgradeKind name to nameless enum - slowed down grow-up upgrade
2004-04-19 15:56 grumbel
* src/player.cpp: - added more mario lik duck behaviour
2004-04-19 15:34 grumbel
* src/worldmap.cpp: - fixed back direction saving
2004-04-19 15:23 grumbel
* src/: defines.h, gameloop.cpp, gameloop.h, setup.cpp,
worldmap.cpp: - fixed bug in live counting - added save menu to
the worldmap - removed load/save from the game menu
2004-04-19 14:05 rmcruz
* data/: images/
images/
Block. It is ugly as hell, but better than having a laptop.
Ingo, could you make a decent one? ;)
2004-04-19 13:46 rmcruz
* data/CREDITS: Added Marek to in-game credits.
2004-04-19 00:36 grumbel
* src/: level.cpp, level.h, player.cpp: - commited start_pos patch
from sik0fewl
2004-04-18 23:45 grumbel
* src/leveleditor
2004-04-18 23:16 grumbel
* data/supertux.strf, src/level.cpp, src/player.cpp, src/player.h,
src/
bug in tilemap resize
2004-04-18 22:36 grumbel
* src/: gameloop.cpp, player.cpp, player.h, resources.cpp, sound.h:
- added new bigtux
2004-04-18 22:35 grumbel
* data/supertux.strf: - added new tux
2004-04-18 21:35 grumbel
* data/images/
iceflower-
largetux-
largetux-
largetux-
largetux-
largetux-
largetux-
largetux-
star-4.png, star.png: - some graphics
2004-04-18 20:00 rmcruz
* data/CREDITS: Added Ryan full name.
2004-04-18 19:58 rmcruz
* data/levels/
level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
level17.stl, level18.stl, level2.stl, level3.stl, level4.stl,
level5.stl, level6.stl, level7.stl, level8.stl, level9.stl:
World1 levels update by Marek. Polishing. Cave levels now use
the cave music.
2004-04-18 19:54 rmcruz
* data/music/: cave-fast.mod, cave.mod: Musics by Marek, they are
pretty cool and could be used in cave levels.
2004-04-18 17:08 grumbel
* src/player.cpp: - moved default start position two tiles higher
2004-04-18 15:42 grumbel
* src/: gameloop.cpp, globals.cpp, globals.h, level.cpp, level.h,
resources.cpp, special.cpp, world.cpp: - added constructor to
level - changed framerate handling to avoid large frame_ratio's
2004-04-18 14:31 grumbel
* data/images/
added tux ducking images
2004-04-18 14:11 rmcruz
* data/CREDITS: Changes in credits: Added Ryan and Ingo to the
developers list. Ranked me to an higher position ;D
2004-04-18 14:03 rmcruz
* src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, timer.cpp,
title.cpp, worldmap.cpp: Finally!! This makes the Back button to
be used in case there is one (when Esc is pressed). Because of
that, the menu is now much more independent. Currently,
everything seems to be working just fine and smooth.
2004-04-18 13:09 rmcruz
* src/: badguy.cpp, player.cpp, world.cpp: Patch by Ryan: � Here's
a patch that makes a few changes that makes ST more like SMB.
Changes include: * Kicked mriceblocks (laptops) don't die after
hitting a single enemy, they keep going to kill more badguys (or
Tux if you're not careful) * You can now kick mriceblocks
(laptops) by running into their sides. Before you had to jump on
them to "kick" them and if you walked into their sides you would
die (or shrink). * When badguys walk into one another they turn
around instead of walking through eachother. �
2004-04-18 00:22 grumbel
* src/: sprite.cpp, sprite.h: - added draw_part()
2004-04-17 23:24 grumbel
* src/: worldmap.cpp, worldmap.h: - implemented locked levels on
worldmap
2004-04-17 22:41 grumbel
* src/worldmap.cpp: - fixed loadgame
2004-04-17 17:40 rmcruz
* data/levels/: default/
world1/
world1/
world1/
world1/
world1/
world1/
world1/
world1/
has sent this hand of 'world1' levels that he thinks are suitable
for a release. He has polish them. I have made worldmap to use
them. We need testing, boys!
2004-04-17 17:21 rmcruz
* src/: physic.cpp, physic.h: Added inverse functions for speed.
Might be usefull for someone that wants to make enemies to change
directions when colliding with each other.
2004-04-17 16:18 grumbel
* data/levels/
2004-04-17 16:13 grumbel
* src/: worldmap.cpp, worldmap.h: sik0fewl's worldmap patch
2004-04-17 15:56 grumbel
* src/: gameloop.cpp, gameloop.h, player.cpp, scene.h, title.cpp,
world.cpp, world.h, worldmap.cpp, worldmap.h: - changed/clean up
level end detection a bit, still not really as it should be
2004-04-17 15:29 grumbel
* src/leveleditor
World class
2004-04-17 14:13 grumbel
* data/supertux.strf: - fixed some bugs in the resource file
2004-04-17 14:00 rmcruz
* src/badguy.cpp: Applied patch from Ryan: � This patch causes
badguys to be killed when they run into an exploding bomb or get
hit by stalactite (as suggested by Ricardo). �
2004-04-17 12:48 grumbel
* data/supertux.strf, src/Makefile.am, src/badguy.cpp,
src/badguy.h, src/resources.cpp, src/resources.h, src/sprite.cpp,
src/sprite.h, src/sprite_
moved badguys to use sprite class
2004-04-17 03:23 grumbel
* data/levels/cave/: level1.stl, level2.stl, level3.stl,
level4.stl, level5.stl, level6.stl: - added cave background to
cave levels
2004-04-17 02:49 grumbel
* src/: gameloop.cpp, setup.cpp, setup.h, supertux.cpp, title.cpp,
worldmap.cpp, worldmap.h: - added load game support for the
worldmap
2004-04-16 23:16 grumbel
* src/: badguy.cpp, badguy.h: - added new jumpy/money gfx
2004-04-16 23:14 grumbel
* data/images/
jumpy-
2004-04-16 20:49 rmcruz
* src/gameloop.cpp: As requested by Ingo Ruhnke, now the author
name is much more discrete.
2004-04-16 18:52 grumbel
* src/: gameloop.cpp, gameloop.h, player.cpp, player.h, scene.cpp,
scene.h, setup.cpp, setup.h, special.cpp, text.h, worldmap.cpp,
worldmap.h: - some more savegame stuff - added status on worldmap
- made worldmap start on 'start game' - moved lives, distros,
score into PlayerStatus
2004-04-16 18:24 rmcruz
* data/images/
was send to the mailing list by Ryan (aka sik0fewl). � I've
made it so that sliding on ice works again (after the changes to
the input handling functions--looks much nicer now, btw).
I also changed supertux.stgt to make snow5.png ice. You can try
out sliding around on ice in the second level. I wasn't really
sure what would be a good sliding rate so people should try
fiddling with different values.
Right now the accel/decel rate is the direct inverse of the
velocity.. this inverse can be increased or decreased.
