It's use a same CPU/GPU but if it's possible we can continue to handling x event and for instance we can properly update dnd source window position. But I don't know it 's possible because I've not study unity blur too much :)
It's use a same CPU/GPU but if it's possible we can continue to handling x event and for instance we can properly update dnd source window position. But I don't know it 's possible because I've not study unity blur too much :)