Comment 3 for bug 70501

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Henning Hasemann (hhasemann) wrote :

I had the same problem with soya (writing own stuff).
I found out, that this is caused by textures larger than the "maximum texture size".
From your log I see this value is 512 on your machine, which seems quite low (on my its for 2048 for example).

I think one could fix this by providing textures in different resolutions and look what the gpu can manage (or let the user decide).

Maybe you could fix this even yourself by scaling the textures down, just take care that the size stays a power of two. (64, 128, 256, 512 in your case)