Comment 3 for bug 559649

Revision history for this message
Winx Alex (winxalex) wrote : Re: [Bug 559649] Re: TotalFrames count is wrong (0.3.0 Win)

Hi Dan
When you access swf previously loaded file thru ActionScript there is
property "totalFrames"
ex. mc.totalFrames
Beside I'm puting 10 frames in mc by using swfmill. and see that
10frames exist (I'm seeing the animation playing), still
mc.totalFrames=1.
Second thing I've done was to decompile SWF to check that 10 frames
exist.(attached picture in previous mail). You can see that 10 frames
are there but even decompiler reading the byte showing number of
frames as 1.
I've put version 7,8,9 same thing.
Regards
Alex

On Tue, Apr 13, 2010 at 5:34 PM, Daniel Cassidy
<email address hidden> wrote:
> Hi,
>
> Sorry, but I don't really follow what you mean. Could you provide a test
> case that demonstrates your problem?
>
> Thanks,
> Dan.
>
> --
> TotalFrames count is wrong (0.3.0 Win)
> https://bugs.launchpad.net/bugs/559649
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in swfmill: New
>
> Bug description:
> I've put 10 frames which are visible in the movieclip.
> Decompiled movie and also loaded movie shows TotalFrames=1.
>
> To unsubscribe from this bug, go to:
> https://bugs.launchpad.net/swfmill/+bug/559649/+subscribe
>