haskell-sdl-gfx 0.7.0.0-1build3 source package in Ubuntu

Changelog

haskell-sdl-gfx (0.7.0.0-1build3) eoan; urgency=medium

  * Rebuild against new GHC abi.

 -- Gianfranco Costamagna <email address hidden>  Sat, 31 Aug 2019 05:55:14 +0200

Upload details

Uploaded by:
Gianfranco Costamagna on 2019-08-31
Uploaded to:
Eoan
Original maintainer:
Debian Haskell Group
Architectures:
any all
Section:
haskell
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Focal release on 2019-10-18 universe haskell
Eoan release on 2019-09-09 universe haskell

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File Size SHA-256 Checksum
haskell-sdl-gfx_0.7.0.0.orig.tar.gz 33.8 KiB 6275327b25fd15786ba7ee3ace9cc68cc10b73057db27e6bfa363972db5bb0de
haskell-sdl-gfx_0.7.0.0-1build3.debian.tar.xz 3.5 KiB e106d67e26c364f6703dafe4a10bc2cdf551fe3243323df5796e0a2a454cf44a
haskell-sdl-gfx_0.7.0.0-1build3.dsc 2.4 KiB 90b401d93645ec2cd5095a853339d55906c3034f0268e88817f6bab5d7bbba77

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Binary packages built by this source

libghc-sdl-gfx-dev: Haskell SDL gfx binding for GHC

 This package provides the SDL gfx library bindings for the Haskell
 programming language. SDL gfx is an extension to the SDL library which
 provides basic antialiased drawing routines such as lines, circles or
 polygons, an interpolating rotozoomer for SDL surfaces, framerate control
 and MMX image filters.

libghc-sdl-gfx-doc: Haskell SDL gfx binding for GHC - documentation

 This package provides the documentation for the SDL gfx library bindings
 for the Haskell programming language. SDL gfx is an extension to the SDL
 library which provides basic antialiased drawing routines such as lines,
 circles or polygons, an interpolating rotozoomer for SDL surfaces,
 framerate control and MMX image filters.

libghc-sdl-gfx-prof: Haskell SDL gfx binding for GHC - profiling libraries

 This package provides the SDL gfx library bindings for the Haskell
 programming language, compiled for profiling. SDL gfx is an extension
 to the SDL library which provides basic antialiased drawing routines
 such as lines, circles or polygons, an interpolating rotozoomer for SDL
 surfaces, framerate control and MMX image filters.