libspatialaudio 0.3.0+git20180730+dfsg1-2.1build1 source package in Ubuntu

Changelog

libspatialaudio (0.3.0+git20180730+dfsg1-2.1build1) noble; urgency=medium

  * No-change rebuild for CVE-2024-3094

 -- Steve Langasek <email address hidden>  Sun, 31 Mar 2024 07:59:20 +0000

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Uploaded by:
Steve Langasek
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

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Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

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File Size SHA-256 Checksum
libspatialaudio_0.3.0+git20180730+dfsg1.orig.tar.xz 41.5 KiB ffe1b8a2cf158b9876dc06f324b3535fa8d859ab9a20a0a9d7bd06499707b1ec
libspatialaudio_0.3.0+git20180730+dfsg1-2.1build1.debian.tar.xz 4.2 KiB f6b6b7f9de9a1e981853c5e71ba5da7969b32a527519ba4572f33b5ff418491c
libspatialaudio_0.3.0+git20180730+dfsg1-2.1build1.dsc 2.4 KiB 3b0c975f03acb789233934ef0409fda8760f1b6f4074c854900f0d12efe4a1e9

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Binary packages built by this source

libspatialaudio-dev: library for ambisonic encoding and decoding (development files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the development files.

libspatialaudio0t64: library for ambisonic encoding and decoding (runtime files)

 libspatialaudio is an open-source and cross-platform C++ library for Ambisonic
 encoding and decoding, filtering and binaural rendering. It is targeted to
 render High-Order Ambisonic (HOA) and VR/3D audio samples in multiple
 environments, from headphones to classic loudspeakers. Its binaural rendering
 can be used for classical 5.1/7.1 spatial channels as well as Ambisonics
 inputs. It supports Higher Order Ambisonics (HOA) and ACN/SN3D Ambisonics
 audio streams following the Google spatial audio specification and the IETF
 codec Ambisonics specification.
 .
 The library allows you to encode, decode, rotate, zoom HOA Ambisonics audio
 streams up to the 3rd order. It can output to standard and custom loudspeakers
 arrays. To playback with headphones, the binauralizer applies an HRTF (either
 a SOFA file or the included MIT HRTF) to provide a spatial binaural rendering
 effect. The binauralization can also be used to render multichannels streams
 (5.1, 7.1...).
 .
 This package contains the shared library.

libspatialaudio0t64-dbgsym: debug symbols for libspatialaudio0t64