shine 3.1.0-2.1 source package in Ubuntu

Changelog

shine (3.1.0-2.1) unstable; urgency=low


  * Non-maintainer upload.
  * only pass -mips32r2 to CFLAGS on mips and mipsel (Closes: #761935).

 -- YunQiang Su <email address hidden>  Fri, 10 Oct 2014 12:53:42 +0800

Upload details

Uploaded by:
Romain Beauxis
Uploaded to:
Sid
Original maintainer:
Romain Beauxis
Architectures:
any
Section:
misc
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
shine_3.1.0-2.1.dsc 1.6 KiB e62e5dd2784ed9fe1106bceefa360e3f498ca9f6020142f6c4aea072938e4719
shine_3.1.0.orig.tar.gz 1.2 MiB 6c5310bda766b116ed2415d639a27e5e11040e068b4b2db6bd733333e620cb4f
shine_3.1.0-2.1.debian.tar.xz 3.0 KiB 0f3dbe8b058e8e51731ff52cf8ba5424a53e6da2baff6199773fb0f4cb1c3472

Available diffs

No changes file available.

Binary packages built by this source

libshine-dev: No summary available for libshine-dev in ubuntu vivid.

No description available for libshine-dev in ubuntu vivid.

libshine-dev-dbgsym: No summary available for libshine-dev-dbgsym in ubuntu xenial.

No description available for libshine-dev-dbgsym in ubuntu xenial.

libshine3: Fixed-point MP3 encoding library - runtime files

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to run a program compiled using
 Shine.

libshine3-dbg: No summary available for libshine3-dbg in ubuntu vivid.

No description available for libshine3-dbg in ubuntu vivid.

libshine3-dbgsym: debug symbols for package libshine3

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains the files needed to run a program compiled using
 Shine.

shineenc: Fixed-point MP3 encoding library - frontend binary

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains a frontend binary capable of encoding WAVE files
 using Shine.

shineenc-dbgsym: debug symbols for package shineenc

 Shine can be used to encode audio data on architectures with no floating
 point processing unit (FPU) at a much better rate than encoding
 libraries implemented using floating-point arithmetic.
 .
 This package contains a frontend binary capable of encoding WAVE files
 using Shine.