Supertux 0.1.3

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Supertux
Series:
trunk
Version:
0.1.3
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hl2612
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download icon supertux-0.1.3-macosx-universal.dmg (md5) Mac installer 220
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download icon INSTALL (md5) INSTALL 233
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download icon ChangeLog (md5) CHANGELOG 53
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download icon README (md5) README 59
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download icon supertux-0.1.3.tar.bz2 (md5) Source milestone 1 172
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Changelog 

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(date: 2004/05/15 22:22:54; author: sik0fewl; state: Exp; lines: +13 -13)

- Created supertux_0_1_1_branch branch (bugfix branch)
- Fixed level editor not scrolling all the way to end of level
- Fixed problems with enums

==============================================================================

(date: 2004/05/16 17:30:12; author: sik0fewl; state: Exp; lines: +2 -1)

- added missing include
(supertux_0_1_1_branch)

==============================================================================

(date: 2004/06/28 23:04:57; author: sik0fewl; state: Exp; lines: +36 -22)

- backported MatzeB's lisp_free() patch

==============================================================================

(date: 2004/06/29 17:55:22; author: sik0fewl; state: Exp; lines: +9 -9)

- backported MatzeB's improved lisp_free() patch

==============================================================================

(date: 2004/07/10 21:53:08; author: wansti; state: Exp; lines: +104 -0)

fixed autoscrolling problems
added new world map properties (start_pos_x) and (start_pos_y), changed
worldmap.stwm accordingly
added bonus island levels and world map
loading of world maps other than "worldmap.stwm" now possible
(currently, the bonus island is loaded by default)

==============================================================================

(date: 2004/07/18 11:58:15; author: rmcruz; state: Exp; lines: +5 -1)

Added support for worlds in Contribs menus.

==============================================================================

(date: 2004/07/18 19:12:28; author: rmcruz; state: Exp; lines: +8 -2)

Mark all contrib world map levels as played.
This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game.

==============================================================================

(date: 2004/07/18 19:39:05; author: rmcruz; state: Exp; lines: +7 -1)
LEASE

==============================================================================

Implemented bricks breaking by Ice Guys.
Thx Ryan for pointing out the code.

==============================================================================

(date: 2004/07/19 11:41:54; author: rmcruz; state: Exp; lines: +4 -4)

Save Bonus Island state to file.

==============================================================================

(date: 2004/07/22 09:41:19; author: rmcruz; state: Exp; lines: +4 -1)

Just added fadeout.

==============================================================================

(date: 2004/07/22 09:44:18; author: rmcruz; state: Exp; lines: +0 -0)

Added bonus levels.

==============================================================================

(date: 2004/07/22 13:52:44; author: rmcruz; state: Exp; lines: +4 -1)

Fixed the reset point bug in auto-scrolling that changed Tux position, but not camera's.
(Not tested.)

==============================================================================

(date: 2004/07/26 13:56:08; author: rmcruz; state: Exp; lines: +8 -6)

Mini-map related tweaks:
- Show mini-map in mouse movement, as well;
- Removed the 'to fix' comment, related to the SDL use, since it has been already fixed;
- Changed the map selection lines color.

==============================================================================

(date: 2004/07/26 18:04:30; author: rmcruz; state: Exp; lines: +17 -1)

Don't crash in levels bigger than 15 vertical tiles.

==============================================================================

(date: 2004/07/27 12:00:14; author: rmcruz; state: Exp; lines: +7 -7)

Fixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. It was a typo in the name of the variable.

==============================================================================

(date: 2004/07/27 12:29:08; author: wansti; state: Exp; lines: +48 -47)

minor changes to wansti-level2

==============================================================================

(date: 2004/07/27 12:50:08; author: wansti; state: Exp; lines: +10 -0)

updated NEWS with changes that will appear in 0.1.2
(If I forgot anything, please add)

==============================================================================

(date: 2004/07/27 13:03:07; author: wansti; state: Exp; lines: +4 -1)

extended "level higher than 15 tiles" warning
(why is it shown three times, anyway?)

==============================================================================

(date: 2004/07/27 16:36:59; author: rmcruz; state: Exp; lines: +18 -3)

Added map-message and auto-walk fields for world maps.
(map-message "message") shows 'message' when player is in the specified position. It can or not have a level specified as well.
(auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. Not sure if it is usefull, but could be used in levels in a hidden place.

==============================================================================

(date: 2004/07/27 16:43:23; author: rmcruz; state: Exp; lines: +8 -7)

Added the layer that has more than 15 tiles in the warning message, so that they are not equal, and thus looking like if it was a bug.

==============================================================================

(date: 2004/07/27 16:48:18; author: wansti; state: Exp; lines: +15 -12)

added secret path to the bonus island map
(the actual secret level will follow)

==============================================================================

(date: 2004/07/27 19:21:54; author: wansti; state: Exp; lines: +103 -0)

added secret level (work in progress)
made use of new worldmap stuff

==============================================================================

(date: 2004/07/27 22:36:00; author: rmcruz; state: Exp; lines: +3 -3)

Fixed bug of saving even special tiles that have not levels and when pressing enter on special tiles with no levels.

==============================================================================

(date: 2004/07/27 22:45:36; author: rmcruz; state: Exp; lines: +2 -2)

Fixed bug to let the player go through messages with no levels on it.

==============================================================================

(date: 2004/07/27 22:52:33; author: rmcruz; state: Exp; lines: +4 -1)

Changed the position of the message.

Marek, I find it confusing, as a player, to have two messages when going to the first level of each "island", so my suggestion is doing like this; put the messages in a fork or something before the level.
Have a look at this example (just go to the abednego area) and check if you also prefer this approach.

==============================================================================

(date: 2004/07/27 23:15:27; author: wansti; state: Exp; lines: +18 -10)

moved section names/authors to the intersection at the beginning of the worldmap
(apparently, someone else had the same idea at the same time... :))

==============================================================================

(date: 2004/07/28 09:13:57; author: wansti; state: Exp; lines: +4 -4)

changed world map messages

==============================================================================

(date: 2004/07/28 16:01:17; author: rmcruz; state: Exp; lines: +3 -2)

When a message is placed and there is no level, it is handled as a passive message and will be displayed for almost 3 seconds. When you go from a message to another, you might notice that only a random of those will be displayed, not necessarly the last one. Will be fixed.
If there is a level, it will be handled as before.
(last case not tested)

==============================================================================

(date: 2004/07/28 16:55:49; author: wansti; state: Exp; lines: +62 -48)

more work on secret level

==============================================================================

(date: 2004/07/28 20:40:27; author: rmcruz; state: Exp; lines: +5 -2)

Improved passive messages code. Fixed bug of showing a previous passive message when a new one should be being displayed now.

==============================================================================

(date: 2004/07/30 10:54:53; author: rmcruz; state: Exp; lines: +7 -1)

Let map messages being disabled when the player is coming from a specific direction.
For instance, to not show a message when the player comes from left, do: (apply-action-left #f) .
It is also possible to have more than one for different directions.
Also, you can have to different (level, so that in one it shows a message and from another direction another.

==============================================================================

(date: 2004/07/30 11:00:35; author: rmcruz; state: Exp; lines: +5 -5)

Fixed the showing of messages when coming from the levels and not from the forks.
Dunno if the secret level one needs fixing, since I don't know where it is.

==============================================================================

(date: 2004/07/30 15:09:00; author: wansti; state: Exp; lines: +83 -0)

added one new level to the worldmap, fixed "secret area" message
added template for that level
some more work on secret.stl

==============================================================================

(date: 2004/07/30 16:30:34; author: wansti; state: Exp; lines: +47 -45)

added one-way road tile for world map
(coding needed - see mailing list!)

==============================================================================

(date: 2004/07/30 22:34:31; author: rmcruz; state: Exp; lines: +13 -1)

Added support for one way roads, as requested by Marek.
Possible of usage: (one-way "north-south"), (one-way "south-north"), (one-way "east-west") or (one-way "west-east"). Use only one. And none for both ways.

Worldmap stuff is getting too many expections, which is not bad, but is getting bloated. After the release of 0.1.2, I will port all these new aditions, but in a way to avoid both worldmap dta and source code getting bloated.
The use of strings in worldmap data (like in this case), and arrays of booleans or peraphs bitfields in the code sound like a good choice.

==============================================================================

(date: 2004/07/30 22:35:13; author: rmcruz; state: Exp; lines: +2 -1)

Made the new Marek tile to only having a north-south way.

==============================================================================

(date: 2004/07/31 10:06:52; author: wansti; state: Exp; lines: +83 -0)

-changed bonus island worldmap, added a path leading back
-added template for a new level

PLEASE NOTE:
-the game says tilemap data is buggy, i don't know why, maybe someone can check this out.
-I put in a little gag with some map-messages being thrown on that new path leading back to the start; I'm not sure if it's funny :-) please try it and tell me if you like it.
Thanks

==============================================================================

(date: 2004/07/31 10:30:30; author: wansti; state: Exp; lines: +1 -1)

fixed a bug which allowed tux to wander off the paths after completeing the secret level

==============================================================================

(date: 2004/07/31 10:39:50; author: rmcruz; state: Exp; lines: +2 -1)

Added flag to disable passive messages, so that they become map ones.
(passive-messages #f) . They are enabled by default.
Fixed the "Tilemap buggy message".

==============================================================================

(date: 2004/07/31 10:41:04; author: rmcruz; state: Exp; lines: +6 -6)

Made messages regarding impossible ways to be only showed only when in that tile.
Showing them time-based is confusing for players, in my opinion.

==============================================================================

(date: 2004/07/31 10:49:19; author: rmcruz; state: Exp; lines: +13 -0)

Just a suggestion of a smaller news list.
Marek, please read what I say there and change it, if you agree.

==============================================================================

(date: 2004/07/31 12:18:59; author: wansti; state: Exp; lines: +83 -0)

renamed some levels
removed that stupid way-home-message-gag because, on second thought, i realized it sucked ass :)

==============================================================================

(date: 2004/07/31 14:54:00; author: wansti; state: Exp; lines: +149 -94)

added design fixes and reset points to Abednego's and Matr1x' levels
added enemies to wansti-level2

==============================================================================

(date: 2004/07/31 22:28:44; author: wansti; state: Exp; lines: +0 -0)

more work on the levels
removed Iceberg Fortress from Bonus Island, since it won't be used
put it into world2 (in HEAD) instead, replaced it with a template here
added fortress2 music to be used in 0.1.2

==============================================================================

(date: 2004/07/31 22:48:31; author: wansti; state: Exp; lines: +3 -2)

added an extro for bonus island
please read and see if you agree
...and be sure to scroll all the way down ;-)

==============================================================================

(date: 2004/08/01 12:07:06; author: wansti; state: Exp; lines: +90 -11)

some level tweaks, castle level added
updated music

==============================================================================

(date: 2004/08/01 18:38:38; author: wansti; state: Exp; lines: +0 -0)

added lava tiles and used them in Bonus Island Castle

==============================================================================

(date: 2004/08/03 11:39:19; author: wansti; state: Exp; lines: +96 -47)

finished level: Castle Gate

==============================================================================

(date: 2004/08/03 15:33:52; author: wansti; state: Exp; lines: +5 -2)

added one new level to SuperTux team section, changed their numbers
(please test!)

==============================================================================

(date: 2004/08/03 18:47:15; author: rmcruz; state: Exp; lines: +2 -2)

Bug fix: Ice blocks should now break full boxes.

==============================================================================

(date: 2004/08/03 18:52:48; author: rmcruz; state: Exp; lines: +1 -2)

Ooops, forgot to remove the line I use to not be damaged by bad guys.
Yes, I am a lazy bastard. :D

==============================================================================

(date: 2004/08/04 11:51:24; author: wansti; state: Exp; lines: +20 -20)

small changes in the Cave Of Mirrors

==============================================================================

(date: 2004/08/04 16:22:32; author: wansti; state: Exp; lines: +145 -50)

added "Way Home" level
minor design fixes in world1 levels

==============================================================================

(date: 2004/08/05 10:04:17; author: rmcruz; state: Exp; lines: +3 -3)

Bug fix: powerups were going on Tux direction, not based in the bump position.

(If there are still problems, we can just disable this thing.)

==============================================================================

(date: 2004/08/05 14:14:19; author: wansti; state: Exp; lines: +1 -1)

more work on levels

==============================================================================

(date: 2004/08/05 14:54:09; author: matzebraun; state: Exp; lines: +1 -1)

removed -lGL again. on windows and macosx it's different names. AX_CHECK_GL should detect the correct one anyway and set it to GL_LIBS, if this doesn't work then fix AX_CHECK_GL instead of adding hacks

==============================================================================

(date: 2004/08/05 15:06:59; author: matzebraun; state: Exp; lines: +2 -0)

added some missing flags, that fix problems when regenerating configure

==============================================================================

(date: 2004/08/06 21:29:06; author: wansti; state: Exp; lines: +14 -8)

put two new levels (and level-templates) on the map
(plus, I changed level numbers again)
The world map of Bonus Island, as it is with this commit, is CONSIDERED FINAL
So, if there are no objections, this is what Bonus Island will look like in 0.1.2

==============================================================================

(date: 2004/08/08 09:39:20; author: wansti; state: Exp; lines: +1 -11)

added unDEFER's water and waterfall tiles and used them in wansti-level1

==============================================================================

(date: 2004/08/08 10:37:03; author: wansti; state: Exp; lines: +15 -15)

updated secret level (i.e. added waterfall :-) )

==============================================================================

(date: 2004/08/08 12:34:08; author: wansti; state: Exp; lines: +15 -0)

added a simple teleporter leveldot
i hope someone can come up with something better...

==============================================================================

(date: 2004/08/10 11:33:26; author: rmcruz; state: Exp; lines: +1 -1)

Changed 0.1.1 to 0.1.2 in 0_1_1_branch.

==============================================================================

(date: 2004/08/10 11:34:25; author: rmcruz; state: Exp; lines: +2 -1)

Fixed slot deleting.
Bug report from Mickael Husson.

==============================================================================

(date: 2004/08/10 16:18:08; author: rmcruz; state: Exp; lines: +6 -6)

Added a '-' before Tux talks.
Just so that it looks like it is Tux talking... Marek, if you don't like it, feel free to remove it.

==============================================================================

(date: 2004/08/10 16:21:40; author: wansti; state: Exp; lines: +4 -0)

updated waterfall and transparent water tiles from unDEFER
added unDEFER to "Graphics" credits
changed bonus levels to use transparent water

==============================================================================

(date: 2004/08/10 17:28:34; author: sik0fewl; state: Exp; lines: +2 -2)

- don't draw arm when Tux is ducking and holding something

==============================================================================

(date: 2004/08/10 19:04:35; author: wansti; state: Exp; lines: +73 -46)

added a new level - only one more to go!

==============================================================================

(date: 2004/08/10 21:18:11; author: wansti; state: Exp; lines: +6 -1)

hacked in a very simple but working teleporter,
"That's-really-all-I'm-asking-for-edition" :-)
anyone who is more into the code than i am, please revise!

==============================================================================

(date: 2004/08/10 21:31:56; author: wansti; state: Exp; lines: +7 -1)

just added a second teleporter to the world map

==============================================================================

(date: 2004/08/10 22:27:17; author: rmcruz; state: Exp; lines: +4 -0)

Added a warp world map dot image and sound effect.

==============================================================================

(date: 2004/08/10 22:48:55; author: rmcruz; state: dead; lines: +0 -0)

I was gonna implement warping. Looks like Marek was faster. ;)

Removed my warpdot image.

==============================================================================

(date: 2004/08/10 22:50:39; author: rmcruz; state: Exp; lines: +3 -2)

Added warp sound and removed necessity of the boolean.

Marek, should the teleport messages be shown for a period of time, like the passive ones, or what?

==============================================================================

(date: 2004/08/10 22:56:34; author: rmcruz; state: Exp; lines: +2 -2)

Removed (teleporter #t). Not needed,

==============================================================================

(date: 2004/08/11 00:53:22; author: wansti; state: Exp; lines: +8 -1)

completely redesigned Bonus Island world map using teleporters
(levels are still missing)

==============================================================================

(date: 2004/08/11 00:59:17; author: wansti; state: Exp; lines: +572 -115)

included new lifeup sound from HEAD

==============================================================================

(date: 2004/08/11 10:30:20; author: wansti; state: Exp; lines: +67 -16)

put the levels on the map

==============================================================================

(date: 2004/08/11 11:09:41; author: wansti; state: Exp; lines: +65 -19)

added support for invisible teleporters
players can now leave a section by going through the igloo

==============================================================================

(date: 2004/08/11 11:11:24; author: wansti; state: Exp; lines: +1 -6)

removed messages from igloo-teleporters

==============================================================================

(date: 2004/08/11 12:05:56; author: wansti; state: Exp; lines: +3 -3)

some small fixes

==============================================================================

(date: 2004/08/11 17:16:45; author: rmcruz; state: Exp; lines: +2 -1)

Added small delay on warping.

==============================================================================

(date: 2004/08/11 22:01:14; author: wansti; state: Exp; lines: +114 -47)

finished the last level - the testing can begin!

==============================================================================

(date: 2004/08/11 22:46:45; author: wansti; state: dead; lines: +0 -0)

updated NEWS and Bonus Island extro
removed unused music

==============================================================================

(date: 2004/08/12 15:09:07; author: wansti; state: Exp; lines: +2 -2)

added transparent water to world1 levels

==============================================================================

(date: 2004/08/12 18:51:29; author: rmcruz; state: Exp; lines: +5 -1)

Close config file after accessing it!!
Bug reported by unDEFER.

==============================================================================

(date: 2004/08/12 18:56:39; author: rmcruz; state: Exp; lines: +1 -0)

Install extro-bonus.txt!
Bug reported by unDEFER.

==============================================================================

(date: 2004/08/12 19:06:09; author: rmcruz; state: Exp; lines: +3 -3)

Contrib levels were not working fine.
Bug reported by unDEFER.

==============================================================================

(date: 2004/08/13 10:10:49; author: wansti; state: Exp; lines: +4 -0)

edited NEWS again (only the release date is missing, DON'T FORGET!)
added a hint to the hub area that igloos take you back there.

==============================================================================

(date: 2004/08/13 11:03:40; author: wansti; state: Exp; lines: +2 -1)

made hint message passive

==============================================================================

(date: 2004/08/13 11:19:17; author: wansti; state: Exp; lines: +1 -1)

looked through text files, fixed a typo, put today's date into NEWS as 0.1.2 release date

==============================================================================

(date: 2004/08/13 11:38:18; author: rmcruz; state: Exp; lines: +2 -1)

Yet another file not being closed.
Whoever that did the setup file related calls, certanely deserves a few slaps!

==============================================================================

(date: 2004/08/14 09:55:40; author: wansti; state: Exp; lines: +6 -6)

fixed "visible invisible blocks" in Something Fishy

==============================================================================

(date: 2004/08/14 10:07:16; author: wansti; state: Exp; lines: +9 -9)

small change to "Bonus Dias!"

==============================================================================

(date: 2004/08/16 16:14:49; author: wansti; state: Exp; lines: +10 -10)

added new box images

==============================================================================

(date: 2004/08/18 21:27:29; author: rmcruz; state: Exp; lines: +2 -2)

Bugfix: Collisions were not being applied for the Star powerup.
Bug reported by Seneca.

==============================================================================

(date: 2004/08/19 08:29:33; author: wansti; state: Exp; lines: +3 -3)

small beauty fixes

==============================================================================

(date: 2004/08/23 21:58:35; author: wansti; state: Exp; lines: +1 -1)

changed the release date of 0.1.2 to 24 August 2004
--READY FOR RELEASE

==============================================================================

Milestone 0.1.1 - May 11, 2004
-----------------------------

2004-05-11 00:23 tobgle

  * NEWS, configure.ac: make em ready for something some strange
    people would actually call an official release. What are those
    people talking about?

2004-05-11 00:21 tobgle

  * AUTHORS: [no log message]

2004-05-10 23:59 tobgle

  * src/leveleditor.cpp: Leveleditor closes on SDL_QUIT events now.

2004-05-10 23:54 rmcruz

  * src/gameloop.cpp: When pressing a player's key and then press
    Esc, the player will still be going in that direction, after
    unpressing the key and exiting the menu

2004-05-10 23:47 tobgle

  * data/images/tilesets/supertux.stgt: more snow , yeah, who can
    have enough of snow? You?

2004-05-10 23:39 tobgle

  * data/images/tilesets/supertux.stgt: visual fix

2004-05-10 23:24 tobgle

  * data/images/tilesets/supertux.stgt: update

2004-05-10 23:10 rmcruz

  * src/leveleditor.cpp: Don't display cursor on help. Tobias, its
    the 2nd time you overwrite this code. Don't make me to twist your
    neck :D

2004-05-10 22:39 tobgle

  * src/defines.h: [no log message]

2004-05-10 22:37 tobgle

  * src/title.cpp: fixed missing semicolon

2004-05-10 22:24 sik0fewl

  * data/CREDITS: - s/(at)/@/

2004-05-10 22:21 sik0fewl

  * data/CREDITS: - fixed Benjamin's name

2004-05-10 22:17 tobgle

  * TODO: update

2004-05-10 22:13 tobgle

  * src/title.cpp: fixed end of level to begin wrap around in the
    title demo.

2004-05-10 22:00 tobgle

  * src/: gameloop.cpp, timer.cpp, timer.h: minor updates

2004-05-10 21:09 tobgle

  * TODO: update

2004-05-10 21:06 tobgle

  * src/: gameloop.cpp, level.cpp, leveleditor.cpp, player.cpp,
    world.cpp: Fixed some TODO-list bugs.

2004-05-10 19:04 tobgle

  * src/leveleditor.cpp: fixed selection of a game_object in IsObject
    mode

2004-05-10 18:44 tobgle

  * src/: button.cpp, leveleditor.cpp: fixed visual button bugs.

2004-05-10 18:09 tobgle

  * src/: button.cpp, button.h, level.cpp, leveleditor.cpp,
    mousecursor.cpp, mousecursor.h, setup.cpp: Fixed bkgd_speed.
    Objects properties can be edited now. Fixed level saving issue.

2004-05-10 17:02 matzebraun

  * src/setup.cpp: never free the screen surface, SDL doesn't allow
    that

2004-05-10 16:44 tobgle

  * data/images/status/: select-cursor.png, select-cursor.xcf:
    initial (icon created by tarzeau and modified to a cursor by me)

2004-05-10 16:43 tobgle

  * data/images/icons/: properties.png, select-one.png: initial
    (created by tarzeau)

2004-05-10 16:38 rmcruz

  * src/world.cpp: Bug fixed. That test was just reading some random
    memory, don't forget we are talking about a string object here,
    not a char array pointer. Congrats go to Ingo.

2004-05-10 16:01 rmcruz

  * AUTHORS, data/CREDITS: Added Benjamin to credits. Still need to
    update the webpage ones.

2004-05-10 15:58 rmcruz

  * data/images/status/old/: checkbox-checked.png,
    checkbox-checked.xcf, checkbox.png, checkbox.xcf: Added old
    checkboxes to the old dir.

