Comment 8 for bug 751050

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Jjed (jjed) wrote : Re: Keyboard shortcut - Unity window placement shortcuts require a numpad

Tangentially on topic, I feel these keybindings could do with discoverability overlays. As in, when the user holds meta for longer than the launcher shortcuts display delay, the active window is overlayed with a visual indiation of available (not-in-use) window placement shortcuts.

 - In a non-tiled state, show four arrows (up, left, right, down). Minimize arrow shaded differntly perhaps?.
 - When maximized, show three arrow (left, right, down). All colored similarly, since the down arrow will not minimize.
 - In left tiled state, show three arrows (up, right, down)
 - In right tiled state, show three arrows (up, left, down)

This would require a toy-size compiz plugin (1000 lines~, I would guess) which I'm fairly confident I could write on my own, and will start working on soon unless someone thinks this is a terrible idea.

Rough target visual attached.