Also, the smalltux animation doesn't "slide", he walks to a
stop.. haven't really looked into where to fix this, but I'm sure
others could find it and fix it before I could. �
2004-04-16 16:50 grumbel
* src/world.cpp: - changed scroll speed for background image
(should be configurable via level file) - fixed bug that caused
background to not get cleanly redrawn
2004-04-16 16:48 grumbel
* data/images/
2004-04-16 16:31 grumbel
* data/images/
to tileset
2004-04-16 16:26 grumbel
* src/: level.cpp, level.h, screen.h: - replaced a few pure
pointers with std::vector<>
2004-04-15 21:08 grumbel
* data/levels/
src/worldmap.h: - added primitiv scrolling to the worldmap -
added a larger worldmap
2004-04-13 20:50 grumbel
* data/images/
2004-04-13 20:39 rmcruz
* src/gameloop.cpp: Just makes the level's author name to be
written in red, so that it is highlighted. I'm sure level
creators will appretiate that.
2004-04-13 20:24 grumbel
* src/special.cpp: - fixed egg behaviour a bit
2004-04-13 20:17 grumbel
* src/player.cpp: - commited MatzeBs duck fix
2004-04-13 17:20 rmcruz
* src/screen.cpp: Fixed SDL code of drawgradient(). I forgot that
the axis in SDL are positve in the Up-Down direction. Now you
shouldn't notice any difference between SDL and OpenGL gradients
;)
2004-04-13 16:52 rmcruz
* data/images/
message from its author (Marek): �I accidentally sent you an old
version of the ocean.png image. The new one uses a tilable wave
pattern so there's no ugly edge when the image is repeated.�
Is it my impression or arctis.png doesn't repate very well? Ingo
could you try to correct this, should be pretty easy.
2004-04-13 16:32 grumbel
* src/: setup.cpp, text.cpp, texture.cpp, texture.h: - reenabled
OpenGL menu entry - OpenGL menu entry is now disabled if no
opengl support is compiled in - added handling for lost surfaces
for modeswitch in win32 (needs testing) - fixed font-shadow issue
2004-04-13 15:20 rmcruz
* src/setup.cpp: Disabled OpenGL option.
2004-04-13 15:02 grumbel
* src/: setup.cpp, texture.cpp, texture.h: - implemeted video-mode
switching (this currently breaks shadow fonts, but shouldn't be
difficult to fix)
2004-04-13 14:25 grumbel
* src/: button.cpp, gameloop.cpp, gameobjs.cpp, gameobjs.h,
globals.cpp, globals.h, high_scores.cpp, leveleditor.cpp,
menu.cpp, menu.h, player.cpp, setup.cpp, sprite.h, text.cpp,
text.h, texture.h, timer.h, title.cpp, world.h, worldmap.h: -
converted text_type into a class
2004-04-13 13:34 rmcruz
* src/: gameobjs.cpp, level.cpp, leveleditor.cpp, level.h,
screen.cpp, screen.h, world.cpp: Just changed each bkgd_top_* and
bkgd_bottom_* to be Color structs that can be found at screen.h.
Requested by Ingo Ruhnke. Ingo, I haven't even tried to change
the level files, since I don't have any clue about lisp. Please,
do that yourself.
2004-04-13 04:19 grumbel
* src/: Makefile.am, badguy.cpp, badguy.h, button.cpp, button.h,
gameloop.cpp, gameobjs.cpp, gameobjs.h, high_scores.cpp,
intro.cpp, level.cpp, level.h, leveleditor.cpp, menu.cpp, menu.h,
mousecursor
particlesys
resources.h, setup.cpp, special.cpp, sprite.cpp, sprite.h,
text.cpp, text.h, texture.cpp, texture.h, tile.cpp, tile.h,
title.cpp, world.cpp, worldmap.cpp, worldmap.h: - converted
texture_type into a Surface class
2004-04-13 01:31 rmcruz
* data/levels/snow/: info, level1.stl, level2.stl, level3.stl,
level4.stl, level5.stl, level6.stl, level7.stl: Organized levels
structures, feel free to curse me ;) This also adds authors names
to levels.
2004-04-13 01:20 rmcruz
* data/levels/cave/: info, level1.stl, level2.stl, level3.stl,
level4.stl, level5.stl, level6.stl: Organized levels structures,
feel free to curse me ;) This also adds authors names to levels.
2004-04-13 01:01 rmcruz
* data/levels/
cave2-
cave5-
snow1-
snow3-
snow6-
feel free to curse me ;) This also adds authors names to levels.
Made sure worldmap worked.
2004-04-13 00:53 rmcruz
* data/levels/test/: enemytest.stl, exittest.stl, info, level1.stl,
level2.stl: Organized levels structures, feel free to curse me ;)
Made worldmap to still work. This also adds authors names to
levels.
2004-04-13 00:41 rmcruz
* data/levels/
added authors name for these levels. Hope that they are correct,
if not tell me :)
2004-04-13 00:39 rmcruz
* src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: Added
"author" field for levels. Level editor setup config needs
testing (not really related with this).
2004-04-12 23:14 rmcruz
* src/: setup.cpp, texture.cpp: A first attempt to make a simple
and clean way of an on the fly videomode change. But there is
this problem: it seems to work on the first transition from SDL
to OpenGL, but doesn't work well in the following transitions to
OpenGL. I think it is not really related with the texture code,
but with the st_video_
Ingo/Tobias, please give a look at this ;)
2004-04-12 20:57 grumbel
* src/: badguy.cpp, resources.cpp, resources.h, special.cpp,
special.h, world.cpp: - commited MatzeB's update patch
2004-04-12 20:44 grumbel
* data/images/
new extras
2004-04-12 15:16 grumbel
* src/: badguy.cpp, defines.h, gameloop.cpp, player.cpp, player.h:
commited MatzeB's slider patch
2004-04-12 14:46 grumbel
* src/: Makefile.am, sprite.cpp, sprite.h: - added simple sprite
class
2004-04-12 03:55 grumbel
* src/: menu.cpp, menu.h, setup.cpp, worldmap.cpp: - added menu to
worldmap
2004-04-12 03:35 grumbel
* data/images/
tux-duck.png: - some new gfx
2004-04-12 03:29 grumbel
* NEWS: - some new news
2004-04-12 03:29 grumbel
* contrib/
in case anybody still cares
2004-04-12 03:28 grumbel
* data/images/
missing gfx
2004-04-12 01:06 grumbel
* src/: badguy.cpp, player.cpp: - tweaked scroll behaviour a little
bit - added collision rects in debug mode
2004-04-12 00:30 rmcruz
* src/title.cpp: Fixed a simple bug that was not letting levelsets
to be added. Added a levelset for Wansti! These levels are great
:)
2004-04-11 23:06 rmcruz
* src/screen.cpp: Made drawgradient() to use our fillrect(),
instead of SDL thingies and thus the code is much clear now.
2004-04-11 22:46 rmcruz
* data/levels/
src/level.h, src/leveleditor
src/world.cpp: Added support for gradients :) Changed bkgd_* to
bkgd_top_* and bkgd_bottom_* (being * either r, b or g) This
change includes both code and level files.
2004-04-11 22:28 grumbel
* src/: menu.cpp, menu.h, setup.cpp, title.cpp: - added contrib
menu generator
2004-04-11 21:12 rmcruz
* src/supertux.h: Removed supertux.h (its useless). global
definitions go to defines.h
2004-04-11 21:10 rmcruz
* src/supertux.cpp: Included supertux.h stuff into it.
