castle-game-engine 5.2.0-3 source package in Ubuntu

Changelog

castle-game-engine (5.2.0-3) unstable; urgency=medium

  * Timestamps of pascal font files were not properly touched
  * Update Vcs-* fields in d/control to https
  * Bump standards version (no changes)
  * New add_libpng1.6_api.patch to add libpng1.6 to the possible png
    libs (Closes: #820566)

 -- Paul Gevers <email address hidden>  Tue, 19 Apr 2016 21:00:09 +0200

Upload details

Uploaded by:
Pascal Packaging Team on 2016-04-20
Uploaded to:
Sid
Original maintainer:
Pascal Packaging Team
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Yakkety release on 2016-04-24 universe misc

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File Size SHA-256 Checksum
castle-game-engine_5.2.0-3.dsc 2.2 KiB d5743dff0a5e262e976583eb2f9ab952b58d6a5a8efc30987f9bb96dbdc400a0
castle-game-engine_5.2.0.orig.tar.gz 105.4 MiB 8c48d7dee148654d8b5fdda799a75bcfb385048f91425ee2113f76143c78ddc5
castle-game-engine_5.2.0-3.debian.tar.xz 20.1 KiB 4b3c05c69ab48cb1b9a9b7e924025bfa7026580a838f709c80d453ee57268a4a

Available diffs

No changes file available.

Binary packages built by this source

castle-game-engine-doc: Castle Game Engine - Developer's Documentation

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains documentation.

castle-game-engine-src: Castle Game Engine - Source code for Lazarus integration

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains source code for integration with Lazarus RAD IDE.

fp-units-castle-game-engine: Castle Game Engine - 3D game engine for FreePascal / Lazarus

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains the FPC units and the auxiliary tools castle-curves,
 castle-engine, image-to-pascal, sprite-sheet-to-x3d, and
 texture-font-to-pascal.
 .
 This package suggests the gradle package. Gradle is only necessary if one
 wants to build Android applications, otherwise one can ignore that
 suggestion. Note that, in order to create Android applications, one will also
 need the Android SDK and NDK, and FPC cross-compiler, see
 https://github.com/castle-engine/castle-engine/wiki/Android.