I suspect the root cause here is the same as GLES bug 1039435. In both cases we seem to be using textures in a way that GLES/ARM devices don't support (non-power-of-2?). Should be a simple problem... ?
I suspect the root cause here is the same as GLES bug 1039435. In both cases we seem to be using textures in a way that GLES/ARM devices don't support (non-power-of-2?). Should be a simple problem... ?