Binary package “maptransfer-server” in ubuntu xenial
upload/download maps to/from a VALVe game server (Server)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Automatically BZip compresses uploaded maps if the client didn't.
* Hardlinks files if more than one gameserver path is specified in the config.
That way a single map is uploaded to multiple servers at once (and only
takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
Source package
Published versions
- maptransfer-server 0.3-1 in amd64 (Release)
- maptransfer-server 0.3-2 in amd64 (Proposed)
- maptransfer-server 0.3-2 in amd64 (Release)
- maptransfer-server 0.3-1 in arm64 (Release)
- maptransfer-server 0.3-2 in arm64 (Proposed)
- maptransfer-server 0.3-2 in arm64 (Release)
- maptransfer-server 0.3-1 in armhf (Release)
- maptransfer-server 0.3-2 in armhf (Proposed)
- maptransfer-server 0.3-2 in armhf (Release)
- maptransfer-server 0.3-1 in i386 (Release)
- maptransfer-server 0.3-2 in i386 (Proposed)
- maptransfer-server 0.3-2 in i386 (Release)
- maptransfer-server 0.3-1 in powerpc (Release)
- maptransfer-server 0.3-2 in powerpc (Proposed)
- maptransfer-server 0.3-2 in powerpc (Release)
- maptransfer-server 0.3-1 in ppc64el (Release)
- maptransfer-server 0.3-2 in ppc64el (Proposed)
- maptransfer-server 0.3-2 in ppc64el (Release)
- maptransfer-server 0.3-1 in s390x (Release)
- maptransfer-server 0.3-2 in s390x (Proposed)
- maptransfer-server 0.3-2 in s390x (Release)