cglm 0.9.4-1 source package in Ubuntu

Changelog

cglm (0.9.4-1) unstable; urgency=medium

  * New upstream release
  * Update symbols file

 -- Leon Marz <email address hidden>  Fri, 19 Apr 2024 14:40:00 +0200

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Uploaded by:
Leon Marz
Uploaded to:
Sid
Original maintainer:
Leon Marz
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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Series Pocket Published Component Section
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cglm_0.9.4-1.dsc 1.8 KiB d157d80ece1836a9ff3503313d74d795fae0a0547dfc522a5607c2eca49b61e4
cglm_0.9.4.orig.tar.gz 674.6 KiB 101376d9f5db7139a54db35ccc439e40b679bc2efb756d3469d39ee38e69c41b
cglm_0.9.4-1.debian.tar.xz 5.8 KiB ead34a05c15ce8ba7b4783fe304b0b1eb7e9bfcd502c4f621f99f881f30ce182

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Binary packages built by this source

libcglm-dev: Development files for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 Features:
  * scalar and simd (sse, avx, neon...) optimizations
  * option to use different clipspaces e.g. Left Handed, Zero-to-One...
    (currrently right handed negative-one is default)
  * array API and struct API, you can use arrays or structs.
  * general purpose matrix operations (mat4, mat3)
  * chain matrix multiplication (square only)
  * general purpose vector operations (cross, dot, rotate, proj, angle...)
  * affine transformations
  * matrix decomposition (extract rotation, scaling factor)
  * optimized affine transform matrices (mul, rigid-body inverse)
  * camera (lookat)
  * projections (ortho, perspective)
  * quaternions
  * euler angles / yaw-pitch-roll to matrix
  * extract euler angles
  * inline or pre-compiled function call
  * frustum (extract view frustum planes, corners...)
  * bounding box (AABB in Frustum (culling), crop, merge...)
  * bounding sphere
  * project, unproject
  * easing functions
  * curves
  * curve interpolation helpers (SMC, deCasteljau...)
  * helpers to convert cglm types to Apple's simd library to pass cglm types to
    Metal GL without packing them on both sides
  * ray intersection helpers
  * and others...
 .
 This package contains the development header files

libcglm-doc: Documentation for the cglm library

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This package contains the documentation files in HTML format.

libcglm0: Optimized OpenGL Mathematics library for C

 cglm is an optimized 3D math library written in C99 (compatible with C89).
 It is based on the OpenGL Shading Language (GLSL) specification and
 similar to the original glm library except this library is written in C.
 It uses the same header-only approach like glm but also supports
 pre-compield function calls
 .
 This library is designed to be compatible for programming with
 OpenGL/Vulkan applications. It uses a column-major layout for matrices.

libcglm0-dbgsym: debug symbols for libcglm0