ogre-1.12 1.12.10+dfsg2-3.1~exp1ubuntu3 source package in Ubuntu

Changelog

ogre-1.12 (1.12.10+dfsg2-3.1~exp1ubuntu3) noble; urgency=medium

  * No-change rebuild for CVE-2024-3094

 -- Steve Langasek <email address hidden>  Sun, 31 Mar 2024 20:20:08 +0000

Upload details

Uploaded by:
Steve Langasek
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Oracular release universe misc
Noble release universe misc

Downloads

File Size SHA-256 Checksum
ogre-1.12_1.12.10+dfsg2.orig.tar.xz 7.0 MiB 3be05ed2a37328ed6cd40adb8fcc88087106965c7eae4bbcd864e173ecf7d96c
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu3.debian.tar.xz 37.2 KiB b059ef5f11f88ed1633bd5a08cd9c6ab083dbb8258faca522415c7977fd80e44
ogre-1.12_1.12.10+dfsg2-3.1~exp1ubuntu3.dsc 2.9 KiB 873ebb7e82c0712d55b831c7bd9ac3674dfa5240d8e45d7dd75a2f61207db050

View changes file

Binary packages built by this source

libogre-1.12-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

libogre1.12.10t64: 3D Object-Oriented Graphics Rendering Engine (libraries)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library and plugins.

libogre1.12.10t64-dbgsym: debug symbols for libogre1.12.10t64
ogre-1.12-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-1.12-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-1.12-tools-dbgsym: debug symbols for ogre-1.12-tools
python3-ogre-1.12: 3D Object-Oriented Graphics Rendering Engine (Python3)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the bindings for Python 3.

python3-ogre-1.12-dbgsym: debug symbols for python3-ogre-1.12