2004-05-10 15:57 rmcruz

  * data/images/status/: checkbox-checked.xcf, checkbox.xcf: Removed
    .xcf files. These files are regarding the old checkboxes version
    and are already in the old dir.

2004-05-10 15:56 rmcruz

  * data/images/status/: checkbox-checked.png, checkbox.png: Changed
    the checked boxes to Benjamin ones! This is a blue-ish version of
    his checkboxes that I asked him to do.

2004-05-10 15:53 rmcruz

  * data/images/status/back.png: Improved back icon by Benjamin!

2004-05-10 15:22 rmcruz

  * src/defines.h: Ups, name mistake.

2004-05-10 15:21 rmcruz

  * src/: defines.h, world.cpp, world.h: Well, Ingo and Tobias prefer
    the old shooting behavior, so here it goes.

2004-05-10 14:45 grumbel

  * TODO: added issue

2004-05-10 13:48 rmcruz

  * src/leveleditor.cpp: Take cursor out of the help screen. Tobias,
    you overwrote this commit :)

2004-05-10 07:18 sik0fewl

  * data/CREDITS: - Added a couple handles and changed case on some

2004-05-10 00:15 tobgle

  * src/leveleditor.cpp: removed double shortcuts in leveleditor.
    updated level-editor turorial.

2004-05-09 23:44 rmcruz

  * src/setup.cpp: Removed the screen free. It was already been freed
    before, this could be the cause of Win32 crashes related by
    Ryan...

2004-05-09 23:15 rmcruz

  * src/: defines.h, world.cpp, world.h: Instead of limitating the
    number of bullets, according to the ones in screen, do it in a
    time bases. This was asked in a comment on The Linux Game Tome
    and I already wanted to do this, since the day I made that hack,
    so here it goes. You can tune that time on the defines.h file,
    it is the BULLETS_TIMEOUT definition (in ms). There is a fire
    test level.

2004-05-09 22:24 rmcruz

  * data/levels/world1/: level12.stl, level17.stl, level18.stl,
    level21.stl, level22.stl, level4.stl: A new round of levels
    updating by Marek! He has now get cvs access, so I guess I'll no
    longer be his sponser :( :D

2004-05-09 22:10 tobgle

  * data/images/icons/select-mode2.png: changed to look a bit better
    in the editor

2004-05-09 21:56 tobgle

  * src/setup.cpp: big white font correction

2004-05-09 21:55 tobgle

  * data/images/status/: letters-white-big.png,
    letters-white-small.png: update

2004-05-09 21:34 sik0fewl

  * src/player.h: - increased Tux's safe time to 1250ms

2004-05-09 20:08 tobgle

  * src/: leveleditor.cpp, menu.cpp, menu.h, texture.cpp, texture.h:
    Added a static member function to the Surface class for screen
    capturing. Redesigned the confirm dialog using it. Minor
    leveleditor improvements. (Asks if you want to save a changed
    level etc.)

2004-05-09 15:55 rmcruz

  * src/: leveleditor.cpp, leveleditor.h: Don't show selection cursor
    when help is being displayed.

2004-05-09 15:49 rmcruz

  * src/texture.cpp: Cleanuped code and applied it to draw_bg() and
    draw_part() as well.

2004-05-09 13:14 tobgle

  * src/: button.h, leveleditor.cpp, texture.cpp: Minimap works in
    SDL now and one more crash is fixed. Changed the Help a bit, but
    it's still in the works.

2004-05-09 03:13 rmcruz

  * src/texture.cpp: SDL draw() now supports alpha blitting.

2004-05-09 01:46 rmcruz

  * src/: badguy.cpp, badguy.h: Added explode(). Avoid duplicated
    code, futhermore, allows any badguy to explode.

2004-05-09 01:21 rmcruz

  * src/badguy.cpp: if a stalactite hits a Mr. Bomb, explode, instead
    of falling. Do you agree with this behavior?

2004-05-08 22:03 rmcruz

  * data/levels/world1/level10.stl: Just add a couple of different
    background tiles, so that it everything doesn't look equal.

2004-05-08 16:57 rmcruz

  * src/player.cpp: Small clean-up.

2004-05-08 14:39 tobgle

  * src/leveleditor.cpp: Prevent "Return to Level Editor" from
    working, if no levelsubset is loaded. This solves a few possible
    crashes.

2004-05-08 14:16 tobgle

  * src/leveleditor.cpp: minor fix, that makes sure a time_left value
    is set, if you want to test a level.

2004-05-08 14:01 tobgle

  * src/leveleditor.cpp: change back to to le_world as current world,
    when we are done testing our level.

2004-05-08 13:35 tobgle

  * src/: leveleditor.cpp, tile.h: Make sure that tiles are loaded
    before tilegroups are requested. This fixed a bug when loading
    leveleditor from command-line.

2004-05-08 12:45 rmcruz

  * src/worldmap.cpp: There is no need in saving on exit, since it
    already saves in level exit.

2004-05-08 12:41 rmcruz

  * src/: player.cpp, player.h, world.cpp: Fixes death in modes
    different than the autoscrolling.

2004-05-08 02:28 tobgle

  * src/leveleditor.cpp: Fixed some leveleditor-object/badguy issues.

2004-05-08 02:06 rmcruz

  * data/levels/misc/menu.stl: Removed goodies from the intro (demo)
    level.

2004-05-08 02:04 rmcruz

  * src/player.cpp: Fixed bug that was causing player's dead. Don't
    think it is totally solved

2004-05-08 01:45 tobgle

  * src/leveleditor.cpp: Fixed creating level-subset again.

2004-05-08 01:21 grumbel

  * data/images/title/logo.png: fixed logo, old one was missing a row
    of pixels on the top and on the right

2004-05-08 01:10 rmcruz

  * data/levels/test/level9.stl: Test level for auto-scrolling.

2004-05-08 01:09 rmcruz

  * src/: level.cpp, level.h, player.cpp, world.cpp: Added horizontal
    auto scrolling! Hope you like it ;)

2004-05-08 01:09 rmcruz

  * TODO: This is working fine now, right?

2004-05-08 01:05 grumbel

  * data/music/supertux-2.ogg: - another piece from ZhayTee

2004-05-07 23:43 grumbel

  * data/music/supertux-1.ogg: - piece of music from ZhayTee

2004-05-07 23:24 grumbel

  * TODO: new issue

2004-05-07 23:14 grumbel

  * TODO: added new issue

2004-05-07 22:48 tobgle

  * src/: collision.cpp, leveleditor.cpp, title.cpp, type.h, world.h:
    major changes to the leveleditor internals, there are a few bugs
    expected to appear, but this had to be made!

2004-05-07 15:46 rmcruz

  * src/: globals.cpp, globals.h, setup.cpp: Added support for
    silver's Benjamin font.

2004-05-07 15:45 rmcruz

  * data/images/status/: letters-black.png, letters-blue.png,
    letters-gold.png, letters-green.png, letters-red.png,
    letters-silver.png, letters-white-big.png,
    letters-white-small.png, letters-white.png: Replaced letters by
    Benjamin's hand-written ones.

2004-05-07 15:44 rmcruz

  * data/images/status/back.png: Replaced current back icon with
    Benjamin's one. It's so much better.

2004-05-07 15:43 rmcruz

  * data/images/status/back.xcf: File moved.

2004-05-07 15:42 rmcruz

  * data/images/status/old/: back.png, back.xcf: Moved back button to
    an old dir.

2004-05-07 12:56 tobgle

  * data/images/icons/: objects.png, objects.xcf: added (I forgot to
    add them, shame on me)

2004-05-07 12:09 grumbel

  * NEWS: added news

2004-05-07 02:30 rmcruz

  * src/: globals.cpp, globals.h, setup.cpp: Added support for
    Benjamin's green fonts.

2004-05-07 02:22 rmcruz

  * src/menu.cpp: Replaced - by _ for the flickering input cursor.
    This is now possible thankfull to Benjamin's fonts.

2004-05-07 02:20 rmcruz

  * src/text.cpp: Support for Benjamin's fonts.

2004-05-07 02:19 rmcruz

  * data/images/status/: letters-black.png, letters-blue.png,
    letters-gold.png, letters-green.png, letters-red.png,
    letters-white-big.png, letters-white-small.png,
    letters-white.png: Replaced fonts by Atari Benjamin's ones. This
    are very similiar, but they make possible to use more characters!

2004-05-06 23:39 rmcruz

  * src/: defines.h, setup.cpp: Moved SCREEN_W and SCREEN_H to
    setup.cpp to avoid ppl using them.

2004-05-06 22:32 grumbel

  * data/images/background/ocean.png: - improved background by
    Christopher A. Webber

2004-05-06 22:02 grumbel

  * src/: level.cpp, leveleditor.cpp: - made supertux g++295 friendly

2004-05-06 21:55 tobgle

  * src/: button.cpp, leveleditor.cpp, tile.cpp, tile.h: TileGroups
    are placed in a set now. BUTTON_WHEELUP and BUTTON_WHEELDOWN
    fixes.

2004-05-06 20:49 sik0fewl

  * src/world.cpp: - undid Ricardo's changes

2004-05-06 20:49 sik0fewl

  * data/levels/test/level8.stl: - added backscroll test level

2004-05-06 18:50 tobgle

  * src/leveleditor.cpp: Fixed bug where tiles/objects could be drawn
    while scrolling.

2004-05-06 17:09 rmcruz

  * src/: menu.h, setup.cpp, worldmap.cpp: Made worldmap to save game
    on exit. And removed Save menu item, it's useless, since the
    game automatically saves the game, and only confuses the player.

2004-05-06 17:03 rmcruz

  * src/world.cpp: This should work, i guess...

2004-05-06 14:51 rmcruz

  * src/setup.cpp: Just added leveleditor argument to help info.

2004-05-06 14:47 rmcruz

  * src/world.cpp: Made the back scrolling to work in debug mode (and
    also only). If you want to test it, just run supertux as
    'supertux --debug-mode'.

2004-05-06 04:12 sik0fewl

  * src/badguy.cpp: - replaced some fabs() where fabsf() should be
    used - made jumpy's animation follow the laws of physics more
    closely (springs)

2004-05-06 01:58 sik0fewl

  * src/world.cpp: - made some backscroll changes. It's now a little
    better, but still needs some work.

2004-05-06 00:24 sik0fewl

  * src/world.cpp: - fixed scrolling problem when starting from a
    reset point

2004-05-06 00:04 tobgle

  * src/: leveleditor.cpp, texture.cpp, texture.h, tile.cpp, tile.h:
    added draw_stretched capability to surface* and tile* classes and
    moreover built a minimap upon it for the leveleditor.
    Unfortunately it only works correctly in OpenGL mode, therefore
    it is disabled in software mode.

2004-05-05 22:05 tobgle

  * src/: button.cpp, leveleditor.cpp: Fixed Objects drag+drop bug.
    LevelEditor cursor tuning.

2004-05-05 18:59 tobgle

  * src/: button.cpp, button.h, leveleditor.cpp: LevelEditor
    tilegroup/object select by wheelup/wheeldown on buttons. Support
    for WheelUp and WheelDown in Buttons.

2004-05-05 18:07 rmcruz

  * src/: globals.cpp, globals.h, leveleditor.cpp, leveleditor.h,
    setup.cpp, supertux.cpp, title.cpp: Made leveleditor to start in
    a specific file when ran as: supertux --leveleditor levelname.stl
    Unfortanely, it crashes when creating the Objects menu. I don't
    think it is related with my code, so here is the commit.

2004-05-05 16:38 tobgle

  * src/: button.cpp, leveleditor.cpp: Adding Objects works through
    clicking instead pressing now.

2004-05-05 15:15 tobgle

  * data/levels/world1/level4.stl: well, actually I created this ...
    not that wonderful level for 0.0.5 ;)

2004-05-05 14:59 tobgle

  * src/: button.cpp, button.h, leveleditor.cpp: a ButtonPanel is
    able to highlight the last clicked/activated item now. A
    double/tripple shortcut was replaced in the leveleditor.

2004-05-05 14:27 tobgle

  * src/leveleditor.cpp: fixed a crash when creating a new
    levelsubset in the editor

2004-05-05 14:03 rmcruz

  * src/world.cpp: Just tuned the X_SPACE, so that Tux position in
    screen is exactly the same as before. Check and remove the TODO
    point, in case you agree.

2004-05-05 13:08 neoneurone

  * data/Makefile.am: images/icon.png in Makefile.am removed as
    requested by Ricardo Cruz

2004-05-05 06:04 sik0fewl

  * src/world.cpp: - fixed scrolling past level bug

2004-05-05 04:59 sik0fewl

  * src/world.cpp: - fixed the part of backscrolling that a broke.
    Backscrolling still needs some work.

2004-05-05 01:39 sik0fewl

  * TODO, src/world.cpp: - fixed small scrolling bug - added screwed
    up backscroll to TODO

2004-05-05 00:49 rmcruz

  * data/levels/misc/menu.stl: Made intro demo to use the ordinary
    background (arctis2.jpg). Anyway, shouldn't a PNG file be
    preferible...

2004-05-05 00:34 tobgle

  * data/images/tilesets/supertux.stgt: [no log message]

2004-05-05 00:16 tobgle

  * src/: button.cpp, button.h, leveleditor.cpp, menu.h: LevelEditor
    bug-fixes, improvements and fine-tuning.

2004-05-04 23:54 matzebraun

  * TODO: scrolling is broken

2004-05-04 22:57 tobgle

  * src/defines.h: corrected typo

2004-05-04 21:49 tobgle

  * src/defines.h: Added a comment.

2004-05-04 21:13 rmcruz

  * TODO: Added another point.

2004-05-04 21:12 rmcruz

  * data/levels/misc/menu.stl, TODO, data/levels/world1/level13.stl,
    src/world.cpp: Removed scrolling printf, back scrolling from
    level 13 and snow from menu. So, two points are gone now.
    Notice that the back scrolling is still in development, so please
    calm down, and don't add it to the TODO as a bug. Besides no
    level use it. I told Ryan to give a look at that code now.

2004-05-04 20:58 rmcruz

  * src/title.cpp: The background was being drawn twice, as reported
    by Ingo. Ingo, could you replace all powerup boxes with money
    ones. Thx And why was the background changed? This one sucks when
    scrolling (it has a column of pixels on the right that give a bad
    look).

2004-05-04 19:42 grumbel

  * TODO: more issues

2004-05-04 19:31 grumbel

  * TODO: [no log message]

2004-05-04 19:14 tobgle

  * data/images/icons/rubber.png: update

2004-05-04 19:00 rmcruz

  * TODO: Removed scrolling bug, added an Abort level one.

2004-05-04 18:03 rmcruz

  * src/gameloop.cpp: Fixed frame_ratio() workaround.

2004-05-04 17:38 rmcruz

  * src/: world.cpp, world.h: Fixed srolling camera move. Silly me, I
    forgot about the frame rates. It still doesn't work, since the
    frame_ratio variable is not calculated... It has allways the same
    value. Is this some workaround? � action(1.0f); �

2004-05-04 16:41 rmcruz

  * src/world.cpp: Added a test for a end of level scrolling test...
    There seems to be an end sequence issue regarding this, doesn't
    it make use of the scrolling()?

2004-05-04 16:26 rmcruz

  * data/images/: shared/old/icon.png, icon.png: Moved this image to
    the old shared dir, in order to prevent it from being included in
    the next version.

2004-05-04 16:02 grumbel

  * data/images/icon.png: - icon is not useless, the .xpm version is
    scaled down, the .png has the original size

2004-05-04 15:58 rmcruz

  * src/: player.cpp, player.h, world.cpp, world.h: Made it possible
    for Tux to be in a position before the half of the screen.
    Started implementing a moving camera, but it isn't working very
    well, i'll have a look at it later.

2004-05-04 15:57 rmcruz

  * data/images/icon.png: Useless icon, the XPM works fine under
    windows.

2004-05-04 13:27 rmcruz

  * src/: defines.h, setup.cpp: Just put screen's width and height as
    definitions.

2004-05-04 02:32 rmcruz

  * README: Just added the Power/Run key to the README, as our John
    Spray player indicated.

2004-05-04 01:44 rmcruz

  * src/world.cpp: Changed the way the scrolling was calculated.
    Instead of calculating it relatively to the middle of the screen,
    calculte it relatively to the borders. This solution is more
    clear (IMO) and elegant because; there isn't that ugly code
    anymore: scroll_x -= screen.w / 2; (...) scroll_x += screen.w /
    2;

    Besides from that, in case we change the resolution, this makes
    the playbility to be not affected.

    Note: if you think the scrolling is made when Tux is too much in
    the right or in the left, you can easily change this, by changine
    the SPACE_X value in world.cpp.

2004-05-04 01:27 rmcruz

  * src/title.cpp: Improved the intro demo, in order to make it more
    elegant. I haven't testedt powerups and tux collision yet,
    though.

2004-05-04 01:06 tobgle

  * src/: button.cpp, level.cpp, level.h, leveleditor.cpp,
    lispreader.cpp, menu.h, type.h, world.cpp: leveleditor related
    improvements. Added bkgd_speed.

2004-05-03 22:35 tobgle

  * src/: button.cpp, leveleditor.cpp, texture.cpp, texture.h,
    tile.cpp, tile.h: more leveleditor related improvements

2004-05-03 22:35 tobgle

  * data/images/tilesets/supertux.stgt: more tilegroups

2004-05-03 22:23 grumbel

  * TODO: added scrolling issue

2004-05-03 21:46 sik0fewl

  * src/world.cpp: - fixed scrolling bug

2004-05-03 21:43 grumbel

  * TODO: added another issue

2004-05-03 21:36 grumbel

  * TODO: added item

2004-05-03 19:56 tobgle

  * src/: leveleditor.cpp, menu.h: leveleditor menu IDisation and
    little improvements

2004-05-03 19:29 tobgle

  * src/: level.cpp, level.h, leveleditor.cpp, menu.h: leveleditor
    improvements

2004-05-03 19:18 grumbel

  * TODO: - added issues

2004-05-03 15:57 rmcruz

  * src/title.cpp: Ooops, looks like screen wasn't scrolling in the
    main menu.

2004-05-03 15:36 rmcruz

  * data/levels/world1/level13.stl: Enabled back scrolling on this
    level. It is mostly for people give it a try.

2004-05-03 15:32 rmcruz

  * src/level.cpp: Fixed the back_scrolling flag as suggested by
    Michael George over the mailing list.

2004-05-03 15:02 matzebraun

  * TODO: TODO update

2004-05-03 15:00 matzebraun

  * src/gameloop.cpp: hiding the time while end_sequence wasn't nice

2004-05-03 14:56 matzebraun

  * TODO: TODO update

2004-05-03 14:45 rmcruz

  * src/level.cpp: Just changed back_scrolling save syntax.

2004-05-03 14:39 matzebraun

  * src/gameloop.cpp: fix timeup issues when endsequence triggered

2004-05-03 14:34 rmcruz

  * src/: level.cpp, level.h, player.cpp, player.h, world.cpp,
    world.h: Added back scrolling! It is only enabled if the level
    explicity asks for.

2004-05-03 14:02 rmcruz

  * src/setup.cpp: Just added Level Editor back to the menu. I know
    it isn't working very well, but this is the cvs, so we need it,
    in order to test it! If you want to make a release snapshot, just
    comment this line.

2004-05-03 13:35 grumbel

  * data/images/icon.xpm: - changed size to 32x32 to make windows
    happy

2004-05-03 13:18 matzebraun

  * contrib/innosetup/: supertux.ico, supertux.iss: added files for
    windows installer

2004-05-03 01:22 grumbel

  * Makefile.am: - makefile fixes

2004-05-03 00:44 grumbel

  * src/: leveleditor.cpp, setup.cpp: - -Wall fixing - removed level
    editor from menu, since it crashes on settings and is thus not
    useable in release

2004-05-03 00:40 grumbel

  * Makefile.am, NEWS, README, TODO: - small bugfixes in README and
    Co

2004-05-03 00:31 grumbel

  * data/levels/test/: level5.stl, level6.stl, level7.stl: - some
    test levels

2004-05-03 00:29 matzebraun

  * TODO: TODO update

2004-05-03 00:27 grumbel

  * ChangeLog: - added changelog entries

2004-05-03 00:26 matzebraun

  * src/: button.cpp, button.h: fixed potential bug in Button class
    event handler

Milestone 0.1.0 - May 3, 2004
-----------------------------
  2004-05-03 00:21 grumbel

  * contrib/levelconvert.py: - removed old convert script, the
    working one is still in place

2004-05-03 00:17 grumbel

  * src/title.cpp: - fixed intro jumping

2004-05-02 23:38 matzebraun

  * TODO: TODO update

2004-05-02 23:28 tobgle

  * src/: badguy.cpp, badguy.h, button.cpp, button.h, gameobjs.h,
    leveleditor.cpp, player.h, special.h, title.cpp, type.h,
    world.cpp: leveleditor related improvements

2004-05-02 20:47 grumbel

  * Makefile.am, TODO, configure.ac: - added lispreader issue to todo
    - changed version number

2004-05-02 18:08 matzebraun

  * TODO, src/leveleditor.cpp, src/scene.cpp, src/scene.h,
    src/title.cpp, src/worldmap.cpp: fixed that points aren't reset
    when gameover

2004-05-02 17:51 matzebraun

  * TODO, src/gameloop.cpp, src/world.cpp: fixed musicproblems in
    endgame and fixed multicoinblock problems (not optimal yet, but I
    don't want to do a complicated real fix before the release)

2004-05-02 17:30 matzebraun

  * TODO, src/title.cpp: fixed (well worked around) jump problems in
    the intro

2004-05-02 16:56 rmcruz

  * src/intro.cpp: Only use the fade() on the debug mode. Is anyone
    willing to check this fading code to see what's wrong with it?

2004-05-01 21:07 grumbel

  * data/levels/world1/level6.stl: - fixed hidden passage which
    served no purpose

2004-05-01 18:39 grumbel

  * src/: setup.cpp, texture.cpp, texture.h: - fixed compile with
    opengl disabled

2004-05-01 17:46 grumbel

  * src/: badguy.cpp, player.cpp: - improved verboseness of badguy in
    wall error message - fixed bug that caused tux to only high jump
    to the right

2004-05-01 16:43 grumbel

  * data/images/tilesets/: background7.png, background8.png,
    exitbg.png, exitfg.png, snow3.png: - changed contrast and made
    little pixel corrections

2004-05-01 16:41 grumbel

  * data/levels/world1/: level24.stl, level25.stl: - badguy in wall
    fixes

2004-05-01 16:37 grumbel

  * data/levels/world1/level23.stl: - added some background tiles -
    badguy in wall fixes

2004-05-01 16:31 grumbel

  * data/levels/world1/level22.stl: - badguy in wall fixes

2004-05-01 16:29 grumbel

  * data/levels/world1/level21.stl: - added some background tiles -
    badguy in wall fixes

2004-05-01 16:23 grumbel

  * data/levels/world1/level20.stl: - added some background tiles -
    badguy in wall fixes

2004-05-01 16:10 grumbel

  * data/levels/world1/: level18.stl, level19.stl: - added some
    background tiles - badguy in wall fixes

2004-05-01 16:05 grumbel

  * data/levels/world1/level18.stl: - added some background tiles

2004-05-01 15:57 grumbel

  * data/levels/world1/level17.stl: - added some background tiles

2004-05-01 15:49 grumbel

  * data/levels/world1/level16.stl: - added some background tiles

2004-05-01 15:43 grumbel

  * data/levels/world1/level15.stl: - added some background tiles

2004-05-01 15:38 grumbel

  * data/levels/world1/level14.stl: - added some background tiles

2004-05-01 15:28 grumbel

  * data/levels/world1/level13.stl: - added some background tiles

2004-05-01 15:22 grumbel

  * data/levels/world1/: level11.stl, level12.stl: - added some
    background tiles

2004-05-01 15:08 grumbel

  * TODO: fixed level7 bug, does anybody mind if we removed the
    'fixed' list?

