Comment 4 for bug 1390098

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Nick Dedekind (nick-dedekind) wrote :

So the reason is that when the user accepts a call, the live call window takes a short while to load. Between accepting the call and the live call window showing, the CallManager.callindicatorVisible flag is set, which causes the active call hint to display. Then when the live call shows, it is unset, which hides the active call hint in the panel.

I'm not sure that unity can manage this any more than it already does.