haskell-lambdahack 0.5.0.0-2build5 source package in Ubuntu

Changelog

haskell-lambdahack (0.5.0.0-2build5) bionic; urgency=medium

  * Rebuild against new GHC ABI.

 -- Gianfranco Costamagna <email address hidden>  Wed, 20 Dec 2017 19:11:33 +0100

Upload details

Uploaded by:
Gianfranco Costamagna
Uploaded to:
Bionic
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Bionic release universe misc

Downloads

File Size SHA-256 Checksum
haskell-lambdahack_0.5.0.0.orig.tar.gz 337.3 KiB 2587949dcdd9f2336b5365031340a0e7aa7705b7ce088dafc9b14a208051f96f
haskell-lambdahack_0.5.0.0-2build5.debian.tar.xz 3.8 KiB f72e7b4291afbe39808f1bf4c6ebacec982e003893435b48f01e432be9f85810
haskell-lambdahack_0.5.0.0-2build5.dsc 4.8 KiB 5dd2f562fde8bcf8c7acee4daef69b68dce98bb04c959b704d526610043783cf

Available diffs

View changes file

Binary packages built by this source

lambdahack: game engine library for roguelike dungeon crawlers

 LambdaHack is a game engine library for roguelike games
 of arbitrary theme, size and complexity,
 packaged together with a small example dungeon crawler.
 .
 When completed, the engine will let you specify content
 to be procedurally generated, define the AI behaviour
 on top of the generic content-independent rules
 and compile a ready-to-play game binary, using either
 the supplied or a custom-made main loop.
 Several frontends are available (GTK+ is the default)
 and many other generic engine components are easily overridden,
 but the fundamental source of flexibility lies
 in the strict and type-safe separation of code from the content
 and of clients (human and AI-controlled) from the server.
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term vision
 revolves around procedural content generation and includes
 in-game content creation, auto-balancing and persistent
 content modification based on player behaviour.

libghc-lambdahack-dev: No summary available for libghc-lambdahack-dev in ubuntu cosmic.

No description available for libghc-lambdahack-dev in ubuntu cosmic.

libghc-lambdahack-doc: game engine library for roguelike dungeon crawlers; documentation

 LambdaHack is a game engine library for roguelike games
 of arbitrary theme, size and complexity,
 packaged together with a small example dungeon crawler.
 .
 When completed, the engine will let you specify content
 to be procedurally generated, define the AI behaviour
 on top of the generic content-independent rules
 and compile a ready-to-play game binary, using either
 the supplied or a custom-made main loop.
 Several frontends are available (GTK+ is the default)
 and many other generic engine components are easily overridden,
 but the fundamental source of flexibility lies
 in the strict and type-safe separation of code from the content
 and of clients (human and AI-controlled) from the server.
 Please see the changelog file for recent improvements
 and the issue tracker for short-term plans. Long term vision
 revolves around procedural content generation and includes
 in-game content creation, auto-balancing and persistent
 content modification based on player behaviour.
 .
 This package provides the documentation for a library for the Haskell
 programming language.
 See http://www.haskell.org/ for more information on Haskell.

libghc-lambdahack-prof: No summary available for libghc-lambdahack-prof in ubuntu cosmic.

No description available for libghc-lambdahack-prof in ubuntu cosmic.