2004-05-01 15:08 grumbel

  * data/levels/world1/level7.stl: - fixed one-tile space bonus bug

2004-05-01 14:46 grumbel

  * data/levels/world1/level10.stl: - added some background tiles

2004-05-01 14:40 grumbel

  * data/levels/world1/level9.stl: - added some background tiles

2004-05-01 14:33 grumbel

  * data/levels/world1/level8.stl: - added some background tiles

2004-05-01 14:24 grumbel

  * data/levels/world1/: level7.stl: - added some background tiles

2004-05-01 14:21 grumbel

  * data/levels/world1/level6.stl: - added some background tiles

2004-05-01 14:11 grumbel

  * data/levels/world1/level5.stl: - added some background tiles

2004-05-01 14:06 grumbel

  * data/levels/world1/level4.stl: - added some background tiles

2004-05-01 13:59 grumbel

  * data/levels/world1/: level1.stl, level2.stl, level3.stl: - added
    some background tiles

2004-05-01 13:39 grumbel

  * data/levels/world1/: level3.stl, level5.stl: - removed some evil
    tiles

2004-05-01 13:25 rmcruz

  * src/screen.cpp: Just use flipscreen(), instead of giving true as
    update argument. This update thing seems broken. Anyway, still
    doesn't work.

2004-05-01 13:25 grumbel

  * data/levels/world1/level7.stl: - removed a bunch of random acting
    bouncing snowball and replaced them with other enemies

2004-05-01 13:14 rmcruz

  * src/texture.cpp: Added alpha support for SDL. Dunno if works,
    wasn't able to test.

2004-05-01 13:12 grumbel

  * data/levels/world1/level5.stl: - changed layout of water areas to
    look more sane

2004-05-01 13:00 rmcruz

  * src/screen.cpp: Fixed naming.

2004-05-01 12:59 rmcruz

  * src/: intro.cpp, screen.cpp, screen.h: First atempt to add a fade
    in/out function. Though, it doesn't work, dunno why in the Open
    GL mode. The SDL frontend doesn't seem to support alpha
    blittling whatsoever.

2004-05-01 12:58 grumbel

  * data/levels/world1/level4.stl: - fixed secret to don't look like
    a bug (ie. moved background tiles into foreground)

2004-05-01 12:52 grumbel

  * data/levels/world1/level1.stl: - changed highjump tutorial so
    that it is impossible to get stuck

2004-05-01 12:36 grumbel

  * data/levels/world1/level19.stl: - feet visible at exit solved

2004-05-01 12:32 grumbel

  * data/levels/world1/level15.stl: - fixed problematic situation
    with iceblock and two spikes and not enough space to the roof

2004-05-01 12:26 grumbel

  * data/levels/world1/level14.stl: - fixed feed visible in exit -
    fixed badguy in wall error

2004-05-01 12:18 grumbel

  * data/levels/world1/level13.stl: - removed cloud tiles, since done
    via particle system - removed some other obsolete tiles

2004-05-01 12:12 grumbel

  * data/levels/world1/level11.stl: - fixed an annoying hide-tile
    that causes the player due die easily due to back bumping into a
    hole

2004-05-01 12:12 rmcruz

  * src/player.cpp: Just made stars to blink more.

2004-05-01 12:07 grumbel

  * data/levels/world1/level10.stl: - fixed a few enemy positions,
    removed snowball that made stuff to frustrating

2004-04-30 20:44 grumbel

  * TODO: added another bug

2004-04-30 19:09 sik0fewl

  * TODO: - separated fixed from unfixed in TODO

2004-04-30 17:29 matzebraun

  * TODO: TODO update

2004-04-30 17:13 matzebraun

  * TODO: TODO update

2004-04-30 17:07 matzebraun

  * TODO: TODO update

2004-04-30 17:01 matzebraun

  * TODO: TODO update

2004-04-30 16:51 matzebraun

  * TODO: TODO update

2004-04-30 16:43 matzebraun

  * TODO: TODO update

2004-04-30 16:38 matzebraun

  * TODO: TODO update

2004-04-30 16:31 matzebraun

  * autogen.sh: don't use buggy automake1.8 (install is broken)

2004-04-30 16:29 matzebraun

  * Makefile.cvs: removed outdated Makefile.cvs

2004-04-30 13:40 rmcruz

  * src/menu.cpp: Ups!

2004-04-30 13:20 rmcruz

  * src/: menu.cpp, menu.h: Return a string, instead of a char array
    pointer, in order to please Ingo.

2004-04-30 11:48 grumbel

  * src/: player.cpp, player.h: - reduced jump tolleranze to two
    tiles

2004-04-30 09:25 sik0fewl

  * src/badguy.cpp: - make badguys bounce up when bumped from beneath

2004-04-30 08:07 sik0fewl

  * src/badguy.cpp: - fixed stunned blocks moving when bumped into
    (as pointed out by Bill)

2004-04-30 03:23 sik0fewl

  * src/badguy.cpp: - should fix all cases of bad guys
    walking/bouncing backwards

2004-04-30 02:53 sik0fewl

  * src/: player.cpp, player.h: - Fixed jumping so it works in a way
    everybody can enjoy :)

2004-04-30 01:23 rmcruz

  * src/world.cpp: In the invincible mode, don't bump/squish enemies,
    just kill them!

2004-04-30 01:12 rmcruz

  * src/: player.cpp, player.h: In the invincible mode, stars start
    flickering when the time is almost gone, as requested by Bill
    Kendrick.

2004-04-30 00:27 rmcruz

  * data/levels/world1/level5.stl: Just changed a snowball into a
    mr.iceblock, as it used to be. It turns that place more hard,
    but player can just grab star anyway.

2004-04-30 00:08 rmcruz

  * src/menu.cpp: Fixed a bug that could cause memory segfaults or
    bad behaviour.

2004-04-29 21:42 grumbel

  * src/player.cpp: undo'ed Ricardo patch, since it makes small jumps
    completly impossible instead of improving them (ie. velocity
    starts with vmax, if you don't reset it you will always get the
    highest possible jump)

2004-04-29 20:58 rmcruz

  * src/player.cpp: Commented the set_velocity_y(0). I guess this is
    better than doing a crappy small jump.

2004-04-29 19:32 rmcruz

  * src/title.cpp: Fixed a couple of bugs when deleting slots: -
    don't quit when back button is pressed; - refresh slots when one
    is deleted.

2004-04-29 19:20 matzebraun

  * src/badguy.cpp: you can't bump flying snowballs

2004-04-29 18:23 matzebraun

  * src/: level.cpp, level.h, leveleditor.cpp: another leak fix for
    the leveleditor

2004-04-29 18:16 matzebraun

  * src/: level.cpp, level.h, leveleditor.cpp: fixed some memory
    leaks in the leveleditor and level code

2004-04-29 17:41 matzebraun

  * src/leveleditor.cpp: fixed broken leveleditor menus

2004-04-29 17:18 rmcruz

  * data/images/shared/old/red-glow.png,
    data/images/shared/old/skidfiretux-left.png,
    data/images/shared/red-glow.png,
    data/images/shared/skidfiretux-left.png,
    data/images/shared/skidfiretux-right.png,
    data/images/shared/old/skidfiretux-right.png, src/resources.cpp,
    src/resources.h: Moved some old and unused graphics to the old
    dir. Also removed red-glow dependecy from the game.

    Congratulations Ingo, now we are using 100% original graphics.

2004-04-29 16:07 rmcruz

  * src/menu.cpp: When Enter is pressed in an input field, instead of
    hidding the menu, go to the next item.

2004-04-29 15:54 matzebraun

  * src/collision.cpp: apparently we get a 0 tile from time to time,
    no idea yet why

2004-04-29 15:44 matzebraun

  * src/: collision.cpp, level.cpp, level.h, player.cpp: -optimized
    and cleaned up collision_object_map -fixed collision detection
    moving tux far away from his last position -fixed fuck code not
    resetting old_base.

    All in all ducking and sliding in small areas should work like
    expected now.

2004-04-29 15:36 grumbel

  * src/setup.cpp: power -> power/run

2004-04-29 15:30 grumbel

  * data/Makefile.am: - added missing files

2004-04-29 15:07 grumbel

  * data/levels/world1/: level21.stl, level22.stl, level26.stl,
    level8.stl: - fixed endseq

2004-04-29 15:02 rmcruz

  * src/title.cpp: When removing a slot, keep the menu in the slots'
    menu.

2004-04-29 13:32 rmcruz

  * src/: menu.cpp, menu.h: Added a flickering cursor for input menu
    fields. The code is kinda of sucky, so feel free to clean it up.

    Unfortanely, there isn't any '_' charcter, so I have to use '-'
    :( I hope, we will soon add a new row of characters.

2004-04-29 12:45 matzebraun

  * src/gameobjs.cpp: added missing #include <algorithm>

2004-04-29 12:34 rmcruz

  * src/: menu.cpp, menu.h, title.cpp: Added removing of slots when
    Delete is pressed.

2004-04-29 12:00 rmcruz

  * src/: leveleditor.cpp, menu.cpp, menu.h: Created a simple
    confirm_dialog. Currently only used by the level editor, but can
    be used, for instance, by slot delete confirmation.

2004-04-29 02:53 grumbel

  * data/intro.txt: - fixed typo, and gwen/penny

2004-04-29 02:53 grumbel

  * data/intro.txt: - fixed typo

2004-04-29 02:51 grumbel

  * src/: gameloop.cpp, worldmap.cpp: - fixed align of lives display
    to handle >10 lives

2004-04-29 02:43 grumbel

  * src/: player.cpp, player.h: - removed auto-repeat of jump events,
    now one has to press again to jump and can't just hold button,
    makes the game a little bit more difficult, but removes the ugly
    situations with largetux stuck directly under a tile and bouncing
    up and down all the time

2004-04-29 02:15 grumbel

  * TODO, src/badguy.cpp, src/gameloop.cpp, src/gameloop.h,
    src/music_manager.cpp, src/music_manager.h, src/player.cpp,
    src/player.h, src/special.cpp, src/text.cpp, src/worldmap.cpp:
    <MatzeB> -updates the TODO file <MatzeB> -should really fix the
    problems when picking up specials <MatzeB> -should fix mriceblock
    not falling down <MatzeB> -you can duck again while jumping
    <MatzeB> -textscroller isn't framerate limited anymore <MatzeB>
    -changes to the endsequence code, so that you can always hear the
    complete music single

    grumbel: removed the duck while jumping thing, since that is
    reserved for the butt-jump

2004-04-29 00:31 rmcruz

  * data/music/: fortress-fast.mod, Mortimers_chipdisko-fast.mod,
    Mortimers_chipdisko.mod, SALCON-fast.MOD, fortress.mod,
    SALCON.MOD, theme.mod: Marek update for musics. It looks like
    due to a SDL_mixer bug, all musics loaded need to have the same
    channel.

2004-04-28 23:27 grumbel

  * data/: images/tilesets/run1.png, images/tilesets/run2.png,
    images/tilesets/run3.png, images/tilesets/run4.png,
    images/tilesets/supertux.stgt, levels/world1/level1.stl,
    levels/world1/level7.stl: - fixed author of level7 - added
    'tutorial' for run

2004-04-28 23:23 rmcruz

  * src/badguy.cpp: Tux kicking animation wasn't being used in some
    circustances - fixed.

2004-04-28 22:51 grumbel

  * src/: menu.cpp, setup.cpp: - removed joystick setup menu, since
    it won't work anyway - changed wording from key to keyboard -
    fixed strcpy versus change_input

2004-04-28 22:34 grumbel

  * src/: special.cpp, world.cpp: - memleak fix for my last patch -
    iceflower/growup crash fix (well, maybe)

2004-04-28 22:28 grumbel

  * src/gameobjs.cpp: - replaced evil cast with std::find

2004-04-28 22:24 grumbel

  * src/: gameobjs.cpp, special.cpp, world.cpp, world.h: MatzeB: that
    shoudl fix the cases where you die when picking up an iceflower

2004-04-28 22:07 grumbel

  * src/leveleditor.cpp: MatzeBs patch for evil cast

2004-04-28 20:46 grumbel

  * data/CREDITS: added story credits

2004-04-28 20:45 grumbel

  * src/: badguy.cpp, badguy.h, level.cpp, level.h, leveleditor.cpp,
    title.cpp: <MatzeB> my patch fixes another leak in the
    levelsubset code and cleans that up a little bit <MatzeB> it also
    removes the code for the bsod badguy, since that was a
    duplication of the snowball code anyway

2004-04-28 19:27 grumbel

  * src/: gameloop.cpp, resources.cpp, resources.h: - added level
    done song, endseq needs to be a bit longer to get the song right

2004-04-28 17:07 grumbel

  * data/CREDITS: -changed wording

2004-04-28 16:58 rmcruz

  * src/: defines.h, intro.cpp, text.cpp, text.h, title.cpp,
    worldmap.cpp: Made display_text_file() to get the scroll speed as
    an argument. This way we can make the intro slower than the
    credits, for instance. It was just impossible to read them.
    Anyway, you can easily change their speed in defines.h .

    Also fixes a bug that was making the text to take while before
    starting to be displayed.

2004-04-28 16:28 grumbel

  * data/music/tux-leveldone.mod: - leveldone music from Wansti

2004-04-28 16:12 rmcruz

  * src/player.cpp: Forgot to commit this file. It used badguy's
    killme() somewhere.

2004-04-28 16:09 rmcruz

  * src/: badguy.cpp, badguy.h: Changed kill_me() in order to get the
    score has an argument. This way, it makes much more flexible the
    way we give scores.

2004-04-28 16:01 grumbel

  * data/images/background/extro.jpg, data/levels/world1/level26.stl,
    src/worldmap.cpp: - added new extro background

2004-04-28 15:45 grumbel

  * data/supertux.strf, data/images/shared/firetux-duck-left.png,
    data/images/shared/firetux-duck-right.png,
    data/images/shared/iceflower-1.png,
    data/images/shared/iceflower-2.png,
    data/images/shared/iceflower-3.png,
    data/images/shared/iceflower.png, data/levels/world1/level19.stl,
    src/player.cpp: - added fire duck tux - turned iceflower into a
    fire flower

2004-04-28 15:27 grumbel

  * AUTHORS, data/CREDITS: - added two music authors

2004-04-28 15:18 grumbel

  * src/: resources.cpp, setup.cpp, setup.h, supertux.cpp, text.cpp,
    texture.cpp, title.cpp, world.cpp, world.h, worldmap.cpp:
    <MatzeB> fixes some remaining memory leaks

2004-04-28 14:39 rmcruz

  * data/CREDITS: Removed Marek's email... I must have forgotten

2004-04-28 14:15 rmcruz

  * AUTHORS, INSTALL, LEVELDESIGN, README: Applied patch from Ryan
    (the one sent to the mailing list). Basically it corrects a few
    grammar errors from me ;) and also formats some stuff.

2004-04-28 14:13 rmcruz

  * src/badguy.cpp: Don't give score when flatting a badguy, since
    this leaves to unfair situations. Besides, we are already giving
    score for when he kills other enemies...

    I also think that we should give (let's say) half of the score,
    when a badguy is killed by a bullet. Since it is so easy to do
    that... What do you say?

2004-04-28 13:43 rmcruz

  * src/special.cpp: Fixed bug told in the mailing list: �- fireballs
    don't shoot if you are above screen (they're destroyed because
    they're off screen)� There is not point in removing them when
    they are above y=0.

2004-04-28 02:14 grumbel

  * data/levels/world1/: level1.stl, level10.stl, level11.stl,
    level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
    level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
    level23.stl, level24.stl, level3.stl, level4.stl, level5.stl,
    level6.stl, level7.stl, level8.stl, level9.stl: - fixed
    endsequences and a few other minor issues

2004-04-27 23:49 grumbel

  * TODO: update

2004-04-27 23:33 grumbel

  * data/: images/tilesets/nolok1.png, images/tilesets/nolok2.png,
    images/tilesets/supertux.stgt, levels/world1/level26.stl: - added
    nolok statue to the throne room

2004-04-27 23:11 rmcruz

  * data/CREDITS: Improved the CREDITS a little bit: - removed emails
    (Ingo, in a irc discussion, you were the 1st one to say that
    emails should go to the package CREDITS file, not the in-game
    one). I have already done that. - and just made something here
    and there.

    I don't really like the nicknames, but I left them there. I think
    we should have a credits section in the webpage and there will be
    the best place to put them. (OT: we also need a screenshots
    section and old version downloads should be avaible).
    Futhermore, I would still prefer one in-game credits with
    descriptions.

2004-04-27 23:00 rmcruz

  * src/special.cpp: Matze made eggs not to be removed at all during
    a level saying that they shouldn't be destroyed when off the
    screen. The fact is that OFFSCREEN_DISTANCE is already pretty
    generous, but if you don't think so, just increase it.

2004-04-27 21:18 grumbel

  * TODO: updated todo

2004-04-27 21:17 grumbel

  * src/: tile.cpp, world.cpp: removed debug stuff

2004-04-27 21:16 grumbel

  * TODO, data/extro.txt, src/worldmap.cpp: - added credit after
    extro, might need a bit fadeout stuff

2004-04-27 21:01 grumbel

  * data/images/background/oiltux.jpg: - added oiltux

2004-04-27 20:55 grumbel

  * src/: defines.h, text.cpp: - decreased kick time even more, fixed
    type error

2004-04-27 20:44 grumbel

  * src/: worldmap.cpp, worldmap.h: - made worldmap CPU independend,
    needs testing

2004-04-27 20:35 grumbel

  * data/supertux.strf: - added 'falling' graphics, well, not really,
    but better than invisible

2004-04-27 20:29 grumbel

  * src/gameloop.cpp: - reset bonus on kill

2004-04-27 19:09 grumbel

  * TODO, data/supertux.strf, src/badguy.cpp, src/badguy.h,
    src/leveleditor.cpp, src/special.cpp: <MatzeB> -adds a workaround
    for the disappearing eggs (they're just not removed anymore when
    off screen) <MatzeB> -updates the TODO file <MatzeB> -small fix
    for mrbomb exploding and hitting other mrbomb <MatzeB> -renaming
    money/laptop to jumpy/mriceblock <MatzeB> -fix for enemies
    running backwards

2004-04-27 19:06 grumbel

  * data/levels/world1/level26.stl: - endseq fixing

2004-04-27 17:45 grumbel

  * data/CREDITS: name fix

2004-04-27 17:15 grumbel

  * src/: gameloop.cpp, level.cpp, text.cpp, text.h, worldmap.cpp,
    worldmap.h: - added extro support to worldmap, crashes however,
    no idea why:

    0x080826f5 in display_text_file(std::string const&, Surface*) ()
    at music_manager.cpp:26 26 MusicManager::MusicManager()
    (gdb) where #0 0x080826f5 in display_text_file(std::string
    const&, Surface*) () at music_manager.cpp:26 #1 0x080826b5 in
    display_text_file(std::string const&, std::string const&)
    (file=@0x88ad5d0, surface=@0xbffff230) at text.cpp:234 #2
    0x08093b31 in WorldMapNS::WorldMap::update() (this=0xbffff3b0) at
    worldmap.cpp:685

2004-04-27 17:07 grumbel

  * data/levels/default/worldmap.stwm: -m added extro

2004-04-27 16:26 grumbel

  * data/images/tilesets/: brick0.png, brick1.png: - changed brick
    color a little bit to look less yellow/green-ish

2004-04-27 15:59 rmcruz

  * src/defines.h: Just decreased the kicking time (the 3 secs were
    only for testing purposes).

2004-04-27 14:10 grumbel

  * data/CREDITS: - added some mail addresses, but looks bloated
    again, might be a good idea to reorder it for people instead of
    for jobs

2004-04-27 14:08 grumbel

  * data/supertux.strf: - fixed align

2004-04-27 13:46 grumbel

  * data/CREDITS: this new CREDITS file *IS* an improvement, it might
    not be perfect, but its a lot better then the old one, if you
    miss something in this one *ADD* that stuff and don't replace it
    with an rather obsolete file

2004-04-27 13:11 rmcruz

  * TODO, TODO.txt: Updated the TODO list and changed the extension.

    Please, use these headers in every documentation file, in order
    to keep consistency: � - Those behind SuperTux -
    http://super-tux.sf.net/

    Last update: April 26, 2004 � Obviously, replacing - * - by a
    description and Last update by the last update date.

2004-04-27 13:06 rmcruz

  * src/: badguy.cpp, gameloop.cpp, special.cpp: Applied patch from
    Matze Braun that was sent to the mailing list. According to
    Matzes, changes are: � -fixes fast music being replayed again and
    again -fixes time being displayed negatively when tux dies
    because of timeout -fixes exploding bombs that hit mrbomb, so
    that the hit mrbomb now really transform into a bomb -updates
    the TODO file �

    I've also fixed two more bugs listed in the TODO: � - enemies
    start running backwards, when they collide with a flame - egg
    gets removed when leaving the screen, while badguys don't or at
    least much later, thus its not possible to wait for an egg that
    would bounce back �

2004-04-27 12:22 rmcruz

  * data/images/shared/: old/bigcape-left-0.png,
    old/bigcape-left-1.png, old/bigcape-right-0.png,
    old/bigcape-right-1.png, old/bigfiretux-left-0.png,
    old/bigfiretux-left-1.png, old/bigfiretux-left-2.png,
    old/bigfiretux-left-jump.png, old/bigfiretux-right-0.png,
    old/bigfiretux-right-1.png, old/bigfiretux-right-2.png,
    old/bigfiretux-right-jump.png, old/bullet2.png,
    old/cape-left-0.png, old/cape-left-1.png, old/cape-right-0.png,
    old/cape-right-1.png, old/coffee2.png, old/duckfiretux-left.png,
    old/duckfiretux-right.png, old/ducktux-left.png,
    old/ducktux-right.png, old/firetux-left-0.png,
    old/firetux-left-0.png.right, old/firetux-left-1.png,
    old/firetux-left-1.png.right, old/firetux-left-2.png,
    old/firetux-left-2.png.right, old/firetux-right-0.png,
    old/firetux-right-1.png, old/firetux-right-2.png,
    bigcape-left-0.png, bigcape-left-1.png, bigcape-right-0.png,
    bigcape-right-1.png, bigfiretux-left-0.png,
    bigfiretux-left-1.png, bigfiretux-left-2.png,
    bigfiretux-left-jump.png, bigfiretux-right-0.png,
    bigfiretux-right-1.png, bigfiretux-right-2.png,
    bigfiretux-right-jump.png, bullet.png, cape-left-0.png,
    cape-left-1.png, cape-right-0.png, cape-right-1.png, coffee.png,
    duckfiretux-left.png, duckfiretux-right.png, ducktux-left.png,
    ducktux-right.png, firetux-left-0.png, firetux-left-0.png.right,
    firetux-left-1.png, firetux-left-1.png.right, firetux-left-2.png,
    firetux-left-2.png.right, firetux-right-0.png,
    firetux-right-1.png, firetux-right-2.png: Yet another change of
    old images to the old dir. I guess we are now using new fresh
    graphics! Congrats, especially to Ingo!