2004-04-11 19:48 grumbel
* src/: menu.cpp, menu.h: - turned some pointer-foo into a
std::vector
2004-04-11 19:39 grumbel
* src/: button.cpp, gameloop.cpp, high_scores.cpp, leveleditor.cpp,
menu.cpp, menu.h, setup.cpp, title.cpp: - turned menu_item_type
into a class
2004-04-11 19:16 grumbel
* src/: gameloop.cpp, leveleditor.cpp, world.cpp: - moved the
global_world into the leveleditors namespace
2004-04-11 19:10 grumbel
* src/title.cpp: - fixed missing menu on level editor exit
2004-04-11 19:09 grumbel
* src/title.cpp: - moved loadshared() to the right point
2004-04-11 19:04 grumbel
* src/supertux.cpp: - moved loadshared() to the right point
2004-04-11 18:58 grumbel
* src/: gameloop.cpp, leveleditor.cpp, supertux.cpp, title.cpp: -
removed local (un)loadshared() stuff and replaced it my a global
one, fixes crash on entering a level twice
2004-04-11 18:38 grumbel
* src/: badguy.h, button.cpp, button.h, gameloop.h, gameobjs.h,
globals.cpp, intro.cpp, leveleditor.cpp, menu.h, mousecursor.h,
player.h, timer.cpp, timer.h, title.cpp: renamed timer_type to
Timer
2004-04-11 18:33 grumbel
* src/: gameloop.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
mousecursor
started to convert timer into a class
2004-04-11 18:23 grumbel
* src/: badguy.cpp, button.cpp, gameloop.cpp, gameobjs.cpp,
globals.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
mousecursor
title.cpp: started to convert timer into a class
2004-04-11 17:33 grumbel
* src/: gameloop.h, player.cpp, scene.cpp, scene.h: - moved
time_left timer into gamesession
2004-04-11 17:28 grumbel
* src/: badguy.cpp, badguy.h, gameloop.cpp, gameloop.h,
gameobjs.cpp, gameobjs.h, physic.cpp, physic.h, player.cpp,
player.h, scene.cpp, scene.h, special.cpp, special.h, title.cpp,
world.cpp, world.h: - made frame ration local
2004-04-11 17:07 grumbel
* src/: badguy.cpp, gameloop.cpp, player.cpp, resources.cpp,
scene.cpp, scene.h, special.cpp, world.cpp: - moved some global
variables into a seperate class
2004-04-11 16:55 grumbel
* src/: gameloop.cpp, gameloop.h, resources.cpp, resources.h,
scene.cpp, scene.h, special.cpp, world.cpp, world.h: - localized
some more variables
2004-04-11 16:44 grumbel
* src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
level.cpp, level.h, leveleditor.cpp, particlesystem.cpp,
physic.cpp, physic.h, player.cpp, player.h, resources.cpp,
scene.cpp, scene.h, setup.cpp, title.cpp, world.cpp, world.h,
worldmap.cpp: - made some more global variables, local - replaced
a few char* with string
2004-04-11 15:20 grumbel
* src/: special.cpp, special.h, world.cpp, world.h: - turned
special into classes
2004-04-11 15:05 grumbel
* src/: gameloop.cpp, gameloop.h, gameobjs.cpp, leveleditor.cpp,
special.cpp, world.cpp, world.h: - renamed 'world' to
'global_world' to emphasis that it is mainly a temporary hack -
moved some 'world' to 'World::current()'
2004-04-11 14:59 grumbel
* src/: collision.cpp, collision.h, gameloop.cpp, world.cpp,
world.h: - moved some collision code into the world class, since
it only acts on world data
2004-04-11 14:43 grumbel
* src/: gameobjs.cpp, gameobjs.h, world.cpp, world.h: - change
gameobjs names from lower case to upper case
2004-04-11 14:37 grumbel
* src/: badguy.cpp, gameobjs.cpp, gameobjs.h, player.cpp,
resources.cpp, world.cpp, world.h: - moved some more stuff into
the world class - turned gameobjs into classes
2004-04-11 13:52 grumbel
* src/: Makefile.am, badguy.cpp, collision.cpp, gameloop.cpp,
gameobjs.cpp, gameobjs.h, level.h, leveleditor.cpp,
resources.cpp, scene.cpp, scene.h, tile.cpp, tile.h, title.cpp,
world.cpp, world.h: - moved gameobjects into there own file -
moved drawshape to tile.h
2004-04-11 03:51 grumbel
* src/worldmap.cpp, src/worldmap.h,
data/
data/
data/
2004-04-11 03:36 grumbel
* src/: gameloop.cpp, gameloop.h, leveleditor.cpp, world.cpp,
world.h: - moved some activate_bad_guy stuff into the world,
where it belongs
2004-04-11 03:24 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
leveleditor
title.h, world.cpp: - moved some more level_ stuff into the
levelclass - removed a quit, since it did the same as a done
2004-04-11 02:24 grumbel
* src/: level.cpp, level.h: - removed obsolete hardcoded tiles
2004-04-11 02:10 grumbel
* src/: resources.cpp, resources.h: - moved stuff from gamesession
to world
2004-04-11 02:05 grumbel
* src/: Makefile.am, collision.cpp, collision.h, gameloop.cpp,
gameloop.h, level.cpp, level.h, world.cpp, world.h: - moved stuff
from gamesession to world
2004-04-11 00:37 grumbel
* src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
leveleditor
world.cpp, world.h: - moved stuff from scene into a World class,
just an intermediate step, more cleanup will follow
2004-04-11 00:04 rmcruz
* data/images/
stalactites done by Settra Gaia, they fit very well with Ingo
graphics. They are 32x48 (previous: 32x32), i have checked, and
i think nothing will get broken, but please test that. also say
if 48 of height is too much...
2004-04-11 00:01 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, level.h, player.cpp,
setup.cpp, special.cpp, title.cpp, world.cpp, world.h: - moved
lots of code around, made gameloop even more into a class
2004-04-10 22:37 grumbel
* src/: gameloop.cpp, gameloop.h, menu.cpp: - reduced menu fadness
a bit (ie. balanced the edges)
2004-04-10 22:26 grumbel
* src/: gameloop.cpp, gameloop.h, leveleditor.cpp, setup.cpp,
supertux.cpp, worldmap.cpp: - turned gameloop into a class, in
the hope to reduce some global variables in the long run
2004-04-10 22:19 rmcruz
* data/images/
guy whose nickname is Wantso (i think) :D Anyway, it is a night
background, might be usefull.
