Change logs for tome source package in Dapper

  • tome (2.3.3-1) unstable; urgency=low
    
    
      * New upstream release
        Interface changes:
        - Miscellaneous documentation, spelling and grammar fixes. -- gwooledge
        - Update AC display after fixing armor in the buildings. -- gwooledge
        - Fix damage display for Thaumaturgy ball spells. -- gwooledge
        - Honor exp_need option when displaying object experience. -- gwooledge
        - Restored and updated some missing help files. -- gwooledge
        - Handling of Command key modified in Mac OS X UI.  It should be accessible
          in macros now if it wasn't before -- Neil
        Gameplay changes:
        - Lost sword quest rewards always give a minimum skill modifier of 0.3.
          -- gwooledge
        - (Mass) Genocide damage is applied all at once to avoid bug #228.
          -- gwooledge
        Monster changes:
        - Kavlax should be many-headed. -- gwooledge
        - Regular (non-Joke, non-Cth, non-Z) monsters should not breathe nuke,
          because it has a side effect we don't want in ToME -- Neil
        Object changes:
        - Removed pointless slays, brands, and bonuses on Pick of Erebor --  Neil
        - When examining books, demonology equipment and instruments in stores, show
          both the object's powers and its spells. -- gwooledge
        - Junk should stack just like skeletons.  Patch by StarweaverBlue.
          -- gwooledge
        - Mac OS X builds now put all the game data into the bundle, storing all
          user data in the user's Library (some preferences in
          Library/Preferences/net.t-o-m-e.tome.plist, the rest in
          Library/Application Support/ToME. -- Neil
        Player changes:
        - All new partial summon upkeep formula -- neil
        Dungeon changes:
        - Edit one vault to open up some inaccessible rooms -- Neil
        - A certain early trap should be less deadly (and appear a bit later).
          -- gwooledge
        Bug fixes:
        - Alchemy: disallow repowering double-ego items, unless the character has
          the artifact creation ability.  Based on patch by Andrey Egoshin.
          -- gwooledge
        - Lost sword quest skill reward probabilities were computed incorrectly.
          Fix suggested by Dan Rosenberry. -- gwooledge
        - Don't let a player trick the Valar by getting drained and re-gaining
          levels -- Neil
        - Don't allow Runecraft and Thaumaturgy spells to go explode inside walls
          and seep through --  Neil
        - When consuming magic essences, don't stop prematurely.  Based on patch
          by Andrey Egoshin. -- gwooledge
        - Upkeep cost for partial summons was not always charged. -- gwooledge
        - Some staves were being generated with the wrong tval, causing several bugs
          including (but not limited to) staves being unrechargeable. -- gwooledge
        - Saving throw was not calculated correctly. -- gwooledge
        - Disallow negative experience alchemy abuses.  Based on patch by Andrey
          Egoshin. -- gwooledge
        - Nonliving and undead pets won't be angered by lack of breathable air.
          -- gwooledge
        - Don't use the "POSIX" setuid calls on Mac OS X, as they apparently break
          compilation -- neil
        - Certain monster spells were hard-coded for the wrong number of equipment
          slots. -- gwooledge
        - Incorrect operator used in cave generation code.  Effect unknown, but it
          *might* possibly fix some of the Orc cave crashes.-- gwooledge
        - Don't allow uniques or quest monsters to just disappear to the move of
          another monster -- Neil
        - Attempt to work around some crashes in the fractal cave generator -- Neil
    
     -- Manoj Srivastava <email address hidden>  Fri, 30 Dec 2005 15:54:19 -0600
  • tome (2.3.2-1) unstable; urgency=low
    
    
      * New upstream release.
            Interface changes:
            - If easy_disarm is off, don't trigger known traps while walking normally.
              Added a new extended command "blunder" to let players trigger traps on
              purpose. -- gwooledge
            - Lots of documentation, spelling and grammar fixes, including:
              * the now-outdated race/class ability tables, replaced with skill tables
              * the missing documentation for the set of extended commands
              * far too many others to mention here
              -- gwooledge
            - Added sanity and speed to the character screen (and hence the text dump).
              Consolidated HP and SP into one line to make room. -- gwooledge
            - Allow shopping to use the correct keys in roguelike mode. -- gwooledge
            - Push a certain potion type a little deeper into the dungeon -- Neil
            - Make piety display light blue when praying, to make it easier to tell
              when you're praying. -- gwooledge
            - Don't display ordinary resists when there's also an immunity to the same
              element, in an object description. -- gwooledge
            - Display the (colored) character for uniques in the Known Uniques list (~2).
              -- gwooledge
            - Add "Check abilities" extended command/macro.  This gives roguelike keyset
              players a way to access the ability screen other than "\N", although it's
              still one more keystroke than "\N" is.... -- gwooledge
            - Clean up some offensive messages, patch courtesy of 'The Fury' -- Neil
            - Include the resistances grid on character sheets dumped on death.
              This makes them consistent with the ones generated before death, and
              is more informative and useful for post mortem analyses. -- gwooledge
            - Examining a totem will recall the monster it summons -- Neil
            - Examining a corpse will recall the monster it was -- Neil
    
            Object changes:
            - Prevent random artifact bolts from giving extra blows -- Neil
            - Correct the types of certain artifact trap sets to match their weights
              and descriptions. -- gwooledge
            - Potions of Cure Insanity were too cheap. -- gwooledge
    
            Player changes:
            - Warriors no longer get a secret special three bonus blows spread over the
              50 character levels.  The three blows are now tied to Weaponmastery.
              Module authors should adjust accordingly, or their warriors may get three
              blows they didn't have before. -- Neil
    
            Bug fixes:
            - Don't allow trap doors on quest levels or on chests. -- gwooledge
            - Update view after high-powered globe of light. -- gwooledge
            - Don't allow use of stairs (any < or > movement command) while rooted
              to the floor (by the Yavanna spell). -- gwooledge
            - Try again to keep traps from wrecking a certain plot element -- Neil
            - Fix module file handling for multi-user installs.  Now character sheets,
              automatizer file, and the rest will be read and written in
              ~/.tome/2.3/modulename as they should. -- Neil
            - Try harder to save persistent levels when recalling out -- Neil
            - Fix all sub-racial skill bonuses, along with Maia racial skill bonuses
              -- Neil
      * Bug fix: "tome must be build against libxaw7", thanks to serge
                                                                         (Closes: #305759).
    
     -- Manoj Srivastava <email address hidden>  Thu, 11 Aug 2005 15:03:52 -0500