2004-04-27 12:14 rmcruz

  * data/CREDITS: Improve this file or leave it.

2004-04-27 00:11 rmcruz

  * AUTHORS, ChangeLog, INSTALL, LEVELDESIGN, README: Updated the
    documentation. There is still a few flaws. It would be usefull
    to have an English-speaker reading these, since my English sux a
    bit (being modest ;) ).

2004-04-26 23:39 grumbel

  * data/levels/world1/: level17.stl, level18.stl, level19.stl,
    level20.stl: - more endseq stuff

2004-04-26 23:10 grumbel

  * src/collision.cpp: - little bugfix

2004-04-26 23:09 grumbel

  * src/: special.cpp, special.h, world.cpp: bump patch for upgrades
    from matzeb

2004-04-26 22:46 neoneurone

  * configure.ac: credits for SuperTux development team

2004-04-26 22:36 grumbel

  * data/levels/world1/: level24.stl, level25.stl, level26.stl: -
    more endseq

2004-04-26 22:22 grumbel

  * data/levels/world1/: level13.stl, level14.stl, level15.stl,
    level16.stl, level23.stl: - more endseq

2004-04-26 22:09 grumbel

  * data/levels/world1/: level10.stl, level11.stl, level12.stl,
    level5.stl, level7.stl, level8.stl, level9.stl: - more endseq

2004-04-26 21:58 grumbel

  * src/: badguy.cpp, gameloop.cpp, player.cpp: - 'nother badguy fix
    from MatzeB: <MatzeB> -fixes the bumping problem for badguys
    <MatzeB> -implements bill kendricks proposal about helding
    iceblock (if you hit another enemy while

2004-04-26 21:37 grumbel

  * data/levels/world1/: level1.stl, level2.stl, level3.stl,
    level4.stl, level5.stl, level6.stl: - fixed levels for new end
    seq code

2004-04-26 21:35 grumbel

  * data/images/tilesets/: endseq.png, finalgoal.png, supertux.stgt:
    - added endseq/finalgoal tiles

2004-04-26 21:11 grumbel

  * src/: collision.cpp, collision.h, gameloop.cpp, gameloop.h,
    level.cpp, level.h, tile.cpp, tile.h, timer.cpp, timer.h: - new
    more bulletprof endsequence code patch from MatzeB

2004-04-26 21:05 grumbel

  * data/CREDITS: - rearanged the credits a bit, other people are
    welcome to review/correct it where necesarry

2004-04-26 20:51 grumbel

  * data/images/tilesets/black.png: - added missing black

2004-04-26 19:46 grumbel

  * src/worldmap.cpp: - woopsy, fix for load/savegame

2004-04-26 19:35 grumbel

  * src/: intro.cpp, screen.cpp, screen.h, setup.cpp, text.cpp: -
    added loading/fadeout screen placeholder - cleaned up credit code
    a very little bit

2004-04-26 18:45 grumbel

  * src/scene.cpp: - gcc -Wall warning fix

2004-04-26 18:38 grumbel

  * TODO.txt: added milestone1 todo

2004-04-26 17:04 grumbel

  * src/text.cpp: - fixed miss align in scrolling text

2004-04-26 17:03 grumbel

  * data/images/tilesets/supertux.stgt, src/gameloop.cpp,
    src/lispreader.cpp, src/sprite_manager.cpp, src/title.cpp,
    src/worldmap.cpp: - removed st_abort() from lisp reader, client
    code should check the return value instead

2004-04-26 16:40 rmcruz

  * src/: badguy.cpp, defines.h, player.cpp, player.h: Implemented
    kicking (as asked by Ingo). The kick timing can be changed in
    defines.h I've not tested it very well, but it doesn't seem to be
    working. Can anyone have a look?

2004-04-26 16:24 rmcruz

  * src/gameloop.cpp: Removed (just commented) the clear screen code
    before the level starts. It looks bad when the intro info is
    gradient and then it displays a black screen and then the level.

2004-04-26 16:20 rmcruz

  * src/: intro.cpp, setup.cpp: Intro file should be the one to
    handle the intro sequence, even if it is only one line of code.
    I think we shouldn't get rid of it, because in the future it
    should be improved and maybe support some sort of scripting.

2004-04-26 16:16 grumbel

  * data/: images/worldmap/antarctica.stwt,
    images/worldmap/snowman.png, levels/default/worldmap.stwm: -
    added little snowman

2004-04-26 16:15 rmcruz

  * src/: setup.cpp, text.cpp, text.h, title.cpp: Improved the
    display_text_file(): moved to text.cpp and made it more
    independent.

    I wasn't able to test it, since the game crashes because of: �
    LispReader: File not found: /home/rick2/.supertux/save/slot1.stsg
    Error: aborting �

2004-04-26 15:43 grumbel

  * data/images/shared/egg.png: - rounded the egg a bit

2004-04-26 15:38 grumbel

  * data/images/worldmap/firetux.png,
    data/images/worldmap/smalltux.png, src/worldmap.cpp,
    src/worldmap.h: - added small/firetux to worldmap

2004-04-26 15:18 grumbel

  * src/gameloop.cpp: - added more meaningfull savegame titles

2004-04-26 15:13 grumbel

  * src/player.cpp: - changed priority of skid and duck to avoid
    glitches when ducking and skiding at the same time

2004-04-26 15:00 grumbel

  * src/title.cpp: - fix for title-demo going weird

2004-04-26 14:48 grumbel

  * src/gameloop.cpp: - fixed lives status to handle more than 5
    lives

2004-04-26 14:42 grumbel

  * data/images/worldmap/antarctica.stwt: - added auto-walk markings

2004-04-26 14:41 grumbel

  * src/: worldmap.cpp, worldmap.h: - added automatic walking on
    worldmap

2004-04-26 14:41 grumbel

  * data/levels/default/worldmap.stwm: - added some more trees

2004-04-26 14:21 grumbel

  * src/: badguy.cpp, level.cpp, lispreader.cpp, resources.cpp,
    setup.cpp, sound.cpp, sound.h, special.cpp, sprite.cpp, sprite.h,
    sprite_manager.cpp, sprite_manager.h, supertux.cpp, texture.cpp,
    texture.h, tile.cpp, tile.h, world.cpp, worldmap.cpp: <MatzeB>
    -cleanup in resource management functions <MatzeB> -fixes 3
    potential crashs (deleting Sprite classes, using member function
    in <MatzeB> BadGuy class after removing it) <MatzeB> -cleans
    up sound init code and hopes that calling Mix_AllocateChannel
    will make <MatzeB> SDL_mixer happy... <MatzeB> -fix paths that
    missed a / after DATADIR <MatzeB> at least valgrind doesn't
    report any errors anymore when you apply that patch <MatzeB>
    (memory errors though, not memory leaks)

2004-04-26 14:19 grumbel

  * src/: gameloop.cpp, worldmap.cpp, worldmap.h: - added way to
    interupt exit sequence - added primitive autowalk to worldmap

2004-04-26 13:45 grumbel

  * data/levels/world1/level14.stl: - fixed reset point, well, maybe
    not sure if this was the cause for being reseted in a completly
    wrong spot

2004-04-26 13:14 grumbel

  * src/gameobjs.cpp: - little bouncing block fix

2004-04-26 12:51 grumbel

  * src/special.cpp: - fixed 'jump' on flower collection

2004-04-26 12:46 grumbel

  * src/: world.cpp, world.h, worldmap.cpp: - added bonus loading

2004-04-26 12:03 grumbel

  * src/: gameloop.cpp, player.cpp, scene.cpp, scene.h, worldmap.cpp:
    - added saving of bonuses on worldmap, no loading yet

2004-04-26 02:32 grumbel

  * data/levels/world1/level15.stl: - added endseq

2004-04-26 02:20 grumbel

  * data/levels/world1/level10.stl: - added endseq

2004-04-26 02:17 grumbel

  * data/levels/world1/level2.stl: - added endseq

2004-04-26 01:58 grumbel

  * data/levels/test/level3.stl: - endseq stuff

2004-04-26 01:46 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, special.cpp,
    special.h: - tweaked bullet and endsequence

2004-04-26 01:45 grumbel

  * data/levels/world1/level1.stl: - added end sequence

2004-04-26 00:46 grumbel

  * data/images/tilesets/: goal1-1.png, goal1-2.png, goal1-3.png,
    goal1-4.png, goal1-5.png, goal2-1.png, goal2-2.png, goal2-3.png,
    goal2-4.png, goal2-5.png, supertux.stgt: - added goal tiles

2004-04-26 00:23 grumbel

  * configure.ac, data/Makefile.am: [no log message]

2004-04-26 00:13 grumbel

  * data/CREDITS: - moved heading/version info into code

2004-04-26 00:10 grumbel

  * src/: player.cpp, special.cpp: - bullet tweaks

2004-04-26 00:10 grumbel

  * data/images/shared/: bullet-1.png, bullet-2.png, bullet-3.png,
    bullet-4.png: - bullet gfx

2004-04-25 23:55 grumbel

  * data/extro.txt, data/intro.txt, data/supertux.strf,
    src/button.cpp, src/configfile.cpp, src/defines.h,
    src/high_scores.cpp, src/level.cpp, src/lispreader.cpp,
    src/menu.cpp, src/menu.h, src/setup.cpp, src/special.cpp,
    src/special.h, src/sprite_manager.cpp, src/text.cpp,
    src/texture.cpp, src/texture.h, src/tile.cpp, src/tile.h,
    src/title.cpp, src/worldmap.cpp, src/worldmap.h: - memleak fix
    and menu fix from MatzeB - little bullet tweaking from myself -
    added story

2004-04-25 22:22 grumbel

  * data/levels/world1/level19.stl: - fixed 'impossible to make'
    situation

2004-04-25 22:18 grumbel

  * data/levels/world1/: level14.stl, level8.stl: - fixed jump on
    cave issue - fixed background tiles

2004-04-25 21:58 grumbel

  * data/levels/world1/: level11.stl, level12.stl, level26.stl: -
    fixed some gradients

2004-04-25 21:51 grumbel

  * data/levels/world1/: level10.stl, level14.stl, level21.stl,
    level22.stl, level23.stl, level3.stl, level4.stl, level5.stl,
    level6.stl, level7.stl, level8.stl, level9.stl: - replaced
    backgrounds with new ones

2004-04-25 20:38 grumbel

  * configure.ac: - release preparations

2004-04-25 20:37 grumbel

  * data/Makefile.am, src/Makefile.am: - fixed makefile a bit

2004-04-25 20:35 grumbel

  * data/levels/default/worldmap.stwm: - removed the 'double' path

2004-04-25 19:17 grumbel

  * data/supertux.strf: - fixed some align problems

2004-04-25 18:46 grumbel

  * data/supertux.strf, src/player.cpp, src/player.h,
    src/resources.cpp, src/setup.cpp: - rewrote tux drawing code,
    added firetux

2004-04-25 18:17 grumbel

  * src/: leveleditor.cpp, player.cpp, player.h, resources.cpp: -
    moved tux gfx into a struct

2004-04-25 18:07 grumbel

  * data/supertux.strf, src/leveleditor.cpp, src/player.cpp,
    src/player.h, src/resources.cpp: - moved tux completly to sprites

2004-04-25 17:21 rmcruz

  * src/title.cpp: Turned the display_credits() function more
    flexible by getting the file to open.

    Ingo, what do you think if we used this for the intro text?

2004-04-25 16:34 grumbel

  * data/: images/shared/cloud.png, images/tilesets/background4.png,
    images/tilesets/background5.png, images/tilesets/background6.png,
    levels/test/level2.stl, levels/world1/level1.stl,
    levels/world1/level2.stl: - some minor improvements in the gfx

2004-04-25 16:27 grumbel

  * src/: Makefile.am, intro.cpp, intro.h, music_manager.cpp,
    player.cpp, setup.cpp: - added intro text

2004-04-25 16:16 rmcruz

  * src/lispreader.cpp: Ooops, did a mistake. Fixed by Arkadiusz
    Miskiewicz. Aparentaly, fclose(NULL) causes a segfault.

2004-04-25 15:51 grumbel

  * src/: gameloop.cpp, level.cpp: -added gradient support for start
    screens

2004-04-25 15:45 grumbel

  * data/levels/world1/level13.stl: - added background gradient

2004-04-25 15:16 grumbel

  * src/gameloop.cpp: - improved look of start/gameover screens

2004-04-25 14:50 rmcruz

  * data/levels/test/level4.stl: Just updated the gradients test to
    use the new color entries.

2004-04-25 14:44 grumbel

  * data/images/status/letters-white-big.png: - removed blurriness

2004-04-25 14:38 rmcruz

  * data/images/shared/: distro-0.png, distro-1.png, distro-2.png,
    distro-3.png, old/distro2-0.png, old/distro2-1.png,
    old/distro2-2.png, old/distro2-3.png: Changed the distros images
    to the old dir. Finally possible thanks to Ingo.

2004-04-25 14:34 rmcruz

  * data/levels/world1/: level1.stl, level10.stl, level11.stl,
    level12.stl, level15.stl, level16.stl, level17.stl, level18.stl,
    level19.stl, level2.stl, level20.stl, level26.stl, level3.stl,
    level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
    level9.stl: Yet another levels update by Marek. Changelog: �I
    fixed some minor flaws and tried to give each of the maps an
    original title. The latter was kinda difficult, because most of
    the maps didn't really have a theme, (like the bridge or the
    castle) so I had to make up their names; a task in which I maybe
    failed in some parts, but at least it's better than just
    numbers.�

2004-04-25 14:29 grumbel

  * data/images/worldmap/tux.png, src/worldmap.cpp: - added new
    worldmap tux

2004-04-25 14:14 grumbel

  * data/levels/world1/level26.stl: - added gradient

2004-04-25 14:11 grumbel

  * src/level.cpp: - fixed/changed gradient tags to match with the
    one used in the current level files

2004-04-25 13:57 grumbel

  * data/images/: background/arctis2.jpg,
    shared/stalactite-broken.png, shared/stalactite.png,
    tilesets/supertux.stgt, tilesets/waves-0.png,
    tilesets/waves-1.png, tilesets/waves-2.png: - smoothed water a
    little bit - added new cloud - fixed stalactit look a bit

2004-04-25 13:55 grumbel

  * src/: gameloop.cpp, resources.cpp: replaced distros with coins

2004-04-25 13:34 grumbel

  * data/images/tilesets/: cloud-00.png, cloud-01.png, cloud-02.png,
    cloud-03.png, cloud-10.png, cloud-11.png, cloud-12.png,
    cloud-13.png: - added new cloud tile

2004-04-25 12:02 rmcruz

  * src/lispreader.cpp: Just made lispreader to send an error message
    to stderr when the file could not be open, as suggested by
    Arkadiusz Miskiewicz.

2004-04-24 22:36 grumbel

  * data/images/shared/: firetux-grab-left-0.png,
    firetux-grab-right-0.png, firetux-jump-left-0.png,
    firetux-jump-right-0.png, firetux-kick-left-0.png,
    firetux-kick-right-0.png, firetux-left-0.png.right,
    firetux-left-1.png.right, firetux-left-2.png.right,
    firetux-skid-left.png, firetux-skid-right.png,
    firetux-stand-left.png, firetux-stand-right.png,
    firetux-walk-left-0.png, firetux-walk-left-1.png,
    firetux-walk-left-2.png, firetux-walk-left-3.png,
    firetux-walk-left-4.png, firetux-walk-left-5.png,
    firetux-walk-right-0.png, firetux-walk-right-1.png,
    firetux-walk-right-2.png, firetux-walk-right-3.png,
    firetux-walk-right-4.png, firetux-walk-right-5.png: - added
    firetux, nothing more than a boring placeholder, but should be
    better than the current one

2004-04-24 21:39 grumbel

  * data/images/worldmap/antarctica.stwt,
    data/images/worldmap/castle1.png,
    data/images/worldmap/castle2.png,
    data/images/worldmap/castle3.png,
    data/images/worldmap/castle4.png,
    data/images/worldmap/castle5.png,
    data/images/worldmap/castle6.png,
    data/images/worldmap/castle7.png,
    data/images/worldmap/castle8.png,
    data/images/worldmap/castle9.png,
    data/images/worldmap/igloo1.png, data/images/worldmap/igloo2.png,
    data/levels/default/worldmap.stwm, src/worldmap.cpp: - added
    start/end tiles

2004-04-24 20:03 rmcruz

  * src/menu.cpp: At least my compiler (g++ (GCC) 3.3.2) needs this
    include. Anyway, there is still a crash to be fixed.

2004-04-24 19:48 grumbel

  * src/: leveleditor.cpp, menu.cpp, menu.h, resources.cpp,
    setup.cpp, sound.cpp, sound.h: 'nother music patch by matzeb

2004-04-24 17:27 rmcruz

  * src/: menu.cpp, menu.h: Ingo, that code is not buggy! You can say
    that it is a bad approuch, but it is not a bug! Besides, I don't
    think it's a bad approuch. Your code is maybe a better approuch.
    But in the other hand is buggy, so please let my code be there.

    Buggy, why, you may ask...

    Imagine this simple and fictional code:

    ï¿½ #define MNID_START 1

    menu->additem("Start Game", MNID_START);
    menu->additem("Options");

    if(menu->check() == MNID_START) startgame(); �

    With your code, when you pressed Options, the game would also
    start. Have a look at it again and guess why ;-)

2004-04-24 17:08 grumbel

  * src/: menu.h, setup.cpp: - fixed option menu

2004-04-24 17:02 rmcruz

  * data/levels/: default/worldmap.stwm, world1/level10.stl,
    world1/level11.stl, world1/level12.stl, world1/level13.stl,
    world1/level14.stl, world1/level15.stl, world1/level16.stl,
    world1/level17.stl, world1/level18.stl, world1/level1.stl,
    world1/level19.stl, world1/level2.stl, world1/level20.stl,
    world1/level21.stl, world1/level22.stl, world1/level23.stl,
    world1/level24.stl, world1/level25.stl, world1/level26.stl,
    world1/level3.stl, world1/level4.stl, world1/level5.stl,
    world1/level6.stl, world1/level7.stl, world1/level8.stl,
    world1/level9.stl: Marek levels updating. He also added two new
    levels for the start that are easier. Updated worldmap as well.
    Can someone test if level 25 and 26 are there?

2004-04-24 16:49 grumbel

  * src/: Makefile.am, gameloop.cpp, level.cpp, level.h,
    music_manager.cpp, music_manager.h, musicref.cpp, musicref.h,
    resources.cpp, resources.h, setup.cpp, sound.cpp, sound.h,
    title.cpp, world.cpp, worldmap.cpp, worldmap.h: - patch from
    MatzeB to make music handling easier and more stable

2004-04-24 15:11 grumbel

  * data/images/shared/largetux-grab-left-0.png,
    data/images/shared/largetux-grab-right-0.png,
    data/images/shared/largetux-star-0.png,
    data/images/shared/largetux-star-1.png,
    data/images/shared/largetux-star-2.png,
    data/images/shared/smalltux-star-0.png,
    data/images/shared/smalltux-star-1.png,
    data/images/shared/smalltux-star-2.png, data/supertux.strf,
    src/player.cpp, src/player.h, src/resources.cpp: - new star tux,
    still rather pure, but useable

2004-04-24 14:45 grumbel

  * src/player.cpp: - fixed duck-jump bug

2004-04-24 14:30 grumbel

  * src/: player.cpp, player.h: - added holding gfx, still looks
    rather stupid, but I think thats unavoidable without major
    changes to the current code

2004-04-24 14:11 grumbel

  * src/: level.cpp, level.h, menu.cpp, menu.h, player.cpp, player.h,
    resources.cpp: - fixed bug in Menu::check() - added grab/kick tux
    to resources - added flag to use endsequence or not

2004-04-24 12:43 grumbel

  * data/supertux.strf: - added new gfx

2004-04-24 12:42 grumbel

  * data/images/shared/: smalltux-kick-right-0.png,
    smalltux-kick-rigth-0.png: - fixed spelling mistake in filename

2004-04-24 12:28 grumbel

  * data/images/shared/: largetux-grab-left-0.png,
    largetux-grab-right-0.png, largetux-kick-left-0.png,
    largetux-kick-right-0.png, smalltux-grab-left-0.png,
    smalltux-grab-right-0.png, smalltux-kick-left-0.png,
    smalltux-kick-rigth-0.png: - added grab and kick tuxes

2004-04-24 11:32 rmcruz

  * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, setup.cpp,
    title.cpp, worldmap.cpp: Added a new concept to the menu, the ID.
     Each item can have an ID that can be given, this way there won't
    be any more hardcoded values for the entries. Anyway, I've made
    it to be compatible with the current behaviour, in case any ID is
    given.

    I've already updated the mainmenu, optionsmenu, leveleditormenu,
    leveleditorsettingsmenu and worldmapmenu. The definitions are
    enumerated in the menu.h file. Should we keep each enum splited
    or merge them all?

    Feedback is appreciated :)

2004-04-24 10:38 rmcruz

  * src/gameloop.cpp: Took st_pause_ticks_stop() out of the events
    loop.

2004-04-24 02:10 rmcruz

  * data/levels/world1/level10.stl: Marek bug fix for this problem:
    revilyo: �Antartica 10 : tux falls in the last hole, maybe it
    could works if I jump really high. I don't look at the sources
    yet...�

2004-04-23 19:15 rmcruz

  * data/levels/world1/: level1.stl, level10.stl, level11.stl,
    level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
    level17.stl, level18.stl, level19.stl, level2.stl, level20.stl,
    level21.stl, level22.stl, level23.stl, level24.stl, level3.stl,
    level4.stl, level5.stl, level6.stl, level7.stl, level8.stl,
    level9.stl: Marek has updated worldmap levels. Changes are: �
    -Added reset points (one per level, except the last one which has
    two) -Removed lots of difficult and unfair spots -Changed order
    of cave levels according to Matze's suggestion -Small design
    fixes �

2004-04-23 18:37 rmcruz

  * src/gameloop.cpp: Just fixed two small bugs in the gameplay
    during pause: - don't show the menu, neither quit to level
    editor; - when any event happen, the timer would continue
    (fixed).

