-
nvidia-graphics-drivers-346 (346.82-0ubuntu1) wily; urgency=medium
* New upstream release:
- Added support for the following GPUs:
Tesla K40t
GeForce 720A
GeForce 920A
GeForce 930A
GeForce 940A
GeForce GTX 950A
GeForce GTX 980 Ti
- Fixed a bug that prevented the
mkprecompiled
utility included in the driver package from reading files
correctly.
- Fixed a bug that could cause an Xid error when terminating a
video playback application using the overlay presentation
queue in VDPAU.
- Fixed a rare deadlock condition when running applications
that use OpenGL in multiple threads on a Quadro GPU.
- Fixed a kernel memory leak that occurred when looping
hardware-accelerated video decoding with VDPAU on Maxwell-
based GPUs.
- Fixed a bug that caused the X server to crash if a RandR 1.4
output provided by a Sink Output provider was selected as the
primary output on X.Org xserver 1.17 and higher.
- Fixed a bug that caused waiting on X Sync Fence objects in
OpenGL to hang indefinitely in some cases.
- Fixed a bug that prevented OpenGL from properly recovering
from hardware errors or sync object waits that had timed out.
-- Alberto Milone <email address hidden> Wed, 24 Jun 2015 12:29:26 +0200
-
nvidia-graphics-drivers-346 (346.72-0ubuntu1) wily; urgency=medium
* New upstream release:
- Fixed a bug causing loss of stereo synchronization in certain
Quadro Sync framelock configurations.
- Fixed Pixel Buffer Object operations when row length is less
than width. GL_[UN]PACK_ROW_LENGTH can be set to a value lower
than the width of the operation being carried out. The OpenGL
specification allows for this (the source or destination lines
will be overlapping). Previously, our implementation of Pixel
Buffer Objects did not support this case and would throw an
error.
-- Alberto Milone <email address hidden> Mon, 18 May 2015 17:59:00 +0200
-
nvidia-graphics-drivers-346 (346.59-0ubuntu1) vivid; urgency=medium
* New upstream release:
- Added support for the following GPUs:
Quadro K1200
Quadro M6000
GeForce 920M
GeForce 930A
GeForce 930M
GeForce 940M
GeForce GTX 950M
GeForce GTX 960M
GeForce GTX TITAN X
- Fixed a bug that caused corruption when switching display modes
in some applications that use transform feedback.
- Fixed a bug that caused texture corruption on framebuffer depth
attachments cleared using glClearTexImage().
- Fixed a bug that artificially limited the maximum pixel clock
on displays in some SLI Mosaic configurations.
- Fixed a kernel memory leak that occurred when looping hardware-
accelerated video decoding with VDPAU on Maxell-based GPUs.
-- Alberto Milone <email address hidden> Thu, 09 Apr 2015 10:36:03 +0200