2004-04-10 22:16 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
leveleditor
2004-04-10 21:49 grumbel
* src/: gameloop.cpp, level.cpp, level.h, title.cpp: - more
c++-ification
2004-04-10 21:40 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
leveleditor
world.cpp: - some indent fixes - started to turn st_level into a
proper class
2004-04-10 20:56 grumbel
* src/: gameloop.cpp, gameloop.h, menu.cpp, menu.h, setup.cpp,
setup.h, title.cpp, worldmap.cpp: - reorganized menu flow as
descripted in the todo, this breaks returning from the game at
the moment, since something in loading savegames is broken, but
since savegames needs restructuring anyway, it shouldn't be much
of a problem
2004-04-10 20:54 grumbel
* data/images/
2004-04-10 17:40 grumbel
* data/levels/
snow2-
cleanup
2004-04-10 16:53 grumbel
* src/: menu.cpp, menu.h, setup.cpp, title.cpp: removed title from
main menu
2004-04-10 14:47 grumbel
* data/images/
2004-04-10 14:44 grumbel
* data/levels/
2004-04-10 14:42 grumbel
* data/levels/
2004-04-10 14:41 grumbel
* data/images/
added iglo for level end sequence
2004-04-10 13:56 grumbel
* src/title.cpp: - fixed quit
2004-04-10 13:48 grumbel
* src/title.cpp: - fixed menu/logo overdraw problem
2004-04-10 13:42 grumbel
* data/levels/
src/title.cpp: - introduced mriceblock (at least a bit) - made
title screen wrap-around seamlessly
2004-04-10 11:53 tobgle
* data/music/: fortress-fast.mod, fortress.mod: update
2004-04-09 18:25 grumbel
* src/badguy.cpp, src/player.cpp,
data/
data/
data/
data/
data/
data/
2004-04-09 04:19 grumbel
* src/gameloop.cpp, src/menu.cpp, src/player.cpp, src/player.h,
data/
data/
2004-04-09 03:54 grumbel
* data/images/
smalltux-
smalltux-
smalltux-
smalltux-
smalltux-
(still needs cleanup)
2004-04-09 03:15 grumbel
* src/: globals.h, title.cpp: - moved title-demo code into its own
function
2004-04-09 02:54 grumbel
* src/title.cpp: - fixed credits screen a bit
2004-04-09 02:49 grumbel
* src/: menu.cpp, setup.cpp, supertux.cpp, title.cpp: - cleaned up
title screen a bit
2004-04-09 02:49 grumbel
* data/images/title/: background.jpg, logo.png: - added some new
title menu gfx
2004-04-05 00:33 rmcruz
* data/music/: fortress-fast.mod, fortress.mod: according to the
author: "there was one line that caused a dissonance... i fixed
that"
2004-04-04 20:00 rmcruz
* data/music/: fortress-fast.mod, fortress.mod: 1 more song
2004-04-04 02:32 tobgle
* src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
collision.h, gameloop.cpp, leveleditor.cpp, physic.cpp, physic.h,
player.cpp, player.h, scene.cpp, tile.cpp, tile.h, timer.cpp,
title.cpp: - Physic C++ rewrite (Matze Braun) - Added new badguys
(Matze Braun) - Fixed minor bugs (Matze Braun)
2004-04-03 15:31 tobgle
* data/images/
2004-04-03 15:31 tobgle
* src/: button.cpp, button.h, gameloop.cpp, gameloop.h,
high_
lispreader.cpp, menu.h, player.cpp, player.h, special.cpp,
text.cpp, texture.cpp, texture.h, tile.cpp, tile.h, worldmap.cpp:
lots of improvements all over the code. Leveleditor
improvements. Changed Tux's dying sequence. Intros can be
skipped with any device now. Converted button_type and
button_
2004-04-03 15:28 tobgle
* data/images/
2004-04-03 15:27 tobgle
* data/images/icons/: bkgrd.png, exit.png, frgrd.png, intact.png,
tilegroup.png, tilegroup.xcf: initial
2004-04-01 22:22 grumbel
* data/images/
road_nes.png, road_nesw.png, road_new.png, road_ns.png,
road_nsw.png, road_nw.png, road_nws.png, road_se.png,
road_sw.png, road_swe.png, road_we.png, wood10.png, wood11.png,
wood12.png, wood13.png: - more tiles
2004-04-01 01:20 grumbel
* data/images/
wood4.png, wood5.png, wood6.png, wood7.png, wood8.png, wood9.png:
- improved tileability
2004-04-01 01:11 grumbel
* data/images/
snow11.png, snow12.png, snow13.png, snow2.png, snow3.png,
snow4.png, snow5.png, snow6.png, snow7.png, snow8.png, snow9.png,
water.png, wood1.png, wood2.png, wood3.png, wood4.png, wood5.png,
wood6.png, wood7.png, wood8.png, wood9.png: - new tiles
2004-03-31 12:41 grumbel
* data/images/
down fish
2004-03-30 22:34 grumbel
* data/images/
snowbg4.png, supertux.stgt: - more tiles
2004-03-30 22:22 grumbel
* data/images/
mriceblock-
mriceblock-
mriceblock-
mriceblock-
2004-03-30 22:21 grumbel
* data/images/
snowball-
snowball-
2004-03-30 22:18 grumbel
* data/images/
bouncingsno
bouncingsno
bouncingsno
bouncingsno
bouncingsno
bouncingsno
2004-03-30 22:09 grumbel
* data/images/
spiky-
spiky-
2004-03-30 21:59 grumbel
* data/images/
flyingsnowb
2004-03-30 15:37 grumbel
* data/levels/
level
2004-03-30 15:23 grumbel
* data/images/
darksnow15.png, snow20.png, snow21.png, snow22.png, snow23.png,
snow24.png, snow25.png, supertux.stgt: - added some more tiles
2004-03-29 18:49 tobgle
* autogen.sh: improved to work flawless on more computers
2004-03-29 15:24 tobgle
* src/: badguy.cpp, badguy.h, gameloop.cpp, globals.cpp, globals.h,
intro.cpp, leveleditor.cpp, menu.cpp, scene.cpp, scene.h,
special.cpp: - introduced new function wait_for_event - removed
arrays_init() - applied fixes from Matze Braun for badguy bugs
2004-03-29 14:25 grumbel
* data/levels/
cave4-
2004-03-29 01:23 grumbel
* configure.ac: - fixed datadir
2004-03-28 23:48 tobgle
* configure.ac: little improvement
2004-03-28 23:43 tobgle
* data/images/
2004-03-28 23:42 tobgle
* src/: badguy.cpp, collision.cpp, leveleditor.cpp, menu.cpp,
menu.h, tile.cpp, tile.h: - Leveleditor improvements and fixes.
- collision bugfixes from Matze Braun
2004-03-28 22:56 grumbel
* data/levels/
2004-03-28 16:11 grumbel
* src/: gameloop.cpp, gameloop.h, player.cpp, tile.cpp, tile.h: -
removed alpha from tile since it isn't needed - fixed brick
behaviour (I hope...)
2004-03-28 16:07 tobgle
* src/particlesys
2004-03-28 14:41 grumbel
* src/: gameloop.cpp, setup.cpp, tile.cpp, tile.h: - removed
next_tile2, which isn't needed - added --sdl option to turn of
opengl in case it is on in the config file
2004-03-28 13:47 grumbel
* data/images/
bonus-
supertux.stgt: - use new boxes everywhere - added invisible-box
(usefull for secrets)
2004-03-28 12:58 tobgle
* data/images/
2004-03-28 12:26 tobgle
* data/images/
2004-03-28 03:44 tobgle
* src/: badguy.cpp, badguy.h, gameloop.cpp: applied flame badguy
patch from Matze Braun
2004-03-28 03:30 tobgle
* src/: button.cpp, leveleditor.cpp: improved the behaviour of the
mouse-cursor in the leveleditor
2004-03-28 03:03 grumbel
* data/images/
mrbomb-
mrbomb-
mrbomb-
mrbomb stuff
2004-03-28 03:00 tobgle
* src/: gameloop.cpp, globals.cpp, globals.h, leveleditor.cpp,
menu.cpp, menu.h, mousecursor.cpp, mousecursor.h, setup.cpp,
tile.h, title.cpp: We have our own mouse-cursor now! (graphics by
Settra Gaia)
2004-03-28 01:58 tobgle
* data/images/
2004-03-27 20:36 grumbel
* contrib/
(untested)
2004-03-27 20:30 grumbel
* contrib/
(untested)
2004-03-27 18:24 tobgle
* src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
menu.h, setup.cpp, title.cpp: more kinds of menu_event are
handled directly in the menu-code now.