2004-04-23 18:30 rmcruz

  * data/levels/test/level4.stl: Added a test level for the
    gradients. Seems to work fine.

2004-04-23 18:30 rmcruz

  * data/levels/test/: endseq.stl, level3.stl: Changed filenames from
    endseq.stl to level3.stl. Damn, use level*.stl or else implement
    a way to set the filenames!

2004-04-23 14:41 grumbel

  * data/: supertux.strf, images/shared/mrbomb-explosion-1.png: -
    'animated' explosion a bit

2004-04-23 13:42 rmcruz

  * src/setup.cpp: Just removed spaces from key and joystick setup
    entries... What were does doing there anyway?

2004-04-23 13:24 rmcruz

  * data/supertux.strf: Added laptop entry back, that is used by Mr.
    IceBlock, as reported by Ryan. (had to remove comment laptop
    falling) The BSOD is not also necessary, is it?

2004-04-23 13:12 rmcruz

  * src/: menu.cpp, menu.h, setup.cpp: Added a joystick control
    dialog. I don't have a joystick, so please test and improve this
    thing. Thx.

2004-04-22 23:51 rmcruz

  * src/: badguy.cpp, sound.cpp, sound.h: Implemented explosion sound
    when Mr.Bomb explodes. It uses the current stereo system that is
    kinda of primitive. We should base it on player's coordinates and
    calculate it according it. Instead, it bases the screen, besides
    it is not even calculated, just use some constants.

2004-04-22 23:29 rmcruz

  * data/sounds/explode.wav: Added an explotion sound file to
    repository. To be used by Mr Bomb, until someone replaces it by
    a better one ;)

2004-04-22 23:26 rmcruz

  * data/images/shared/: old/distro-0-2.png, old/distro-1-2.png,
    old/distro-2-2.png, old/distro-3-2.png, distro-0.png,
    distro-1.png, distro-2.png, distro-3.png: Distros old images
    seems to be necessary by this BouncyDistro class in gameobjs.*
    ... Weird, what does that thing do anyway?

2004-04-22 23:24 rmcruz

  * src/: resources.cpp, resources.h: Removed box_full and box_empty
    from this. They are now implemented as tiles.

2004-04-22 23:07 rmcruz

  * data/images/shared/old/: box-empty.png, box-full2.png,
    distro-0-2.png, distro-1-2.png, distro-2-2.png, distro-3-2.png:
    Moving a few not used images to old dir.

2004-04-22 23:05 rmcruz

  * data/images/shared/: box-empty.png, box-full.png, distro-0.png,
    distro-1.png, distro-2.png, distro-3.png: Moving not used images
    to old dir.

2004-04-22 22:58 rmcruz

  * data/supertux.strf: Removed a few entries from the sprites config
    file (supertux.strf).

2004-04-22 22:56 rmcruz

  * data/images/shared/: old/bag-left-0.png, old/bag-left-1.png,
    old/bag-right-0.png, old/bag-right-1.png, old/bigtux-left-0.png,
    old/bigtux-left-1.png, old/bigtux-left-2.png,
    old/bigtux-left-jump.png, old/bigtux-right-0.png,
    old/bigtux-right-1.png, old/bigtux-right-2.png,
    old/bigtux-right-jump.png, old/bsod-falling-left.png,
    old/bsod-falling-right.png, old/bsod-left-0.png,
    old/bsod-left-1.png, old/bsod-left-2.png, old/bsod-left-3.png,
    old/bsod-right-0.png, old/bsod-right-1.png, old/bsod-right-2.png,
    old/bsod-right-3.png, old/bsod-squished-left.png,
    old/bsod-squished-right.png, old/golden-herring.png,
    old/laptop-falling-left.png, old/laptop-falling-right.png,
    old/laptop-flat-left.png, old/laptop-flat-right.png,
    old/laptop-left-0.png, old/laptop-left-1.png,
    old/laptop-left-2.png, old/laptop-right-0.png,
    old/laptop-right-1.png, old/laptop-right-2.png,
    old/skidtux-left.png, old/skidtux-right.png, old/tux-left-0.png,
    old/tux-left-1.png, old/tux-left-2.png, old/tux-right-0.png,
    old/tux-right-1.png, old/tux-right-2.png, bag-left-0.png,
    bag-left-1.png, bag-right-0.png, bag-right-1.png,
    bigtux-left-0.png, bigtux-left-1.png, bigtux-left-2.png,
    bigtux-left-jump.png, bigtux-right-0.png, bigtux-right-1.png,
    bigtux-right-2.png, bigtux-right-jump.png, bsod-falling-left.png,
    bsod-falling-right.png, bsod-left-0.png, bsod-left-1.png,
    bsod-left-2.png, bsod-left-3.png, bsod-right-0.png,
    bsod-right-1.png, bsod-right-2.png, bsod-right-3.png,
    bsod-squished-left.png, bsod-squished-right.png,
    golden-herring.png, laptop-falling-left.png,
    laptop-falling-right.png, laptop-flat-left.png,
    laptop-flat-right.png, laptop-left-0.png, laptop-left-1.png,
    laptop-left-2.png, laptop-right-0.png, laptop-right-1.png,
    laptop-right-2.png, mints.png, skidtux-left.png,
    skidtux-right.png, tux-left-0.png, tux-left-1.png,
    tux-left-2.png, tux-right-0.png, tux-right-1.png,
    tux-right-2.png: Moving a few images that are not used anymore
    from shared to the old directory.

2004-04-22 22:45 rmcruz

  * src/setup.cpp: Just moved the Right with the Left entry in
    Controls. I'm so used to define the Left key firstly... :)

2004-04-22 22:44 rmcruz

  * src/menu.cpp: If you press Esc in the control menu, it quits from
    there.

2004-04-22 22:41 rmcruz

  * src/: defines.h, scene.cpp, worldmap.cpp: Made a START_LIVES
    definition (in defines.h) that has the lives that the players
    start with. i have made them to be 4, since the worldmap is so
    hard...

2004-04-22 22:16 grumbel

  * data/supertux.strf: fixed squish sprite

2004-04-22 22:14 grumbel

  * src/: defines.h, gameloop.cpp, player.cpp, player.h, special.cpp:
    - made shrink behaviour more mariobros3 like, ie. firetux will go
    to largetux to smalltux, removed small-firetux

2004-04-22 21:53 grumbel

  * src/badguy.cpp: - changed bouncing snowball speed back to normal

2004-04-22 21:40 grumbel

  * src/resources.cpp: - integrated skid tux

2004-04-22 21:15 grumbel

  * src/: badguy.cpp, badguy.h, collision.cpp, collision.h,
    leveleditor.cpp, player.cpp, special.cpp, world.cpp, world.h: -
    changed way badguy removal is handled (ie. with a flag now) -
    changed some pointers to const references in collision code

2004-04-22 20:39 rmcruz

  * src/: menu.cpp, menu.h: Controls menu wasn't showing the keys
    until they were changed (fixed). Also made a few internal
    changes regarding this.

2004-04-22 19:53 grumbel

  * src/: badguy.cpp, world.cpp, world.h: - made some arrays private
    - store badguys in pointers instead of per value

2004-04-22 19:51 rmcruz

  * src/menu.cpp: Removed a few useless code (it was commented
    anyway).

2004-04-22 19:38 rmcruz

  * src/defines.h: Changed MAX_BULLETS from 2 to 1. As someone said
    Tux with bullets power is totally invencible, this will make it a
    bit harder.

2004-04-22 18:52 grumbel

  * src/badguy.cpp: - undo of my last patch, removing 'this' is not a
    good idea and causes even worse side effects

2004-04-22 18:49 grumbel

  * src/badguy.cpp: - fixed bomb-dup bug (vector increases on add,
    and this changes I guess, so remove doesn't work, vector should
    really store pointers, not values)

2004-04-22 18:45 grumbel

  * data/supertux.strf: - fixed bomb

2004-04-22 18:36 grumbel

  * data/supertux.strf: - fixed hotspot

2004-04-22 18:28 grumbel

  * data/: images/shared/largetux-stand-left.png,
    images/shared/largetux-stand-right.png, supertux.strf: - supertux
    stand gfx

2004-04-22 18:25 grumbel

  * src/: badguy.cpp, player.cpp, player.h, resources.cpp: - synced
    walk speed of walking enemies - added standing tux

2004-04-22 17:58 grumbel

  * data/Makefile.am: - little makefile fix

2004-04-22 17:53 grumbel

  * data/supertux.strf: - removed wrong bsod

2004-04-22 17:52 grumbel

  * src/: badguy.cpp, badguy.h: - some cleanup

2004-04-22 17:41 grumbel

  * data/supertux.strf: - fixed hotspots

2004-04-22 16:14 rmcruz

  * data/levels/misc/menu.stl: Make use of Marek's music at the
    beggining.

2004-04-22 16:11 rmcruz

  * src/: menu.cpp, menu.h: Improved the control key code a bit, in
    order to make it possible to write the keys right in the first
    dialog display (still to be done).

2004-04-22 15:46 rmcruz

  * data/music/theme.mod: Title music update by Marek.

2004-04-22 15:24 grumbel

  * src/: player.cpp, world.cpp: - merged a few duplicated if's in
    player - added live-lost tux

2004-04-22 14:47 grumbel

  * data/images/shared/: smalltux-gameover-0.png,
    smalltux-gameover-1.png: - new gfx

2004-04-22 13:30 rmcruz

  * src/title.cpp: Just made the intro's Tux to honour the keys
    chosen by the user.

2004-04-22 13:26 rmcruz

  * data/images/icon.xpm, src/setup.cpp: Changed icon.png to
    icon.xpm. This way we don't have to worry about masks. But not
    sure if it works well under windows (someone give a try).
    Anyway, I just comment the old code, so we can reverse this any
    time.

2004-04-22 13:20 rmcruz

  * src/menu.cpp: Mistake that was making non-characters keys not to
    work after configuring keys. Anyway, we still have to fix the
    fact that the keys are not shown when you open Controls for the
    first time.

2004-04-22 13:17 rmcruz

  * src/: gameloop.cpp, level.cpp, resources.cpp, sound.cpp,
    title.cpp, world.cpp, worldmap.cpp: Applied MatzeB (Ryan?) patch
    that fixes crash and also improves music.

    Ingo, you seem to have forgotten to add two files to cvs:
    smalltux-gameover-0.png smalltux-gameover-1.png

2004-04-22 12:44 rmcruz

  * data/supertux.strf: Applied Ryan's patch for MrBomb hotspot.

2004-04-22 12:43 rmcruz

  * src/badguy.cpp: Applied Ryan's patch for overlaping badguys.

2004-04-22 02:13 grumbel

  * data/supertux.strf, src/player.cpp, src/player.h,
    src/resources.cpp, src/title.cpp: - added small skid tux

2004-04-22 02:02 grumbel

  * src/title.cpp: 'nother music fix

2004-04-22 02:00 grumbel

  * src/gameloop.cpp: patch from MatzeB for freeze at level start

2004-04-22 01:36 grumbel

  * src/: gameloop.cpp, level.cpp, level.h, player.cpp, scene.cpp,
    setup.cpp, sound.cpp, sound.h, special.cpp, world.cpp, world.h,
    worldmap.cpp: - music patch from MatzeB, should fix crash on
    level exit too worldmap

2004-04-22 01:10 grumbel

  * data/images/shared/: largetux-skid-left.png,
    largetux-skid-right.png, mriceblock-flat-left.png,
    mriceblock-flat-right.png, smalltux-skid-left.png,
    smalltux-skid-right.png, snowball-squished-left.png,
    snowball-squished-right.png, spiky-left-0.png, spiky-left-1.png,
    spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
    spiky-right-2.png: - some more gfx

2004-04-22 00:48 rmcruz

  * src/: defines.h, world.cpp: Limitated the number of bullets to be
    shot at the same time. I have made 2 bullets to be the
    maximum... if you don't agree tell me. anyway, you can easily
    change them in defines.h

2004-04-21 21:08 grumbel

  * data/images/shared/: smalltux-jump-left.png,
    smalltux-jump-right.png: - improved smalltux

2004-04-21 21:02 grumbel

  * data/images/shared/: smalltux-jump-left.png,
    smalltux-jump-right.png, smalltux-left-1.png,
    smalltux-left-2.png, smalltux-left-3.png, smalltux-left-4.png,
    smalltux-left-5.png, smalltux-left-6.png, smalltux-left-7.png,
    smalltux-left-8.png, smalltux-right-1.png, smalltux-right-2.png,
    smalltux-right-3.png, smalltux-right-4.png, smalltux-right-5.png,
    smalltux-right-6.png, smalltux-right-7.png, smalltux-right-8.png:
    - improved smalltux

2004-04-21 19:45 rmcruz

  * src/: configfile.cpp, menu.cpp: Made the keys to be displayed
    when typed and also save them to the file. Still to fix: display
    keys when menu is shown.

2004-04-21 19:43 rmcruz

  * data/music/theme.mod, src/title.cpp: Added Marek music to cvs and
    play it in the main menu.

2004-04-21 17:45 rmcruz

  * src/menu.cpp: Display key number on the key selection: This is
    not obvious to the user, we have to get a way to translate it
    into human readable strings...

2004-04-21 17:15 rmcruz

  * src/: menu.cpp, menu.h, player.h, setup.cpp: Finally, made keys
    configurable via the menu!! ;) Next step is to save them to
    config file and to make joystick also configurable.

2004-04-21 15:40 grumbel

  * src/: gameloop.cpp, gameloop.h: - made end seq a bit more robust

2004-04-21 15:40 grumbel

  * data/levels/test/endseq.stl: - test level for endseq

2004-04-21 14:44 grumbel

  * src/: badguy.h, gameloop.cpp, gameloop.h, level.cpp, sprite.cpp:
    - added end-sequence code

2004-04-21 13:56 grumbel

  * data/images/icon.png: - added new icon

2004-04-21 13:37 grumbel

  * data/images/shared/tux-life.png: - added new tux-life pic by
    Benjamin P. Jung

2004-04-21 13:17 rmcruz

  * src/: worldmap.cpp, worldmap.h: Now, the worldmap displays the
    Level's name, instead of the path.

2004-04-21 00:52 rmcruz

  * data/levels/: default/info, default/info.png, default/level1.stl,
    default/level2.stl, default/level3.stl, cave/info,
    cave/level1.stl, cave/level2.stl, cave/level3.stl,
    cave/level4.stl, cave/level5.stl, cave/level6.stl, snow/info,
    snow/level1.stl, snow/level2.stl, snow/level3.stl,
    snow/level4.stl, snow/level5.stl, snow/level6.stl,
    snow/level7.stl: These levels are all in the world1 dir.

2004-04-20 22:10 grumbel

  * src/: badguy.cpp, badguy.h, level.cpp, leveleditor.cpp,
    world.cpp, world.h: - added stay-on-platform into the level
    fileformat

2004-04-20 21:55 grumbel

  * src/: badguy.h, defines.h, level.cpp, leveleditor.cpp,
    player.cpp, player.h, special.cpp, special.h, world.cpp, world.h:
    - turned LEFT/RIGHT defines into enum, turned BadGuyModes into
    enum

2004-04-20 20:51 rmcruz

  * src/leveleditor.cpp: When Esc was pressed the menu was not being
    shown in leveleditor (fixed).

2004-04-20 20:46 rmcruz

  * src/gameloop.cpp: Level test mode didn't quit properly when Esc
    was pressed (fixed)

2004-04-20 20:40 rmcruz

  * src/gameloop.cpp: Time is not stopped during menu display in
    gameloop (fix). Probably there is a prettier way to fix this ;)

2004-04-20 20:39 grumbel

  * src/: badguy.cpp, badguy.h, physic.cpp: - added stay_on_platform
    flag for badguys - some code cleanup - tweaked iceblocx speed

2004-04-20 19:58 grumbel

  * src/: physic.cpp, physic.h, player.cpp: - stop tux if he ran into
    a block, no more accelerating while standing infront of a block

2004-04-20 19:46 rmcruz

  * data/levels/world1/: level10.stl, level16.stl, level17.stl,
    level18.stl, level19.stl, level1.stl, level20.stl, level21.stl,
    level22.stl, level2.stl, level23.stl, level24.stl, level3.stl,
    level4.stl, level5.stl, level7.stl, level8.stl, level9.stl: Marek
    level updating. According to him, this should be release ready.
    Though, I have not tried them yet. Please, try them and send
    feedback.

2004-04-20 19:31 grumbel

  * src/: defines.h, globals.cpp, physic.cpp, physic.h, player.cpp: -
    switched gamespeed back to normal - added high-jump while running

2004-04-20 18:50 grumbel

  * src/: configfile.cpp, globals.cpp, setup.cpp: - added config
    options for joystick buttons/axis

2004-04-20 18:25 grumbel

  * src/: gameloop.cpp, globals.cpp, globals.h, menu.cpp, player.cpp,
    player.h, worldmap.cpp: - moved joystick mappings into a struct

2004-04-20 17:48 rmcruz

  * data/images/shared/: mriceblock-flat-left.png,
    mriceblock-flat-right.png: Improved my flat graphics hack a bit.
    Someone should do a from scratch ones, but this work for now.

2004-04-20 16:30 rmcruz

  * src/leveleditor.cpp: Just removed two printfs I have mistakelly
    committed.

2004-04-20 14:24 grumbel

  * src/: defines.h, gameloop.cpp, globals.cpp, globals.h,
    worldmap.cpp: - turned joystick defines into variables

2004-04-20 14:12 grumbel

  * src/: gameloop.cpp, setup.cpp: - fixed some more menu issues -
    removed highscore loading from gameloop

2004-04-20 13:43 rmcruz

  * src/title.cpp: Recoded credits code, in order to respect fonts
    height. (if you think there should be more space between items,
    just change ITEMS_SPACE).

    Also fixed a mistake that was making SDL_QUIT signal to never be
    used.

2004-04-20 13:37 grumbel

  * src/: level.cpp, leveleditor.cpp, setup.cpp, special.cpp: - fixed
    level editor menus a bit (still not 100% working) - added
    resetpoint saving to Level

2004-04-20 13:21 rmcruz

  * src/title.cpp: Fixed a little mistake that was making title to
    not be shutdown.

2004-04-20 13:09 grumbel

  * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
    collision.h, configfile.h, defines.h, gameloop.cpp, gameloop.h,
    gameobjs.cpp, gameobjs.h, globals.cpp, globals.h,
    high_scores.cpp, high_scores.h, intro.cpp, intro.h, level.cpp,
    level.h, leveleditor.cpp, leveleditor.h, mousecursor.cpp,
    mousecursor.h, particlesystem.cpp, particlesystem.h, physic.cpp,
    physic.h, player.cpp, player.h, resources.cpp, resources.h,
    scene.cpp, scene.h, screen.cpp, screen.h, setup.h, sound.cpp,
    sound.h, special.h, sprite_manager.cpp, supertux.cpp, text.cpp,
    text.h, texture.cpp, texture.h, tile.cpp, tile.h, timer.cpp,
    timer.h, title.cpp, title.h, type.cpp, type.h, world.cpp,
    world.h: - added standard copyright header to every file

2004-04-20 12:42 grumbel

  * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
    menu.h, title.cpp, worldmap.cpp: - changed Menu::check()
    semantics a bit - speeded up the contrib menu a lot - fixed a few
    other menu issues - might have broken editor a bit, needs more
    testing

2004-04-20 01:02 grumbel

  * data/images/shared/resetpoint.png: - added resetpoint gfx (level
    editor only)

2004-04-20 00:47 grumbel

  * src/: gameloop.cpp, level.cpp, level.h: - implemented reset
    points

2004-04-19 23:54 grumbel

  * src/: menu.cpp, menu.h: - cleaned up my last_menu patch a bit
    more

2004-04-19 23:20 grumbel

  * src/: gameloop.cpp, menu.cpp, menu.h, supertux.cpp, title.cpp,
    title.h, worldmap.cpp: - fixed problem with last_menu not being
    able to handle menues deeper than two submenues - misc other
    cleanup

2004-04-19 21:22 grumbel

  * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
    menu.h, title.cpp, worldmap.cpp: - removed menu_process_current()

2004-04-19 21:06 grumbel

  * src/: defines.h, gameloop.cpp, gameloop.h, high_scores.cpp,
    leveleditor.cpp, menu.cpp, menu.h, setup.cpp, title.cpp,
    worldmap.cpp, worldmap.h: - removed a few menu variables

2004-04-19 21:03 rmcruz

  * data/levels/world1/info: Removed world1 from the Contrib Levels
    entry. It's impossible to navigate through so many levels
    anyway.

2004-04-19 16:34 rmcruz

  * data/music/: cave-fast.mod, cave.mod, fortress-fast.mod,
    fortress.mod: Marek update for his musics.

2004-04-19 16:28 rmcruz

  * data/CREDITS: Changed Ingo description in Credits as suggested by
    Marek. I really should get some English lessons :D

2004-04-19 16:27 grumbel

  * data/supertux.strf, src/special.cpp: - changed upgrades to use
    sprites - added glowing iceflower and star (hardly visible)

2004-04-19 16:24 rmcruz

  * src/leveleditor.cpp: Fixed a help font bug (was using normal
    fonts, instead of the small ones). Tried to make leveleditor
    quit when SDL_QUIT signal is received without success. Why
    doesn't this work? :(

2004-04-19 16:14 grumbel

  * data/images/tilesets/supertux.stgt: - fixed problem with asyncron
    blinkig bonus block - fixed indention

2004-04-19 16:08 rmcruz

  * src/: high_scores.cpp, high_scores.h: Made high_scores to use the
    lispreader (i wasn't able to do proper testing, could someone
    give a look at the code). Anyway, do you think high_scores.*
    should be merged with configfile.* ? If nobody says anything,
    I'll do that.

2004-04-19 16:06 grumbel

  * src/: special.cpp, special.h, world.cpp, world.h: - added
    UpgradeKind name to nameless enum - slowed down grow-up upgrade

2004-04-19 15:56 grumbel

  * src/player.cpp: - added more mario lik duck behaviour

2004-04-19 15:34 grumbel

  * src/worldmap.cpp: - fixed back direction saving

2004-04-19 15:23 grumbel

  * src/: defines.h, gameloop.cpp, gameloop.h, setup.cpp,
    worldmap.cpp: - fixed bug in live counting - added save menu to
    the worldmap - removed load/save from the game menu

2004-04-19 14:05 rmcruz

  * data/: images/shared/mriceblock-flat-left.png, supertux.strf,
    images/shared/mriceblock-flat-right.png: Added a flat Mr. Ice
    Block. It is ugly as hell, but better than having a laptop.
    Ingo, could you make a decent one? ;)

2004-04-19 13:46 rmcruz

  * data/CREDITS: Added Marek to in-game credits.

