openscenegraph 3.6.5+dfsg1-8build7 source package in Ubuntu

Changelog

openscenegraph (3.6.5+dfsg1-8build7) noble; urgency=medium

  * No-change rebuild against libcurl4t64

 -- Steve Langasek <email address hidden>  Sat, 16 Mar 2024 06:50:14 +0000

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Uploaded by:
Steve Langasek
Uploaded to:
Noble
Original maintainer:
Ubuntu Developers
Architectures:
any all
Section:
devel
Urgency:
Medium Urgency

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Series Pocket Published Component Section

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File Size SHA-256 Checksum
openscenegraph_3.6.5+dfsg1.orig.tar.gz 5.6 MiB e82b7ca471d5fd5c9ba11111eebf799c5b0fe22a11784f637323073bc371b5f4
openscenegraph_3.6.5+dfsg1-8build7.debian.tar.xz 53.3 KiB 8d7d2938d05cb26261f8502e32924f7b0ec10228376ae2dfc7ba5fe61d7ea078
openscenegraph_3.6.5+dfsg1-8build7.dsc 2.8 KiB 8e0ff69abaab24c4e4e51e7b6276771ee8c2ed1c6d62c326d6cfbfbc7cd60901

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Binary packages built by this source

libopenscenegraph-dev: 3D scene graph, development files

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the development headers.

libopenscenegraph161: 3D scene graph, shared libs

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the shared libraries.

libopenscenegraph161-dbgsym: debug symbols for libopenscenegraph161
libopenthreads-dev: Object-Oriented (OO) thread interface for C++, development files

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the development headers.

libopenthreads21: Object-Oriented (OO) thread interface for C++, shared libs

 This library is intended to provide a minimal & complete Object-Oriented (OO)
 thread interface for C++ programmers, used primarily in OpenSceneGraph. It is
 loosely modeled on the Java thread API, and the POSIX Threads standards.
 .
 This package contains the shared libraries.

libopenthreads21-dbgsym: debug symbols for libopenthreads21
openscenegraph: 3D scene graph, utilities and examples (binaries)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains utilities and examples (binaries).

openscenegraph-dbgsym: debug symbols for openscenegraph
openscenegraph-doc: 3D scene graph, documentation

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains the documentation.

openscenegraph-examples: 3D scene graph, examples (sources)

 A portable, high level graphics toolkit for the development of high performance
 graphics applications such as flight simulators, games, virtual reality or
 scientific visualization. Providing an object orientated framework on top of
 OpenGL, it frees the developer from implementing and optimizing low level
 graphics calls, and provide many additional utilities for rapid development of
 graphics applications.
 .
 This package contains examples (sources).