gamemode 1.5~git20190812-107d469-1 source package in Ubuntu

Changelog

gamemode (1.5~git20190812-107d469-1) unstable; urgency=medium

  * Upload to unstable

 -- Jonathan Carter <email address hidden>  Mon, 23 Sep 2019 12:11:20 +0000

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Uploaded by:
Jonathan Carter
Uploaded to:
Sid
Original maintainer:
Jonathan Carter
Architectures:
amd64
Section:
misc
Urgency:
Medium Urgency

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Focal: [FULLYBUILT] amd64

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File Size SHA-256 Checksum
gamemode_1.5~git20190812-107d469-1.dsc 2.3 KiB 4e8b2ce7c61a28364912c37981159dff648bd55140e9219281ab8e23678c30ba
gamemode_1.5~git20190812-107d469.orig.tar.gz 76.6 KiB 4f21c6f0da5a3f96881d6d5247c7f2d77dc195127b1e5368bfd46b059c043d20
gamemode_1.5~git20190812-107d469-1.debian.tar.xz 3.9 KiB 3ff7dc5c8f031dcd155172a30b03a23d3459b81ddc24e58af30b678376bc268f

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Binary packages built by this source

gamemode: Optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package includes a program called '/usr/libexec/gamemode-simulate-game',
 which invokes gamemode, sleeps for 10 seconds and then exits. This allows you
 to test whether gamemode is working properly on your system, it will
 return gamemode's error message if something went wrong, otherwise it
 will exit with a 0 status.

gamemode-dbgsym: debug symbols for gamemode
libgamemode-dev: Optimise Linux system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the development files for the base library
 for gamemode.

libgamemode0: Optimise Linux system performance on demand (libraries)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the base library for gamemode.

libgamemode0-dbgsym: debug symbols for libgamemode0
libgamemodeauto-dev: Automatically optimise system performance on demand (dev files)

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library development files.

libgamemodeauto0: Automatically optimise Linux system performance on demand

 GameMode is a daemon/lib combo for Linux that allows games to request a set
 of optimisations be temporarily applied to the host OS.
 .
 The design has a clear-cut abstraction between the host daemon and library
 (gamemoded and libgamemode), and the client loaders (libgamemodeauto and
 gamemode_client.h) that allows for safe use without worrying about whether
 the daemon is installed or running. This design also means that while the
 host library currently relies on systemd for exchanging messages with the
 daemon, it's entirely possible to implement other internals that still work
 with the same clients.
 .
 GameMode was designed primarily as a stop-gap solution to problems with
 the Intel and AMD CPU powersave or ondemand governors, but is intended to
 be expanded beyond just CPU governor states, as there are a wealth of
 automation tasks one might want to apply.
 .
 This package provides the libgamemodeauto library.

libgamemodeauto0-dbgsym: debug symbols for libgamemodeauto0