haskell-lambdahack 0.5.0.0-2build2 source package in Ubuntu

Changelog

haskell-lambdahack (0.5.0.0-2build2) artful; urgency=medium

  * Rebuild against new GHC ABI.

 -- Gianfranco Costamagna <email address hidden>  Wed, 19 Jul 2017 09:38:28 +0200

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Uploaded by:
Gianfranco Costamagna
Uploaded to:
Artful
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

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haskell-lambdahack_0.5.0.0.orig.tar.gz 337.3 KiB 2587949dcdd9f2336b5365031340a0e7aa7705b7ce088dafc9b14a208051f96f
haskell-lambdahack_0.5.0.0-2build2.debian.tar.xz 3.8 KiB b58ab07653f453f56db989c851f4571943606755a61403670ec8c9865fdb50b0
haskell-lambdahack_0.5.0.0-2build2.dsc 4.8 KiB 9e3f816f0c18cb33591a02a4baa7011aa45ec846077c2da131afdb0c2f4e781c

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Binary packages built by this source

lambdahack: No summary available for lambdahack in ubuntu artful.

No description available for lambdahack in ubuntu artful.

libghc-lambdahack-dev: No summary available for libghc-lambdahack-dev in ubuntu artful.

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libghc-lambdahack-doc: game engine library for roguelike dungeon crawlers; documentation

 LambdaHack is a game engine library for roguelike games
 of arbitrary theme, size and complexity,
 packaged together with a small example dungeon crawler.
 .
 When completed, the engine will let you specify content
 to be procedurally generated, define the AI behaviour
 on top of the generic content-independent rules
 and compile a ready-to-play game binary, using either
 the supplied or a custom-made main loop.
 Several frontends are available (GTK+ is the default)
 and many other generic engine components are easily overridden,
 but the fundamental source of flexibility lies
 in the strict and type-safe separation of code from the content
 and of clients (human and AI-controlled) from the server.
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term vision
 revolves around procedural content generation and includes
 in-game content creation, auto-balancing and persistent
 content modification based on player behaviour.
 .
 This package provides the documentation for a library for the Haskell
 programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-prof: game engine library for roguelike dungeon crawlers; profiling libraries

 LambdaHack is a game engine library for roguelike games
 of arbitrary theme, size and complexity,
 packaged together with a small example dungeon crawler.
 .
 When completed, the engine will let you specify content
 to be procedurally generated, define the AI behaviour
 on top of the generic content-independent rules
 and compile a ready-to-play game binary, using either
 the supplied or a custom-made main loop.
 Several frontends are available (GTK+ is the default)
 and many other generic engine components are easily overridden,
 but the fundamental source of flexibility lies
 in the strict and type-safe separation of code from the content
 and of clients (human and AI-controlled) from the server.
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term vision
 revolves around procedural content generation and includes
 in-game content creation, auto-balancing and persistent
 content modification based on player behaviour.
 .
 This package provides a library for the Haskell programming language, compiled
 for profiling. See http://www.haskell.org/ for more information on Haskell.