ogre 1.7.4-3 source package in Ubuntu

Changelog

ogre (1.7.4-3) unstable; urgency=low


  * Install /usr/share/OGRE-*/*.cfg files in the samples binary package instead
    of an arch-independent one, so it includes the correct path for plugins for
    each architecture (Closes: #663502)

 -- Manuel A. Fernandez Montecelo <email address hidden>  Mon, 12 Mar 2012 19:34:12 +0000

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
libs
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Precise release universe libs

Downloads

File Size SHA-256 Checksum
ogre_1.7.4-3.dsc 1.9 KiB b5e9d0e2a8f71716a509a36f1d73e82ac68ced66e6341f5b0f49880b3b6abbd7
ogre_1.7.4.orig.tar.bz2 62.8 MiB d7b20f6bcc031774317b615fe5f6d0dcc9cffc01ee762f5408419203d87eabf8
ogre_1.7.4-3.debian.tar.gz 21.6 KiB 438bb523a087fa85640b1f3809902ee8f1634a5339ca6350cd2906fa7b7414af

Available diffs

No changes file available.

Binary packages built by this source

blender-ogrexml: Blender Exporter for OGRE

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the Blender exporter for OGRE.

libogre-1.7.4: No summary available for libogre-1.7.4 in ubuntu quantal.

No description available for libogre-1.7.4 in ubuntu quantal.

libogre-1.7.4-dbg: No summary available for libogre-1.7.4-dbg in ubuntu quantal.

No description available for libogre-1.7.4-dbg in ubuntu quantal.

libogre-dev: 3D Object-Oriented Graphics Rendering Engine (development files)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

ogre-doc: No summary available for ogre-doc in ubuntu quantal.

No description available for ogre-doc in ubuntu quantal.

ogre-samples: No summary available for ogre-samples in ubuntu quantal.

No description available for ogre-samples in ubuntu quantal.

ogre-samples-data: 3D Object-Oriented Graphics Rendering Engine (data for samples)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the data for the samples.

ogre-samples-dbg: 3D Object-Oriented Graphics Rendering Engine (samples with debug info)

 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the debugging version of the samples.

ogre-tools: No summary available for ogre-tools in ubuntu quantal.

No description available for ogre-tools in ubuntu quantal.