ogre-next 2.2.5+dfsg3-0ubuntu2 source package in Ubuntu

Changelog

ogre-next (2.2.5+dfsg3-0ubuntu2) jammy; urgency=medium

  * Enable SIMD only in amd64 to fix ppc64el, riscv64, s390x
    (LP: #1961319)

 -- Jose Luis Rivero <email address hidden>  Thu, 17 Feb 2022 16:12:56 +0000

Upload details

Uploaded by:
Jose Luis Rivero
Sponsored by:
Ɓukasz Zemczak
Uploaded to:
Jammy
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
libs
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Kinetic release universe libs
Jammy release universe libs

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File Size SHA-256 Checksum
ogre-next_2.2.5+dfsg3.orig.tar.xz 24.0 MiB a8bff0ff3281ea3fb24d77e884db3c8111720d652cc4fa8eb992398d6c03a934
ogre-next_2.2.5+dfsg3-0ubuntu2.debian.tar.xz 28.2 KiB 8918cf90f57b9d8a3613f3e10b31adfbfc8e21ecf1042244b919b7e77d9e1ee7
ogre-next_2.2.5+dfsg3-0ubuntu2.dsc 2.9 KiB bce8d9187349ad690ccab0c3214eac5e810c44aa79fa0c4e947c8c2eb31790c7

View changes file

Binary packages built by this source

blender-ogrexml-next: Blender Exporter for OGRE-Next

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE-Next.

libogre-next-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE-Next.

libogrenexthlmspbs2.2.5: 3D Object-Oriented Graphics Rendering Engine - hlmspbs

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmspbs.

libogrenexthlmspbs2.2.5-dbgsym: debug symbols for libogrenexthlmspbs2.2.5
libogrenexthlmsunlit2.2.5: 3D Object-Oriented Graphics Rendering Engine - hlmsunlit

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenexthlmsunlit.

libogrenexthlmsunlit2.2.5-dbgsym: debug symbols for libogrenexthlmsunlit2.2.5
libogrenextmain2.2.5: 3D Object-Oriented Graphics Rendering Engine - Main lib+plugins

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmain and the plugins and rendering
 systems.

libogrenextmain2.2.5-dbgsym: debug symbols for libogrenextmain2.2.5
libogrenextmeshlodgenerator2.2.5: 3D Object-Oriented Graphics Rendering Engine - meshlodgenerator

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextmeshlodgenerator.

libogrenextmeshlodgenerator2.2.5-dbgsym: debug symbols for libogrenextmeshlodgenerator2.2.5
libogrenextoverlay2.2.5: 3D Object-Oriented Graphics Rendering Engine - overlay

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextoverlay.

libogrenextoverlay2.2.5-dbgsym: debug symbols for libogrenextoverlay2.2.5
libogrenextplanarreflections2.2.5: 3D Object-Oriented Graphics Rendering Engine - planarreflections

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextplanarreflections.

libogrenextplanarreflections2.2.5-dbgsym: debug symbols for libogrenextplanarreflections2.2.5
libogrenextsceneformat2.2.5: 3D Object-Oriented Graphics Rendering Engine - sceneformat

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 The package name includes all the version number on it. The reason for that
 is that upstream does not guarantee ABI stability even on patches. For more
 information check the README.Debian file section 'ABI policy upstream'.
 .
 This package contains the library libogrenextsceneformat.

libogrenextsceneformat2.2.5-dbgsym: debug symbols for libogrenextsceneformat2.2.5
ogre-next-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-next-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

ogre-next-tools-dbgsym: debug symbols for ogre-next-tools