2004-03-27 17:34 grumbel
* data/levels/
snow5-
2004-03-27 17:17 tobgle
* Makefile.cvs: old Makefile works again
2004-03-27 15:20 grumbel
* data/levels/
2004-03-27 14:04 tobgle
* src/: menu.cpp, menu.h: MN_BACK works for multiple layers of
menus now.
2004-03-27 12:27 tobgle
* src/setup.cpp: little change to improve win32 portability
2004-03-27 12:14 grumbel
* data/levels/
snow3-
some enemies
2004-03-27 01:38 grumbel
* src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: -
removed dn_tilemap - fixed broken level_change() function to draw
only on one map, not all at once
2004-03-27 01:14 tobgle
* src/: badguy.cpp, badguy.h: fixed BSOD hopping
2004-03-27 00:54 tobgle
* src/: mousecursor.cpp, mousecursor.h: C++ port of Ricarod Cruz's
menu-handling code patch.
2004-03-27 00:54 grumbel
* data/images/
deactivated bonus box
2004-03-27 00:53 tobgle
* src/: Makefile.am, badguy.cpp, badguy.h, collision.cpp,
collision.h, gameloop.cpp, leveleditor.cpp, particlesystem.cpp,
player.cpp, type.h: merged bad_guy patch from Matze Braun.
(recycling Ricardo's stalactite patch and added mrbomb).
2004-03-27 00:51 tobgle
* data/images/
mrbomb-
mrbomb-
stalactite-
2004-03-27 00:45 grumbel
* data/images/
bonus2-4.png, bonus2-5.png, supertux.stgt: - added new bonus
block
2004-03-27 00:19 tobgle
* data/levels/
2004-03-26 23:30 grumbel
* data/images/
2004-03-26 23:08 tobgle
* src/title.cpp: tux isn't jumping like on drugs anymore in the
demo
2004-03-26 22:39 tobgle
* src/title.cpp: quick fix for bug introduced by the last commit
2004-03-26 22:24 tobgle
* src/title.cpp: added demo to make SuperTux looking nice from the
start ;)
2004-03-26 22:20 tobgle
* data/levels/
2004-03-26 20:03 grumbel
* data/levels/
level4.stl: - converted levels to the new format
2004-03-26 16:17 grumbel
* src/lispreader.cpp: - added some error checking, so that we get
more usefull error messages than asserts
2004-03-26 13:52 grumbel
* data/levels/
2004-03-26 03:05 grumbel
* data/levels/
up more levels to the worldmap - added a bit of background stuff
to snow3
2004-03-25 20:10 grumbel
* src/level.cpp: - fixed levelend (well, maybe more of an
workaround
2004-03-25 20:01 grumbel
* src/: gameloop.cpp: - moved a few int's inside the for-loops -
replaced a old '.' with 0
2004-03-25 19:52 grumbel
* src/: collision.cpp, player.cpp: - fixed brick-bug (or maybe not,
they still behave a bit weird - moved some int's into the
for-loops to reduce variable recycling
2004-03-25 17:50 grumbel
* src/: level.cpp, worldmap.cpp: - cleanup in the worldmap - fixed
duplicate badguy bug
2004-03-25 17:38 tobgle
* data/images/
non-solid
2004-03-25 17:31 grumbel
* src/worldmap.cpp: - fixed file extension
2004-03-25 17:27 grumbel
* data/images/
syntax
2004-03-25 17:19 grumbel
* data/levels/
cave1-
cave4-
snow2-
snow5-
2004-03-25 13:15 grumbel
* src/: gameloop.cpp, level.cpp: - cleaned up the way badguys are
handled
2004-03-25 13:02 grumbel
* src/level.cpp: bye, bye dn_tm
2004-03-25 12:36 grumbel
* src/: badguy.cpp, badguy.h, gameloop.cpp, level.cpp, level.h,
leveleditor
alternative (more flexible) way to define badguys in a level
2004-03-25 12:07 grumbel
* src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp: - fixed
badguys a little bit
2004-03-25 11:26 grumbel
* src/gameloop.cpp, src/level.cpp, src/tile.cpp, src/tile.h,
data/
always return a valid tile - made conversion code more robust
against unknown tiles - added next_tile/
old one on some events
2004-03-25 03:35 grumbel
* contrib/
2004-03-25 03:29 grumbel
* data/images/
supertux.stgt: - fixed up tileset a bit
2004-03-25 03:27 grumbel
* src/: gameloop.cpp, gameloop.h, level.cpp, player.cpp, tile.cpp:
- fixed bricktile
2004-03-25 03:13 grumbel
* src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp, tile.h: -
added translation table for the old format
2004-03-25 02:30 grumbel
* data/images/
bkgd-03.png, bkgd-10.png, bkgd-11.png, bkgd-12.png, bkgd-13.png,
bonus1.png, box-empty.png, box-full.png, distro-0.png,
distro-1.png, distro-2.png, distro-3.png, flag-0.png, flag-1.png,
pipe1.png, pipe2.png, pipe3.png, pipe4.png, pipe5.png, pipe6.png,
pipe7.png, pipe8.png, pole.png, poletop.png, supertux.stgt: -
created a tileset that is compatible with the old levels and the
new ones
2004-03-25 01:24 grumbel
* contrib/
the new format
2004-03-24 23:39 grumbel
* contrib/
handling
2004-03-24 23:33 tobgle
* data/images/
images for particle_sytem
2004-03-24 23:31 tobgle
* data/levels/
particle_system
2004-03-24 23:29 tobgle
* data/images/
background2
background5
background8
backgroundt
block.stgt, block1.png, block10.png, block11.png, block2.png,
block3.png, block4.png, block5.png, block6.png, block7.png,
block8.png, block9.png, brick0.png, brick1.png, cloud-00.png,
cloud-01.png, cloud-02.png, cloud-03.png, cloud-10.png,
cloud-11.png, cloud-12.png, cloud-13.png, darksnow.stgt,
darksnow1.png, darksnow10.png, darksnow11.png, darksnow12.png,
darksnow2.png, darksnow3.png, darksnow4.png, darksnow5.png,
darksnow6.png, darksnow7.png, darksnow8.png, darksnow9.png,
grey.png, grey.stgt, grey2.png, grey3.png, grey4.png, grey5.png,
grey6.png, main.stgt, misc.stgt, snow.stgt, snow1.png,
snow10.png, snow11.png, snow12.png, snow13.png, snow14.png,
snow15.png, snow16.png, snow17.png, snow18.png, snow19.png,
snow2.png, snow3.png, snow4.png, snow5.png, snow6.png, snow7.png,
snow8.png, snow9.png, water.png, waves-0.png, waves-1.png,
waves-2.png: the new tiles and tileset-definitions for the new
levelformat. (most tiles were contributed by Ingo Ruhnke)
2004-03-24 23:23 tobgle
* src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
leveleditor
particlesys
levelformat with multiple layers and and new tileset code. Along
