Changelog
rocksndiamonds (3.2.6.0+dfsg-1) unstable; urgency=low
* [New upstream version]
* fixed crash bug when scrolling with cursor keys in editor
* fixed X11 crash bug when scaling images with width/height less than 32
* fixed X11 crash bug when blitting masked title screens over background
* fixed growing steel wall to also leave behind steel wall
* fixed custom element change conditions where a player element is used
* fixed bug with player relocation while the player switches an element
* fixed problems with re-mapping players on playfield to input devices
* fixed wrong behaviour of player option "no centering when relocating"
* added condition "deadly when " for custom elements
* added possibility to reanimate player immediately after his death
* added "element used as action parameter" to element change actions
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added switch for EM style dynamite "[ ] explodes with chain reaction"
* moved "level settings" and "editor settings" to two tabbed screens
* added level setting to start a level with always the same random seed
* added CE action "set random seed" to re-initialize random seed in game
* Standards-Version bumped to 3.8.0
* Fixed manpage (closes lintian warning).
* Fixed debian/watch (added dversionmangle, closes lintian warning).
-- Ubuntu Archive Auto-Sync <email address hidden> Tue, 18 Nov 2008 10:39:00 +0000