Binary package “wadc” in ubuntu bionic
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and
functional programming language for developing Doom-engine maps.
It can be used to generate complex levels which can be saved in
Doom's WAD format.
.
The IDE includes a text-editor component; a debug output
pane and a 2D drawing pane which previews the current
script's output. Also included is an experimental command line
interface, wadccli.
.
An external nodes builder (such as glbsp) is required before
the resulting WAD file can be played by a doom-engine.
Source package
Published versions
- wadc 2.2-1 in amd64 (Proposed)
- wadc 2.2-1 in amd64 (Release)
- wadc 2.2-1 in arm64 (Proposed)
- wadc 2.2-1 in arm64 (Release)
- wadc 2.2-1 in armhf (Proposed)
- wadc 2.2-1 in armhf (Release)
- wadc 2.2-1 in i386 (Proposed)
- wadc 2.2-1 in i386 (Release)
- wadc 2.2-1 in ppc64el (Proposed)
- wadc 2.2-1 in ppc64el (Release)
- wadc 2.2-1 in s390x (Proposed)
- wadc 2.2-1 in s390x (Release)