ogre-1.12 1.12.10+dfsg2-3.1~exp1ubuntu2 source package in Ubuntu
Changelog
ogre-1.12 (1.12.10+dfsg2-3.1~exp1ubuntu2) noble; urgency=medium * Fix dh_makeshlibs call for t64. -- Matthias Klose <email address hidden> Sun, 17 Mar 2024 19:46:24 +0100
Upload details
- Uploaded by:
- Matthias Klose
- Uploaded to:
- Noble
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Medium Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre-1.12_1.12.10+dfsg2.orig.tar.xz | 7.0 MiB | 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c |
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu2.debian.tar.xz | 37.1 KiB | b72601f77097b2bd45bc8ca0198fa8ea78a19992ce2957c93c82d387bcfac1a1 |
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu2.dsc | 2.7 KiB | f694a5586a7cbf8e9bb77d28b8539f1758390066ab0e2d5e0fe9cb948039021e |
Available diffs
Binary packages built by this source
- libogre-1.12-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE.
- libogre1.12.10t64: 3D Object-Oriented Graphics Rendering Engine (libraries)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the library and plugins.
- libogre1.12.10t64-dbgsym: debug symbols for libogre1.12.10t64
- ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the documentation.
- ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains tools used to convert from and to OGRE's native mesh
format.
- ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
- python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the bindings for Python 3.
- python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12