castle-game-engine 6.4+dfsg1-4 source package in Ubuntu

Changelog

castle-game-engine (6.4+dfsg1-4) unstable; urgency=medium

  [ Olivier Tilloy ]
  * Update runtime dependency on the transitional dummy ttf-dejavu-core
    (which was dropped from unstable) to fonts-dejavu-core (Closes: #961602)

 -- Paul Gevers <email address hidden>  Thu, 04 Jun 2020 18:41:09 +0200

Upload details

Uploaded by:
Pascal Packaging Team on 2020-06-04
Uploaded to:
Sid
Original maintainer:
Pascal Packaging Team
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Groovy release on 2020-06-05 universe misc

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castle-game-engine_6.4+dfsg1-4.dsc 2.3 KiB ffae8b0648ff9d74854730f197b4f03965083c2f9b949f7d6c45673bb3f7822d
castle-game-engine_6.4+dfsg1.orig.tar.xz 95.6 MiB 3d0d24bb5319ba972e8b10b4d087c192346707bb9a9ece1c7103eef3ba90e1f1
castle-game-engine_6.4+dfsg1-4.debian.tar.xz 22.0 KiB 88829679bf10a23d908a6be527988fa4c3b1aadea93a30a63f652c2806d00b57

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No changes file available.

Binary packages built by this source

castle-game-engine-doc: Castle Game Engine - Developer's Documentation

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains documentation.

castle-game-engine-src: Castle Game Engine - Source code for Lazarus integration

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains source code for integration with Lazarus RAD IDE.

fp-units-castle-game-engine: Castle Game Engine - 3D game engine for FreePascal / Lazarus

 Castle Game Engine is a set of LGPL licenced libraries that are intended to
 ease developing 3D games with FreePascal / Lazarus.
 .
 It provides an excellent support for the VRML / X3D 3D data format. Other 3D
 formats are also supported.
 .
 It features many advanced graphic effects and easy to use API on top of OpenGL.
 .
 This package contains the FPC units and the auxiliary tools castle-curves,
 castle-engine, image-to-pascal, sprite-sheet-to-x3d, and
 texture-font-to-pascal.
 .
 This package suggests the gradle package. Gradle is only necessary if one
 wants to build Android applications, otherwise one can ignore that
 suggestion. Note that, in order to create Android applications, one will also
 need the Android SDK and NDK, and FPC cross-compiler, see
 https://github.com/castle-engine/castle-engine/wiki/Android.