Comment 60 for bug 683170

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Omadas (bsperger) wrote :

"except when the deep pockets doesn't agree" This is open source, if I really wanted to invest my time to change it I could dedicate some of MY time to change it and fork Unity. I only want this to be readdressed since the last time this issue was brought up it was back in 2010, and this bug is still here. I just believe it warrants another look by the design team. This feature is not difficult to implement, but may not look nice with Unity's Task bar on the left, since windows on other work-spaces would have to have some intelligent way of interacting with the 'pinned' applications and open applications.

I would suggest that Unity's task panel could have two different settings:

One where it ignore open windows on other work-spaces, 'pinned' apps remaining 'pinned' and unopened (clicking on a pin in this case only opening a window in the current work-space and ignoring open apps for switching on other work-spaces) (This may require optionally including new 'tab switching' behavior to ignore windows on other work-spaces as well, where it may not already be supported). This should not be the default behavior and should only be implemented on PC's and work stations as that is the only atmosphere where these settings would be useful.

Two where'pinned' applications and opened ones behave by showing windows on all work-spaces, exactly the way unity handles work-spaces now. This should be the default behavior since Unity is moving towards the Cell Phone/Tablet/All-in-One concept, and this behavior is preferable on smaller screens where work-spaces will be less useful as PC 'work horses'.