ogre 1.7.4-3 source package in Ubuntu
Changelog
ogre (1.7.4-3) unstable; urgency=low * Install /usr/share/OGRE-*/*.cfg files in the samples binary package instead of an arch-independent one, so it includes the correct path for plugins for each architecture (Closes: #663502) -- Manuel A. Fernandez Montecelo <email address hidden> Mon, 12 Mar 2012 19:34:12 +0000
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any all
- Section:
- libs
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section | |
---|---|---|---|---|
Precise | release | universe | libs |
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
ogre_1.7.4-3.dsc | 1.9 KiB | b5e9d0e2a8f71716a509a36f1d73e82ac68ced66e6341f5b0f49880b3b6abbd7 |
ogre_1.7.4.orig.tar.bz2 | 62.8 MiB | d7b20f6bcc031774317b615fe5f6d0dcc9cffc01ee762f5408419203d87eabf8 |
ogre_1.7.4-3.debian.tar.gz | 21.6 KiB | 438bb523a087fa85640b1f3809902ee8f1634a5339ca6350cd2906fa7b7414af |
Available diffs
- diff from 1.7.4-2 to 1.7.4-3 (588 bytes)
No changes file available.
Binary packages built by this source
- blender-ogrexml: Blender Exporter for OGRE
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the Blender exporter for OGRE.
- libogre-1.7.4: No summary available for libogre-1.7.4 in ubuntu quantal.
No description available for libogre-1.7.4 in ubuntu quantal.
- libogre-1.7.4-dbg: No summary available for libogre-1.7.4-dbg in ubuntu quantal.
No description available for libogre-1.7.4-dbg in ubuntu quantal.
- libogre-dev: 3D Object-Oriented Graphics Rendering Engine (development files)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the headers needed to develop with OGRE.
- ogre-doc: No summary available for ogre-doc in ubuntu quantal.
No description available for ogre-doc in ubuntu quantal.
- ogre-samples: No summary available for ogre-samples in ubuntu quantal.
No description available for ogre-samples in ubuntu quantal.
- ogre-samples-data: 3D Object-Oriented Graphics Rendering Engine (data for samples)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the data for the samples.
- ogre-samples-dbg: 3D Object-Oriented Graphics Rendering Engine (samples with debug info)
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D
graphics. The class library abstracts all the details of using the underlying
system libraries like Direct3D and OpenGL and provides an interface based on
world objects and other intuitive classes.
.
This package contains the debugging version of the samples.
- ogre-tools: No summary available for ogre-tools in ubuntu quantal.
No description available for ogre-tools in ubuntu quantal.