2004-04-19 00:36 grumbel

  * src/: level.cpp, level.h, player.cpp: - commited start_pos patch
    from sik0fewl

2004-04-18 23:45 grumbel

  * src/leveleditor.cpp: - removed static_cast hack

2004-04-18 23:16 grumbel

  * data/supertux.strf, src/level.cpp, src/player.cpp, src/player.h,
    src/resources.cpp: - fixed some align problems with tux - fixed
    bug in tilemap resize

2004-04-18 22:36 grumbel

  * src/: gameloop.cpp, player.cpp, player.h, resources.cpp, sound.h:
    - added new bigtux

2004-04-18 22:35 grumbel

  * data/supertux.strf: - added new tux

2004-04-18 21:35 grumbel

  * data/images/shared/: iceflower-1.png, iceflower-2.png,
    iceflower-3.png, iceflower.png, largetux-jump-left-0.png,
    largetux-jump-right-0.png, largetux-walk-left-0.png,
    largetux-walk-left-1.png, largetux-walk-left-2.png,
    largetux-walk-left-3.png, largetux-walk-left-4.png,
    largetux-walk-left-5.png, largetux-walk-right-0.png,
    largetux-walk-right-1.png, largetux-walk-right-2.png,
    largetux-walk-right-3.png, largetux-walk-right-4.png,
    largetux-walk-right-5.png, star-1.png, star-2.png, star-3.png,
    star-4.png, star.png: - some graphics

2004-04-18 20:00 rmcruz

  * data/CREDITS: Added Ryan full name.

2004-04-18 19:58 rmcruz

  * data/levels/world1/: level1.stl, level10.stl, level11.stl,
    level12.stl, level13.stl, level14.stl, level15.stl, level16.stl,
    level17.stl, level18.stl, level2.stl, level3.stl, level4.stl,
    level5.stl, level6.stl, level7.stl, level8.stl, level9.stl:
    World1 levels update by Marek. Polishing. Cave levels now use
    the cave music.

2004-04-18 19:54 rmcruz

  * data/music/: cave-fast.mod, cave.mod: Musics by Marek, they are
    pretty cool and could be used in cave levels.

2004-04-18 17:08 grumbel

  * src/player.cpp: - moved default start position two tiles higher

2004-04-18 15:42 grumbel

  * src/: gameloop.cpp, globals.cpp, globals.h, level.cpp, level.h,
    resources.cpp, special.cpp, world.cpp: - added constructor to
    level - changed framerate handling to avoid large frame_ratio's

2004-04-18 14:31 grumbel

  * data/images/shared/: tux-duck-left.png, tux-duck-right.png: -
    added tux ducking images

2004-04-18 14:11 rmcruz

  * data/CREDITS: Changes in credits: Added Ryan and Ingo to the
    developers list. Ranked me to an higher position ;D

2004-04-18 14:03 rmcruz

  * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, menu.h, timer.cpp,
    title.cpp, worldmap.cpp: Finally!! This makes the Back button to
    be used in case there is one (when Esc is pressed). Because of
    that, the menu is now much more independent. Currently,
    everything seems to be working just fine and smooth.

2004-04-18 13:09 rmcruz

  * src/: badguy.cpp, player.cpp, world.cpp: Patch by Ryan: � Here's
    a patch that makes a few changes that makes ST more like SMB.

    Changes include: * Kicked mriceblocks (laptops) don't die after
    hitting a single enemy, they keep going to kill more badguys (or
    Tux if you're not careful) * You can now kick mriceblocks
    (laptops) by running into their sides. Before you had to jump on
    them to "kick" them and if you walked into their sides you would
    die (or shrink). * When badguys walk into one another they turn
    around instead of walking through eachother. �

2004-04-18 00:22 grumbel

  * src/: sprite.cpp, sprite.h: - added draw_part()

2004-04-17 23:24 grumbel

  * src/: worldmap.cpp, worldmap.h: - implemented locked levels on
    worldmap

2004-04-17 22:41 grumbel

  * src/worldmap.cpp: - fixed loadgame

2004-04-17 17:40 rmcruz

  * data/levels/: default/worldmap.stwm, world1/info,
    world1/level1.stl, world1/level10.stl, world1/level11.stl,
    world1/level12.stl, world1/level13.stl, world1/level14.stl,
    world1/level15.stl, world1/level16.stl, world1/level17.stl,
    world1/level18.stl, world1/level19.stl, world1/level2.stl,
    world1/level20.stl, world1/level21.stl, world1/level22.stl,
    world1/level23.stl, world1/level24.stl, world1/level3.stl,
    world1/level4.stl, world1/level5.stl, world1/level6.stl,
    world1/level7.stl, world1/level8.stl, world1/level9.stl: Marek
    has sent this hand of 'world1' levels that he thinks are suitable
    for a release. He has polish them. I have made worldmap to use
    them. We need testing, boys!

2004-04-17 17:21 rmcruz

  * src/: physic.cpp, physic.h: Added inverse functions for speed.
    Might be usefull for someone that wants to make enemies to change
    directions when colliding with each other.

2004-04-17 16:18 grumbel

  * data/levels/default/worldmap.stwm: sik0fewl's worldmap patch

2004-04-17 16:13 grumbel

  * src/: worldmap.cpp, worldmap.h: sik0fewl's worldmap patch

2004-04-17 15:56 grumbel

  * src/: gameloop.cpp, gameloop.h, player.cpp, scene.h, title.cpp,
    world.cpp, world.h, worldmap.cpp, worldmap.h: - changed/clean up
    level end detection a bit, still not really as it should be

2004-04-17 15:29 grumbel

  * src/leveleditor.cpp: - removed level editors dependency on the
    World class

2004-04-17 14:13 grumbel

  * data/supertux.strf: - fixed some bugs in the resource file

2004-04-17 14:00 rmcruz

  * src/badguy.cpp: Applied patch from Ryan: � This patch causes
    badguys to be killed when they run into an exploding bomb or get
    hit by stalactite (as suggested by Ricardo). �

2004-04-17 12:48 grumbel

  * data/supertux.strf, src/Makefile.am, src/badguy.cpp,
    src/badguy.h, src/resources.cpp, src/resources.h, src/sprite.cpp,
    src/sprite.h, src/sprite_manager.cpp, src/sprite_manager.h: -
    moved badguys to use sprite class

2004-04-17 03:23 grumbel

  * data/levels/cave/: level1.stl, level2.stl, level3.stl,
    level4.stl, level5.stl, level6.stl: - added cave background to
    cave levels

2004-04-17 02:49 grumbel

  * src/: gameloop.cpp, setup.cpp, setup.h, supertux.cpp, title.cpp,
    worldmap.cpp, worldmap.h: - added load game support for the
    worldmap

2004-04-16 23:16 grumbel

  * src/: badguy.cpp, badguy.h: - added new jumpy/money gfx

2004-04-16 23:14 grumbel

  * data/images/shared/: jumpy-left-down-0.png,
    jumpy-left-middle-0.png, jumpy-left-up-0.png: - added jumpy

2004-04-16 20:49 rmcruz

  * src/gameloop.cpp: As requested by Ingo Ruhnke, now the author
    name is much more discrete.

2004-04-16 18:52 grumbel

  * src/: gameloop.cpp, gameloop.h, player.cpp, player.h, scene.cpp,
    scene.h, setup.cpp, setup.h, special.cpp, text.h, worldmap.cpp,
    worldmap.h: - some more savegame stuff - added status on worldmap
    - made worldmap start on 'start game' - moved lives, distros,
    score into PlayerStatus

2004-04-16 18:24 rmcruz

  * data/images/tilesets/supertux.stgt, src/player.cpp: This patch
    was send to the mailing list by Ryan (aka sik0fewl). � I've
    made it so that sliding on ice works again (after the changes to
    the input handling functions--looks much nicer now, btw).

    I also changed supertux.stgt to make snow5.png ice. You can try
    out sliding around on ice in the second level. I wasn't really
    sure what would be a good sliding rate so people should try
    fiddling with different values.

    Right now the accel/decel rate is the direct inverse of the
    velocity.. this inverse can be increased or decreased.

    Also, the smalltux animation doesn't "slide", he walks to a
    stop.. haven't really looked into where to fix this, but I'm sure
    others could find it and fix it before I could. �

2004-04-16 16:50 grumbel

  * src/world.cpp: - changed scroll speed for background image
    (should be configurable via level file) - fixed bug that caused
    background to not get cleanly redrawn

2004-04-16 16:48 grumbel

  * data/images/background/cave2.jpg: - added cave background

2004-04-16 16:31 grumbel

  * data/images/tilesets/: bonus-1up.png, supertux.stgt: - added 1up
    to tileset

2004-04-16 16:26 grumbel

  * src/: level.cpp, level.h, screen.h: - replaced a few pure
    pointers with std::vector<>

2004-04-15 21:08 grumbel

  * data/levels/default/worldmap.stwm, src/worldmap.cpp,
    src/worldmap.h: - added primitiv scrolling to the worldmap -
    added a larger worldmap

2004-04-13 20:50 grumbel

  * data/images/shared/fish-down-0.png, src/badguy.cpp: fish fix

2004-04-13 20:39 rmcruz

  * src/gameloop.cpp: Just makes the level's author name to be
    written in red, so that it is highlighted. I'm sure level
    creators will appretiate that.

2004-04-13 20:24 grumbel

  * src/special.cpp: - fixed egg behaviour a bit

2004-04-13 20:17 grumbel

  * src/player.cpp: - commited MatzeBs duck fix

2004-04-13 17:20 rmcruz

  * src/screen.cpp: Fixed SDL code of drawgradient(). I forgot that
    the axis in SDL are positve in the Up-Down direction. Now you
    shouldn't notice any difference between SDL and OpenGL gradients
    ;)

2004-04-13 16:52 rmcruz

  * data/images/background/ocean.png: Updated the ocean.png image,
    message from its author (Marek): �I accidentally sent you an old
    version of the ocean.png image. The new one uses a tilable wave
    pattern so there's no ugly edge when the image is repeated.�

    Is it my impression or arctis.png doesn't repate very well? Ingo
    could you try to correct this, should be pretty easy.

2004-04-13 16:32 grumbel

  * src/: setup.cpp, text.cpp, texture.cpp, texture.h: - reenabled
    OpenGL menu entry - OpenGL menu entry is now disabled if no
    opengl support is compiled in - added handling for lost surfaces
    for modeswitch in win32 (needs testing) - fixed font-shadow issue

2004-04-13 15:20 rmcruz

  * src/setup.cpp: Disabled OpenGL option.

2004-04-13 15:02 grumbel

  * src/: setup.cpp, texture.cpp, texture.h: - implemeted video-mode
    switching (this currently breaks shadow fonts, but shouldn't be
    difficult to fix)

2004-04-13 14:25 grumbel

  * src/: button.cpp, gameloop.cpp, gameobjs.cpp, gameobjs.h,
    globals.cpp, globals.h, high_scores.cpp, leveleditor.cpp,
    menu.cpp, menu.h, player.cpp, setup.cpp, sprite.h, text.cpp,
    text.h, texture.h, timer.h, title.cpp, world.h, worldmap.h: -
    converted text_type into a class

2004-04-13 13:34 rmcruz

  * src/: gameobjs.cpp, level.cpp, leveleditor.cpp, level.h,
    screen.cpp, screen.h, world.cpp: Just changed each bkgd_top_* and
    bkgd_bottom_* to be Color structs that can be found at screen.h.
    Requested by Ingo Ruhnke. Ingo, I haven't even tried to change
    the level files, since I don't have any clue about lisp. Please,
    do that yourself.

2004-04-13 04:19 grumbel

  * src/: Makefile.am, badguy.cpp, badguy.h, button.cpp, button.h,
    gameloop.cpp, gameobjs.cpp, gameobjs.h, high_scores.cpp,
    intro.cpp, level.cpp, level.h, leveleditor.cpp, menu.cpp, menu.h,
    mousecursor.cpp, mousecursor.h, particlesystem.cpp,
    particlesystem.h, player.cpp, player.h, resources.cpp,
    resources.h, setup.cpp, special.cpp, sprite.cpp, sprite.h,
    text.cpp, text.h, texture.cpp, texture.h, tile.cpp, tile.h,
    title.cpp, world.cpp, worldmap.cpp, worldmap.h: - converted
    texture_type into a Surface class

2004-04-13 01:31 rmcruz

  * data/levels/snow/: info, level1.stl, level2.stl, level3.stl,
    level4.stl, level5.stl, level6.stl, level7.stl: Organized levels
    structures, feel free to curse me ;) This also adds authors names
    to levels.

2004-04-13 01:20 rmcruz

  * data/levels/cave/: info, level1.stl, level2.stl, level3.stl,
    level4.stl, level5.stl, level6.stl: Organized levels structures,
    feel free to curse me ;) This also adds authors names to levels.

2004-04-13 01:01 rmcruz

  * data/levels/default/: boss1-grumbel.stl, cave1-grumbel.stl,
    cave2-grumbel.stl, cave3-grumbel.stl, cave4-grumbel.stl,
    cave5-grumbel.stl, cave6-grumbel.stl, level4.stl, levels,
    snow1-grumbel.stl, snow1-voluptuous.stl, snow2-grumbel.stl,
    snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl,
    snow6-grumbel.stl, worldmap.stwm: Organized levels structures,
    feel free to curse me ;) This also adds authors names to levels.
    Made sure worldmap worked.

2004-04-13 00:53 rmcruz

  * data/levels/test/: enemytest.stl, exittest.stl, info, level1.stl,
    level2.stl: Organized levels structures, feel free to curse me ;)
    Made worldmap to still work. This also adds authors names to
    levels.

2004-04-13 00:41 rmcruz

  * data/levels/default/: level1.stl, level2.stl, level3.stl: Just
    added authors name for these levels. Hope that they are correct,
    if not tell me :)

2004-04-13 00:39 rmcruz

  * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: Added
    "author" field for levels. Level editor setup config needs
    testing (not really related with this).

2004-04-12 23:14 rmcruz

  * src/: setup.cpp, texture.cpp: A first attempt to make a simple
    and clean way of an on the fly videomode change. But there is
    this problem: it seems to work on the first transition from SDL
    to OpenGL, but doesn't work well in the following transitions to
    OpenGL. I think it is not really related with the texture code,
    but with the st_video_setup_gl(). The way OpenGL is initialized.
    Ingo/Tobias, please give a look at this ;)

2004-04-12 20:57 grumbel

  * src/: badguy.cpp, resources.cpp, resources.h, special.cpp,
    special.h, world.cpp: - commited MatzeB's update patch

2004-04-12 20:44 grumbel

  * data/images/shared/: 1up.png, egg.png, iceflower.png, star.png: -
    new extras

2004-04-12 15:16 grumbel

  * src/: badguy.cpp, defines.h, gameloop.cpp, player.cpp, player.h:
    commited MatzeB's slider patch

2004-04-12 14:46 grumbel

  * src/: Makefile.am, sprite.cpp, sprite.h: - added simple sprite
    class

2004-04-12 03:55 grumbel

  * src/: menu.cpp, menu.h, setup.cpp, worldmap.cpp: - added menu to
    worldmap

2004-04-12 03:35 grumbel

  * data/images/shared/: mrbombx-left-1.png, mrbombx-right-1.png,
    tux-duck.png: - some new gfx

2004-04-12 03:29 grumbel

  * NEWS: - some new news

2004-04-12 03:29 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: bug fix in the converter,
    in case anybody still cares

2004-04-12 03:28 grumbel

  * data/images/worldmap/: leveldot_green.png, leveldot_red.png: -
    missing gfx

2004-04-12 01:06 grumbel

  * src/: badguy.cpp, player.cpp: - tweaked scroll behaviour a little
    bit - added collision rects in debug mode

2004-04-12 00:30 rmcruz

  * src/title.cpp: Fixed a simple bug that was not letting levelsets
    to be added. Added a levelset for Wansti! These levels are great
    :)

2004-04-11 23:06 rmcruz

  * src/screen.cpp: Made drawgradient() to use our fillrect(),
    instead of SDL thingies and thus the code is much clear now.

2004-04-11 22:46 rmcruz

  * data/levels/default/level4.stl, src/gameobjs.cpp, src/level.cpp,
    src/level.h, src/leveleditor.cpp, src/screen.cpp, src/screen.h,
    src/world.cpp: Added support for gradients :) Changed bkgd_* to
    bkgd_top_* and bkgd_bottom_* (being * either r, b or g) This
    change includes both code and level files.

2004-04-11 22:28 grumbel

  * src/: menu.cpp, menu.h, setup.cpp, title.cpp: - added contrib
    menu generator

2004-04-11 21:12 rmcruz

  * src/supertux.h: Removed supertux.h (its useless). global
    definitions go to defines.h

2004-04-11 21:10 rmcruz

  * src/supertux.cpp: Included supertux.h stuff into it.

2004-04-11 19:48 grumbel

  * src/: menu.cpp, menu.h: - turned some pointer-foo into a
    std::vector

2004-04-11 19:39 grumbel

  * src/: button.cpp, gameloop.cpp, high_scores.cpp, leveleditor.cpp,
    menu.cpp, menu.h, setup.cpp, title.cpp: - turned menu_item_type
    into a class

2004-04-11 19:16 grumbel

  * src/: gameloop.cpp, leveleditor.cpp, world.cpp: - moved the
    global_world into the leveleditors namespace

2004-04-11 19:10 grumbel

  * src/title.cpp: - fixed missing menu on level editor exit

2004-04-11 19:09 grumbel

  * src/title.cpp: - moved loadshared() to the right point

2004-04-11 19:04 grumbel

  * src/supertux.cpp: - moved loadshared() to the right point

2004-04-11 18:58 grumbel

  * src/: gameloop.cpp, leveleditor.cpp, supertux.cpp, title.cpp: -
    removed local (un)loadshared() stuff and replaced it my a global
    one, fixes crash on entering a level twice

2004-04-11 18:38 grumbel

  * src/: badguy.h, button.cpp, button.h, gameloop.h, gameobjs.h,
    globals.cpp, intro.cpp, leveleditor.cpp, menu.h, mousecursor.h,
    player.h, timer.cpp, timer.h, title.cpp: renamed timer_type to
    Timer

2004-04-11 18:33 grumbel

  * src/: gameloop.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
    mousecursor.cpp, player.cpp, timer.cpp, timer.h, title.cpp:
    started to convert timer into a class

2004-04-11 18:23 grumbel

  * src/: badguy.cpp, button.cpp, gameloop.cpp, gameobjs.cpp,
    globals.cpp, intro.cpp, leveleditor.cpp, menu.cpp,
    mousecursor.cpp, player.cpp, special.cpp, timer.cpp, timer.h,
    title.cpp: started to convert timer into a class

2004-04-11 17:33 grumbel

  * src/: gameloop.h, player.cpp, scene.cpp, scene.h: - moved
    time_left timer into gamesession

2004-04-11 17:28 grumbel

  * src/: badguy.cpp, badguy.h, gameloop.cpp, gameloop.h,
    gameobjs.cpp, gameobjs.h, physic.cpp, physic.h, player.cpp,
    player.h, scene.cpp, scene.h, special.cpp, special.h, title.cpp,
    world.cpp, world.h: - made frame ration local

2004-04-11 17:07 grumbel

  * src/: badguy.cpp, gameloop.cpp, player.cpp, resources.cpp,
    scene.cpp, scene.h, special.cpp, world.cpp: - moved some global
    variables into a seperate class

2004-04-11 16:55 grumbel

  * src/: gameloop.cpp, gameloop.h, resources.cpp, resources.h,
    scene.cpp, scene.h, special.cpp, world.cpp, world.h: - localized
    some more variables

2004-04-11 16:44 grumbel

  * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
    level.cpp, level.h, leveleditor.cpp, particlesystem.cpp,
    physic.cpp, physic.h, player.cpp, player.h, resources.cpp,
    scene.cpp, scene.h, setup.cpp, title.cpp, world.cpp, world.h,
    worldmap.cpp: - made some more global variables, local - replaced
    a few char* with string

2004-04-11 15:20 grumbel

  * src/: special.cpp, special.h, world.cpp, world.h: - turned
    special into classes

2004-04-11 15:05 grumbel

  * src/: gameloop.cpp, gameloop.h, gameobjs.cpp, leveleditor.cpp,
    special.cpp, world.cpp, world.h: - renamed 'world' to
    'global_world' to emphasis that it is mainly a temporary hack -
    moved some 'world' to 'World::current()'

2004-04-11 14:59 grumbel

  * src/: collision.cpp, collision.h, gameloop.cpp, world.cpp,
    world.h: - moved some collision code into the world class, since
    it only acts on world data

2004-04-11 14:43 grumbel

  * src/: gameobjs.cpp, gameobjs.h, world.cpp, world.h: - change
    gameobjs names from lower case to upper case

2004-04-11 14:37 grumbel

  * src/: badguy.cpp, gameobjs.cpp, gameobjs.h, player.cpp,
    resources.cpp, world.cpp, world.h: - moved some more stuff into
    the world class - turned gameobjs into classes

2004-04-11 13:52 grumbel

  * src/: Makefile.am, badguy.cpp, collision.cpp, gameloop.cpp,
    gameobjs.cpp, gameobjs.h, level.h, leveleditor.cpp,
    resources.cpp, scene.cpp, scene.h, tile.cpp, tile.h, title.cpp,
    world.cpp, world.h: - moved gameobjects into there own file -
    moved drawshape to tile.h

2004-04-11 03:51 grumbel

  * src/worldmap.cpp, src/worldmap.h,
    data/levels/default/snow1-grumbel.stl,
    data/levels/default/worldmap.stwm,
    data/levels/test/enemytest.stl: - fixed worldmap a bit

2004-04-11 03:36 grumbel

  * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, world.cpp,
    world.h: - moved some activate_bad_guy stuff into the world,
    where it belongs

2004-04-11 03:24 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
    leveleditor.cpp, scene.cpp, scene.h, supertux.cpp, title.cpp,
    title.h, world.cpp: - moved some more level_ stuff into the
    levelclass - removed a quit, since it did the same as a done

2004-04-11 02:24 grumbel

  * src/: level.cpp, level.h: - removed obsolete hardcoded tiles

2004-04-11 02:10 grumbel

  * src/: resources.cpp, resources.h: - moved stuff from gamesession
    to world

2004-04-11 02:05 grumbel

  * src/: Makefile.am, collision.cpp, collision.h, gameloop.cpp,
    gameloop.h, level.cpp, level.h, world.cpp, world.h: - moved stuff
    from gamesession to world

2004-04-11 00:37 grumbel

  * src/: badguy.cpp, collision.cpp, gameloop.cpp, gameloop.h,
    leveleditor.cpp, player.cpp, scene.cpp, scene.h, special.cpp,
    world.cpp, world.h: - moved stuff from scene into a World class,
    just an intermediate step, more cleanup will follow

2004-04-11 00:04 rmcruz

  * data/images/shared/: stalactite-broken.png, stalactite.png: New
    stalactites done by Settra Gaia, they fit very well with Ingo
    graphics. They are 32x48 (previous: 32x32), i have checked, and
    i think nothing will get broken, but please test that. also say
    if 48 of height is too much...

