ogre-1.12 1.12.10+dfsg2-3.1~exp1ubuntu2 source package in Ubuntu

Changelog

ogre-1.12 (1.12.10+dfsg2-3.1~exp1ubuntu2) noble; urgency=medium

  * Fix dh_makeshlibs call for t64.

 -- Matthias Klose <email address hidden>  Sun, 17 Mar 2024 19:46:24 +0100

Upload details

Uploaded by:
Matthias Klose
Uploaded to:
Noble
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
ogre-1.12_1.12.10+dfsg2.orig.tar.xz 7.0 MiB 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu2.debian.tar.xz 37.1 KiB b72601f77097b2bd45bc8ca0198fa8ea78a19992ce2957c93c82d387bcfac1a1
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu2.dsc 2.7 KiB f694a5586a7cbf8e9bb77d28b8539f1758390066ab0e2d5e0fe9cb948039021e

View changes file

Binary packages built by this source

libogre-1.12-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre1.12.10t64: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre1.12.10t64-dbgsym: debug symbols for libogre1.12.10t64
ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the bindings for Python 3.

python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12