The new package, based on the upstream 2012.08 version, is available at http://people.linaro.org/~rsalveti/glmark2/ and https://launchpad.net/~rsalveti/+archive/ppa/+packages?field.name_filter=&field.status_filter=published&field.series_filter=quantal
Packaging diff: http://paste.ubuntu.com/1160073/ (not including the orig diff)
Buildlog: https://launchpadlibrarian.net/113169572/buildlog_ubuntu-quantal-armhf.glmark2_2012.08-0ubuntu1_BUILDING.txt.gz
Also tested the generated package on my Panda (with quantal):
root@ubuntu-desktop:~# glmark2-es2 ======================================================= glmark2 2012.08 ======================================================= OpenGL Information GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 540 GL_VERSION: OpenGL ES 2.0 build 1.9@2120756 ======================================================= [build] use-vbo=false: FPS: 138 FrameTime: 7.246 ms [build] use-vbo=true: FPS: 162 FrameTime: 6.173 ms [texture] texture-filter=nearest: FPS: 188 FrameTime: 5.319 ms [texture] texture-filter=linear: FPS: 182 FrameTime: 5.495 ms [texture] texture-filter=mipmap: FPS: 175 FrameTime: 5.714 ms [shading] shading=gouraud: FPS: 127 FrameTime: 7.874 ms [shading] shading=blinn-phong-inf: FPS: 130 FrameTime: 7.692 ms [shading] shading=phong: FPS: 111 FrameTime: 9.009 ms [bump] bump-render=high-poly: FPS: 72 FrameTime: 13.889 ms [bump] bump-render=normals: FPS: 149 FrameTime: 6.711 ms [bump] bump-render=height: FPS: 136 FrameTime: 7.353 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 57 FrameTime: 17.544 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 16 FrameTime: 62.500 ms [pulsar] light=false:quads=5:texture=false: FPS: 176 FrameTime: 5.682 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 15 FrameTime: 66.667 ms [desktop] effect=shadow:windows=4: FPS: 76 FrameTime: 13.158 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 78 FrameTime: 12.821 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 63 FrameTime: 15.873 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 82 FrameTime: 12.195 ms [ideas] speed=duration: FPS: 45 FrameTime: 22.222 ms [jellyfish] <default>: FPS: 46 FrameTime: 21.739 ms [terrain] <default>: FPS: 3 FrameTime: 333.333 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 181 FrameTime: 5.525 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 98 FrameTime: 10.204 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 182 FrameTime: 5.495 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 137 FrameTime: 7.299 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 80 FrameTime: 12.500 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 137 FrameTime: 7.299 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 105 FrameTime: 9.524 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 73 FrameTime: 13.699 ms ======================================================= glmark2 Score: 107 =======================================================
The new package, based on the upstream 2012.08 version, is available at http:// people. linaro. org/~rsalveti/ glmark2/ and https:/ /launchpad. net/~rsalveti/ +archive/ ppa/+packages? field.name_ filter= &field. status_ filter= published& field.series_ filter= quantal
Packaging diff: http:// paste.ubuntu. com/1160073/ (not including the orig diff)
Buildlog: https:/ /launchpadlibra rian.net/ 113169572/ buildlog_ ubuntu- quantal- armhf.glmark2_ 2012.08- 0ubuntu1_ BUILDING. txt.gz
Also tested the generated package on my Panda (with quantal):
root@ubuntu- desktop: ~# glmark2-es2 ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== ======= ======= ======= ======= ======= ======= ====== filter= nearest: FPS: 188 FrameTime: 5.319 ms filter= linear: FPS: 182 FrameTime: 5.495 ms filter= mipmap: FPS: 175 FrameTime: 5.714 ms blinn-phong- inf: FPS: 130 FrameTime: 7.692 ms high-poly: FPS: 72 FrameTime: 13.889 ms normals: FPS: 149 FrameTime: 6.711 ms 0,1,0;1, -4,1;0, 1,0;: FPS: 57 FrameTime: 17.544 ms 1,1,1,1, 1;1,1,1, 1,1;1,1, 1,1,1;: FPS: 16 FrameTime: 62.500 ms quads=5: texture= false: FPS: 176 FrameTime: 5.682 ms 5:effect= blur:passes= 1:separable= true:windows= 4: FPS: 15 FrameTime: 66.667 ms shadow: windows= 4: FPS: 76 FrameTime: 13.158 ms 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 78 FrameTime: 12.821 ms 200:interleave= false:update- dispersion= 0.9:update- fraction= 0.5:update- method= subdata: FPS: 63 FrameTime: 15.873 ms 200:interleave= true:update- dispersion= 0.9:update- fraction= 0.5:update- method= map: FPS: 82 FrameTime: 12.195 ms steps=0: vertex- steps=0: FPS: 181 FrameTime: 5.525 ms steps=5: vertex- steps=0: FPS: 98 FrameTime: 10.204 ms steps=0: vertex- steps=5: FPS: 182 FrameTime: 5.495 ms complexity= low:fragment- steps=5: FPS: 137 FrameTime: 7.299 ms complexity= medium: fragment- steps=5: FPS: 80 FrameTime: 12.500 ms loop=false: fragment- steps=5: vertex- steps=5: FPS: 137 FrameTime: 7.299 ms steps=5: fragment- uniform= false:vertex- steps=5: FPS: 105 FrameTime: 9.524 ms steps=5: fragment- uniform= true:vertex- steps=5: FPS: 73 FrameTime: 13.699 ms ======= ======= ======= ======= ======= ======= ======
glmark2 Score: 107 ======= ======= ======= ======= ======= ======= ======
=======
glmark2 2012.08
=======
OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 540
GL_VERSION: OpenGL ES 2.0 build 1.9@2120756
=======
[build] use-vbo=false: FPS: 138 FrameTime: 7.246 ms
[build] use-vbo=true: FPS: 162 FrameTime: 6.173 ms
[texture] texture-
[texture] texture-
[texture] texture-
[shading] shading=gouraud: FPS: 127 FrameTime: 7.874 ms
[shading] shading=
[shading] shading=phong: FPS: 111 FrameTime: 9.009 ms
[bump] bump-render=
[bump] bump-render=
[bump] bump-render=height: FPS: 136 FrameTime: 7.353 ms
[effect2d] kernel=
[effect2d] kernel=
[pulsar] light=false:
[desktop] blur-radius=
[desktop] effect=
[buffer] columns=
[buffer] columns=
[buffer] columns=
[ideas] speed=duration: FPS: 45 FrameTime: 22.222 ms
[jellyfish] <default>: FPS: 46 FrameTime: 21.739 ms
[terrain] <default>: FPS: 3 FrameTime: 333.333 ms
[conditionals] fragment-
[conditionals] fragment-
[conditionals] fragment-
[function] fragment-
[function] fragment-
[loop] fragment-
[loop] fragment-
[loop] fragment-
=======
=======