with a new particlesystem. (the latest one was contributed by
Matze Braun)
2004-03-24 23:15 tobgle
* src/scene.cpp: new levelformat with multiple layers and and new
tileset code. Along with a new particlesystem. (the latest one
was contributed by Matze Braun)
2004-03-24 23:10 grumbel
* src/: badguy.cpp, gameloop.cpp, player.cpp, player.h: - renamed
input/input_
2004-03-24 23:08 tobgle
* src/Makefile.am: new levelformat with multiple layers, new
particlesystem
2004-03-24 23:01 grumbel
* src/: badguy.cpp, badguy.h, scene.cpp, scene.h: - minor cleanup
2004-03-24 22:43 grumbel
* src/: gameloop.cpp, leveleditor.cpp, menu.cpp, player.cpp,
setup.cpp, sound.cpp, timer.cpp: - removed a few redundant "==
true"'s
2004-03-24 22:18 grumbel
* src/: gameloop.cpp, scene.cpp: - minor cleanup, removed some evil
variable recycling
2004-03-24 18:41 grumbel
* src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
player.cpp, player.h, scene.cpp, scene.h, special.cpp: -
converted Player into a class (naming still needs a bit of
cleanup
2004-03-24 17:13 grumbel
* src/: configfile.cpp, configfile.h: - commited Michael George's
config-file patch
2004-03-24 17:12 grumbel
* src/: badguy.cpp, badguy.h, collision.cpp, gameloop.cpp,
level.cpp, leveleditor.cpp, player.cpp, scene.cpp, scene.h,
texture.cpp, worldmap.cpp: - coverted badguy type into an object
2004-03-24 16:24 grumbel
* src/: badguy.cpp, badguy.h, gameloop.cpp, leveleditor.cpp,
scene.cpp, scene.h: - created a named enum for badguys
2004-03-24 16:12 grumbel
* src/: badguy.cpp, badguy.h: splitted actions commands for
different badguys into seperate functions
2004-03-24 16:03 grumbel
* src/: badguy.cpp, badguy.h: splitted drawing commands for
different badguys into seperate functions
2004-03-24 15:35 grumbel
* src/: Makefile.am, globals.h, high_scores.cpp, high_scores.h,
setup.cpp, setup.h, sound.cpp, sound.h, supertux.cpp,
worldmap.cpp: - commited Michael George's config-file patch
2004-03-24 15:03 grumbel
* src/menu.cpp: fixed little type error
2004-03-24 14:52 grumbel
* src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
menu.h, setup.cpp, setup.h, texture.cpp, timer.cpp, title.cpp: -
turned menu into a class, still a lot of public variables around
and menu_item isn't a class either, but its a start
2004-03-23 18:25 grumbel
* src/: badguy.h, bitmask.h, button.h, gameloop.cpp, level.h,
leveleditor.h, menu.h, physic.h, player.h, special.h, text.h,
texture.h, timer.h, type.h, world.h: - removed unneded typedef's
for structs
2004-03-23 02:30 grumbel
* src/: gameloop.cpp, globals.h, player.cpp, player.h,
worldmap.cpp: - fixed joystick code a bit
2004-03-22 22:06 grumbel
* NEWS: new news
2004-03-22 16:52 grumbel
* src/: badguy.cpp, button.cpp, gameloop.cpp, intro.cpp,
leveleditor
NO_UPDATE and let the default argument handle it
2004-03-22 16:47 grumbel
* src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
collision.h, defines.h, gameloop.cpp, gameloop.h, globals.cpp,
globals.h, intro.cpp, leveleditor.cpp, menu.cpp, menu.h,
physic.cpp, player.cpp, player.h, scene.cpp, scene.h, setup.cpp,
sound.cpp, special.cpp, timer.cpp, timer.h, title.cpp, world.cpp:
- replaced YES/NO with true/false
2004-03-22 16:25 grumbel
* src/: lispreader.cpp, lispreader.h: - added read_string_vector
2004-03-22 15:34 grumbel
* src/worldmap.h: [no log message]
2004-03-22 15:03 grumbel
* src/menu.cpp: minor cleanup
2004-03-22 14:57 grumbel
* acinclude.m4: [no log message]
2004-03-22 14:55 grumbel
* src/level.h: fixed indention to look a bit nicer
2004-03-22 14:32 grumbel
* src/: menu.cpp, menu.h: - added ability to position menu freely
on the screen
2004-03-22 14:20 grumbel
* src/menu.cpp: - fixed menu motion bug
2004-03-22 13:14 grumbel
* src/: globals.cpp, globals.h, setup.cpp: - added config flag to
change the joystick
2004-03-22 13:00 grumbel
* src/: leveleditor.cpp, menu.cpp, menu.h, setup.cpp: - added
shurtcut function to create menu items
2004-03-22 12:23 grumbel
* src/: button.cpp, button.h, gameloop.cpp, menu.cpp, menu.h,
title.cpp: - converted menu enums into named enums
2004-03-22 11:43 grumbel
* acinclude.m4: - removed AC_PATH_SDL from acinclude, replaced by
mk/autoconf content
2004-03-22 11:39 grumbel
* mk/autoconf/: acx_pthread.m4, ax_check_gl.m4, sdl.m4: win32 fixes
2004-03-22 11:33 grumbel
* autogen.sh, configure.ac, data/Makefile.am, src/button.cpp,
src/button.h, src/intro.cpp, src/leveleditor
src/sound.cpp, src/sound.h, src/supertux.cpp, src/supertux.h,
src/texture.h, src/worldmap.h: commited Matzes Win32 patch
2004-03-22 01:01 grumbel
* src/: menu.cpp, text.cpp: - more menu cleanup
2004-03-22 00:36 grumbel
* src/: leveleditor.cpp, menu.cpp, text.cpp, text.h: - some more
menu cleanup - added text_draw_align() - cleaned up ALIGN types
2004-03-21 23:13 grumbel
* src/: Makefile.am, leveleditor.cpp, menu.cpp, menu.h, type.h: -
more menu cleanup
2004-03-21 22:31 tobgle
* src/: gameloop.cpp, leveleditor.cpp: fixed warnings
2004-03-21 22:20 tobgle
* src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
scene.cpp, scene.h, special.cpp, type.h, world.cpp: converted
game object arrays to std::vector
2004-03-21 21:31 grumbel
* src/: menu.cpp, screen.h, text.h, texture.cpp, texture.h: - added
default argument instead of NO_UPDATE - cleaned menucode a little
bit
2004-03-21 20:37 grumbel
* src/: gameloop.cpp, globals.cpp, globals.h, intro.cpp, setup.cpp,
title.cpp: bye, bye, joystick ifdefs
2004-03-21 20:22 grumbel
* src/: setup.cpp, setup.h, sound.cpp, texture.cpp, worldmap.cpp,
worldmap.h: - replaced char* with string - replace assert() with
st_aboart()
2004-03-21 20:15 grumbel
* data/levels/
2004-03-21 19:07 tobgle
* src/leveleditor