2004-04-11 00:01 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, level.h, player.cpp,
    setup.cpp, special.cpp, title.cpp, world.cpp, world.h: - moved
    lots of code around, made gameloop even more into a class

2004-04-10 22:37 grumbel

  * src/: gameloop.cpp, gameloop.h, menu.cpp: - reduced menu fadness
    a bit (ie. balanced the edges)

2004-04-10 22:26 grumbel

  * src/: gameloop.cpp, gameloop.h, leveleditor.cpp, setup.cpp,
    supertux.cpp, worldmap.cpp: - turned gameloop into a class, in
    the hope to reduce some global variables in the long run

2004-04-10 22:19 rmcruz

  * data/images/background/ocean.png: Another background image by a
    guy whose nickname is Wantso (i think) :D Anyway, it is a night
    background, might be usefull.

2004-04-10 22:16 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
    leveleditor.cpp, physic.cpp: - more c++-ification

2004-04-10 21:49 grumbel

  * src/: gameloop.cpp, level.cpp, level.h, title.cpp: - more
    c++-ification

2004-04-10 21:40 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
    leveleditor.cpp, player.cpp, scene.cpp, setup.cpp, title.cpp,
    world.cpp: - some indent fixes - started to turn st_level into a
    proper class

2004-04-10 20:56 grumbel

  * src/: gameloop.cpp, gameloop.h, menu.cpp, menu.h, setup.cpp,
    setup.h, title.cpp, worldmap.cpp: - reorganized menu flow as
    descripted in the todo, this breaks returning from the game at
    the moment, since something in loading savegames is broken, but
    since savegames needs restructuring anyway, it shouldn't be much
    of a problem

2004-04-10 20:54 grumbel

  * data/images/worldmap/antarctica.stwt: - fixed tile properties

2004-04-10 17:40 grumbel

  * data/levels/default/: cave3-grumbel.stl, level1.stl,
    snow2-grumbel.stl, snow6-grumbel.stl, worldmap.stwm: - level
    cleanup

2004-04-10 16:53 grumbel

  * src/: menu.cpp, menu.h, setup.cpp, title.cpp: removed title from
    main menu

2004-04-10 14:47 grumbel

  * data/images/tilesets/supertux.stgt: - fixed water/fish

2004-04-10 14:44 grumbel

  * data/levels/test/enemytest.stl: - test level for badguys

2004-04-10 14:42 grumbel

  * data/levels/test/exittest.stl: - added test level for exits

2004-04-10 14:41 grumbel

  * data/images/tilesets/: exitbg.png, exitfg.png, supertux.stgt: -
    added iglo for level end sequence

2004-04-10 13:56 grumbel

  * src/title.cpp: - fixed quit

2004-04-10 13:48 grumbel

  * src/title.cpp: - fixed menu/logo overdraw problem

2004-04-10 13:42 grumbel

  * data/levels/misc/menu.stl, src/badguy.cpp, src/badguy.h,
    src/title.cpp: - introduced mriceblock (at least a bit) - made
    title screen wrap-around seamlessly

2004-04-10 11:53 tobgle

  * data/music/: fortress-fast.mod, fortress.mod: update

2004-04-09 18:25 grumbel

  * src/badguy.cpp, src/player.cpp,
    data/images/shared/snowball-left-0.png,
    data/images/shared/snowball-left-1.png,
    data/images/shared/snowball-left-2.png,
    data/images/shared/snowball-right-0.png,
    data/images/shared/snowball-right-1.png,
    data/images/shared/snowball-right-2.png: - fixed snowball anim

2004-04-09 04:19 grumbel

  * src/gameloop.cpp, src/menu.cpp, src/player.cpp, src/player.h,
    data/images/shared/smalltux-jump-left.png,
    data/images/shared/smalltux-jump-right.png: - added new smalltux

2004-04-09 03:54 grumbel

  * data/images/shared/: smalltux-left-1.png, smalltux-left-2.png,
    smalltux-left-3.png, smalltux-left-4.png, smalltux-left-5.png,
    smalltux-left-6.png, smalltux-left-7.png, smalltux-left-8.png,
    smalltux-right-1.png, smalltux-right-2.png, smalltux-right-3.png,
    smalltux-right-4.png, smalltux-right-5.png, smalltux-right-6.png,
    smalltux-right-7.png, smalltux-right-8.png: - added new smalltux
    (still needs cleanup)

2004-04-09 03:15 grumbel

  * src/: globals.h, title.cpp: - moved title-demo code into its own
    function

2004-04-09 02:54 grumbel

  * src/title.cpp: - fixed credits screen a bit

2004-04-09 02:49 grumbel

  * src/: menu.cpp, setup.cpp, supertux.cpp, title.cpp: - cleaned up
    title screen a bit

2004-04-09 02:49 grumbel

  * data/images/title/: background.jpg, logo.png: - added some new
    title menu gfx

2004-04-05 00:33 rmcruz

  * data/music/: fortress-fast.mod, fortress.mod: according to the
    author: "there was one line that caused a dissonance... i fixed
    that"

2004-04-04 20:00 rmcruz

  * data/music/: fortress-fast.mod, fortress.mod: 1 more song

2004-04-04 02:32 tobgle

  * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
    collision.h, gameloop.cpp, leveleditor.cpp, physic.cpp, physic.h,
    player.cpp, player.h, scene.cpp, tile.cpp, tile.h, timer.cpp,
    title.cpp: - Physic C++ rewrite (Matze Braun) - Added new badguys
    (Matze Braun) - Fixed minor bugs (Matze Braun)

2004-04-03 15:31 tobgle

  * data/images/tilesets/supertux.stgt: update

2004-04-03 15:31 tobgle

  * src/: button.cpp, button.h, gameloop.cpp, gameloop.h,
    high_scores.cpp, intro.cpp, level.cpp, leveleditor.cpp,
    lispreader.cpp, menu.h, player.cpp, player.h, special.cpp,
    text.cpp, texture.cpp, texture.h, tile.cpp, tile.h, worldmap.cpp:
    lots of improvements all over the code. Leveleditor
    improvements. Changed Tux's dying sequence. Intros can be
    skipped with any device now. Converted button_type and
    button_panel_type to C++ classes.

2004-04-03 15:28 tobgle

  * data/images/icons/save.png: scaled

2004-04-03 15:27 tobgle

  * data/images/icons/: bkgrd.png, exit.png, frgrd.png, intact.png,
    tilegroup.png, tilegroup.xcf: initial

2004-04-01 22:22 grumbel

  * data/images/worldmap/: antarctica.stwt, road_ne.png,
    road_nes.png, road_nesw.png, road_new.png, road_ns.png,
    road_nsw.png, road_nw.png, road_nws.png, road_se.png,
    road_sw.png, road_swe.png, road_we.png, wood10.png, wood11.png,
    wood12.png, wood13.png: - more tiles

2004-04-01 01:20 grumbel

  * data/images/worldmap/: wood1.png, wood2.png, wood3.png,
    wood4.png, wood5.png, wood6.png, wood7.png, wood8.png, wood9.png:
    - improved tileability

2004-04-01 01:11 grumbel

  * data/images/worldmap/: antarctica.stwt, snow1.png, snow10.png,
    snow11.png, snow12.png, snow13.png, snow2.png, snow3.png,
    snow4.png, snow5.png, snow6.png, snow7.png, snow8.png, snow9.png,
    water.png, wood1.png, wood2.png, wood3.png, wood4.png, wood5.png,
    wood6.png, wood7.png, wood8.png, wood9.png: - new tiles

2004-03-31 12:41 grumbel

  * data/images/shared/: fish-left-0.png, fish-left-1.png: - scaled
    down fish

2004-03-30 22:34 grumbel

  * data/images/tilesets/: snowbg1.png, snowbg2.png, snowbg3.png,
    snowbg4.png, supertux.stgt: - more tiles

2004-03-30 22:22 grumbel

  * data/images/shared/: mriceblock-left-0.png,
    mriceblock-left-1.png, mriceblock-left-2.png,
    mriceblock-left-3.png, mriceblock-right-0.png,
    mriceblock-right-1.png, mriceblock-right-2.png,
    mriceblock-right-3.png: - more gfx

2004-03-30 22:21 grumbel

  * data/images/shared/: snowball-left-0.png, snowball-left-1.png,
    snowball-left-2.png, snowball-right-0.png, snowball-right-1.png,
    snowball-right-2.png: more gfx

2004-03-30 22:18 grumbel

  * data/images/shared/: bouncingsnowball-left-0.png,
    bouncingsnowball-left-1.png, bouncingsnowball-left-2.png,
    bouncingsnowball-left-3.png, bouncingsnowball-left-4.png,
    bouncingsnowball-left-5.png, bouncingsnowball-right-0.png,
    bouncingsnowball-right-1.png, bouncingsnowball-right-2.png,
    bouncingsnowball-right-3.png, bouncingsnowball-right-4.png,
    bouncingsnowball-right-5.png: - more gfx

2004-03-30 22:09 grumbel

  * data/images/shared/: spiky-left-0.png, spiky-left-1.png,
    spiky-left-2.png, spiky-right-0.png, spiky-right-1.png,
    spiky-right-2.png: more gfx

2004-03-30 21:59 grumbel

  * data/images/shared/: fish-left-0.png, fish-left-1.png,
    flyingsnowball-left-0.png, flyingsnowball-left-1.png: more gfx

2004-03-30 15:37 grumbel

  * data/levels/default/snow1-voluptuous.stl: - new usercontributed
    level

2004-03-30 15:23 grumbel

  * data/images/tilesets/: darksnow13.png, darksnow14.png,
    darksnow15.png, snow20.png, snow21.png, snow22.png, snow23.png,
    snow24.png, snow25.png, supertux.stgt: - added some more tiles

2004-03-29 18:49 tobgle

  * autogen.sh: improved to work flawless on more computers

2004-03-29 15:24 tobgle

  * src/: badguy.cpp, badguy.h, gameloop.cpp, globals.cpp, globals.h,
    intro.cpp, leveleditor.cpp, menu.cpp, scene.cpp, scene.h,
    special.cpp: - introduced new function wait_for_event - removed
    arrays_init() - applied fixes from Matze Braun for badguy bugs

2004-03-29 14:25 grumbel

  * data/levels/default/: cave2-grumbel.stl, cave3-grumbel.stl,
    cave4-grumbel.stl, snow2-grumbel.stl: - added enemies and such

2004-03-29 01:23 grumbel

  * configure.ac: - fixed datadir

2004-03-28 23:48 tobgle

  * configure.ac: little improvement

2004-03-28 23:43 tobgle

  * data/images/tilesets/supertux.stgt: tilegroup definitions

2004-03-28 23:42 tobgle

  * src/: badguy.cpp, collision.cpp, leveleditor.cpp, menu.cpp,
    menu.h, tile.cpp, tile.h: - Leveleditor improvements and fixes.
    - collision bugfixes from Matze Braun

2004-03-28 22:56 grumbel

  * data/levels/default/boss1-grumbel.stl: - added some flames

2004-03-28 16:11 grumbel

  * src/: gameloop.cpp, gameloop.h, player.cpp, tile.cpp, tile.h: -
    removed alpha from tile since it isn't needed - fixed brick
    behaviour (I hope...)

2004-03-28 16:07 tobgle

  * src/particlesystem.cpp: [no log message]

2004-03-28 14:41 grumbel

  * src/: gameloop.cpp, setup.cpp, tile.cpp, tile.h: - removed
    next_tile2, which isn't needed - added --sdl option to turn of
    opengl in case it is on in the config file

2004-03-28 13:47 grumbel

  * data/images/tilesets/: bonus-flower.png, bonus-grow.png,
    bonus-herring.png, bonus-invisible.png, notile.png,
    supertux.stgt: - use new boxes everywhere - added invisible-box
    (usefull for secrets)

2004-03-28 12:58 tobgle

  * data/images/status/mousecursor.png: new link image

2004-03-28 12:26 tobgle

  * data/images/shared/: flame-0.png, flame-1.png: initial

2004-03-28 03:44 tobgle

  * src/: badguy.cpp, badguy.h, gameloop.cpp: applied flame badguy
    patch from Matze Braun

2004-03-28 03:30 tobgle

  * src/: button.cpp, leveleditor.cpp: improved the behaviour of the
    mouse-cursor in the leveleditor

2004-03-28 03:03 grumbel

  * data/images/shared/: mrbomb-explosion.png, mrbomb-left-0.png,
    mrbomb-left-1.png, mrbomb-left-2.png, mrbomb-left-3.png,
    mrbomb-right-0.png, mrbomb-right-1.png, mrbomb-right-2.png,
    mrbomb-right-3.png, mrbombx-left-0.png, mrbombx-right-0.png: -
    mrbomb stuff

2004-03-28 03:00 tobgle

  * src/: gameloop.cpp, globals.cpp, globals.h, leveleditor.cpp,
    menu.cpp, menu.h, mousecursor.cpp, mousecursor.h, setup.cpp,
    tile.h, title.cpp: We have our own mouse-cursor now! (graphics by
    Settra Gaia)

2004-03-28 01:58 tobgle

  * data/images/status/mousecursor.png: initial

2004-03-27 20:36 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
    (untested)

2004-03-27 20:30 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: - added object support
    (untested)

2004-03-27 18:24 tobgle

  * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
    menu.h, setup.cpp, title.cpp: more kinds of menu_event are
    handled directly in the menu-code now.

2004-03-27 17:34 grumbel

  * data/levels/default/: boss1-grumbel.stl, cave2-grumbel.stl,
    snow5-grumbel.stl: - added enemies and some other tweaks

2004-03-27 17:17 tobgle

  * Makefile.cvs: old Makefile works again

2004-03-27 15:20 grumbel

  * data/levels/default/boss1-grumbel.stl: - added enemies

2004-03-27 14:04 tobgle

  * src/: menu.cpp, menu.h: MN_BACK works for multiple layers of
    menus now.

2004-03-27 12:27 tobgle

  * src/setup.cpp: little change to improve win32 portability

2004-03-27 12:14 grumbel

  * data/levels/default/: level1.stl, snow2-grumbel.stl,
    snow3-grumbel.stl, snow4-grumbel.stl, snow5-grumbel.stl: - added
    some enemies

2004-03-27 01:38 grumbel

  * src/: gameloop.cpp, level.cpp, level.h, leveleditor.cpp: -
    removed dn_tilemap - fixed broken level_change() function to draw
    only on one map, not all at once

2004-03-27 01:14 tobgle

  * src/: badguy.cpp, badguy.h: fixed BSOD hopping

2004-03-27 00:54 tobgle

  * src/: mousecursor.cpp, mousecursor.h: C++ port of Ricarod Cruz's
    menu-handling code patch.

2004-03-27 00:54 grumbel

  * data/images/tilesets/: bonus2-d.png, supertux.stgt: - added new
    deactivated bonus box

2004-03-27 00:53 tobgle

  * src/: Makefile.am, badguy.cpp, badguy.h, collision.cpp,
    collision.h, gameloop.cpp, leveleditor.cpp, particlesystem.cpp,
    player.cpp, type.h: merged bad_guy patch from Matze Braun.
    (recycling Ricardo's stalactite patch and added mrbomb).

2004-03-27 00:51 tobgle

  * data/images/shared/: mrbomb-left-0.png, mrbomb-left-1.png,
    mrbomb-left-2.png, mrbomb-left-3.png, mrbomb-right-0.png,
    mrbomb-right-1.png, mrbomb-right-2.png, mrbomb-right-3.png,
    stalactite-broken.png, stalactite.png: initial

2004-03-27 00:45 grumbel

  * data/images/tilesets/: bonus2-1.png, bonus2-2.png, bonus2-3.png,
    bonus2-4.png, bonus2-5.png, supertux.stgt: - added new bonus
    block

2004-03-27 00:19 tobgle

  * data/levels/default/level4.stl: particle_system changed to clouds

2004-03-26 23:30 grumbel

  * data/images/tilesets/supertux.stgt: - added more bricks

2004-03-26 23:08 tobgle

  * src/title.cpp: tux isn't jumping like on drugs anymore in the
    demo

2004-03-26 22:39 tobgle

  * src/title.cpp: quick fix for bug introduced by the last commit

2004-03-26 22:24 tobgle

  * src/title.cpp: added demo to make SuperTux looking nice from the
    start ;)

2004-03-26 22:20 tobgle

  * data/levels/misc/menu.stl: demo level created by Ingo Ruhnke

2004-03-26 20:03 grumbel

  * data/levels/default/: level1.stl, level2.stl, level3.stl,
    level4.stl: - converted levels to the new format

2004-03-26 16:17 grumbel

  * src/lispreader.cpp: - added some error checking, so that we get
    more usefull error messages than asserts

2004-03-26 13:52 grumbel

  * data/levels/default/snow1-grumbel.stl: - added some enemies

2004-03-26 03:05 grumbel

  * data/levels/default/: snow3-grumbel.stl, worldmap.stwm: - hooked
    up more levels to the worldmap - added a bit of background stuff
    to snow3

2004-03-25 20:10 grumbel

  * src/level.cpp: - fixed levelend (well, maybe more of an
    workaround

2004-03-25 20:01 grumbel

  * src/: gameloop.cpp: - moved a few int's inside the for-loops -
    replaced a old '.' with 0

2004-03-25 19:52 grumbel

  * src/: collision.cpp, player.cpp: - fixed brick-bug (or maybe not,
    they still behave a bit weird - moved some int's into the
    for-loops to reduce variable recycling

2004-03-25 17:50 grumbel

  * src/: level.cpp, worldmap.cpp: - cleanup in the worldmap - fixed
    duplicate badguy bug

2004-03-25 17:38 tobgle

  * data/images/tilesets/supertux.stgt: fixed some "solids" to be
    non-solid

2004-03-25 17:31 grumbel

  * src/worldmap.cpp: - fixed file extension

2004-03-25 17:27 grumbel

  * data/images/worldmap/: antarctica.scm, antarctica.stwt: - fixed
    syntax

2004-03-25 17:19 grumbel

  * data/levels/default/: snow1-grumbel.stl, boss1-grumbel.stl,
    cave1-grumbel.stl, cave2-grumbel.stl, cave3-grumbel.stl,
    cave4-grumbel.stl, cave5-grumbel.stl, cave6-grumbel.stl,
    snow2-grumbel.stl, snow3-grumbel.stl, snow4-grumbel.stl,
    snow5-grumbel.stl, snow6-grumbel.stl: - added new levels

2004-03-25 13:15 grumbel

  * src/: gameloop.cpp, level.cpp: - cleaned up the way badguys are
    handled

2004-03-25 13:02 grumbel

  * src/level.cpp: bye, bye dn_tm

2004-03-25 12:36 grumbel

  * src/: badguy.cpp, badguy.h, gameloop.cpp, level.cpp, level.h,
    leveleditor.cpp, lispreader.cpp, lispreader.h: - added
    alternative (more flexible) way to define badguys in a level

2004-03-25 12:07 grumbel

  * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp: - fixed
    badguys a little bit

2004-03-25 11:26 grumbel

  * src/gameloop.cpp, src/level.cpp, src/tile.cpp, src/tile.h,
    data/images/tilesets/supertux.stgt: - made TileManager::get()
    always return a valid tile - made conversion code more robust
    against unknown tiles - added next_tile/next_tile2 to replace the
    old one on some events

2004-03-25 03:35 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: - fixes for the converter

2004-03-25 03:29 grumbel

  * data/images/tilesets/: coin1.png, coin2.png, coin3.png,
    supertux.stgt: - fixed up tileset a bit

2004-03-25 03:27 grumbel

  * src/: gameloop.cpp, gameloop.h, level.cpp, player.cpp, tile.cpp:
    - fixed bricktile

2004-03-25 03:13 grumbel

  * src/: gameloop.cpp, level.cpp, player.cpp, tile.cpp, tile.h: -
    added translation table for the old format

2004-03-25 02:30 grumbel

  * data/images/tilesets/: bkgd-00.png, bkgd-01.png, bkgd-02.png,
    bkgd-03.png, bkgd-10.png, bkgd-11.png, bkgd-12.png, bkgd-13.png,
    bonus1.png, box-empty.png, box-full.png, distro-0.png,
    distro-1.png, distro-2.png, distro-3.png, flag-0.png, flag-1.png,
    pipe1.png, pipe2.png, pipe3.png, pipe4.png, pipe5.png, pipe6.png,
    pipe7.png, pipe8.png, pole.png, poletop.png, supertux.stgt: -
    created a tileset that is compatible with the old levels and the
    new ones

2004-03-25 01:24 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: fixed converter to handle
    the new format

2004-03-24 23:39 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: fixed incorrect color
    handling

2004-03-24 23:33 tobgle

  * data/images/shared/: cloud.png, snow0.png, snow1.png, snow2.png:
    images for particle_sytem

2004-03-24 23:31 tobgle

  * data/levels/default/level1.stl: added line for use of
    particle_system

2004-03-24 23:29 tobgle

  * data/images/tilesets/: background.stgt, background1.png,
    background2.png, background3.png, background4.png,
    background5.png, background6.png, background7.png,
    background8.png, backgroundtile1.png, backgroundtile2.png,
    backgroundtile3.png, backgroundtile4.png, backgroundtile5.png,
    block.stgt, block1.png, block10.png, block11.png, block2.png,
    block3.png, block4.png, block5.png, block6.png, block7.png,
    block8.png, block9.png, brick0.png, brick1.png, cloud-00.png,
    cloud-01.png, cloud-02.png, cloud-03.png, cloud-10.png,
    cloud-11.png, cloud-12.png, cloud-13.png, darksnow.stgt,
    darksnow1.png, darksnow10.png, darksnow11.png, darksnow12.png,
    darksnow2.png, darksnow3.png, darksnow4.png, darksnow5.png,
    darksnow6.png, darksnow7.png, darksnow8.png, darksnow9.png,
    grey.png, grey.stgt, grey2.png, grey3.png, grey4.png, grey5.png,
    grey6.png, main.stgt, misc.stgt, snow.stgt, snow1.png,
    snow10.png, snow11.png, snow12.png, snow13.png, snow14.png,
    snow15.png, snow16.png, snow17.png, snow18.png, snow19.png,
    snow2.png, snow3.png, snow4.png, snow5.png, snow6.png, snow7.png,
    snow8.png, snow9.png, water.png, waves-0.png, waves-1.png,
    waves-2.png: the new tiles and tileset-definitions for the new
    levelformat. (most tiles were contributed by Ingo Ruhnke)

2004-03-24 23:23 tobgle

  * src/: gameloop.cpp, gameloop.h, level.cpp, level.h,
    leveleditor.cpp, player.cpp, scene.h, setup.cpp, texture.cpp,
    particlesystem.cpp, particlesystem.h, tile.cpp, tile.h: new
    levelformat with multiple layers and and new tileset code. Along
    with a new particlesystem. (the latest one was contributed by
    Matze Braun)

2004-03-24 23:15 tobgle

  * src/scene.cpp: new levelformat with multiple layers and and new
    tileset code. Along with a new particlesystem. (the latest one
    was contributed by Matze Braun)

