ogre 1.7.3-6 source package in Ubuntu

Changelog

ogre (1.7.3-6) unstable; urgency=low


  * Use always "versioned" directory names, like /usr/share/OGRE-1.7.3 and
    /usr/lib/MULTIARCH_TRIPLET/OGRE-1.7.3 instead of plain .../OGRE.  In this
    way several versions of the library can be installed at once, as it's
    usually the case with shared libraries but it was not with OGRE until now
    (Closes: #653527).
  * Add missing Build-Depend on "dpkg-dev (>= 1.16.1~)" (instead of the
    suggested .0 of the bug report), and substituting DEB_BUILD_MULTIARCH for
    DEB_HOST_MULTIARCH (Closes: #658015).  The former was used by a propagated
    mistake.  Thanks Sam Morris for the notice and the patch (although I didn't
    use the patch provided because I had already changed the more problematic
    parts with a better solution).  Please reopen if there are still remaining
    problems.
  * Remove /etc/OGRE*/plugins.cfg, according to upstream it's not present in
    other systems, and indeed is more appropriate for applications to define
    what plugins they want to use (or rely only on code, not .cfg files, for
    that).
    - Remove the Debian script /usr/bin/update-ogre-plugins (and its manpage),
      it's of no use now.
    - Remove the template for plugins.cfg
  * Remove /etc/OGRE/plugins.cfg when uninstalling (or upgrading and moving the
    file elsewhere, as it happened for a few versions), if the one installed in
    the system was unmodified.  Thanks Sam Morris for the report and the
    suggested fix (Closes: #656997)
  * Remove cruft provided in the past along with the package but not used for a
    few releases/years:
    - LightwaveConverter.1: binary not present since very long
    - ogre-get-orig-source-1.6.4: script obsolete and unnecessary since with 1.7
      -- it's been clarified that the documentations and the samples are DFSG
      compatible

 -- Manuel A. Fernandez Montecelo <email address hidden>  Sat, 04 Feb 2012 21:18:16 +0000

Upload details

Uploaded by:
Manuel A. Fernandez Montecelo
Uploaded to:
Sid
Original maintainer:
Manuel A. Fernandez Montecelo
Architectures:
any all
Section:
libs
Urgency:
Low Urgency

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File Size SHA-256 Checksum
ogre_1.7.3-6.dsc 1.7 KiB 847ed434adf583b1df6e0920f7f13b2f5f6a4b4503020fe00f4519ce899b3c44
ogre_1.7.3.orig.tar.bz2 64.2 MiB 6ad4450c054e510924d0a2271290eae928072077aab09197ab779fefb7f03783
ogre_1.7.3-6.debian.tar.gz 20.3 KiB 8f02d8d977d2a6e507d8c3e7323b9d04640afbab88914f85042f03b8a426e677

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Binary packages built by this source

blender-ogrexml: Blender Exporter for OGRE

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.

libogre-1.7.3: No summary available for libogre-1.7.3 in ubuntu precise.

No description available for libogre-1.7.3 in ubuntu precise.

libogre-1.7.3-dbg: No summary available for libogre-1.7.3-dbg in ubuntu precise.

No description available for libogre-1.7.3-dbg in ubuntu precise.

libogre-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

ogre-doc: 3D Object-Oriented Graphics Rendering Engine (documentation)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

ogre-tools: 3D Object-Oriented Graphics Rendering Engine (tools)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.