allegro4.4 2:4.4.3.1-4.1build2 source package in Ubuntu

Changelog

allegro4.4 (2:4.4.3.1-4.1build2) noble; urgency=medium

  * No-change rebuild for CVE-2024-3094

 -- Steve Langasek <email address hidden>  Sun, 31 Mar 2024 17:36:52 +0000

Upload details

Uploaded by:
Steve Langasek
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
devel
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
allegro4.4_4.4.3.1.orig.tar.gz 4.4 MiB ec19dbc9a021244582b4819b3583ee594b50141f9fcf6944a4ed8069cbf8d4d4
allegro4.4_4.4.3.1-4.1build2.debian.tar.xz 56.4 KiB fb2413ceb5b0b852267000e20596e11fd69ea29706b57cbd0f59528a9b59a8be
allegro4.4_4.4.3.1-4.1build2.dsc 3.0 KiB 0ea18f8f70566ae100b5063e9dc8587329b9455fe26de04acfcf7590aa0dda00

View changes file

Binary packages built by this source

allegro4-doc: documentation for the Allegro library

 This package contains the Allegro documentation in various formats,
 FAQs and other documentation about the Allegro library and the
 source of the example programs.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liballeggl4-dev: development files for the allegrogl library

 This package contains the development headers for liballeggl.
 .
 AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
 Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
 miscellaneous tasks like gathering input, doing timers, getting cross-platform
 portability, loading data, and drawing your textures. So this library fills
 the same hole that things like glut do.
 .
 AllegroGL also automatically exposes most, if not all, OpenGL extensions
 available to user programs. This means you no longer have to manually load
 them; extension management is already done for you.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liballeggl4.4t64: library to mix OpenGL graphics with Allegro routines

 AllegroGL is an Allegro add-on that allows you to use OpenGL alongside
 Allegro -- you use OpenGL for your rendering to the screen, and Allegro for
 miscellaneous tasks like gathering input, doing timers, getting cross-platform
 portability, loading data, and drawing your textures. So this library fills
 the same hole that things like glut do.
 .
 AllegroGL also automatically exposes most, if not all, OpenGL extensions
 available to user programs. This means you no longer have to manually load
 them; extension management is already done for you.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liballeggl4.4t64-dbgsym: debug symbols for liballeggl4.4t64
liballegro4-dev: development files for the Allegro library

 This package contains the development headers for the Allegro library.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liballegro4-dev-dbgsym: debug symbols for liballegro4-dev
liballegro4.4t64: portable library for cross-platform game and multimedia development

 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liballegro4.4t64-dbgsym: debug symbols for liballegro4.4t64
libjpgalleg4-dev: development files for the JPG loading addon for Allegro 4

 This package contains the development headers for libjpgalleg.
 .
 This add-on for Allegro will allow you to load and save JPG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

libjpgalleg4.4t64: JPG loading addon for Allegro 4

 This add-on for Allegro will allow you to load and save JPG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

libjpgalleg4.4t64-dbgsym: debug symbols for libjpgalleg4.4t64
libloadpng4-dev: development files for the PNG loading addon for Allegro 4

 This package contains the development headers for libloadpng.
 .
 This add-on for Allegro will allow you to load and save PNG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

libloadpng4.4t64: PNG loading addon for Allegro 4

 This add-on for Allegro will allow you to load and save PNG images using
 standard Allegro image handling functions as if they were normal bitmaps.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

libloadpng4.4t64-dbgsym: debug symbols for libloadpng4.4t64
liblogg4-dev: development files for the OGG loading addon for Allegro 4

 This package contains the development headers for liblogg.
 .
 liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
 It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
 from disk to save memory.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liblogg4.4t64: OGG loading addon for Allegro 4

 liblogg is an Allegro add-on library for playing OGG/Vorbis audio files.
 It can load OGG/Vorbis files as Allegro SAMPLE's, or it can stream them
 from disk to save memory.
 .
 Allegro is a cross-platform library mainly aimed at video game and multimedia
 programming. It handles common, low-level tasks such as creating windows,
 accepting user input, loading data, drawing images, playing sounds, etc. and
 generally abstracting away the underlying platform.

liblogg4.4t64-dbgsym: debug symbols for liblogg4.4t64