2004-03-24 23:10 grumbel

  * src/: badguy.cpp, gameloop.cpp, player.cpp, player.h: - renamed
    input/input_

2004-03-24 23:08 tobgle

  * src/Makefile.am: new levelformat with multiple layers, new
    particlesystem

2004-03-24 23:01 grumbel

  * src/: badguy.cpp, badguy.h, scene.cpp, scene.h: - minor cleanup

2004-03-24 22:43 grumbel

  * src/: gameloop.cpp, leveleditor.cpp, menu.cpp, player.cpp,
    setup.cpp, sound.cpp, timer.cpp: - removed a few redundant "==
    true"'s

2004-03-24 22:18 grumbel

  * src/: gameloop.cpp, scene.cpp: - minor cleanup, removed some evil
    variable recycling

2004-03-24 18:41 grumbel

  * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
    player.cpp, player.h, scene.cpp, scene.h, special.cpp: -
    converted Player into a class (naming still needs a bit of
    cleanup

2004-03-24 17:13 grumbel

  * src/: configfile.cpp, configfile.h: - commited Michael George's
    config-file patch

2004-03-24 17:12 grumbel

  * src/: badguy.cpp, badguy.h, collision.cpp, gameloop.cpp,
    level.cpp, leveleditor.cpp, player.cpp, scene.cpp, scene.h,
    texture.cpp, worldmap.cpp: - coverted badguy type into an object

2004-03-24 16:24 grumbel

  * src/: badguy.cpp, badguy.h, gameloop.cpp, leveleditor.cpp,
    scene.cpp, scene.h: - created a named enum for badguys

2004-03-24 16:12 grumbel

  * src/: badguy.cpp, badguy.h: splitted actions commands for
    different badguys into seperate functions

2004-03-24 16:03 grumbel

  * src/: badguy.cpp, badguy.h: splitted drawing commands for
    different badguys into seperate functions

2004-03-24 15:35 grumbel

  * src/: Makefile.am, globals.h, high_scores.cpp, high_scores.h,
    setup.cpp, setup.h, sound.cpp, sound.h, supertux.cpp,
    worldmap.cpp: - commited Michael George's config-file patch

2004-03-24 15:03 grumbel

  * src/menu.cpp: fixed little type error

2004-03-24 14:52 grumbel

  * src/: gameloop.cpp, high_scores.cpp, leveleditor.cpp, menu.cpp,
    menu.h, setup.cpp, setup.h, texture.cpp, timer.cpp, title.cpp: -
    turned menu into a class, still a lot of public variables around
    and menu_item isn't a class either, but its a start

2004-03-23 18:25 grumbel

  * src/: badguy.h, bitmask.h, button.h, gameloop.cpp, level.h,
    leveleditor.h, menu.h, physic.h, player.h, special.h, text.h,
    texture.h, timer.h, type.h, world.h: - removed unneded typedef's
    for structs

2004-03-23 02:30 grumbel

  * src/: gameloop.cpp, globals.h, player.cpp, player.h,
    worldmap.cpp: - fixed joystick code a bit

2004-03-22 22:06 grumbel

  * NEWS: new news

2004-03-22 16:52 grumbel

  * src/: badguy.cpp, button.cpp, gameloop.cpp, intro.cpp,
    leveleditor.cpp, player.cpp, title.cpp, world.cpp: - removed
    NO_UPDATE and let the default argument handle it

2004-03-22 16:47 grumbel

  * src/: badguy.cpp, badguy.h, button.cpp, button.h, collision.cpp,
    collision.h, defines.h, gameloop.cpp, gameloop.h, globals.cpp,
    globals.h, intro.cpp, leveleditor.cpp, menu.cpp, menu.h,
    physic.cpp, player.cpp, player.h, scene.cpp, scene.h, setup.cpp,
    sound.cpp, special.cpp, timer.cpp, timer.h, title.cpp, world.cpp:
    - replaced YES/NO with true/false

2004-03-22 16:25 grumbel

  * src/: lispreader.cpp, lispreader.h: - added read_string_vector

2004-03-22 15:34 grumbel

  * src/worldmap.h: [no log message]

2004-03-22 15:03 grumbel

  * src/menu.cpp: minor cleanup

2004-03-22 14:57 grumbel

  * acinclude.m4: [no log message]

2004-03-22 14:55 grumbel

  * src/level.h: fixed indention to look a bit nicer

2004-03-22 14:32 grumbel

  * src/: menu.cpp, menu.h: - added ability to position menu freely
    on the screen

2004-03-22 14:20 grumbel

  * src/menu.cpp: - fixed menu motion bug

2004-03-22 13:14 grumbel

  * src/: globals.cpp, globals.h, setup.cpp: - added config flag to
    change the joystick

2004-03-22 13:00 grumbel

  * src/: leveleditor.cpp, menu.cpp, menu.h, setup.cpp: - added
    shurtcut function to create menu items

2004-03-22 12:23 grumbel

  * src/: button.cpp, button.h, gameloop.cpp, menu.cpp, menu.h,
    title.cpp: - converted menu enums into named enums

2004-03-22 11:43 grumbel

  * acinclude.m4: - removed AC_PATH_SDL from acinclude, replaced by
    mk/autoconf content

2004-03-22 11:39 grumbel

  * mk/autoconf/: acx_pthread.m4, ax_check_gl.m4, sdl.m4: win32 fixes

2004-03-22 11:33 grumbel

  * autogen.sh, configure.ac, data/Makefile.am, src/button.cpp,
    src/button.h, src/intro.cpp, src/leveleditor.cpp, src/setup.cpp,
    src/sound.cpp, src/sound.h, src/supertux.cpp, src/supertux.h,
    src/texture.h, src/worldmap.h: commited Matzes Win32 patch

2004-03-22 01:01 grumbel

  * src/: menu.cpp, text.cpp: - more menu cleanup

2004-03-22 00:36 grumbel

  * src/: leveleditor.cpp, menu.cpp, text.cpp, text.h: - some more
    menu cleanup - added text_draw_align() - cleaned up ALIGN types

2004-03-21 23:13 grumbel

  * src/: Makefile.am, leveleditor.cpp, menu.cpp, menu.h, type.h: -
    more menu cleanup

2004-03-21 22:31 tobgle

  * src/: gameloop.cpp, leveleditor.cpp: fixed warnings

2004-03-21 22:20 tobgle

  * src/: badguy.cpp, collision.cpp, gameloop.cpp, leveleditor.cpp,
    scene.cpp, scene.h, special.cpp, type.h, world.cpp: converted
    game object arrays to std::vector

2004-03-21 21:31 grumbel

  * src/: menu.cpp, screen.h, text.h, texture.cpp, texture.h: - added
    default argument instead of NO_UPDATE - cleaned menucode a little
    bit

2004-03-21 20:37 grumbel

  * src/: gameloop.cpp, globals.cpp, globals.h, intro.cpp, setup.cpp,
    title.cpp: bye, bye, joystick ifdefs

2004-03-21 20:22 grumbel

  * src/: setup.cpp, setup.h, sound.cpp, texture.cpp, worldmap.cpp,
    worldmap.h: - replaced char* with string - replace assert() with
    st_aboart()

2004-03-21 20:15 grumbel

  * data/levels/default/worldmap.stwm: fixed extension

2004-03-21 19:07 tobgle

  * src/leveleditor.cpp: fixed creating of new level subset again,
    because CVS was deadly to the previous fix

2004-03-21 19:04 grumbel

  * src/: gameloop.cpp, intro.cpp, menu.cpp, screen.cpp, setup.cpp,
    title.cpp, worldmap.cpp: - fixed file extension, removed pwd.h
    header

2004-03-21 17:33 grumbel

  * configure.ac: use C for SDL_mixer/image test

2004-03-21 17:18 grumbel

  * data/: Makefile.am, levels/default/worldmap.scm,
    levels/default/worldmap.stwm: - changed suffix - fixed make
    install

2004-03-21 16:50 grumbel

  * NEWS: some news

2004-03-21 16:41 grumbel

  * src/: gameloop.cpp, high_scores.cpp, level.cpp, leveleditor.cpp,
    lispreader.cpp, lispreader.h, setup.cpp, sound.cpp, text.cpp,
    text.h, title.cpp, worldmap.cpp: - replaced a few char* with
    std::string - load datafiles from 'datadir' instead of
    DATA_PREFIX

2004-03-21 16:20 grumbel

  * src/: button.cpp, gameloop.cpp, intro.cpp, sound.cpp, sound.h,
    texture.cpp, texture.h: - replaced a few char* with std::string -
    load datafiles from 'datadir' instead of DATA_PREFIX

2004-03-21 16:05 grumbel

  * src/: globals.cpp, globals.h, setup.cpp: - added detection magic
    for the datadir

2004-03-21 00:34 grumbel

  * src/lispreader.cpp: - removed dependency on gzungetc

2004-03-20 23:19 tobgle

  * src/level.cpp: [no log message]

2004-03-20 23:18 tobgle

  * data/levels/default/info, src/level.cpp: little info-file format
    change

2004-03-20 23:08 tobgle

  * data/levels/default/: level1.stl, level2.stl, level3.stl,
    level4.stl: we got a new extension

2004-03-20 23:08 tobgle

  * data/levels/default/: level1.dat, level2.dat, level3.dat,
    level4.dat: removed

2004-03-20 22:35 grumbel

  * contrib/: levelconverter-0.0.6_0.0.7.py: - added usage help
    string

2004-03-20 22:26 grumbel

  * contrib/levelconverter-0.0.6_0.0.7.py: [no log message]

2004-03-20 22:21 grumbel

  * contrib/levelconvert.py: - added converter script for levels

2004-03-20 22:04 tobgle

  * src/level.cpp: .stl is the new extension for levels

2004-03-20 21:47 tobgle

  * src/level.cpp: little bug-fix

2004-03-20 19:09 grumbel

  * configure.ac, src/lispreader.cpp, src/lispreader.h,
    src/worldmap.cpp, src/worldmap.h: - added zlib support to
    lispreader

2004-03-20 18:16 tobgle

  * src/: button.cpp, button.h, collision.cpp, gameloop.cpp,
    gameloop.h, high_scores.cpp, level.cpp, level.h, leveleditor.cpp,
    lispreader.cpp, lispreader.h, menu.cpp, menu.h, physic.cpp,
    player.cpp, setup.cpp, setup.h, text.cpp, text.h, texture.cpp,
    texture.h, timer.cpp, timer.h, title.cpp, type.cpp, type.h: new
    level-format, many changes to level-related stuff

2004-03-20 16:08 grumbel

  * src/: worldmap.cpp, worldmap.h: - moved tux into its own class,
    removed some clutter

2004-03-20 15:42 grumbel

  * src/: gameloop.cpp, high_scores.cpp, intro.cpp, menu.cpp,
    screen.cpp, setup.cpp, title.cpp, worldmap.cpp: - replaced #ifdef
    LINUX with #ifndef WIN32, should be easier to handle for other
    posix systems this way

2004-03-20 13:15 grumbel

  * src/: worldmap.cpp, worldmap.h: - reorganized code a bit

2004-03-20 13:06 grumbel

  * src/Makefile.am: -Wall per default

2004-03-20 12:30 grumbel

  * src/: worldmap.cpp, worldmap.h: - added check to catch brocken
    worldmaps

2004-03-20 12:12 grumbel

  * src/setup.cpp: - cleaned up (wordwrapped below 80 chars, grouped)
    the --help output

2004-03-20 03:27 grumbel

  * data/images/worldmap/antarctica.scm,
    data/images/worldmap/levelmarker.png,
    data/levels/default/worldmap.scm, src/worldmap.cpp,
    src/worldmap.h: - added music support and support for starting
    levels to the worldmap

2004-03-20 01:12 tobgle

  * src/level.cpp, src/level.h, data/levels/default/info: changed to
    lisp-style

2004-03-20 01:09 grumbel

  * src/worldmap.cpp: - added tilemap loading for the worldmap

2004-03-20 01:08 grumbel

  * data/levels/default/worldmap.scm: - added a worldmap

2004-03-20 00:56 tobgle

  * Makefile.cvs: compile worldmap.c/h

2004-03-20 00:49 grumbel

  * src/: gameloop.cpp, gameloop.h, globals.cpp, globals.h,
    level.cpp, level.h, setup.cpp, supertux.cpp, worldmap.cpp,
    worldmap.h: - added level starting from command line thingy -
    made it possible to run worldmap via command line

2004-03-20 00:17 grumbel

  * src/Makefile.am: - added worldmap stuff

2004-03-20 00:16 grumbel

  * src/supertux.h: - added worldmap include

2004-03-20 00:14 grumbel

  * data/images/worldmap/: antarctica.scm, ground.png,
    placeholder.png, road_cross.png, road_e.png, road_h.png,
    road_h_stop.png, road_v.png, road_v_stop.png, road_ws.png,
    tux.png: - added worldmap gfx (just placeholder)

2004-03-20 00:03 grumbel

  * src/: lispreader.cpp, lispreader.h, worldmap.cpp, worldmap.h: -
    added read_string and read_int_vector to LispReader - added
    worldmap

2004-03-19 14:59 rmcruz

  * src/player.cpp: Corrected a laptop behaviour, regarding kicking

2004-03-19 02:23 rmcruz

  * src/badguy.cpp: corrected 2 badguys behaviour thingies

2004-03-18 13:33 rmcruz

  * src/lispreader.cpp: use #include "lispreader.h" , instead of
    #include <lispreader.h>

2004-03-17 20:37 tobgle

  * Makefile.cvs: revival ;)

2004-03-17 20:35 tobgle

  * src/: lispreader.cpp, lispreader.h: merged lispreader with Ingo
    Ruhnke's Construo LispReader and LispWriter wrappers.

2004-03-17 20:21 grumbel

  * NEWS: - added news file with content

2004-03-17 20:19 grumbel

  * configure.ac, src/Makefile.am, src/badguy.c, src/badguy.cpp,
    src/bitmask.c, src/bitmask.cpp, src/button.c, src/button.cpp,
    src/collision.c, src/collision.cpp, src/gameloop.c,
    src/gameloop.cpp, src/globals.c, src/globals.cpp,
    src/high_scores.c, src/high_scores.cpp, src/intro.c,
    src/intro.cpp, src/level.c, src/level.cpp, src/leveleditor.c,
    src/leveleditor.cpp, src/lispreader.c, src/lispreader.cpp,
    src/menu.c, src/menu.cpp, src/physic.c, src/physic.cpp,
    src/player.c, src/player.cpp, src/scene.c, src/scene.cpp,
    src/screen.c, src/screen.cpp, src/setup.c, src/setup.cpp,
    src/sound.c, src/sound.cpp, src/special.c, src/special.cpp,
    src/supertux.c, src/supertux.cpp, src/text.c, src/text.cpp,
    src/texture.c, src/texture.cpp, src/timer.c, src/timer.cpp,
    src/title.c, src/title.cpp, src/type.c, src/type.cpp,
    src/world.c, src/world.cpp: - renamed *.c to *.cxx

2004-03-17 13:39 tobgle

  * Makefile.cvs: fixed missing seperator

2004-03-16 22:12 tobgle

  * src/type.h: consistent SDL include

2004-03-16 16:06 tobgle

  * src/: lispreader.c, lispreader.h: initial

2004-03-16 16:05 tobgle

  * Makefile.cvs, src/Makefile.am: compile lispreader

0.0.6 - March 15th, 2004
---------------------------
  * Game save/load feature.
    Tobias Glaesser <email address hidden>

  * Created Level 4 (Tux in Sky)
    Ricardo Cruz <email address hidden>

  * Created Level 3 (Mondo)
    Philippe Saint-Pierre <email address hidden>

  * New collision detection. (object vs. map)
    Tobias Glaesser <email address hidden>

  * Nice level-editor help text.
    Christopher A. Webber <email address hidden>

  * Compiling with g++ is supported.
    Tobias Glaesser <email address hidden>

  * Added realistic physics.
    Tobias Glaesser <email address hidden>

  * Created new letters.
    Ingo Ruhnke <email address hidden>

  * Gameplay fixes. (with the aim to make it at least as playable as 0.0.5 was)
    Tobias Glaesser <email address hidden>

  * Flexible font (text) handling.
    Tobias Glaesser <email address hidden>

  * Rewritten menu code.
    Tobias Glaesser <email address hidden>

  * Upgrades go into the opposite direction Tux collided with.
    Ricardo Cruz <email address hidden>

  * First implementation of a graphical leveleditor interface.
    Tobias Glaesser <email address hidden>

  * You can test levels directly in the leveleditor.
    Ricardo Cruz <email address hidden> & Tobias Glaesser <email address hidden>

  * Reinit timers when tux dies.
    Duong-Khang NGUYEN <email address hidden>

  * Got rid of the TEXTURE_RECTANGLE NVIDIA extension. It should be possible
    to play the game in OpenGl mode with the most graphic cards now.
    Tobias Glaesser <email address hidden>

  * Added optional backgrounds for levels.
    Tobias Glaesser <email address hidden>

  * First code to optimize the FPS. The maximum are 100 FPS.
    Tobias Glaesser <email address hidden>

  * Introduced command line option --show-fps. It's self-describing. :)
    Tobias Glaesser <email address hidden>

  * Text is displayed correctly in OpenGL mode now.
    Tobias Glaesser <email address hidden>

  * Alpha works in OpenGL mode now.
    Tobias Glaesser <email address hidden>

  * Rewrite of text/font related code, which should bring huge performance increases to you.
    Tobias Glaesser <email address hidden>

  * Added a highscore background and improved the name input code.
    Tobias Glaesser <email address hidden>

  * Added feature to enter your name for a new highscore.
    Ricardo Cruz <email address hidden>

  * Grid support for the leveleditor and you can look
    what's inside a brick now.
    Ricardo Cruz <email address hidden>

  * Initial infrastructure for mapping keys.
    Tobias Glaesser <email address hidden> & Ricardo Cruz <email address hidden>

  * Fixed a little displaying bug of upgrades.
    Ricardo Cruz <email address hidden>

  * Improved and fixed the sound support another time.
    Duong-Khang NGUYEN <email address hidden>

  * Fixed uncorrect use of TIME_WARNING.
    Duong-Khang NGUYEN <email address hidden>

  * Provided hint for fixing memory leak when fullscreen is toggled.
    Ricardo Cruz <email address hidden>

  * Made the code more flexible. This means we could add support for two-player games
    relativly easily and add tons of bad guys in the future.
    Tobias Glaesser <email address hidden>

  * You can achieve as many frames as your hardware allows now.
    Tobias Glaesser <email address hidden>

  * Timers calculate with the real time now.
    (FIXME: Pause doesn't work properly for now)
    Tobias Glaesser <email address hidden>

  * Added OpenGL mode.
    Tobias Glaesser <email address hidden>

  * Restructured much code or even all code of SuperTux in an object orientated way.
    Yeah, that's even possible in C and brought many new source-files to us. ;)
    Tobias Glaesser <email address hidden>

  * Fixes and improvements for the leveleditor.
    Ricardo Cruz <email address hidden>

  * WIN32 build fixes and memory freeing fixes.
    Duong-Khang NGUYEN <email address hidden>

  * Can now hold and shoot laptops by holding fire and approaching a flat one.
    Dan Koestler <email address hidden>

  * Fixed possible segfaults.
    Tobias Glaesser <email address hidden>

  * Reorganized level-code and introduced level-subset-structure.
    Tobias Glaesser <email address hidden>

  * Fixed Amiga/MorphOS build problem.
    SixK <email address hidden>

  * Improved menu.
    Tobias Glaesser <email address hidden>

  * Fixed the menu-flickering and added a cool shadow effect.
    Ricardo Cruz <email address hidden> & Tobias Glaesser <email address hidden>

  * Fixed some issues around our new leveleditor.
    Tobias Glaesser <email address hidden>

  * New leveleditor! I'd like to put a second and a third exclamation mark here. :)
    Ricardo Cruz <email address hidden>

  * Added: stereo sounds
    Duong-Khang NGUYEN <email address hidden>

  * Added: displaying tux left
    Tobias Glaesser <email address hidden>

  * Added: --disable-music and music on/off menu option
    Duong-Khang NGUYEN <email address hidden>

  * Changed out some music. Created sped-up versions of songs for when
    time is running out.
    Bill Kendrick <email address hidden>

  * New laptop enemy graphics. Sounds when you stomp and kick them.
    Bill Kendrick <email address hidden>

0.0.5 - December 24th, 2003
---------------------------
  * Added "Level 2"
    Tobias Glaesser <email address hidden>

  * Added a menu. You can set sound and fullscreen on and off for example.
    Tobias Glaesser <email address hidden>

  * Improved sound handling again. Added: playing different
    songs in one level is now supported (now we need new songs!)
    Duong-Khang NGUYEN <email address hidden>

  * Added 'PAUSE' feature.
    Tobias Glaesser <email address hidden>

  * Levels have to specify a theme now.
    Tobias Glaesser <email address hidden>

  * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
    And added a result-screen. (Nothing spectacular ;) )
    Tobias Glaesser <email address hidden>

  * Fixed FIXME (sound when 100 distros are reached).
    And set the maximum lives to 4.
    Tobias Glaesser <email address hidden>

  * New images for the shared folder.
    Duong-Khang NGUYEN <email address hidden>

  * command-line option "--disable-sound" and "--help" now work
    Duong-Khang NGUYEN <email address hidden>

  * Added high score feature.
    Adam Czachorowski <email address hidden>

  * Surfaces converted to display format for speed.
    (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)

  * Sped up FPS (throttle)

  * Adding a new level (level,images,music) should be very easy now!
    Tobias Glaesser <email address hidden>

  * Shooting enemies increases score
    Tobias Glaesser <email address hidden>

  * Game over sequence.
    Tobias Glaesser <email address hidden>

  * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
    Tobias Glaesser <email address hidden>

  * Initial support for additional levels.
    Tobias Glaesser <email address hidden>

  * One-ups ever 100 distros
    Tobias Glaesser <email address hidden>

  * Fixed up Makefile
    Tobias Glaesser <email address hidden>

0.0.4 - July 15, 2002
---------------------
  * Fixed source so that "nosound" target would actually compile and build.

0.0.3 - May 27, 2002
--------------------
  * Redid level 1.
  * Coin bricks can be hit multiple times.
  * You lose shooting (coffee) power-up if you get hurt.
  * Jump bug fixed.
  * Added "distros" counter to screen.
  * Added new enemy: Evil Money Bags
  * Game aborted if sounds/music couldn't be loaded. Fixed.

0.0.2 - November 8, 2001
------------------------
  * Added "--version" and skeleton "--help" displays
  * More sound effects.
  * Laptop bad-guy fixed.
  * Skidding images created.
  * Initial music code added.
  * Bullets kill enemies.
  * Golden Herring (invincibility) upgrade added.

0.0.1 - December 3, 2000
------------------------
  * New title screen
    Eric Windish <email address hidden>

  * Makefile fixes
    Ian <email address hidden>

INITIAL RELEASE 0.0.0 - April 11, 2000
--------------------------------------
  * Initial alpha release.

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