chocolate-doom 2.0.0-1 source package in Ubuntu

Changelog

chocolate-doom (2.0.0-1) unstable; urgency=low


  * New upstream release (Closes: #731745). This new major release of
    Chocolate Doom has been released in honor of Doom's 20th anniversary.
    * The codebase now includes Chocolate Heretic and Chocolate
      Hexen. These are based on the GPL source code released by
      Raven Software.
    * Also included is Chocolate Strife. This was developed through a
      mammoth four year reverse engineering project conducted by
      James "Quasar" Haley and Samuel "Kaiser" Villareal. The result
      is the most accurate reproduction of Strife to date, including
      full demo and savegame compatibility. See README.Strife for
      more information.

  * Add myself to Uploaders.
  * Add menu icons in XPM format and add icon entries to menu files
    (Closes: #727028).
  * Disable silent build rules.
  * Fix vcs-field-not-canonical.
  * Turn conflicts-with-version into Breaks.
  * Upstream moved from Sourceforge to Github, update debian/watch file
    accordingly and mangle '-beta' suffixes in upstream version numbers.
  * Bump debhelper compat to 9 to enable hardening flags, convert
    debian/rules to short style, avoid redundant documentation and
    duplicate chocolate-*-setup files
  * Take into account that Chocolate Doom now includes Chocolate Heretic,
    Chocolate Hexen and Chocolate Strife. Provide the corresponding engines,
    install the alternatives and update the package description accordingly.
  * Update debian/copyright.
  * Run "wrap-and-sort -asb".
  * Add Build-Depends: libsamplerate0-dev.

 -- Fabian Greffrath <email address hidden>  Mon, 23 Dec 2013 16:23:14 +0100

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
games
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section

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File Size SHA-256 Checksum
chocolate-doom_2.0.0-1.dsc 2.1 KiB c203dbe9078537e732bc2c504bc3ede49dc55bf27b00459ba3a115583d72c324
chocolate-doom_2.0.0.orig.tar.xz 1.1 MiB a8a902635c90bbb9ed691a4bff612d93e51f54c09ffa4101890c40aa8a709b2e
chocolate-doom_2.0.0-1.debian.tar.gz 10.9 KiB 4ae0d628e386627825c7eddafa71172204aacf772a41b488ff633e93a6431dda

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Binary packages built by this source

chocolate-doom: Doom engine closely-compatible with vanilla doom

 Chocolate Doom aims to accurately reproduce the original DOS version of
 Doom and other games based on the Doom engine in a form that can be
 run on modern computers. Unlike most modern Doom engines, Chocolate Doom
 is not derived from the Boom source port and does not inherit its
 features (or bugs).
 .
 Originally, Chocolate Doom was only a Doom source port. The project
 now includes ports of Heretic and Hexen, and Strife.
 .
 Chocolate Doom requires game data to play. Commercial game data can be
 packaged using "game-data-packager". Chocolate Doom supports all flavors
 of Doom, including The Ultimate Doom, Doom 2 and Final Doom as well as
 Chex(R) Quest and HACX. Heretic, Hexen and Strife are supported by
 Chocolate Heretic, Chocolate Hexen and Chocolate Strife, respectively,
 which are also included in this package.