chocolate-doom 2.2.1-1 source package in Ubuntu
Changelog
chocolate-doom (2.2.1-1) unstable; urgency=medium * Imported Upstream version 2.2.1 * Install upstream appdata files and remove them in the clean rule. * Provide unique license names in debian/copyright. -- Fabian Greffrath <email address hidden> Fri, 18 Sep 2015 09:47:59 +0200
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
chocolate-doom_2.2.1-1.dsc | 2.4 KiB | 929c80d72261c46da12d00079f18d7d688348a5c555081aee7fc2b470f70baed |
chocolate-doom_2.2.1.orig.tar.gz | 1.8 MiB | aa924052f3cadc4f0a8b8b92c69d134f9ca4d35add1b0a86bf9e04b6c1b71d90 |
chocolate-doom_2.2.1-1.debian.tar.xz | 11.9 KiB | caba725669875df0dd6dce398442e27d03722d60a3769a20c0ab45478ba29621 |
Available diffs
- diff from 2.2.0-1 to 2.2.1-1 (12.4 KiB)
No changes file available.
Binary packages built by this source
- chocolate-common: Common files for Chocolate Doom/Heretic/Hexen/Strife
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Originally, Chocolate Doom was only a Doom source port. The project
now includes ports of Heretic and Hexen, and Strife.
.
This package contains the dedicated server for multiplayer games and
the common configuration tool for all four ports.
- chocolate-common-dbgsym: debug symbols for package chocolate-common
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Originally, Chocolate Doom was only a Doom source port. The project
now includes ports of Heretic and Hexen, and Strife.
.
This package contains the dedicated server for multiplayer games and
the common configuration tool for all four ports.
- chocolate-doom: Doom engine closely-compatible with Vanilla Doom
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Doom is a port of Id Software's 1993 game "Doom" that is designed
to behave as similar to the original DOS version of Doom as is possible.
.
Chocolate Doom requires game data to play. Free game data is available in the
freedm package. Commercial game data can be packaged using
"game-data-packager" . Chocolate Doom supports all flavors of Doom, including
The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HACX and
FreeDM.
- chocolate-doom-dbgsym: debug symbols for package chocolate-doom
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Doom is a port of Id Software's 1993 game "Doom" that is designed
to behave as similar to the original DOS version of Doom as is possible.
.
Chocolate Doom requires game data to play. Free game data is available in the
freedm package. Commercial game data can be packaged using
"game-data-packager" . Chocolate Doom supports all flavors of Doom, including
The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HACX and
FreeDM.
- chocolate-heretic: Heretic engine closely-compatible with Vanilla Heretic
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Heretic is a port of Raven Software's 1994 game "Heretic" that
aims to behave as similar to the original DOS version of Heretic as possible.
.
Chocolate Heretic requires game data to play. Commercial game data can be
packaged using "game-data-packager" .
- chocolate-heretic-dbgsym: debug symbols for package chocolate-heretic
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Heretic is a port of Raven Software's 1994 game "Heretic" that
aims to behave as similar to the original DOS version of Heretic as possible.
.
Chocolate Heretic requires game data to play. Commercial game data can be
packaged using "game-data-packager" .
- chocolate-hexen: Hexen engine closely-compatible with Vanilla Hexen
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Hexen is a port of Raven Software's 1995 game "Hexen" that aims
to behave as similar to the original DOS version of Hexen as possible.
.
Chocolate Hexen requires game data to play. Commercial game data can be
packaged using "game-data-packager" .
- chocolate-hexen-dbgsym: debug symbols for package chocolate-hexen
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Hexen is a port of Raven Software's 1995 game "Hexen" that aims
to behave as similar to the original DOS version of Hexen as possible.
.
Chocolate Hexen requires game data to play. Commercial game data can be
packaged using "game-data-packager" .
- chocolate-strife: Strife engine closely-compatible with Vanilla Strife
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Strife is an accurate and complete recreation of Rogue
Entertainment's "Strife: Quest for the Sigil". It was created through more
than two years of reverse engineering effort with the blessings of the
original programmers of the game.
.
Chocolate Strife requires game data to play. Commercial game data can be
packaged using "game-data-packager" .
- chocolate-strife-dbgsym: debug symbols for package chocolate-strife
Chocolate Doom aims to accurately reproduce the original DOS version of
Doom and other games based on the Doom engine in a form that can be
run on modern computers. Unlike most modern Doom engines, Chocolate Doom
is not derived from the Boom source port and does not inherit its
features (or bugs).
.
Chocolate Strife is an accurate and complete recreation of Rogue
Entertainment's "Strife: Quest for the Sigil". It was created through more
than two years of reverse engineering effort with the blessings of the
original programmers of the game.
.
Chocolate Strife requires game data to play. Commercial game data can be
packaged using "game-data-packager" .