because CVS was deadly to the previous fix
2004-03-21 19:04 grumbel
* src/: gameloop.cpp, intro.cpp, menu.cpp, screen.cpp, setup.cpp,
title.cpp, worldmap.cpp: - fixed file extension, removed pwd.h
header
2004-03-21 17:33 grumbel
* configure.ac: use C for SDL_mixer/image test
2004-03-21 17:18 grumbel
* data/: Makefile.am, levels/
levels/
install
2004-03-21 16:50 grumbel
* NEWS: some news
2004-03-21 16:41 grumbel
* src/: gameloop.cpp, high_scores.cpp, level.cpp, leveleditor.cpp,
lispreader.cpp, lispreader.h, setup.cpp, sound.cpp, text.cpp,
text.h, title.cpp, worldmap.cpp: - replaced a few char* with
std::string - load datafiles from 'datadir' instead of
DATA_PREFIX
2004-03-21 16:20 grumbel
* src/: button.cpp, gameloop.cpp, intro.cpp, sound.cpp, sound.h,
texture.cpp, texture.h: - replaced a few char* with std::string -
load datafiles from 'datadir' instead of DATA_PREFIX
2004-03-21 16:05 grumbel
* src/: globals.cpp, globals.h, setup.cpp: - added detection magic
for the datadir
2004-03-21 00:34 grumbel
* src/lispreader.cpp: - removed dependency on gzungetc
2004-03-20 23:19 tobgle
* src/level.cpp: [no log message]
2004-03-20 23:18 tobgle
* data/levels/
change
2004-03-20 23:08 tobgle
* data/levels/
level4.stl: we got a new extension
2004-03-20 23:08 tobgle
* data/levels/
level4.dat: removed
2004-03-20 22:35 grumbel
* contrib/: levelconverter-
string
2004-03-20 22:26 grumbel
* contrib/
2004-03-20 22:21 grumbel
* contrib/
2004-03-20 22:04 tobgle
* src/level.cpp: .stl is the new extension for levels
2004-03-20 21:47 tobgle
* src/level.cpp: little bug-fix
2004-03-20 19:09 grumbel
* configure.ac, src/lispreader.cpp, src/lispreader.h,
src/
lispreader
2004-03-20 18:16 tobgle
* src/: button.cpp, button.h, collision.cpp, gameloop.cpp,
gameloop.h, high_scores.cpp, level.cpp, level.h, leveleditor.cpp,
lispreader.cpp, lispreader.h, menu.cpp, menu.h, physic.cpp,
player.cpp, setup.cpp, setup.h, text.cpp, text.h, texture.cpp,
texture.h, timer.cpp, timer.h, title.cpp, type.cpp, type.h: new
level-format, many changes to level-related stuff
2004-03-20 16:08 grumbel
* src/: worldmap.cpp, worldmap.h: - moved tux into its own class,
removed some clutter
2004-03-20 15:42 grumbel
* src/: gameloop.cpp, high_scores.cpp, intro.cpp, menu.cpp,
screen.cpp, setup.cpp, title.cpp, worldmap.cpp: - replaced #ifdef
LINUX with #ifndef WIN32, should be easier to handle for other
posix systems this way
2004-03-20 13:15 grumbel
* src/: worldmap.cpp, worldmap.h: - reorganized code a bit
2004-03-20 13:06 grumbel
* src/Makefile.am: -Wall per default
2004-03-20 12:30 grumbel
* src/: worldmap.cpp, worldmap.h: - added check to catch brocken
worldmaps
2004-03-20 12:12 grumbel
* src/setup.cpp: - cleaned up (wordwrapped below 80 chars, grouped)
the --help output
2004-03-20 03:27 grumbel
* data/images/
data/
data/
src/worldmap.h: - added music support and support for starting
levels to the worldmap
2004-03-20 01:12 tobgle
* src/level.cpp, src/level.h, data/levels/
lisp-style
2004-03-20 01:09 grumbel
* src/worldmap.cpp: - added tilemap loading for the worldmap
2004-03-20 01:08 grumbel
* data/levels/
2004-03-20 00:56 tobgle
* Makefile.cvs: compile worldmap.c/h
2004-03-20 00:49 grumbel
* src/: gameloop.cpp, gameloop.h, globals.cpp, globals.h,
level.cpp, level.h, setup.cpp, supertux.cpp, worldmap.cpp,
worldmap.h: - added level starting from command line thingy -
made it possible to run worldmap via command line
2004-03-20 00:17 grumbel
* src/Makefile.am: - added worldmap stuff
2004-03-20 00:16 grumbel
* src/supertux.h: - added worldmap include
2004-03-20 00:14 grumbel
* data/images/
placeholder
road_
tux.png: - added worldmap gfx (just placeholder)
2004-03-20 00:03 grumbel
* src/: lispreader.cpp, lispreader.h, worldmap.cpp, worldmap.h: -
added read_string and read_int_vector to LispReader - added
worldmap
2004-03-19 14:59 rmcruz
* src/player.cpp: Corrected a laptop behaviour, regarding kicking
2004-03-19 02:23 rmcruz
* src/badguy.cpp: corrected 2 badguys behaviour thingies
2004-03-18 13:33 rmcruz
* src/lispreader.cpp: use #include "lispreader.h" , instead of
#include <lispreader.h>
2004-03-17 20:37 tobgle
* Makefile.cvs: revival ;)
2004-03-17 20:35 tobgle
* src/: lispreader.cpp, lispreader.h: merged lispreader with Ingo
Ruhnke's Construo LispReader and LispWriter wrappers.
2004-03-17 20:21 grumbel
* NEWS: - added news file with content
2004-03-17 20:19 grumbel
* configure.ac, src/Makefile.am, src/badguy.c, src/badguy.cpp,
src/bitmask.c, src/bitmask.cpp, src/button.c, src/button.cpp,
src/
src/
src/
src/intro.cpp, src/level.c, src/level.cpp, src/leveleditor.c,
src/
src/menu.c, src/menu.cpp, src/physic.c, src/physic.cpp,
src/player.c, src/player.cpp, src/scene.c, src/scene.cpp,
src/screen.c, src/screen.cpp, src/setup.c, src/setup.cpp,
src/sound.c, src/sound.cpp, src/special.c, src/special.cpp,
src/supertux.c, src/supertux.cpp, src/text.c, src/text.cpp,
src/texture.c, src/texture.cpp, src/timer.c, src/timer.cpp,
src/title.c, src/title.cpp, src/type.c, src/type.cpp,
src/world.c, src/world.cpp: - renamed *.c to *.cxx
2004-03-17 13:39 tobgle
* Makefile.cvs: fixed missing seperator
2004-03-16 22:12 tobgle
* src/type.h: consistent SDL include
2004-03-16 16:06 tobgle
* src/: lispreader.c, lispreader.h: initial
2004-03-16 16:05 tobgle
* Makefile.cvs, src/Makefile.am: compile lispreader
0.0.6 - March 15th, 2004
-------
* Game save/load feature.
Tobias Glaesser <email address hidden>
* Created Level 4 (Tux in Sky)
Ricardo Cruz <email address hidden>
* Created Level 3 (Mondo)
Philippe Saint-Pierre <email address hidden>
* New collision detection. (object vs. map)
Tobias Glaesser <email address hidden>
* Nice level-editor help text.
