glm source package in Ubuntu


glm ( unstable; urgency=medium

  * New upstream release.

 -- Guus Sliepen <email address hidden>  Sun, 24 Jan 2016 22:49:41 +0100

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Guus Sliepen
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Guus Sliepen
Medium Urgency

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Series Pocket Published Component Section
Xenial release main libs


Xenial: [FULLYBUILT] amd64


File Size SHA-256 Checksum
glm_0.9.7.2-1.dsc 1.7 KiB f7d229b6091c0c01aea278c65770ba604997886b8b2516a446bbbc84059b0adc
glm_0.9.7.2.orig.tar.gz 3.2 MiB 794648f91672ff394cd6ebb364ed1a8c3955db9ec7825756dcefd15f74801e43
glm_0.9.7.2-1.debian.tar.xz 4.2 KiB 219d01f8634a3d47217336a56e9dd3f0772e8e922cd87febdef409f699e5dd5f

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Binary packages built by this source

libglm-dev: C++ library for OpenGL GLSL type-based mathematics

 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

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