prboom-plus 2:2.6.1um-1build1 source package in Ubuntu

Changelog

prboom-plus (2:2.6.1um-1build1) jammy; urgency=medium

  * No-change rebuild against libfluidsynth3

 -- Steve Langasek <email address hidden>  Tue, 07 Dec 2021 03:17:56 +0000

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Uploaded by:
Steve Langasek
Uploaded to:
Jammy
Original maintainer:
Ubuntu Developers
Architectures:
any
Section:
misc
Urgency:
Medium Urgency

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Series Pocket Published Component Section

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File Size SHA-256 Checksum
prboom-plus_2.6.1um.orig.tar.gz 1.5 MiB dc8f06a2fe2dd0ca436d5861cec93e7d18ee4571b96caa07dc217ce77e9c4c4e
prboom-plus_2.6.1um-1build1.debian.tar.xz 15.1 KiB 6bfbf704359f73cf535673447e57bca92d66dce5b0d2c27d026a5fdbd9176d73
prboom-plus_2.6.1um-1build1.dsc 2.4 KiB 1a12db98065384fa6ead1236507c053e7473332f0d954bdf2d3118c875cd1279

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Binary packages built by this source

prboom-plus: enhanced clone of the classic first-person shooter Doom

 PrBoom+ is an enhanced source port of the classic 3D first-person
 shooter game Doom, first released by id Software in 1993. It uses
 the Simple Direct Media layer (SDL) library and features an optional
 OpenGL renderer. It is based on PrBoom, MBF and LxDoom, which in turn
 are based on TeamTNT's Boom, a freely available port of Doom for DOS.
 .
 In addition to PrBoom's features, PrBoom+ offers uncapped framerate,
 variable gamespeed, re-record, walkcam, chasecam, full mouselook,
 FOV, and other features without loss of compatibility with the
 original Doom.
 .
 PrBoom+ requires game data to run. Free game data is available in the
 freedoom package. Commercial game data can be packaged using
 game-data-packager. PrBoom+ supports all flavors of Doom, including
 The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX,
 Freedoom: Phase 1 and Phase 2 and FreeDM.

prboom-plus-dbgsym: debug symbols for prboom-plus
prboom-plus-game-server: enhanced clone of the classic first-person shooter Doom (server)

 PrBoom+ is an enhanced source port of the classic 3D first-person
 shooter game Doom, first released by id Software in 1993. It uses
 the Simple Direct Media layer (SDL) library and features an optional
 OpenGL renderer. It is based on PrBoom, MBF and LxDoom, which in turn
 are based on TeamTNT's Boom, a freely available port of Doom for DOS.
 .
 In addition to PrBoom's features, PrBoom+ offers uncapped framerate,
 variable gamespeed, re-record, walkcam, chasecam, full mouselook,
 FOV, and other features without loss of compatibility with the
 original Doom.
 .
 This package contains the server for network games of PrBoom+.

prboom-plus-game-server-dbgsym: debug symbols for prboom-plus-game-server