libchdr 0.0~git20230918.9108f34+dfsg-2 source package in Ubuntu

Changelog

libchdr (0.0~git20230918.9108f34+dfsg-2) unstable; urgency=low

  * Initial release. Closes: #1042371

 -- Alexandre Detiste <email address hidden>  Mon, 01 Jan 2024 20:09:34 +0100

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
misc
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

Downloads

File Size SHA-256 Checksum
libchdr_0.0~git20230918.9108f34+dfsg-2.dsc 2.1 KiB 76806a81a836dc8d1a6451be3bc86d87b4a59c6070fab72c6d2fea7e6bb0a478
libchdr_0.0~git20230918.9108f34+dfsg.orig.tar.xz 229.4 KiB 7bea56a1d5461b037254679a11b27307ad70d760ffd52983c43711edf7a05d2e
libchdr_0.0~git20230918.9108f34+dfsg-2.debian.tar.xz 3.2 KiB a4ac16392803b86a6368d4c4268f7f2e2255ef69ac9a871a42a25fb0b8ca9075

No changes file available.

Binary packages built by this source

libchdr-dev: standalone library for reading MAME CHDv1-v5 formats - dev

 The code is based off of MAME's old C codebase which read up to CHDv4
 with OS-dependent features removed, and CHDv5 support backported from
 MAME's current C++ codebase.
 .
 CHD is a lossless compression format originally developed for MAME,
 for the hard-drive contents of certain arcade machines. It has since
 been used in several other emulators as a means of storing CD-ROM game
 data. For CD-based games, it compresses the contents of a disc image
 (.cue + .bin files) to a single .chd file.
 .
 This package contains development files for libchdr.

libchdr0: standalone library for reading MAME CHDv1-v5 formats

 The code is based off of MAME's old C codebase which read up to CHDv4
 with OS-dependent features removed, and CHDv5 support backported from
 MAME's current C++ codebase.
 .
 CHD is a lossless compression format originally developed for MAME,
 for the hard-drive contents of certain arcade machines. It has since
 been used in several other emulators as a means of storing CD-ROM game
 data. For CD-based games, it compresses the contents of a disc image
 (.cue + .bin files) to a single .chd file.

libchdr0-dbgsym: debug symbols for libchdr0