openmw 0.38.0-1 source package in Ubuntu
Changelog
openmw (0.38.0-1) unstable; urgency=low [ Bret Curtis ] * Upstream release: OpenMW-0.38.0 * Updated libpng12-dev to libpng-dev to ease transition (Closes: #810201) [ Scott Howard ] * Updated debian/copyright -- Bret Curtis <email address hidden> Wed, 20 Jan 2016 08:14:09 +0200
Upload details
- Uploaded by:
- Bret Curtis
- Uploaded to:
- Sid
- Original maintainer:
- Bret Curtis
- Architectures:
- any all
- Section:
- misc
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
---|
Downloads
File | Size | SHA-256 Checksum |
---|---|---|
openmw_0.38.0-1.dsc | 2.5 KiB | 6acfef358b875211ac5535daba37fdcff31d107f4e3a368e5488bdd0e657fc4c |
openmw_0.38.0.orig.tar.gz | 3.9 MiB | c16a44ee9a787dcae61a373625d39733868d213fd6e8ccd86ab9e7ac00ecb85a |
openmw_0.38.0-1.debian.tar.xz | 7.0 KiB | 91b0f75143bcc8d0445027bbad31d5c59c08a6cc5fdffdf11ac3c8baa31a4cce |
Available diffs
- diff from 0.37.0-1build1 (in Ubuntu) to 0.38.0-1 (289.3 KiB)
No changes file available.
Binary packages built by this source
- openmw: Reimplementation of The Elder Scrolls III: Morrowind
OpenMW is a reimplementation of the Bethesda Game Studios game
The Elder Scrolls III: Morrowind.
.
The Morrowind "Data Files" from the original game are required to play.
- openmw-cs: Replacement of The Elder Scrolls Construction Set
OpenCS is a replacement of the Bethesda Game Studios Elder
Scrolls Construction Set which gives full control of the game's
content and the ability to create new content.
.
While initialy to be used with Morrowind assets, it can be used to
create TC and other content not depending on Morrowind.
- openmw-cs-dbgsym: debug symbols for package openmw-cs
OpenCS is a replacement of the Bethesda Game Studios Elder
Scrolls Construction Set which gives full control of the game's
content and the ability to create new content.
.
While initialy to be used with Morrowind assets, it can be used to
create TC and other content not depending on Morrowind.
- openmw-data: Resources for the OpenMW engine
All the shaders, models, mygui xml files and extra assets necessary
for running OpenMW.
.
Without this, OpenMW will complain about running Morrowind.
- openmw-dbgsym: debug symbols for package openmw
OpenMW is a reimplementation of the Bethesda Game Studios game
The Elder Scrolls III: Morrowind.
.
The Morrowind "Data Files" from the original game are required to play.
- openmw-launcher: Launcher for OpenMW using the Qt-Gui-Toolkit
Additional launcher for handling installation of Morrowind and its
expansions, mods and configuration details of OpenMW.
.
While not necessary, it automates the setup of OpenMW to play
Morrowind.
- openmw-launcher-dbgsym: debug symbols for package openmw-launcher
Additional launcher for handling installation of Morrowind and its
expansions, mods and configuration details of OpenMW.
.
While not necessary, it automates the setup of OpenMW to play
Morrowind.