Comment 6 for bug 219950

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Veichtlbauer (georg-veichtlbauer) wrote :

Thanks for your comment, but in this case, I am not so sure it is solely a nvidia-glx-new problem, because the dpi seem to be correctly detected by X:

(II) NVIDIA(0): Virtual screen size determined to be 1680 x 1050
(--) NVIDIA(0): DPI set to (129, 127); computed from "UseEdidDpi" X config

Given the facts that the screen is 15.4", the resolution 1680x1050, and the aspect ration 16:10, the following calculation can be made (yes, I know it is not elegant, but it gets to the point):

(16x)²+(10x)²=15.4²
which resolves to
x=0.8161

screen width = 16*x = 13.0592
screen height = 10*x = 8.16198

dpi(x) = 1680/13.0592 = 128.645
dpi(y) = 1050/8.16198 = 128.645

Given this result, the DPI set by X to 129,127 is pretty damn close, and should not have such a huge impact.