Christopher A. Webber <email address hidden>
* Compiling with g++ is supported.
Tobias Glaesser <email address hidden>
* Added realistic physics.
Tobias Glaesser <email address hidden>
* Created new letters.
Ingo Ruhnke <email address hidden>
* Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
Tobias Glaesser <email address hidden>
* Flexible font (text) handling.
Tobias Glaesser <email address hidden>
* Rewritten menu code.
Tobias Glaesser <email address hidden>
* Upgrades go into the opposite direction Tux collided with.
Ricardo Cruz <email address hidden>
* First implementation of a graphical leveleditor interface.
Tobias Glaesser <email address hidden>
* You can test levels directly in the leveleditor.
Ricardo Cruz <email address hidden> & Tobias Glaesser <email address hidden>
* Reinit timers when tux dies.
Duong-Khang NGUYEN <email address hidden>
* Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
to play the game in OpenGl mode with the most graphic cards now.
Tobias Glaesser <email address hidden>
* Added optional backgrounds for levels.
Tobias Glaesser <email address hidden>
* First code to optimize the FPS. The maximum are 100 FPS.
Tobias Glaesser <email address hidden>
* Introduced command line option --show-fps. It's self-describing. :)
Tobias Glaesser <email address hidden>
* Text is displayed correctly in OpenGL mode now.
Tobias Glaesser <email address hidden>
* Alpha works in OpenGL mode now.
Tobias Glaesser <email address hidden>
* Rewrite of text/font related code, which should bring huge performance increases to you.
Tobias Glaesser <email address hidden>
* Added a highscore background and improved the name input code.
Tobias Glaesser <email address hidden>
* Added feature to enter your name for a new highscore.
Ricardo Cruz <email address hidden>
* Grid support for the leveleditor and you can look
what's inside a brick now.
Ricardo Cruz <email address hidden>
* Initial infrastructure for mapping keys.
Tobias Glaesser <email address hidden> & Ricardo Cruz <email address hidden>
* Fixed a little displaying bug of upgrades.
Ricardo Cruz <email address hidden>
* Improved and fixed the sound support another time.
Duong-Khang NGUYEN <email address hidden>
* Fixed uncorrect use of TIME_WARNING.
Duong-Khang NGUYEN <email address hidden>
* Provided hint for fixing memory leak when fullscreen is toggled.
Ricardo Cruz <email address hidden>
* Made the code more flexible. This means we could add support for two-player games
relativly easily and add tons of bad guys in the future.
Tobias Glaesser <email address hidden>
* You can achieve as many frames as your hardware allows now.
Tobias Glaesser <email address hidden>
* Timers calculate with the real time now.
(FIXME: Pause doesn't work properly for now)
Tobias Glaesser <email address hidden>
* Added OpenGL mode.
Tobias Glaesser <email address hidden>
* Restructured much code or even all code of SuperTux in an object orientated way.
Yeah, that's even possible in C and brought many new source-files to us. ;)
Tobias Glaesser <email address hidden>
* Fixes and improvements for the leveleditor.
Ricardo Cruz <email address hidden>
* WIN32 build fixes and memory freeing fixes.
Duong-Khang NGUYEN <email address hidden>
* Can now hold and shoot laptops by holding fire and approaching a flat one.
Dan Koestler <email address hidden>
* Fixed possible segfaults.
Tobias Glaesser <email address hidden>
* Reorganized level-code and introduced level-subset-
Tobias Glaesser <email address hidden>
* Fixed Amiga/MorphOS build problem.
SixK <email address hidden>
* Improved menu.
Tobias Glaesser <email address hidden>
* Fixed the menu-flickering and added a cool shadow effect.
Ricardo Cruz <email address hidden> & Tobias Glaesser <email address hidden>
* Fixed some issues around our new leveleditor.
Tobias Glaesser <email address hidden>
* New leveleditor! I'd like to put a second and a third exclamation mark here. :)
Ricardo Cruz <email address hidden>
* Added: stereo sounds
Duong-Khang NGUYEN <email address hidden>
* Added: displaying tux left
Tobias Glaesser <email address hidden>
* Added: --disable-music and music on/off menu option
Duong-Khang NGUYEN <email address hidden>
* Changed out some music. Created sped-up versions of songs for when
time is running out.
Bill Kendrick <email address hidden>
* New laptop enemy graphics. Sounds when you stomp and kick them.
Bill Kendrick <email address hidden>
0.0.5 - December 24th, 2003
-------
* Added "Level 2"
Tobias Glaesser <email address hidden>
* Added a menu. You can set sound and fullscreen on and off for example.
Tobias Glaesser <email address hidden>
* Improved sound handling again. Added: playing different
songs in one level is now supported (now we need new songs!)
Duong-Khang NGUYEN <email address hidden>
* Added 'PAUSE' feature.
Tobias Glaesser <email address hidden>
* Levels have to specify a theme now.
Tobias Glaesser <email address hidden>
* Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
And added a result-screen. (Nothing spectacular ;) )
Tobias Glaesser <email address hidden>
* Fixed FIXME (sound when 100 distros are reached).
And set the maximum lives to 4.
Tobias Glaesser <email address hidden>
* New images for the shared folder.
Duong-Khang NGUYEN <email address hidden>
* command-line option "--disable-sound" and "--help" now work
Duong-Khang NGUYEN <email address hidden>
* Added high score feature.
Adam Czachorowski <email address hidden>
* Surfaces converted to display format for speed.
(Thanks to SDL_DisplayForm
* Sped up FPS (throttle)
* Adding a new level (level,
Tobias Glaesser <email address hidden>
* Shooting enemies increases score
Tobias Glaesser <email address hidden>
* Game over sequence.
Tobias Glaesser <email address hidden>
* Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
Tobias Glaesser <email address hidden>
* Initial support for additional levels.
Tobias Glaesser <email address hidden>
* One-ups ever 100 distros
Tobias Glaesser <email address hidden>
* Fixed up Makefile
Tobias Glaesser <email address hidden>
0.0.4 - July 15, 2002
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* Fixed source so that "nosound" target would actually compile and build.
0.0.3 - May 27, 2002
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* Redid level 1.
* Coin bricks can be hit multiple times.
* You lose shooting (coffee) power-up if you get hurt.
* Jump bug fixed.
* Added "distros" counter to screen.
* Added new enemy: Evil Money Bags
* Game aborted if sounds/music couldn't be loaded. Fixed.
0.0.2 - November 8, 2001
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* Added "--version" and skeleton "--help" displays
* More sound effects.
* Laptop bad-guy fixed.
* Skidding images created.
* Initial music code added.
* Bullets kill enemies.
* Golden Herring (invincibility) upgrade added.
0.0.1 - December 3, 2000
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* New title screen
Eric Windish <email address hidden>
* Makefile fixes
Ian <email address hidden>
INITIAL RELEASE 0.0.0 - April 11, 2000
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* Initial alpha release.
0 blueprints and 0 bugs targeted
There are no feature specifications or bug tasks targeted to this milestone. The project's maintainer, driver, or bug supervisor can target specifications and bug tasks to this milestone to track the things that are expected to be completed for the release.