Ubuntu

“openscenegraph” 3.0.1-4 source package in Ubuntu

Changelog

openscenegraph (3.0.1-4) unstable; urgency=low


  [ Alberto Luaces ]
  * Upgraded standards version to 3.9.3.
  * Append options to LDFLAGS instead of replacing its value.
  * Use of hardening flags for building.
  * Added a manpage for the osgviewerWX executable.
  * Changes in the build prefix in order to fix the pkg-config files
    (Closes: #690878).
  * Removal of unused LINKER_FLAGS variable in debian/rules.

 -- Manuel A. Fernandez Montecelo <email address hidden>  Thu, 22 Nov 2012 22:07:57 +0000

Upload details

Uploaded by:
Loic Dachary on 2012-11-23
Uploaded to:
Sid
Original maintainer:
Loic Dachary
Component:
main
Architectures:
any all
Section:
devel
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Raring release on 2012-11-24 universe devel

Downloads

File Size MD5 Checksum
openscenegraph_3.0.1-4.dsc 2.8 KiB a1f107697ad57876da3919c12c0bcb58
openscenegraph_3.0.1.orig.tar.gz 4.7 MiB 825ecf7797dad6d93280dfb72e9dbd59
openscenegraph_3.0.1-4.debian.tar.gz 17.5 KiB bf611bd03a77caf9044d106897888149

Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph80: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads14: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).