warzone2100 4.2.1-1 source package in Ubuntu

Changelog

warzone2100 (4.2.1-1) unstable; urgency=medium

  * New upstream version built with cmake.
    Adds T4 tech level (all technology) for skirmish games.
    Uses floating point for many things that were integer, things flow more.
    Adds support for changing menu and font sizes on high resolution displays,
    works nicely in 4K.
    Add ultimate scavengers.
    Tweak lots of values for damage and for research tree.
    Add spectators for multiplayer.
    Stop using QT libraries.
    AI improvements.
  * Added gnutls-dev, libcurl4-gnutls-dev, libsodium-dev, and libsqlite3-dev
    to build-depend
  * Removed quickstartguide.pdf, the HTML file is enough.
  * It doesn't run flex or bison and takes generated files from upstream, it
    is a bug that the cmake configuration from upstream doesn't support
    running flex or bison.  Upstream bug.
  * datadir.patch hard codes the datadir because I can't get CMake to take it
    as a config option.  The need to do this is either a Debian bug or an
    upstream bug.

 -- Russell Coker <email address hidden>  Sat, 20 Nov 2021 23:29:12 +1100

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
games
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
warzone2100_4.2.1-1.dsc 2.6 KiB 4cd8b52b96242608172c4c7cb99c7af108fa626015c00f88ed0f096ac58fb836
warzone2100_4.2.1.orig.tar.xz 322.7 MiB 37d0f82b7fbf36ddcddffb870c3fa30fab732f414cc2657b97e5868c661add89
warzone2100_4.2.1-1.debian.tar.xz 24.3 KiB ef94bd3d77f12dbbbfaee0be7da12881a731c663ef5262eb1ea578ee7bc7da5e

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