It's probably Unity8 if not QtMir.
Mir (demo shells) don't have this bug. Unity8 just needs fixing to ensure the vertices it emits are on integer pixel boundaries, so the textures line up with the pixels of the display without blurring into their neighbours.
It's probably Unity8 if not QtMir.
Mir (demo shells) don't have this bug. Unity8 just needs fixing to ensure the vertices it emits are on integer pixel boundaries, so the textures line up with the pixels of the display without blurring into their neighbours.