Binary package “libglbsp-dev” in ubuntu lunar
node builder library for OpenGL-based Doom-style games (headers)
glBSP is a node builder specially designed to be used with OpenGL ports of
the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it very
easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
for drawing the levels.
.
There are many DOOM ports that understand the GL Nodes which glBSP creates,
including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.
Source package
Published versions
- libglbsp-dev 2.24-8 in amd64 (Proposed)
- libglbsp-dev 2.24-8 in amd64 (Release)
- libglbsp-dev 2.24-8 in arm64 (Proposed)
- libglbsp-dev 2.24-8 in arm64 (Release)
- libglbsp-dev 2.24-8 in armhf (Proposed)
- libglbsp-dev 2.24-8 in armhf (Release)
- libglbsp-dev 2.24-8 in ppc64el (Proposed)
- libglbsp-dev 2.24-8 in ppc64el (Release)
- libglbsp-dev 2.24-8 in riscv64 (Proposed)
- libglbsp-dev 2.24-8 in riscv64 (Release)
- libglbsp-dev 2.24-8 in s390x (Proposed)
- libglbsp-dev 2.24-8 in s390x (Release)