Olivier, it's more due to text rendering. The x-coordinates, like any other ones cannot be integer values, but perhaps the renderer expects something like that... we have to check that, and may be that a fix would be an integral value... however I doubt that would be the solution.
Olivier, it's more due to text rendering. The x-coordinates, like any other ones cannot be integer values, but perhaps the renderer expects something like that... we have to check that, and may be that a fix would be an integral value... however I doubt that would be the solution.