gamemode 1.5-1 source package in Ubuntu

Changelog

gamemode (1.5-1) unstable; urgency=medium

  [ Stephan Lachnit ]
  * New upstream release
  * Update standards version to 4.5
  * Add Rules-Require-Root: no
  * Add debian/clean file and remove debian/.gitignore

  [ Jonathan Carter ]
  * Keep inih subproject until we find a way to use the distro version
  * Update README.debian

 -- Jonathan Carter <email address hidden>  Sun, 23 Feb 2020 10:55:19 +0200

Upload details

Uploaded by:
Jonathan Carter
Uploaded to:
Sid
Original maintainer:
Jonathan Carter
Architectures:
amd64
Section:
misc
Urgency:
Medium Urgency

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Builds

Focal: [FULLYBUILT] amd64

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File Size SHA-256 Checksum
gamemode_1.5-1.dsc 2.2 KiB a5bba2e9f7a3bfc72370a822ec5a83cd388bf2328f10f927e2d42497f55aace2
gamemode_1.5.orig.tar.xz 68.1 KiB 14d5b6c817bd4eec17a7718161b4a1d50262a5a6c561bf2b991a7024f37d55f9
gamemode_1.5-1.debian.tar.xz 4.4 KiB d2d47c7c230f832973647be12988721f85fc4e6b14a42dd04fc2466cc93db345

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Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package includes a program called '/usr/libexec/gamemode-simulate-game',
 which invokes gamemode, sleeps for 10 seconds and then exits. This allows you
 to test whether gamemode is working properly on your system, it will
 return gamemode's error message if something went wrong, otherwise it
 will exit with a 0 status.

gamemode-dbgsym: debug symbols for gamemode
libgamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for the base library
 for gamemode.

libgamemode0: Optimise Linux system performance on demand (libraries)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the base library for gamemode.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library development files.

libgamemodeauto0: Automatically optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0