haskell-lambdahack 0.5.0.0-2build2 source package in Ubuntu
Changelog
haskell-lambdahack (0.5.0.0-2build2) artful; urgency=medium * Rebuild against new GHC ABI. -- Gianfranco Costamagna <email address hidden> Wed, 19 Jul 2017 09:38:28 +0200
Upload details
- Uploaded by:
- Gianfranco Costamagna
- Uploaded to:
- Artful
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
haskell-lambdahack_0.5.0.0.orig.tar.gz | 337.3 KiB | 2587949dcdd9f2336b5365031340a0e7aa7705b7ce088dafc9b14a208051f96f |
haskell-lambdahack_0.5.0.0-2build2.debian.tar.xz | 3.8 KiB | b58ab07653f453f56db989c851f4571943606755a61403670ec8c9865fdb50b0 |
haskell-lambdahack_0.5.0.0-2build2.dsc | 4.8 KiB | 9e3f816f0c18cb33591a02a4baa7011aa45ec846077c2da131afdb0c2f4e781c |
Available diffs
- diff from 0.5.0.0-2build1 to 0.5.0.0-2build2 (344 bytes)
Binary packages built by this source
- lambdahack: No summary available for lambdahack in ubuntu artful.
No description available for lambdahack in ubuntu artful.
- libghc-lambdahack-dev: No summary available for libghc-lambdahack-dev in ubuntu artful.
No description available for libghc-
lambdahack- dev in ubuntu artful.
- libghc-lambdahack-doc: game engine library for roguelike dungeon crawlers; documentation
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
.
This package provides the documentation for a library for the Haskell
programming language.
See http://www.haskell. org/ for more information on Haskell.
- libghc-lambdahack-prof: game engine library for roguelike dungeon crawlers; profiling libraries
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
.
This package provides a library for the Haskell programming language, compiled
for profiling. See http://www.haskell. org/ for more information on Haskell.