box2d 2.3.0+ds-2 source package in Ubuntu
Changelog
box2d (2.3.0+ds-2) unstable; urgency=medium * Upload to unstable. * Add CMake configuration files to libbox2d-dev. Thanks to Pino Toscano for the report and patch. (Closes: #735845) * Update copyright years. -- Markus Koschany <email address hidden> Thu, 06 Mar 2014 21:05:18 +0100
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Trusty | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
box2d_2.3.0+ds-2.dsc | 2.3 KiB | 6221a7e40d8f448fffd6ccef69cde75e79c68f94d1ddbbe2b0d761210e0730ca |
box2d_2.3.0+ds.orig.tar.xz | 509.2 KiB | 970aafd199cb654f7c23616f461497f268f3ce3552827f8d4ef39ebcd553e222 |
box2d_2.3.0+ds-2.debian.tar.xz | 3.8 KiB | bb582dfc2ab24b53f16e0886854ff3230540ea75111d1a4706ed733aa3c723c6 |
Available diffs
No changes file available.
Binary packages built by this source
- libbox2d-dev: 2D physics engine - development files
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
the directing.
.
This package contains the development libraries and headers.
- libbox2d-doc: 2D physics engine - documentation
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive.
.
This package contains the API documentation and the manual.
- libbox2d2.3.0: 2D physics engine
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
the directing.
- libbox2d2.3.0-dbg: 2D physics engine - debugging symbols
2D rigid body simulation library for games. Programmers can use it in
their games to make objects move in believable ways and make the world
seem more interactive. From the game's point of view a physics engine is
just a system for procedural animation. Rather than paying (or begging)
an animator to move your actors around, you can let Sir Isaac Newton do
the directing.
.
This package contains the debugging symbols.