haskell-lambdahack 0.5.0.0-2build5 source package in Ubuntu
Changelog
haskell-lambdahack (0.5.0.0-2build5) bionic; urgency=medium * Rebuild against new GHC ABI. -- Gianfranco Costamagna <email address hidden> Wed, 20 Dec 2017 19:11:33 +0100
Upload details
- Uploaded by:
- Gianfranco Costamagna
- Uploaded to:
- Bionic
- Original maintainer:
- Ubuntu Developers
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Bionic | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
haskell-lambdahack_0.5.0.0.orig.tar.gz | 337.3 KiB | 2587949dcdd9f2336b5365031340a0e7aa7705b7ce088dafc9b14a208051f96f |
haskell-lambdahack_0.5.0.0-2build5.debian.tar.xz | 3.8 KiB | f72e7b4291afbe39808f1bf4c6ebacec982e003893435b48f01e432be9f85810 |
haskell-lambdahack_0.5.0.0-2build5.dsc | 4.8 KiB | 5dd2f562fde8bcf8c7acee4daef69b68dce98bb04c959b704d526610043783cf |
Available diffs
- diff from 0.5.0.0-2build4 to 0.5.0.0-2build5 (329 bytes)
Binary packages built by this source
- lambdahack: game engine library for roguelike dungeon crawlers
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
- libghc-lambdahack-dev: No summary available for libghc-lambdahack-dev in ubuntu cosmic.
No description available for libghc-
lambdahack- dev in ubuntu cosmic.
- libghc-lambdahack-doc: game engine library for roguelike dungeon crawlers; documentation
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
.
This package provides the documentation for a library for the Haskell
programming language.
See http://www.haskell. org/ for more information on Haskell.
- libghc-lambdahack-prof: No summary available for libghc-lambdahack-prof in ubuntu cosmic.
No description available for libghc-
lambdahack- prof in ubuntu cosmic.