Tangentially on topic, I feel these keybindings could do with discoverability overlays. As in, when the user holds meta for longer than the launcher shortcuts display delay, the active window is overlayed with a visual indiation of available (not-in-use) window placement shortcuts.
- In a non-tiled state, show four arrows (up, left, right, down). Minimize arrow shaded differntly perhaps?.
- When maximized, show three arrow (left, right, down). All colored similarly, since the down arrow will not minimize.
- In left tiled state, show three arrows (up, right, down)
- In right tiled state, show three arrows (up, left, down)
This would require a toy-size compiz plugin (1000 lines~, I would guess) which I'm fairly confident I could write on my own, and will start working on soon unless someone thinks this is a terrible idea.
Tangentially on topic, I feel these keybindings could do with discoverability overlays. As in, when the user holds meta for longer than the launcher shortcuts display delay, the active window is overlayed with a visual indiation of available (not-in-use) window placement shortcuts.
- In a non-tiled state, show four arrows (up, left, right, down). Minimize arrow shaded differntly perhaps?.
- When maximized, show three arrow (left, right, down). All colored similarly, since the down arrow will not minimize.
- In left tiled state, show three arrows (up, right, down)
- In right tiled state, show three arrows (up, left, down)
This would require a toy-size compiz plugin (1000 lines~, I would guess) which I'm fairly confident I could write on my own, and will start working on soon unless someone thinks this is a terrible idea.
Rough target visual attached.