libghc-lambdahack-dev binary package in Ubuntu Bionic s390x
LambdaHack is a game engine library for roguelike games
of arbitrary theme, size and complexity,
packaged together with a small example dungeon crawler.
.
When completed, the engine will let you specify content
to be procedurally generated, define the AI behaviour
on top of the generic content-independent rules
and compile a ready-to-play game binary, using either
the supplied or a custom-made main loop.
Several frontends are available (GTK+ is the default)
and many other generic engine components are easily overridden,
but the fundamental source of flexibility lies
in the strict and type-safe separation of code from the content
and of clients (human and AI-controlled) from the server.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term vision
revolves around procedural content generation and includes
in-game content creation, auto-balancing and persistent
content modification based on player behaviour.
.
This package provides a library for the Haskell programming language.
See http://
Publishing history
Date | Status | Target | Component | Section | Priority | Phased updates | Version | ||
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2017-12-21 16:33:13 UTC | Published | Ubuntu Bionic s390x | release | universe | haskell | Extra | 0.5.0.0-2build5 | ||
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Deleted | Ubuntu Bionic s390x | proposed | universe | haskell | Extra | 0.5.0.0-2build5 | |||
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2017-12-21 16:35:40 UTC | Superseded | Ubuntu Bionic s390x | release | universe | haskell | Extra | 0.5.0.0-2build4 | ||
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2017-12-22 18:10:10 UTC | Deleted | Ubuntu Bionic s390x | proposed | universe | haskell | Extra | 0.5.0.0-2build4 | ||
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2017-11-27 03:36:43 UTC | Superseded | Ubuntu Bionic s390x | release | universe | haskell | Extra | 0.5.0.0-2build3 | ||
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2017-11-28 06:10:09 UTC | Deleted | Ubuntu Bionic s390x | proposed | universe | haskell | Extra | 0.5.0.0-2build3 | ||
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2017-11-22 03:48:34 UTC | Superseded | Ubuntu Bionic s390x | release | universe | haskell | Extra | 0.5.0.0-2build2 | ||
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