Comment 3 for bug 88350

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Christian Zigotzky (chzigotzky) wrote : Re: [Bug 88350] Re: [apport] slune crashed with SyntaxError in sound()

Hello Cristian

yes, it's reproducible. Shell-Info:

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* Slune * Slune lives in /usr/share/games
libGL warning: 3D driver claims to not support visual 0x4b
* Soya * Using 8 bits stencil buffer

* Soya * version 0.12
* Using OpenGL 1.3 Mesa 6.5.2
* - renderer : Mesa DRI R200 20060602 AGP 1x TCL
* - vendor : Tungsten Graphics, Inc.
* - maximum number of lights : 8
* - maximum number of clip planes : 6
* - maximum number of texture units : 6
* - maximum texture size : 1024 pixels
* Using OpenAL 1.1
* - renderer : Software
* - vendor : OpenAL Community

Traceback (most recent call last):
  File "/usr/games/slune", line 137, in <module>
    import slune.level, slune.character, slune.player
  File "/usr/share/games/slune/level.py", line 24, in <module>
    import slune.globdef as globdef, slune.character, slune.sound as sound
  File "/usr/share/games/slune/character.py", line 34
SyntaxError: Non-ASCII character '\xb0' in file
/usr/share/games/slune/character.py on line 34, but no encoding
declared; see http://www.python.org/peps/pep-0263.html for details
* Soya3D * Quit...

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Have a nice day.

Bye-Bye

Cristian Aravena Romero wrote:
> Thank you for the bug report. Also, please answer these questions:
>
> * Is this crash reproducible?
> * If so, which are the steps that lead to it?
>
> This will greatly aid us in tracking down your problem.
>
> ** Changed in: slune (Ubuntu)
> Assignee: (unassigned) => Cristian Aravena Romero
> Status: Unconfirmed => Needs Info
>
>