libchdr 0.0~git20230918.9108f34+dfsg-2 source package in Ubuntu
Changelog
libchdr (0.0~git20230918.9108f34+dfsg-2) unstable; urgency=low * Initial release. Closes: #1042371 -- Alexandre Detiste <email address hidden> Mon, 01 Jan 2024 20:09:34 +0100
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- misc
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Oracular | release | universe | misc | |
Noble | release | universe | misc |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
libchdr_0.0~git20230918.9108f34+dfsg-2.dsc | 2.1 KiB | 76806a81a836dc8d1a6451be3bc86d87b4a59c6070fab72c6d2fea7e6bb0a478 |
libchdr_0.0~git20230918.9108f34+dfsg.orig.tar.xz | 229.4 KiB | 7bea56a1d5461b037254679a11b27307ad70d760ffd52983c43711edf7a05d2e |
libchdr_0.0~git20230918.9108f34+dfsg-2.debian.tar.xz | 3.2 KiB | a4ac16392803b86a6368d4c4268f7f2e2255ef69ac9a871a42a25fb0b8ca9075 |
No changes file available.
Binary packages built by this source
- libchdr-dev: standalone library for reading MAME CHDv1-v5 formats - dev
The code is based off of MAME's old C codebase which read up to CHDv4
with OS-dependent features removed, and CHDv5 support backported from
MAME's current C++ codebase.
.
CHD is a lossless compression format originally developed for MAME,
for the hard-drive contents of certain arcade machines. It has since
been used in several other emulators as a means of storing CD-ROM game
data. For CD-based games, it compresses the contents of a disc image
(.cue + .bin files) to a single .chd file.
.
This package contains development files for libchdr.
- libchdr0: standalone library for reading MAME CHDv1-v5 formats
The code is based off of MAME's old C codebase which read up to CHDv4
with OS-dependent features removed, and CHDv5 support backported from
MAME's current C++ codebase.
.
CHD is a lossless compression format originally developed for MAME,
for the hard-drive contents of certain arcade machines. It has since
been used in several other emulators as a means of storing CD-ROM game
data. For CD-based games, it compresses the contents of a disc image
(.cue + .bin files) to a single .chd file.
- libchdr0-dbgsym: debug symbols for libchdr0