glm 0.9.5.3-1 source package in Ubuntu RTM
Changelog
glm (0.9.5.3-1) unstable; urgency=medium * New upstream release. -- Guus Sliepen <email address hidden> Fri, 16 May 2014 12:21:49 +0200
Upload details
- Uploaded by:
- Guus Sliepen
- Uploaded to:
- Sid
- Original maintainer:
- Guus Sliepen
- Architectures:
- all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
14.09-factory | release | main | libs | |
14.09 | release | main | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
glm_0.9.5.3-1.dsc | 1.7 KiB | 08ee11dd289ffad4d8b184683b7bf137155b743a7553e6cb85e6746e67972f2d |
glm_0.9.5.3.orig.tar.xz | 2.6 MiB | ef7a88f55a4e16351b055b04f9f84f2dfbf24d3c2bda0aed58830efc8c0f6df0 |
glm_0.9.5.3-1.debian.tar.xz | 4.1 KiB | 33d659023aebada835a5d6022e41747dd350ff5d043c6a5745539ffe07cc50fb |
Available diffs
- diff from 0.9.5.2-1 to 0.9.5.3-1 (61.1 KiB)
No changes file available.
Binary packages built by this source
- libglm-dev: C++ library for OpenGL GLSL type-based mathematics
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
GLM provides classes and functions designed and implemented with the same
naming conventions and functionalities as GLSL, so that when a programmer
knows GLSL, he knows GLM as well, which makes it really easy to use.
.
This project isn't limited to GLSL features. An extension system, based on the
GLSL extension conventions, provides extended capabilities: matrix
transformations, quaternions, half-based types, random numbers, et cetera.
.
This library works perfectly together with OpenGL but it also ensures
interoperability with other third party libraries and SDKs. It is a good
candidate for software rendering (such as raytracing, rasterisation), image
processing, physic simulations and any context that requires a simple and
convenient mathematics library.
- libglm-doc: documentation for the OpenGL Mathematics (GLM) library
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
.
This package contains the OpenGL Mathematics manual in HTML and PDF formats.